Both Flesh and Not: Essays

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Both Flesh and Not: Essays Page 13

by David Foster Wallace


  Cameron does not succeed, at least not in avoiding heavy cheese. Recall the premise he settles on for T2: that Skynet once again uses its (apparently not all that limited) time-travel device, this time to send a far more advanced liquid metal T-1000 Terminator back to 1990s L.A., this time to kill the ten-year-old John Connor (played by the extremely annoying Edward Furlong,13 whose voice keeps cracking pubescently and who’s just clearly older than ten), and but that the intrepid human Resistance has somehow captured, subdued, and “reprogrammed” an old Schwarzenegger-model Terminator—resetting its CPU’s switch from TERMINATE to PROTECT, apparently14—and then has somehow once again gotten one-time access to Skynet’s time-travel technology15 and sent the Schwarzenegger Terminator back to protect young J.C. from the T-1000’s infanticidal advances.16

  Cameron’s premise is financially canny and artistically dismal: it permits Terminator 2’s narrative to clank along on the rails of all manner of mass-market formulae. There is, for example, no quicker or easier ingress to the audience’s heart than to present an innocent child in danger, and of course protecting an innocent child from danger is Heroism at its most generic. Cameron’s premise also permits the emotional center of T2 to consist of the child and the Terminator “bonding,” which in turn allows for all manner of familiar and reliable devices. Thus it is that T2 offers us cliché explorations of stuff like the conflicts between Emotion and Logic (territory already mined to exhaustion by Star Trek) and between Human and Machine (turf that’s been worked in everything from Lost in Space to Blade Runner to RoboCop), as well as exploiting the good old Alien-or-Robot-Learns-About-Human-Customs-and-Psychology-from-Sarcastic-and/or-Precocious-but-Basically-Goodhearted-Human-with-Whom-It-Bonds formula (q.q.v. here My Favorite Martian and E.T. and Starman and The Brother from Another Planet and Harry and the Hendersons and ALF and ad almost infinitum). Thus it is that the 85 percent of T2 that is not mind-blowing digital F/X sequences subjects us to dialogue like: “Vhy do you cry?” and “Cool! My own Terminator!” and “Can you not be such a dork all the time?” and “This is intense!” and “Haven’t you learned that you can’t just go around killing people?” and “It’s OK, Mom, he’s here to help” and “I know now vhy you cry, but it’s somesing I can never do”; plus to that hideous ending where Schwarzenegger gives John a cyborgian hug and then voluntarily immerses himself in molten steel to protect humanity from his neural net CPU, raising that Fonziesque thumb as he sinks below the surface,17 and the two Connors hug and grieve, and then poor old Linda Hamilton—whose role in T2 requires her not only to look like she’s been doing nothing but Nautilus for the last several years but also to keep snarling and baring her teeth and saying stuff like “Don’t fuck with me!” and “Men like you know nothing about really creating something!” and acting half-crazed with paramilitary stress, stretching Hamilton way beyond her thespian capacities and resulting in what seems more than anything like a parody of Faye Dunaway in Mommy Dearest—has to give us that gooey “I face the future with hope, because if a Terminator can learn the value of human life, maybe we can, too” voiceover at the very end.

  The point is that head-clutchingly insipid stuff like this puts an even heavier burden of importance on T2’s digital effects, which now must be stunning enough to distract us from the formulaic void at the story’s center, which in turn means that even more money and directorial attention must be lavished on the film’s F/X. This sort of cycle is symptomatic of the insidious three-part loop that characterizes Special Effects Porn—

  (1)Astounding digital dinosaur/ tornado/ volcano/ Terminator effects that consume almost all the director’s creative attention and require massive financial commitment on the part of the studio;

  (2) A consequent need for guaranteed megabuck ROI, which entails the formulaic elements and easy sentiment that will assure mass appeal (plus will translate easily into other languages and cultures, for those important foreign sales…);

  (3) A director—often one who’s shown great talent in earlier, less expensive films—who is now so consumed with realizing his spectacular digital visions, and so dependent on the studio’s money to bring the F/X off, that he has neither the leverage nor the energy to fight for more interesting or original plots/ themes/ characters.

