by Ellen Lupton
The Next Wave Festival This highly systematic project asks designers to create a program of events for the Brooklyn Academy of Music’s Next Wave Festival. Given the sophisticated, avant-garde nature of the venue, designers are encouraged to reach for fresh solutions that will balance a spirit of invention and expression with navigable order and clearly accessible information. This solution creates counterpoint contrast between the undulating and smoky wave forms and a rigorous grid system, hierarchy, and dynamic distribution within each spread and across the entire sequence. Kim Meistrell, Advanced Graphic Design I. Jennifer Cole Phillips, faculty.
Ordered Improvisation The designer commands a complex and nuanced visual vocabulary, embedding a graceful balance of order and improvisation into compositions built with dynamic asymmetry across multiple spreads. Julia Rivera, Advanced Graphic Design I, Jennifer Cole Phillips, faculty.
Graceful Entry These pages serve as the cover, lead-in, and close of a lavishly designed and illustrated alphabet book. The simple, well-balanced elements are introduced, then animated with color and context, and finally returned to abstraction, creating a playful and compelling progression that belies the complexity of the book’s interior. Rick Valicenti, Thirst.
Spinal Orientation This collection of photographs by Michael Northrup includes many images with a prominent central feature. Designer Paul Sahre responded to this condition by splitting the title and other opening text matter between the front and back of the book, thus creating surprise for and increased interaction with the reader. Paul Sahre, Office of Paul Sahre. Book photographed by Dan Meyers.
Big Picture from Small Parts This design represents Caribbean culture as the colloquy of numerous small islands. The meaning of the image comes directly from the contrast in scale. Robert Lewis, MFA Studio.
Scale
Miss Darcy was tall, and on a larger scale than Elizabeth; and, though little more than sixteen, her figure was formed, and her appearance womanly and graceful. Jane Austen
A printed piece can be as small as a postage stamp or as large as a billboard. A logo must be legible both at a tiny size and from a great distance, while a film might be viewed in a huge stadium or on a handheld device. Some projects are designed to be reproduced at multiple scales, while others are conceived for a single site or medium. No matter what size your work will ultimately be, it must have its own sense of scale.
What do designers mean by scale? Scale can be considered both objectively and subjectively. In objective terms, scale refers to the literal dimensions of a physical object or to the literal correlation between a representation and the real thing it depicts. Printed maps have an exact scale: an increment of measure on the page represents an increment in the physical world. Scale models re-create relationships found in full-scale objects. Thus a model car closely approximates the features of a working vehicle, while a toy car plays with size relationships, inflating some elements while diminishing others.
Subjectively, scale refers to one’s impression of an object’s size. A book or a room, for example, might have a grand or intimate scale, reflecting how it relates to our own bodies and to our knowledge of other books and other rooms. We say that an image or representation “lacks scale” when it has no cues that connect it to lived experience, giving it a physical identity. A design whose elements all have a similar size often feels dull and static, lacking contrast in scale.
Scale can depend on context. An ordinary piece of paper can contain lettering or images that seem to burst off its edges, conveying a surprising sense of scale. Likewise, a small isolated element can punctuate a large surface, drawing importance from the vast space surrounding it.
Designers are often unpleasantly surprised when they first print out a piece that they have been designing on screen; elements that looked vibrant and dynamic on screen may appear dull and flaccid on the page. For example, 12pt type generally appears legible and appropriately scaled when viewed on a computer monitor, but the same type can feel crude and unwieldy as printed text. Developing sensitivity to scale is an ongoing process for every designer.
Scale is Relative
A graphic element can appear larger or smaller depending on the size, placement, and color of the elements around it. When elements are all the same size, the design feels flat. Contrast in size can create a sense of tension as well as a feeling of depth and movement. Small shapes tend to recede; large ones move forward.
Cropping to Imply Scale The larger circular form seems especially big because it bleeds off the edges of the page.
Familiar Objects, Familiar Scale We expect some objects to be a particular scale in relation to each other. Playing with that scale can create spatial illusions and conceptual relationships. Gregory May, MFA Studio.
Krista Quick, Nan Yi, Julie Diewald
Jie Lian, Sueyun Choi, Ryan Artell
Jenn Julian, Nan Yi, Sueyun Choi
Scale, Depth, and Motion In the typographic compositions shown here, designers worked with one word or a pair of words and used changes in scale as well as placement on the page to convey the meaning of the word or word pair. Contrasts in scale can imply motion or depth as well as express differences in importance.
Typography I and Graphic Design I. Ellen Lupton and Zvezdana Rogic, faculty.
Big Type, Small Pages In this book designed by Mieke Gerritzen, the small trim size of the page contrasts with the large-scale type. The surprising size of the text gives the book its loud and zealous voice. The cover is reproduced here at actual size (1:1 scale). Mieke Gerritzen and Geert Lovink, Mobile Minded, 2002.
