Level: 19
Experience: 61.14%
Skill Effect (Passive): Striking the weak spot of an enemy increases damage dealt by 10.10% and critical strike chance by 10.10%.
Shift
Level: 100
Experience: N/A
Combat Movement
Range: 2.00 yards
Skill Stamina Cost: 5 per move
Acrobatics
Level: 100
Experience: N/A
Combat Movement
Dodge Chance: +50.00%
Skill Stamina Cost: 5 per second
Stealth
Level: 36
Experience: 71.41%
Non-Combat Movement: Speed reduced by 71.00%
Chance of Being Revealed: 56.40%
Skill Stamina Cost: 2 per second
Subskill: Ambush
Critical Strike Chance: 100.00%
Skill Stamina Cost: 20
Subskill: Hide
Chance to Hide After Successfully Attacking: 10.00%
Skill Stamina Cost: 50 Skill Requirement: Hiding place
Subskill: Camouflage
Chance of Being Revealed: -20.00%
Skill Cost: Environment Materials
Subskill: Shadowed
Chance of Being Revealed: -40.00%
Skill Stamina Cost: 2 per second Skill Requirement: Shadows
Subskill: Assassinate
Damage: +100.00 x Character Level Cooldown: 24-hours
Skill Stamina Cost: 100 x Level
Body Control
Level: 100
Experience: N/A
Subskill: Sudden Boost
Strength Boost: +2-Strength to a specific muscle group for 5 seconds (additional stacks reset timer)
Skill Stamina Cost: 20 per boost
Subskill: Pacing
Stamina Cost Reduced: 2% Reduced Stamina Cost to all skills (excluding Body Control Subskills)
Subskill: Amped Up
Strength Boost: +2-Strength for 5 seconds (additional stacks reset timer)
Skill Stamina Cost: 100 per boost
Subskill: Sprint
Run Speed Boost: Increase Running speed by 20% for 5-seconds.
Skill Stamina Cost: 20 per boost
Subskill: Jump
Jump Height Boost: Increase your maximum jump height by 12.5-feet per boost
Skill Stamina Cost: 100 per boost
Subskill: Recoil
Damage Reduction: Reduce all physical damage taken by 30.00% for 5-Seconds
Skill Stamina Cost: 500 per boost
Mental Armor
Level: 25
Experience: 74.55%
Skill Effect (Passive): Your mental toughness grants you a 1.25% chance to resist mental effects.
Team Defense
Level: 1
Experience: 0.00%
Skill Effect (Passive): While working in a group to protect a client and their goods or property, your team has a 10% chance to take 1.00% of damage against your client and their goods or property.
Resist II
Level: 91
Experience: 8.47%
Skill Effect (Passive): You have suffered greatly, so much so, that you have started to become numb to the pain. Resist -282-HP physical damage received. Resist -282-HP poison damage received. Resist -282-HP elemental damage received.
Heat Resistance
Level: 100
Experience: N/A
Skill Effect (Passive): Having forced yourself to endure extreme heats for extended amounts of time you have developed a resistance to heat effects. Damage due to heat from any source reduced 50.00% (does not include direct damage caused by Fire or Lava).
Lore II
Level: 24
Experience: 91.47%
Professional Skill: Lore is the study of the history of the World Tree and its denizens.
Subskill: Babylonian Mysticism III
Your knowledge of the Ancient Babylonian language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Babylonian Skills and Spells is greatly improved.
Subskill: Dwarven Mysticism III
Your knowledge of the Ancient Dwarven language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Dwarven Skills and Spells is greatly improved.
Subskill: Greek Mysticism III
Your knowledge of the Ancient Greek language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Greek Skills and Spells is greatly improved.
Subskill: Norse Mysticism III
Your knowledge of the Ancient Norse language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Norse Skills and Spells is greatly improved.
Subskill: Shamanism
Your knowledge of Shamanism has granted you an understanding of the class.
- Shamanism: Advantage
Deal 5% more damage to Shaman Class. Receive 5% less damage from Shaman Totems.
- Shamanism: Enhancement
Increase damage, healing, and bonuses by 5% from nearby friendly Shaman.
Subskill: Ancient Vampin
You have gain knowledge of the ancient language of the Vampires
Subskill: Provincial Portals I
Your knowledge of World Tree portals magic, mythos and science has granted you the ability to read the portals for destination information up to recommended levels 1-15. Chance to glean additional information: 12.40%
Runology II (Evolved from Writing)
Level: 23
Experience: 81.14%
Professional Skill: Runology is the art of communicating power.
