IDENTIFY SUBJECT
Level 1, Cost: 5 Mox, Duration: 5 minutes
Allows the ruler to examine a sworn subject’s status screen. May also be used on people within your party, giving more information than the party status screen.
IT’S GOOD TO BE KING
Level: 10, Cost: N/A Duration: Passive Constant
You gain a tiny fraction of experience whenever one of your subjects does. Experience gained from higher level individuals goes directly to leveling your ruler class. Experience gained from lower level individuals may only be utilized for King’s Quest rewards.
KING’S QUEST
Level: 10, Cost: 20 Mox Duration: Permanent until changed
Decree a public quest. All your subjects within earshot may accept. Any who fulfill the quest reap the benefits of the quest immediately.
NOBLESSE OBLIGE
Level 1, Cost: N/A, Duration: Passive Constant
Buffs all sworn subjects and party members a small amount. The stat buffed is dependent upon your highest attribute.
ORGANIZE MINIONS
Level: 5, Cost: 15 Mox Duration: Permanent until changed
You may choose one quest shared among your party members or subjects. While on that quest and working toward that goal, they gain a bonus to all attributes equivalent to your ruler level.
ROYAL AUDIENCE
Level 1, Cost 10 Mox, Duration: 1 Minute per level
Buffs your charisma, but only when dealing with sworn subjects
SIMPLE DECREE
Level 1, Cost 10 Mox, Duration: Permanent until changed
Declare a simple command in twelve words or less. All sworn subjects are notified of the decree. Any who do not comply with this decree take moxie damage influenced by your charisma and wisdom, resisted by cool. Only one simple decree may be in place at a time. Simple commands may not be used to inflict suicidal or self-harmful activities.
SWEAR FEALTY
Level: 5 Cost: Special Duration: Permanent until changed
Any individual may swear fealty to you, spending five moxie while in your presence or the presence of any of your appointed officials. They become one of your subjects and are subject to many of your other ruler skills and effects.
SCOUT SKILLS
ALERTNESS
Level 5 Cost: N/A Duration: Passive Constant
Alertness has a chance to auto-activate all your sensory-enhancing skills for free in the event that you are ambushed or about to encounter unseen danger.
BEST ROUTE
Level 5 Cost: 15 San Duration: One hour per scout level
Activate while examining a visible terrain feature. Examines the best route from your current location to your destination, and marks it visibly. Everyone in your party can see the best route trail. The higher the skill, the better the route found. At high levels it will detect and detour around dangerous monsters and towards treasure and resources.
CAMOUFLAGE
Level 1, Cost 5 San/Min, Duration: Until dismissed or exhausted
Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.
FIRESTARTER
Level 1, Cost 5 San, Duration: Instant
Creates a fire, burning any flammable material it’s used upon. Intensity of the starting flames depends on the skill level.
KEEN EYE
Level 1, Cost 5 Sta, Duration: A minute per scout level
Buffs a scout’s perception, effects dependent upon skill level
STURDY BACK
Level 1, Cost NA, Duration: Passive Constant
Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction
WIND’S WHISPER
Level 1, Cost 5 San, Duration: 1 message
May be activated silently. Sends a message on the wind to any named target within range. Range and amount of words speakable per message increase with skill level.
NOTE: General skills are self-explanatory, and do not have activation costs or require explanation.
AUTHOR’S NOTE
Thank you for reading the second volume of the Threadbare series! I am grateful for your patronage. If you’ve got a few seconds, please leave a review. Each review helps Threadbare level up!
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Best wishes,
Andrew Seiple
Threadbare Volume 2 Page 36