Path of Destruction

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Path of Destruction Page 3

by Drew Karpyshyn


  He turned his attention to the crowd. The Republic visitors were easy to spot. Four humans—two men, two women—and a male Ithorian in crisp navy uniforms. It wasn’t just their clothes that made them stand out, though. They all stood straight and tall, whereas most of the miners tended to hunch forward, as if carrying a great weight on their backs.

  On one side of the main room, a smaller section was roped off from the rest of the cantina. It was the only part of the place Groshik had nothing to do with. The ORO Company allowed gambling on Apatros, but only if it was in charge of the tables. Officially this was to keep anyone from cheating, but everyone knew ORO’s real concern was keeping the wagers in check. It didn’t want one of its employees to win big and pay off all his or her debts in one lucky night. By keeping the maximum limits low, ORO made sure it was more profitable to work the mines than the tables.

  In the gaming section were four more naval soldiers wearing the uniform of the Republic fleet, along with a dozen or so miners. A Twi’lek woman with the rank of petty officer on her lapel was playing pazaak. A young ensign was sitting at the sabacc table, talking loudly to everyone around him, though nobody seemed to be listening to him. Two more officers—both human, one male, one female—also sat at the sabacc table. The woman was a lieutenant; the man bore the insignia of a full commander. Des assumed they were the senior officers in charge of the mission to receive the cortosis shipment.

  “I see you’ve noticed our recruiters,” Groshik muttered.

  The war against the Sith—officially nothing more than a series of protracted military engagements, even though the whole galaxy knew it was a war—required a steady stream of young and eager cadets for the front lines. And for some reason the Republic always expected the citizens on the Outer Rim worlds to jump at the chance to join them. Whenever a Republic military crew passed through Apatros, the officers tried to round up new recruits. They’d buy a round of drinks, then use it as an excuse to start up a conversation, usually about the glorious and heroic life of being a soldier. Sometimes they’d play up the brutality of the Sith. Other times they’d spin promises of a better life in the Republic military—all the while pretending to be friendly and sympathetic to the locals, hoping a few would join their cause.

  Des suspected they received some kind of bonus for any new recruit they conned into signing up. Unfortunately for them, they weren’t going to find too many takers on Apatros. The Republic wasn’t too popular on the Rim; people here, including Des, knew the Core Worlds exploited small, remote planets like Apatros for their own gain. The Sith found a lot of anti-Republic sympathizers out here on the fringes of civilized space; that was one of the reasons their numbers kept growing as the war dragged on.

  Despite their dissatisfaction with the Core Worlds, people still might have signed up with the recruiters if the Republic wasn’t so concerned with following the absolute letter of the law. Anyone hoping to escape Apatros and the clutches of the mining corporation was in for a rude shock: debts to ORO still had to be paid, even by recruits protecting the galaxy against the rising Sith threat. If someone owed money to a legitimate corporation, the Republic fleet would garnish his or her wages until those debts were paid. Not too many miners were excited about the prospect of joining a war only to have the privilege of not getting paid.

  Some of the miners resented the senior officers and their constant push to lure naïve young men and women into joining their cause. It didn’t bother Des, though. He’d listen to them prattle on all night, as long as they kept playing cards. He figured it was a small price to pay for getting his hands on their credits.

  His eagerness must have shown, at least to Groshik. “Any chance you heard a Republic crew was stopping by and then picked a fight with Gerd just so you could get here early?”

  Des shook his head. “No. Just a happy coincidence, is all. What angle are they working this time? Glory of the Republic?”

  “Trying to warn us about the horrors of the Brotherhood of Darkness,” was the carefully neutral reply. “Not going over too well.”

  The cantina owner kept his real opinions to himself when it came to matters of politics. His customers were free to talk about any subject they wanted, but no matter how heated their arguments became, he always refused to take sides.