Scale is a Verb
To scale a graphic element is to change its dimensions. Software makes it easy to scale photographs, vector graphics, and letterforms. Changing the scale of an element can transform its impact on the page or screen. Be careful, however: it’s easy to distort an element by scaling it disproportionately.
Vector graphics are scalable, meaning that they can be enlarged or reduced without degrading the quality of the image. Bitmap images cannot be enlarged without resulting in a soft or jaggy image.
In two-dimensional animation, enlarging a graphic object over time can create the appearance of a zoom, as if the object were moving closer to the screen.
Scaling Images and Objects Uneven scaling distorts images as well as typefaces. Imagine if you could scale a physical object, stretching or squashing it to make it fit into a particular space. The results are not pretty. Eric Karnes.
Scaling Letterforms If the horizontal and vertical dimensions of a letter are scaled unevenly, the resulting form looks distorted. With vertical scaling, the horizontal elements become too thick, while vertical elements get too skinny.
With horizontal scaling, vertical elements become disproportionately heavy, while horizontal elements get thin.
Full-Range Type Family Many typefaces include variations designed with different proportions. The Helvetica Neue type family includes light, medium, bold, and black letters in normal, condensed, and extended widths. The strokes of each letter appear uniform. That effect is destroyed if the letters are unevenly scaled.
Extreme Heights In the poster for a lecture at a college, designer Paul Sahre put his typography under severe pressure, yielding virtually illegible results. (He knew he had a captive audience.) Paul Sahre.
High-Tech Finger Paint The letterforms in Rick Valicenti’s Touchy Feely alphabet were painted on vertical glass and recorded photographically with a long exposure from a digital, large-format Hasselblad camera. Rick Valicenti, Thirst.
Texture
If you touch something (it is likely) someone will feel it. If you feel something (it is likely) someone will be touched. Rick Valicenti
Texture is the tactile grain of surfaces and substances. Textures in our environment help us understand the nature of things: rose bushes have sharp thorns to protect the delicate flowers they surround; smooth, paved roads signal safe passage; thick fog casts a veil on our view.
The textures o
f design elements similarly correspond to their visual function. An elegant, smoothly patterned surface might adorn the built interior or printed brochure of a day spa; a snaggle of barbed wire could stand as a metaphor for violence or incarceration.
In design, texture is both physical and virtual. Textures include the literal surface employed in the making of a printed piece or physical object as well as the optical appearance of that surface. Paper can be rough or smooth, fabric can be nubby or fine, and packaging material can be glossy or matte. Physical textures affect how a piece feels to the hand, but they also affect how it looks. A smooth or glossy surface, for example, reflects light differently than a soft or pebbly one.
Many of the textures that designers manipulate are not physically experienced by the viewer at all, but exist as optical effect and representation. Texture adds detail to an image, providing an overall surface quality as well as rewarding the eye when viewed up close.
Whether setting type or depicting a tree, the designer uses texture to establish a mood, reinforce a point of view, or convey a sense of physical presence. A body of text set in Garamond italic will have a delicately irregular appearance, while a text set in Univers roman will appear optically smooth with even tonality. Likewise, a smoothly drawn vector illustration will have a different feel from an image taken with a camera or created with code.
As in life, the beauty of texture in design often lies in its poignant juxtaposition or contrast: prickly/soft, sticky/dry, fuzzy/smooth, and so on. By placing one texture in relation to its opposite, or a smart counterpart, the designer can amplify the unique formal properties of each one.
This chapter presents a wide spectrum of textures generated by hand, camera, computer, and code. They are abstract and concrete, and they have been captured, configured, sliced, built, and brushed. They were chosen to remind us that texture has a genuine, visceral, wholly seductive capacity to reel us in and hold us.
Concrete Texture
The physical quality resulting from repeated slicing, burning, marking, and extracting creates concrete textural surfaces with robust appeal. The studies to the right grew out of a studio exercise where the computer was prohibited in the initial stages of concept and formal development. Turbulence (below), an alphabet by Rick Valicenti, similarly evokes a raw physicality. The alphabet began with vigorous hand-drawn, looping scribbles that were then translated into code.
Surface Manipulation The textural physicality of these type studies artfully reflects the active processes featured in the words. The crisscrossing lines of an artist’s cutting board resemble an urban street grid. Jonnie Hallman, Graphic Design I. Bernard Canniffe, faculty.
Physical and Virtual Texture
This exercise builds connections between physical and virtual texture (the feel and look of surfaces). Designers used digital cameras to capture compelling textures from the environment. Next, they wrote descriptive paragraphs about each of the textures, focusing on their images’ formal characteristics.