Chance to Learn Rank I Unknown Rune: 61.50%
Chance to Craft Rank I Skill Book: +30.75%
Chance to Craft Lesser Spell Book: +15.375%
Chance to Learn Rank II Unknown Rune: 11.50%
Chance to Craft Rank II Skill Book: +5.75%
Chance to Craft Beginner Spell Book: +2.88%
Professional Skill: Writing is the ability to communicate through the written word.
Norse Expertise: +100% to craft any known Norse spell or skill book of Rank I regardless of level.
Greek Expertise: +100% to craft any known Greek spell or skill book of Rank I regardless of level.
Cartography (Evolved from Drawing)
Level: 92
Experience: 16.47%
Professional Skill: Cartography is the ability to read and draw maps of varying detail.
Professional Skill: Drawing is the ability to communicate through drawn images.
Influence
Level: 44
Experience: 17.14%
Skill Effect (Passive): Increases your Charisma by 4.40%
Skill Effect (Passive): Increases your Charisma Experience Gain by 44.00%
Dancing
Level: 27
Experience: 4.44%
Skill Effect (Passive): Increases your Dexterity by 2.70%
Skill Effect (Passive): Increases your Dexterity Experience Gain by 27.00%
Subskill: Dwarven Line Dancing
Skill Effect (Active): Doubles Dexterity Experience gained while Dwarven Line Dancing
Subskill: Slow Dance
Skill Effect (Active): Increase Charisma Experience gained while using Slow Dance by 26.75%
Barter
Level: 17
Experience: 67.14%
Skill Effect (Passive): Reduce purchase cost by 0.17% (+0.15% Charisma)
Skill Effect (Passive): Increases your Charisma Experience Gain by 17.00%
Maintenance
Level: 17
Experience: 65.47%
Skill Effect (Active): Allows basic repair of equipment restoring 13 points of durability at the cost of 4 durability capacity.
Meditation
Level: 2
Experience: 50.00%
Skill Effect (Active): Enter the Meditation Mind Temple
Intellect: +1 per 60 minutes
/> Wisdom: +1 per 60 minutes
Charisma: +1 per 60 minutes
Campsite Management
Level: 4
Experience: 50.00%
Subskill: Tent Construction
Skill Effect (Passive): Enables you to construct a rudimentary tent.
Subskill: Campfire Construction
Skill Effect (Passive): Enables you to start a safe campfire.
Subskill: Campfire Cooking
Skill Effect (Passive): Enables you to cook food over a campfire and add 1 seasoning.
Subskill: Campsite Perimeter
Skill Effect (Passive): Enables you to establish a campsite perimeter with a rudimentary warning system.
Trap
Level: 2
Experience: 25.00%
Skill Effect (Passive): Knowledge and understanding of traps.
Subskill: Create Snare
Skill Effect (22 Stamina + Materials): Allows for the construction of a basic trap to catch small game. Chance to capture 25%
Subskill: Create Spike Trap
Skill Effect (22 Stamina + Materials): Allows for the creation of a basic trap to wound and slow. Damage 5-10 Chance to Slow 20%
Subskill: Disarm Trap
Skill Effect (22+ Stamina + Tools): Enables you to disarm a trap, more complex traps will require more Stamina.
Lockpicking
Level: 5
Experience: 13.41%
Skill Effect (Active): You have a 5% chance to pick a simple lock.
Scavenging III
Level: 76
Experience: 52.14%
Skill Effect (60 Stamina): Scavenge useful materials from dead animals and broken machines. Chance to successfully scavenge something useful 37.60%. Chance to successfully scavenge something more useful 3.76%.
Speed Reading
Level: 18
Experience: 78.23%
Skill Effect (Passive): Read 23% faster.
Skill Effect (Passive): Increases your Intellect and Wisdom Experience Gain by 18.00%
Valkyrie Strike
Level: 1
Experience: 0.00%
Current Damage Modifier
Damage: +1.00
Skill Stamina Cost: 50
Skill Effect (Active): A combat skill of the Valkyrie of Valhalla, used to keep their charges in line on their trip to the afterlife. Physical Damage is converted to Holy Damage. (May only be used by Female Characters)
Perception
Level: 90
Experience: 0.00%
Skill Range: 19.00 yards
Chance to See: 32.50%
Chance to Identify/Track: 55.00%
Subskill: Find Weakness
Skill Effect (Passive): Enables you to see the weak spot of a target.
Subskill: Beast Tracking
Skill Effect (Passive): Enables you to see animal tracks to better hunt them.
Subskill: Humanoid Tracking
Skill Effect (Passive): Enables you to track humanoids.
Subskill: Eye for Detail
Skill Effect (Passive): Enables you to see details that would be missed otherwise.
Subskill: Spot Trap
Skill Effect (Passive): Enables you to see hidden traps.