  “Bad for business,” he had explained once. “Agree with someone and they’ll be your friend for the rest of the night. Cross them and they might hate you for weeks.” Neimoidians were known for their shrewd business sense, and Groshik was no exception.

  A miner pushed his way up to the bar and demanded a drink. When Groshik went to fill the order, Des turned to study the gaming area. There weren’t any free seats at the sabacc table, so for the time being he was forced into the role of spectator. For well over an hour he studied the plays and the wagers of the newcomers, paying particular attention to the senior officers. They tended to be better players than the enlisted troops, probably because they had more credits to lose.

  The game on Apatros followed a modified version of the Bespin Standard rules. The basics of the game were simple: make a hand as close to twenty-three as possible without going over. Each round, a player had to either bet to stay in the hand, or fold. Any player who chose to stay in could draw a new card, discard a card, or place a card into the interference field to lock in its value. At the end of any round a player could come up, revealing his or her hand and forcing all other players to show their cards, as well. Best hand at the table won the hand pot. Any score over twenty-three, or below negative twenty-three, was a bomb-out that required the player to pay a penalty. And if a player had a hand that totaled exactly twenty-three—a pure sabacc—he or she won the sabacc pot as a bonus. But what with random shifts that could unexpectedly change the value of cards from round to round, and other players coming up early, a pure sabacc was a lot harder to achieve than it sounded.

  Sabacc was more than a game of luck. It was about strategy and style, knowing when to bluff and when to back down, knowing how to adapt to the ever-changing cards. Some players were too cautious, never betting more than the minimum raise even when they had a good hand. Others were too aggressive, trying to bully the rest of the table with outrageous bets even when they had nothing. A player’s natural tendencies showed through if you knew what to look for.

  The ensign, for example, was clearly new to the game. He kept staying in with weak hands instead of folding his cards. He was a chaser, not satisfied with cards good enough to collect the hand pot. He was always looking for the perfect hand, hoping to win big and collect the sabacc pot that kept on growing until it was won. As a result, he kept getting caught with bomb-out hands and having to pay a penalty. It didn’t seem to slow his betting, though. He was one of those players with more credits than sense, which suited Des just fine.

  To be an expert sabacc player, you had to know how to control the table. It didn’t take Des many hands to realize the Republic commander was doing just that. He knew how to bet big and make other players fold winning hands. He knew when to bet small to lure others into playing hands they should have folded. He didn’t worry much about his own cards; he knew that the secret to sabacc was figuring out what everyone else was holding … and then letting them think they knew what cards he was holding. It was only when all the hands were revealed and he was raking in the chips that his opponents would realize how wrong they’d been.

  He was good, Des had to admit. Better than most of the Republic players who passed through. Despite his pleasant appearance, he was ruthless in scooping up pot after pot. But Des had a good feeling; sometimes he just knew he couldn’t lose. He was going to win tonight … and win big.

  There was a groan from one of the miners at the table. “Another round and that sabacc pot was mine!” he said, shaking his head. “You’re lucky you came up when you did,” he added, speaking to the commander.

  Des knew it wasn’t luck. The miner had been so excited, he was twitching in his seat. Anyone with half a brain could see
he was working toward a powerful hand. The commander had seen it and made his move, cutting the hand short and chopping the other gambler’s hopes off at the knees.

  “That’s it,” the miner said, pushing away from the table. “I’m tapped out.”

  “Looks like now’s your chance,” Groshik whispered under his breath as he swept past to pour another drink. “Good luck.”

  I don’t need luck tonight, Des thought. He crossed the floor of the cantina and stepped over the nanosilk rope into the ORO-controlled gaming room.

  3

  Des approached the sabacc table and nodded to the Beta-4 CardShark dealing out the hands. ORO preferred automated droids to organic dealers: no salary to pay, and there was no chance a wily gambler could convince a droid to cheat.

  “I’m in,” he declared, taking the empty seat.