Using these descriptive texts as content, the designers re-created the textures typographically in Adobe Illustrator, employing repetition, scale, layers, and color. Typeface selection was open, but scale distortion was not permitted. Graphic Design I. Mike Weikert, faculty.
Grey Haas
Hayley Griffin
Tim Mason
Code-Driven Texture The Swiss typographer Emil Ruder once claimed that vital and individual typographic rhythms are alien to machines. The code-driven letterforms shown here prove otherwise. Generated in the computer language Processing, these forms are effervescent, organic, and, indeed, vital. Yeohyun Ahn, MFA Studio.
Five Squares Ten Inches All typefaces have an innate optical texture that results from the accumulation of attributes such as serifs, slope, stroke width, and proportion. Those attributes interact on the page with the size, tracking, leading, and paragraph style selected by the designer, yielding an overall texture.
In this exercise, designers composed five justified squares of type inside a ten-inch frame. Variation of type style, texture, and value were achieved by combining contrasting characteristics such as old style italic serifs, uniformly weighted sans serifs, geometric slab serifs, and so on. Light to dark value (typographic color) was controlled through the combination of stroke width, letterspacing, and paragraph leading.
Finally, students manipulated the scale and placement of the squares to achieve compositional balance, tension, and depth. Squares were permitted to bleed off the edges, reinforcing the illusion of amplification and recession. Typography I. Jennifer Cole Phillips, faculty.
Julie Diewald
Anna Eshelman
Anna Eshelman
HyunSoo Lim
Ellen Kling
Julie Diewald
Wenji Lu
Typographic Portraits This exploration of typographic texture begins with a basic black-and-white photograph. Designers translate the tonal and textural qualities using only typographic variables, such as weight, style, size, alignment, and spacing, to approximate their own likeness. Solutions range from tightly articulated to loosely expressive and are built from words mined from the students’ biographies. Graduate Typography. Jennifer Cole Phillips, faculty.
Yushi Luo
Katrina Keane
Lolo Zhang
Textural Harmony and Contrast
Surface details can have harmonic or contrasting characteristics, yielding distinct visual effects. Some textures have a high degree of contrast and are built from relatively large elements; others are low contrast and have a fine, delicate grain. A rubbery, baggy condom contrasts with the soft, bruised skin of a banana. Letterforms can be made with sweeping, gooey brush forms or with crisp strips of paper, each technique imbuing the page with a particular physical quality.
Satoru Nihei
Alphabetic Texture These alphabets are from a diverse collection created for Rick Valicenti’s Playground experiment, where letters are constructed from physical objects and processes. Designers top to bottom: Michelle Bowers, Rick Valicenti, Jenn Stucker.
Attract Strong color contrasts add visual energy to this dense physical montage made from flowers. Blue and purple stand out against pink, orange, and red. Nancy Froehlich and Zvezdana Rogic.
Color
All colors are the friends of their neighbors and the lovers of their opposites. Marc Chagall
Color can convey a mood, describe reality, or codify information. Words like “gloomy,” “drab,” and “glittering” each bring to mind a general climate of colors, a palette of relationships. Designers use color to make some things stand out (warning signs) and to make other things disappear (camouflage). Color serves to differentiate and connect, to highlight and to hide.
Graphic design was once seen as a fundamentally black-and-white enterprise. This is no longer the case. Color has become integral to the design process. Color printing, once a luxury, has become routine. An infinite range of hues and intensities bring modern media to life, energizing the page, the screen, and the built environment with sensuality and significance. Graphics and color have converged.
According to the classical tradition, the essence of design lies in linear structures and tonal relationships (drawing and shading), not in fleeting optical effects (hue, intensity, luminosity). Design used to be understood as an abstract armature that underlies appearances. Color, in contrast, was seen as subjective and unstable.
And, indeed, it is. Color exists, literally, in the eye of the beholder. We cannot perceive color until light bounces off an object or is emitted from a source and enters the eye.
Our perception of color depends not solely on the pigmentation of physical surfaces, but also on the brightness and character of ambient light. We also perceive a given color in relation to the other colors around it. For example, a light tone looks lighter against a dark ground than against a pale one.
Likewise, color changes meaning from culture to culture. Colors carry different connotations in different s
ocieties. White signals virginity and purity in the West, but it is the color of death in Eastern cultures. Red, worn by brides in Japan, is considered racy and erotic in Europe and the United States. Colors go in and out of fashion, and an entire industry has emerged to guide and predict its course.
To say, however, that color is a shifting phenomenon—both physically and culturally—is not to say that it can’t be described or understood. A precise vocabulary has been established over time that makes it possible for designers, software systems, printers, and manufacturers to communicate to one another with some degree of clarity. This chapter outlines the basic terms of color theory and shows ways to build purposeful relationships among colors.