Subskill: Analyze Stamina
Skill Effect (Passive): Enables you to see target Stamina
Subskill: Analyze Mana
Skill Effect (Passive): Enables you to see target Mana
Subskill: Dark Sight
Skill Effect (Passive): Enables you to see better in darkness
Subskill: See Injustice
Skill Effect (Passive): Enables you to see better in criminals
Subskill: See Intrigue
Skill Effect (Passive): Enables you to look at a person or item and spot unusual behavior or out of place details.
Justice Unveiled
Level: 1
Experience: 0.00%
Skill Effect (Passive): As a warrior priest of the Goddess Issara, you have been blessed with a sixth sense that will help you pierce the veil and find Justice in the darkest of places. Increases the ‘Perception’ Chance to See by 0.10%
Justice Bringer
Level: 13
Experience: 13.24%
Spell Duration: 1 hour
Spell Cast Speed: Instant
Spell Charges: 1/1
Spell Mana Cost: 100
Recharge: 24 hours
Spell Effect (Active): All Adventurers and Citizens within 33 yards have their effective level lowered or raised to match your own. Does not work on enemy Citizens, Beasts or Monsters.
Boar Charge
Level: 30
Experience: 0.47%
Spell Damage: 750-950 per second
Spell Cast Speed: 5.00 seconds channeled Cooldown: 29 minutes
Spell Mana Cost: 800
Spell Effect (Active): Summon a stampede of spectral boars that will charge a targeted area dealing damage and knocking down anyone in the area of effect.
Charm Earned Bonus (Passive): Blessing of the Boar Spirit - +10-Endurance, +10-Stamina.
Holy Smite
Level: 100
Experience: N/A
Spell Damage: 105-110
Spell Cast Speed: 1.50 seconds
Spell Mana Cost: 210
Spell Effect (Active): Smite a single target with holy damage.
Beginner Holy Fire
Level: 4
Experience: 7.14%
Spell Damage: 112-113 per second
Spell Cast Speed: Instant Cooldown: 10 seconds
Spell Mana Cost: 248
Spell Duration: 30 seconds
Spell Effect (Active): Burn a single target with Holy fire. (Stackable x4)
Lesser Heavenly Blade
Level: 1
Experience: 0.00%
Spell Damage: 4-5 per second
Spell Cast Speed: Instant Cooldown: 60 seconds
Spell Mana Cost: 100
Spell Duration: 15 seconds
Spell Effect (Active): Pierce a target with heavenly blades that burn with Holy Fire, pinning the target to the ground and adding a stack of ‘Holy Fire’. Each cast of 'Holy Fire' resets the duration of 'Heavenly Blade' and resets the Cooldown timer. Any damage to the target other than ‘Holy Fire’ damage with break the pinning effect.
Charm Earned Bonus (Passive): Caller of the Burning Blade - +10-Intellect, +10-Wisdom
Beginner Holy Shock
Level: 3
Experience: 0.00%
Spell Damage: 106-111
Spell Cash Speed: Instant Cooldown: 30 seconds
Spell Mana Cost: 306
Spell Effect (Active): A shock of holy energy attacks the nervous system of your target stunning it and increasing physical damage received by 116 for 5 seconds.
Beginner Heal
Level: 2
Experience: 71.96%
Spell Heal: 421-530
Spell Cast Speed: 2.00 seconds
Spell Mana Cost: 214
Spell Effect (Active): Heal a single target.
Holy Cleanse
Level: 1
Experience: 25.00%
Conditions Removed: 1
Spell Cast Speed: Instant
Spell Mana Cost: 50
Spell Effect (Active): Remove 1 poison or disease from afflicted target.
Beginner Holy Imbuement
Level: 4
Experience: 0.10%
Spell Duration: 10 minutes
Spell Cast Speed: Instant
Spell Mana Cost: 100
Spell Effect (Active): Imbued Weapon now deals holy damage causing an additional 105-106 damage per hit.
Spell Effect (Active): Imbued Shield now deals holy damage causing 106-107 damage per block.
Beginner Holy Barrier
Level: 3
Experience: 9.11%
Spell Duration: 10 minutes
Spell Cast Speed: Instant
Spell Mana Cost: 256
Spell Effect (Active): Create a thin bar
rier of Holy energy around a target that absorbs 106-points of incoming damage.
Beginner Mental Fortification
Level: 4
Experience: 1.11%
Spell Duration: 10 minutes
Spell Cast Speed: Instant
Spell Mana Cost: 100
Spell Effect (Active): Increase Intellect +26, Increase Wisdom +26, Increase Resistance to Fear 26%, Increases Resistance to Mind Control 26%.
World Tree Online: The Mountain Valley War: 2nd Dive Concludes Page 71