  The ensign was sitting directly across from him. He let out a long, loud whistle. “Blast, you’re a big boy,” he shouted boisterously. “How tall are you—one ninety? One ninety-five?”

  “Two meters even,” Des replied without looking at him. He swiped his ORO account card through the reader built into the table and punched in his security code. The buy-in for the table was added to the total already owing on his ORO account, and the CardShark obediently pushed a stack of chips across the table toward him.

  “Good luck, sir,” it said.

  The ensign continued to size Des up, taking another long drink from his mug. Then he brayed out a laugh. “Wow, they grow you fellas big out here on the Rim. You sure you ain’t really a Wookiee somebody shaved for a joke?”

  A few of the other players laughed, but quickly stopped when they saw Des clench his jaw. The man smelled of Corellian ale. Same as Gerd had when he’d picked a fight with Des just a few hours earlier. Des’s muscles tightened, and he leaned forward in his chair. The smaller man let out a short, nervous breath.

  “Come on now, son,” the commander said to Des in a calming voice, stepping in to control the situation the same way he’d been controlling the table all game long. He had an air of quiet authority, a patriarch presiding over a family squabble at the dinner table. “It’s just a joke. Can’t you take a joke?”

  Turning to face the only player at the table good enough to give him a real challenge, Des flashed a grin and let the tension slip from his coiled muscles. “Sure, I can take a joke. But I’d rather take your credits.”

  There was a brief pause, and then it was as if everyone had sighed in relief. The officer chuckled and returned the smile. “Fair enough. Let’s play some cards.”

  Des started slow, playing conservatively and folding often. The limits on the table were low; the maximum value of any given hand was capped at one hundred credits. Between the five-credit ante and the two-credit “administration fee” ORO charged players each time they started a new round, the hand pots would barely cover the cost of sitting down at the table, even for a solid player. The trick was to win just enough hand pots to be able to stick around long enough for a chance at the sabacc pot that continued to build with each hand.

  When he first started playing, one of the soldiers tried to make small talk. “I notice most of the human miners here shave their heads,” he said, nodding out at the crowd. “Why is that?”

  “We don’t shave. Our hair falls out,” Des replied. “Comes from working too many shifts in the mines.”

  “Working the mines? I don’t get it.”

  “The filters don’t remove all the impurities from the air. You work ten-hour shifts day in and day out, and the contaminants build up in your system.” He spoke in a flat, neutral voice. There was no bitterness; for him and the rest of the miners it was just a fact of life. “It has side effects. We get sick a lot; our hair falls out. We’re supposed to take a few days off now and again, but ever since ORO signed those Republic military contracts the mines never shut down. Basically, we’re being slowly poisoned to make sure your cargo hold’s full when you leave.”

  That was enough to kill any other attempts at conversation, and they continued the hands in relative silence. After half an hour Des was about even for the night, but he was just getting warmed up. He pushed in his ante and the ORO cut, as did the other seven players at the table. The dealer flipped two cards out to each of them, and another hand began. The first two players peeked at their cards and folded. The Republic ensign glanced at his cards and threw in enough chips to stay in the hand. Des wasn’t surprised—he hardly ever folded his cards, even when he had nothing.

  The ensign quickly pushed one of his cards into the interference field. Each turn, a player could move one of the electronic chip-cards into the interference field, locking in its value to protect it from changing if there was a shift at the end of the round.

  Des shook his head. Locking in cards was a fool’s play. You couldn’t discard a locked-in card; Des usually preferred to keep all his options open. The ensign, however, was thinking in the short term, not planning ahead. That probably explained why he was down several hundred credits on the night.

  Glancing at his own hand, Des chose to stay in. All the rest of the players dropped, leaving just the two of them.

  The CardShark dealt out another round of cards. Des glanced down and saw he had drawn Endurance, a face card with a value of negative eight. He was sitting at a total of six, an incredibly weak hand.