  —and thus yields the two most important corollary formulations of the Inverse Cost and Quality Law:

  (ICQL(a)) The more lavish and spectacular a movie’s special effects, the shittier that movie is going to be in all non-F/X respects. For obvious supporting examples of ICQL(a), see lines 1–2 of this article and/or also Jurassic Park, Independence Day, Forrest Gump, etc.

  (ICQL(b)) There is no quicker or more efficient way to kill what is interesting and original about an interesting, original young director than to give that director a huge budget and lavish F/X resources. The number of supporting examples of ICQL(b) is sobering. Have a look, e.g., at the differences between Rodriguez’s El Mariachi and his From Dusk till Dawn, between de Bont’s Speed and Twister, between Gilliam’s Brazil and Twelve Monkeys, between Bigelow’s Near Dark and Strange Days. Or chart Cameron’s industry rise and artistic decline from T1 and Aliens through T2 and The Abyss to—dear Lord—True Lies. Popular entertainment media report that Cameron’s new Titanic, currently in post-production, is (once again) the most expensive and technically ambitious film of all time. A nation is even now pricing trenchcoats and lubricants in anticipation of its release.

  —1998

  gall—a sore or chafe caused by abrasion gambrel—butcher’s frame for hanging animals by the legs gastine—?? ghost?? geta—wooden-sole shoe worn by Japanese gewgaw—decorative trinket or bauble gibbet—gallows gimp—narrow flat braid used for trimming; like fringe? glair—a sizing or glaze made of egg whites glissade—gliding step in ballet gloze—minimize or underplay…“gloze” the embarrassing part glyph—crude drawing that communicates nonverbally; like sign w/pedestrian crossing means pedestrians crossing gomphosis—immovable attachment Gongorism—florid, ornate literary style w/elaborate puns and conceits (after Luis de Góngora) gorget—ornamental collar; piece of armor protecting the throat Grand Guignol—cinema that emphasizes horrifying or macabre (vs. “Gothic Horror”) grandiloquent—pompous or bom-bastic of speech grapnel—small anchor with three flukes gravid—pregnant, especially in fish gravlax—appetizer w/smoked salmon and dill seasoning gravure—kind of intaglio printing greaves—unmelted residue left after animal fat has been rendered griot—storyteller grunion—small California fish gueridon—small round table guidon—small flag for military unit; the soldier who carries the unit’s flag guttate (adj.)—resembling droplets or spattered by droplets hallux—big toe hanuman—monkey with eerie humanish face and Amish-looking hair on face haploid—having the same # of chromosomes as a germ = half as many as a somatic organism hard-bitten—toughened by experience harridan—querulous old woman (check?) helotry—condition of serfdom hematite—chief ore of iron (water w/hematitic taste) histoplasmosis—flulike disease caused by inhaling spores of certain fungus, His toplasma capsulatum hob (n.)—shelf or projection at back or side of fireplace used for keeping food or utensils warm; a tool used for cutting the teeth of machine parts, e.g., gears homologues—two things having similar structure and origin though not necessarily purpose… e.g., flippers of seal and hands of human hortatory—marked by strong exhortation or urging; (n.) hor Cing purpostation hoyden—rowdy, high-spirited girl hustings—places or activities associated with political campaigning hyperemia—grossly increased blood flow to a body part hypolimnion—dense cold dead water at bottom of lake hyponasty—upward tilt of leaves in trees, shrubs (poplar) hypoplasia—incomplete development of organ; (adj.) hypoplastic (penis, e.g.) iatrogenic—caused or exacerbated by the supposed treatment; “mental illness is an iatrogenic disease, sometimes” ilex—holly; any trees or shrubs of the holly genus illiquid—not easily converted into cash imbricate—having edges overlap like shingles or fish scales imbrue—to saturate or stain imperium—absolute power, emp
ire ingress—means or place of entering intervale—New England term for low-lying land along a river isobar—a line on a weather map connecting points of equal atmospheric pressure; two atoms having the same mass but different atomic numbers

