by Kova, Elise
Taavin: T-ah-v-in
Vi: V-eye
Jax: Jacks
Ellene: Uh-lil-een
Meru: Muh-rew
Durroe: Duh-row
Halleth: Hall-eh-th
Ruta: Roota
Toff: Tough
Maph: Maff
Curo: Cure-oh
Radia: Rah-de-ah
Ivin: eh-V-in
Tempre: Te-m-pray
Larrk: Lark
Xieh: Zay
Common Terms
Definitions to common terms found in the Air Awakens world. Presented alphabetically.
Affinity - term used to describe the type of magic a sorcerer has
Affinities of the Self - secondary powers attuned with each elemental affinity
Aires - term for the world, used outside of the Solaris Empire
Awoken - when a sorcerer’s magic is opened in full, giving them access to their channel
Broken Moon - the symbol of the Tower of Sorcerers, stylized as a dragon curled in on itself and split in two, each side off-set
Channel - the source of a sorcerer’s magic that can be “opened” to give them better/easier access to their magic
Commons - a person without magic
Firebearer - a sorcerer with fire magic
Groundbreaker - a sorcerer with earth magic
Manifest - when a sorcerer’s magic first shows itself, usually in a small way
Sorcerer - a person with magic
Tower of Sorcerers, aka, “The Tower” - a school of magic in Solarin, capital of the Solaris Empire, attached to the Imperial Castle
Waterrunner - a sorcerer with water magic
White Death - a plague that causes the diseased’s skin to turn hard, pale, white eyes, madness, and ultimately death
Windwalker - a sorcerer with wind magic
Elemental Affinities
In the Solaris Empire, there are four elemental affinities among sorcerers. Every sorcerer can only perform magic within their affinity.
While magic is not in the blood, many families share the same affinity and the magic between family members of the same affinity is usually similar. However, two sorcerers can give birth to a commons and the reverse is also true.
Affinity: Firebearer
Element: Fire
Most Common Region: The West/Mhashan
Affinity of the Self: Future Sight
Affinity: Groundbreaker
Element: Earth
Most Common Region: The North/Shaldan
Affinity of the Self: Healing
Affinity: Waterrunner
Element: Water
Most Common Region: The South/Lyndum
Affinity of the Self: Listening to the Whispers of the Past
Affinity: Windwalker
Element: Wind
Most Common Region: The East/Cyven
Affinity of the Self: Out of Body Projection
Lightspinning
Lightspinning is a form of magic found beyond the Solaris Empire/Dark Isle. This magic can be utilized in any number of ways based on intent and the words its caster uses. The words are said to have been given from the Goddess Yargen.
The chants Lightspinners use have a structure of: [High level Discipline] [Secondary to the Discipline] [Clarification] [Any Personal Words of Power from the Goddess]
Words of Power Mentioned in the Story so Far:
* * *
General Words
High Level Discipline: Halleth (Heal)
Secondary Word(s): Ruta (Mending of Flesh), Maph (Stint Pain)
Clarification Word(s): Sot (Inner), Toff (Outer)
High Level Discipline: Juth (Destruction)
Secondary Word(s): Calt (Shatter), Starys (Incinerate), Mariy (Destroy Magic)
Clarification Word(s): —
High Level Discipline: Durroe (Deceive)
Secondary Word(s): Sallvas (Sound), Watt (Eyes)
Clarification Word(s): Curo (Create a New Sound), Tempre (Mask a Sound), Radia (Hide/Conceal - Eyes), Ivin (Create an Illusion)
High Level Discipline: Mysst (Craft)
Secondary Word(s): Xieh (Shield), Soto (Weapons)
Clarification Word(s): Larrk (Sword), Gotha (Bow), Tonc (Spear), Sut (Axe)
High Level Discipline: Narro (Acts of the Mind)
Secondary Word(s): Hath (Activate Communication Mark),
Samasha (Awaken the Words)
Clarification Word(s): Loreth (Imprint a Communication Mark)
* * *
Raspian’s Words
High Level Discipline: Narro (Acts of the Mind)
Secondary Word(s): Vah’deh (Control)
* * *
Personal Words
Taavin
Chronot (Slow Progression)
Dupot (Enhance)
Uncose (Expose Truth)
Vi
Hoolo (Stabilize and Strengthen)
Map of Solaris
Sehra’s Map of the World
Detailed Map of Meru
The Story of Dia
The Forest Star
Dia was born when a falling star was caught in the boughs of the tallest tree in Soricum. As she fell, the branches swayed and shook, bestowing life and a mortal form on her. Her skin was made of the bark of the tree, and her hair shone with the godly stardust still captured within it.
She healed the sick and taught the first clerics in Soricium how to use the earth to make salves, potions, and poisons with the knowledge the gods blessed her with. She showed how to craft the first sky cities, cutting through the branches with a magic axe bestowed on her by the Goddess Yargen and rebuilding them effortlessly. She carved Lake Io, the reservoir for all of the North’s fresh water.
However, as time went on, Dia began to feel distanced from the changing people.
Their magic was far less potent than hers, and some were born without it at all. Dia vowed to find a way to ensure the magic of her people remained. Before she wandered into the jungles of Shaldan in search of the wisdom of the gods, she left behind two things to her people.
The first was her daughter, the first Chieftain, born from a seed of what was now known as the Mother Tree.
The second was her axe. When Dia departed, her daughter sealed the axe away, vowing that none were of pure enough body and mind to use it other than Dia herself.
Some say that Dia truly found the wisdom of the gods in the jungles and she continues to wander them to this day. That her power was so great she found the antidote to life’s greatest poison: death.
The last time someone claimed to see the woman, Dia looked no older than any prior time. The stars still shone in her hair, her skin remained firm and weathered like the bark of the tree she came from.
About the Author: Elise Kova
Click Here to view a full list of Elise Kova’s novels on Amazon.
In her past lives, she has graduated from an MBA program, lived in Japan for a bit, and worked for a Fortune 500 technology company. However, she finds herself much happier in her current reincarnation as full-time author. When not writing, she can usually be found playing video games, drawing, watching anime, or talking with readers on social media. She’s happy to call Saint Petersburg, Florida, her home, but is always looking forward to her next trip.
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