  The smart move was to fold; unless there was a shift, he was dead. But Des knew there was going to be a shift. He knew it as surely as he had known where and when Gerd’s thumb was going to be when he bit down on it. These brief glimpses into the future didn’t happen often, but when they did he knew enough to listen to them. He pushed in his credits. The ensign matched the bet.

  The droid scooped the chips to the center of the table, and the marker in front of him began to pulse with rapidly changing colors. Blue meant no shift; all the cards would stay the same. Red meant a shift: an impulse would be sent out from the marker, and one electronic card from each player would randomly reset and change its value. The marker flickered back and forth between red and blue, gaining speed until it was pulsing so quickly the colors blurred into a single violet hue. Then the flashing began to slow down and it became possible to tell the individual colors apart again: blue, red, blue, red, blue … It stopped on red.

  “Blast!” the ensign swore. “It always shifts when I have a good hand!”

  Des knew that wasn’t true. The chances of shifting were fifty–fifty: completely random. There was no way to predict whether a shift was coming … unless you had a gift like Des occasionally did.

  The cards flickered as they reset, and Des scooped up his hand one more time. Endurance was gone, replaced by a seven. He was sitting at twenty-one. Not a sabacc, but a solid hand. Before the next round could begin, Des flipped his cards over, exposing his hand to the table. “Coming up on twenty-one,” he said.

  The ensign threw his cards to the table in disgust. “Blasted bomb-out.”

  Des collected the small stack of chips that were the hand pot, while the other man grudgingly paid his penalty into the sabacc pot. Des guessed it was closing in on five hundred credits by now.

  One of the miners at the table stood up. “Come on, we got to go,” he said. “Last speeder leaves in twenty minutes.”

  With grumbles and complaints, the other miners got up from their seats and trudged off to start their shift. The ensign watched them go, then turned curiously to Des.

  “You ain’t going with them, big fella? I thought you were complaining about never getting a day off earlier.”

  “I work the day shift,” Des said shortly. “Those guys are the night shift.”

  “Where’s the rest of your crew?” the lieutenant asked. Des clearly recognized her interest as an attempt to keep the ensign from saying something to further antagonize the big miner. “The crowd’s become awfully thin.” She waved her hand around at the cantina, now virtually empty except for the Republic naval soldiers. Seeing the open seats at the sabacc table
, a few of them were wandering over to join their comrades in the game.

  “They’ll be along soon enough,” Des said. “I just ended my shift a bit early today.”

  “Really?” Her tone implied that she knew of only one reason a miner’s shift might end early.

  “Lieutenant,” one of the newly arrived soldiers said politely as they reached the table. “Commander,” he added, addressing the other officer. “Mind if we join in, sir?”

  The commander looked over at Des. “I don’t want this young man to think the Republic is ganging up on him. If we take all the seats, where are his friends going to sit when they show up? He says they’ll be along any minute.”

  “They’re not here now,” Des said. “And they’re not my friends. You might as well sit down.” He didn’t add that most of the day-shift miners probably wouldn’t play, anyway. When Des showed up at the table they tended to call it a night; he won too often for their liking.

  The empty seats were quickly filled up.

  “So how are the cards treating you, Ensign?” a young woman asked the man Des had bested in the last hand. She sat down beside him and placed a full mug of Corellian ale on the table in front of him.

  “Not so good,” he admitted, flashing a grin and exchanging his empty mug for the full one. “I might have to owe you for this drink. I can’t seem to catch a break tonight.” He nodded his head in Des’s direction. “Watch out for this one. He’s as good as the commander. Either that, or he cheats.”

  He smiled quickly to show it was just another of his mildly offensive jokes. Des ignored him; it wasn’t the first time he’d been called a cheat. He was aware that his precognition gave him an advantage over the other players. Maybe it was an unfair advantage, but he didn’t consider it cheating. It wasn’t as if he knew what was going to happen on every hand; he couldn’t control it. He was just smart enough to make the most of it when it happened.

 

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