  THE NATURE OF THE FUN

  THE BEST METAPHOR I know of for being a fiction writer is in Don DeLillo’s Mao II, where he describes a book-in-progress as a kind of hideously damaged infant that follows the writer around, forever crawling after the writer (i.e., dragging itself across the floor of restaurants where the writer’s trying to eat, appearing at the foot of the bed first thing in the morning, etc.), hideously defective, hydrocephalic and noseless and flipper-armed and incontinent and retarded and dribbling cerebrospinal fluid out of its mouth as it mewls and blurbles and cries out to the writer, wanting love, wanting the very thing its hideousness guarantees it’ll get: the writer’s complete attention.

  The damaged-infant trope is perfect because it captures the mix of repulsion and love the fiction writer feels for something he’s working on. The fiction always comes out so horrifically defective, so hideous a betrayal of all your hopes for it—a cruel and repellent caricature of the perfection of its conception—yes, understand: grotesque because imperfect. And yet it’s yours, the infant is, it’s you, and you love it and dandle it and wipe the cerebrospinal fluid off its slack chin with the cuff of the only clean shirt you have left because you haven’t done laundry in like three weeks because finally this one chapter or character seems like it’s finally trembling on the edge of coming together and working and you’re terrified to spend any time on anything other than working on it because if you look away for a second you’ll lose it, dooming the whole infant to continued hideousness. And but so you love the damaged infant and pity it and care for it; but also you hate it—hate it—because it’s deformed, repellent, because something grotesque has happened to it in the parturition from head to page; hate it because its deformity is your deformity (since if you were a better fiction writer your infant would of course look like one of those babies in catalogue ads for infantwear, perfect and pink and cerebrospinally continent) and its every hideous incontinent breath is a devastating indictment of you, on all levels… and so you want it dead, even as you dote and love and wipe it and dandle it and sometimes even apply CPR when it seems like its own grotesqueness has blocked its breath and it might die altogether.

  The whole thing’s all very messed up and sad, but simultaneously it’s also tender and moving and noble and cool—it’s a genuine relationship, of a sort—and even at the height of its hideousness the damaged infant somehow touches and awakens what you suspect are some of the very best parts of you: maternal parts, dark ones. You love your infant very much. And you want others to love it, too, when the time finally comes for the damaged infant to go out and face the world.

  So you’re in a bit of a dicey position: you love the infant and want others to love it, but that means you hope others won’t see it correctly. You want to sort of fool people: you want them to see as perfect what you in your heart know is a betrayal of all perfection.

  Or else you don’t want to fool these people; what you want is you want them to see and love a lovely, miraculous, perfect, ad-ready infant and to be right, correct, in what they see and feel. You want to be terribly wrong: you want the damaged infant’s hideousness to turn out to have been nothing but your own weird delusion or hallucination. But that’d mean you were crazy: you have seen, been stalked by, and recoiled from hideous deformities that in fact (others persuade you) aren’t there at all. Meaning you’re at least a couple fries short of a Happy Meal, surely. But worse: it’d also mean you see and despise hideousness in a thing you made (and love), in your spawn, and in certain ways you. And this last, best hope—this’d represent something way worse than just very bad parenting; it’d be a terrible kind of self-assault, almost self-torture. But that’s still what you most want: to be completely, insanely, suicidally wrong.

  But it’s still all a lot of fun. Don’t get me wrong. As to the nature of that fun, I keep remembering this strange little story I heard in Sunday school when I was about the size of a fire hydrant. It takes place in China or Korea or someplace like that. It seems there was this old farmer outside a village in the hill country who worked his farm with only his son and his beloved horse. One day the horse, who was not only beloved but vital to the labor-intensive work on the farm, picked the lock on his corral or whatever and ran off into the hills. All the old farmer’s friends came around to exclaim what bad luck this was. The farmer only shrugged and said, “Good luck, bad luck, who knows?” A couple days later the beloved horse returned from the hills in the company of a whole priceless herd of wild horses, and the farmer’s friends all come around to congratulate him on what good luck the horse’s escape turned out to be. “Good luck, bad luck, who knows?” is all the farmer says in reply, shrugging. The farmer now strikes me as a bit Yiddish-sounding for an old Chinese farmer, but this is how I remember it. But so the farmer and his son set about breaking the wild horses, and one of the horses bucks the son off his back with such wild force that the son breaks his leg. And here come the friends to commiserate with the farmer and curse the bad luck that had ever brought these accursed wild horses onto his farm. The old farmer just shrugs and says, “Good luck, bad luck, who knows?” A few days later the Imperial Sino-Korean Army or something like that comes marching through the village, conscripting every able-bodied male between like ten and sixty for cannon-fodder for some hideously bloody conflict that’s apparently brewing, but when they see the son’s broken leg, they let him off on some sort of feudal 4-F, and instead of getting shanghaied the son stays on the farm with the old farmer. Good luck? Bad luck?

  This is the sort of parabolic straw you cling to as you struggle with the issue of fun, as a writer. In the beginning, when you first start out trying to write fiction, the whole endeavor’s about fun. You don’t expect anybody else to read it. You’re writing almost wholly to get yourself off. To enable your own fantasies and deviant logics and to escape or transform parts of yourself you don’t like. And it works—and it’s terrific fun. Then, if you have good luck and people seem to like what you do, and you actually get to get paid for it, and get to see your stuff professionally typeset and bound and blurbed and reviewed and even (once) being read on the AM subway by a pretty girl you don’t even know, it seems to make it even more fun. For a while. Then things start to get complicated and confusing, not to mention scary. Now you feel like you’re writing for other people, or at least you hope so. You’re no longer writing just to get yourself off, which—since any kind of masturbation is lonely and hollow—is probably good. But what replaces the onanistic motive? You’ve found you very much enjoy having your writing liked by people, and you find you’re extremely keen to have people like the new stuff you’re doing. The motive of pure personal fun starts to get supplanted by the motive of being liked, of having pretty people you don’t know like you and admire you and think you’re a good writer. Onanism gives way to attempted seduction, as a motive. Now, attempted seduction is hard work, and its fun is offset by a terrible fear of rejection. Whatever “ego” means, your ego has now gotten into the game. Or maybe “vanity” is a better word. Because you notice that a good deal of your writing has now become basically showing off, trying to get people to think you’re good. This is understandable. You have a great deal of yourself on the line, now, writing—your vanity is at stake. You discover a tricky thing about fiction writing: a certain amount of vanity is necessary to be able to do it at all, but any vanity above that certain amount is lethal. At this point 90+ percent of the stuff you’re writing is motivated and informed by an overwhelming need to be liked. This results in shitty fiction. And the shitty work must get fed to the wastebasket, less because of any sort of artistic integrity than simply because shitty work will make you disliked. At this point in the evolution of writerly fun, the very thing that’s always motivated you to write is now also what’s m
otivating you to feed your writing to the wastebasket. This is a paradox and a kind of double bind, and it can keep you stuck inside yourself for months or even years, during which you wail and gnash and rue your bad luck and wonder bitterly where all the fun of the thing could have gone.

  The smart thing to say, I think, is that the way out of this bind is to work your way somehow back to your original motivation: fun. And, if you can find your way back to the fun, you will find that the hideously unfortunate double bind of the late vain period turns out really to have been good luck for you. Because the fun you work back to has been transfigured by the unpleasantness of vanity and fear, an unpleasantness you’re now so anxious to avoid that the fun you rediscover is a way fuller and more large-hearted kind of fun. It has something to do with Work as Play. Or with the discovery that disciplined fun is more fun than impulsive or hedonistic fun. Or with figuring out that not all paradoxes have to be paralyzing. Under fun’s new administration, writing fiction becomes a way to go deep inside yourself and illuminate precisely the stuff you don’t want to see or let anyone else see, and this stuff usually turns out (paradoxically) to be precisely the stuff all writers and readers share and respond to, feel. Fiction becomes a weird way to countenance yourself and to tell the truth instead of being a way to escape yourself or present yourself in a way you figure you will be maximally likable. This process is complicated and confusing and scary, and also hard work, but it turns out to be the best fun there is.

 

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