World Tree Online: The Mountain Valley War: 2nd Dive Concludes

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World Tree Online: The Mountain Valley War: 2nd Dive Concludes Page 71

by M. A. Carlson


  Level: 19

  Experience: 61.14%

  Skill Effect (Passive): Striking the weak spot of an enemy increases damage dealt by 10.10% and critical strike chance by 10.10%.

  Shift

  Level: 100

  Experience: N/A

  Combat Movement

  Range: 2.00 yards

  Skill Stamina Cost: 5 per move

  Acrobatics

  Level: 100

  Experience: N/A

  Combat Movement

  Dodge Chance: +50.00%

  Skill Stamina Cost: 5 per second

  Stealth

  Level: 36

  Experience: 71.41%

  Non-Combat Movement: Speed reduced by 71.00%

  Chance of Being Revealed: 56.40%

  Skill Stamina Cost: 2 per second

  Subskill: Ambush

  Critical Strike Chance: 100.00%

  Skill Stamina Cost: 20

  Subskill: Hide

  Chance to Hide After Successfully Attacking: 10.00%

  Skill Stamina Cost: 50 Skill Requirement: Hiding place

  Subskill: Camouflage

  Chance of Being Revealed: -20.00%

  Skill Cost: Environment Materials

  Subskill: Shadowed

  Chance of Being Revealed: -40.00%

  Skill Stamina Cost: 2 per second Skill Requirement: Shadows

  Subskill: Assassinate

  Damage: +100.00 x Character Level Cooldown: 24-hours

  Skill Stamina Cost: 100 x Level

  Body Control

  Level: 100

  Experience: N/A

  Subskill: Sudden Boost

  Strength Boost: +2-Strength to a specific muscle group for 5 seconds (additional stacks reset timer)

  Skill Stamina Cost: 20 per boost

  Subskill: Pacing

  Stamina Cost Reduced: 2% Reduced Stamina Cost to all skills (excluding Body Control Subskills)

  Subskill: Amped Up

  Strength Boost: +2-Strength for 5 seconds (additional stacks reset timer)

  Skill Stamina Cost: 100 per boost

  Subskill: Sprint

  Run Speed Boost: Increase Running speed by 20% for 5-seconds.

  Skill Stamina Cost: 20 per boost

  Subskill: Jump

  Jump Height Boost: Increase your maximum jump height by 12.5-feet per boost

  Skill Stamina Cost: 100 per boost

  Subskill: Recoil

  Damage Reduction: Reduce all physical damage taken by 30.00% for 5-Seconds

  Skill Stamina Cost: 500 per boost

  Mental Armor

  Level: 25

  Experience: 74.55%

  Skill Effect (Passive): Your mental toughness grants you a 1.25% chance to resist mental effects.

  Team Defense

  Level: 1

  Experience: 0.00%

  Skill Effect (Passive): While working in a group to protect a client and their goods or property, your team has a 10% chance to take 1.00% of damage against your client and their goods or property.

  Resist II

  Level: 91

  Experience: 8.47%

  Skill Effect (Passive): You have suffered greatly, so much so, that you have started to become numb to the pain. Resist -282-HP physical damage received. Resist -282-HP poison damage received. Resist -282-HP elemental damage received.

  Heat Resistance

  Level: 100

  Experience: N/A

  Skill Effect (Passive): Having forced yourself to endure extreme heats for extended amounts of time you have developed a resistance to heat effects. Damage due to heat from any source reduced 50.00% (does not include direct damage caused by Fire or Lava).

  Lore II

  Level: 24

  Experience: 91.47%

  Professional Skill: Lore is the study of the history of the World Tree and its denizens.

  Subskill: Babylonian Mysticism III

  Your knowledge of the Ancient Babylonian language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Babylonian Skills and Spells is greatly improved.

  Subskill: Dwarven Mysticism III

  Your knowledge of the Ancient Dwarven language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Dwarven Skills and Spells is greatly improved.

  Subskill: Greek Mysticism III

  Your knowledge of the Ancient Greek language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Greek Skills and Spells is greatly improved.

  Subskill: Norse Mysticism III

  Your knowledge of the Ancient Norse language, history, runes and their Mythos has granted you a higher level of mastery. Knowledge of Norse Skills and Spells is greatly improved.

  Subskill: Shamanism

  Your knowledge of Shamanism has granted you an understanding of the class.

  - Shamanism: Advantage

  Deal 5% more damage to Shaman Class. Receive 5% less damage from Shaman Totems.

  - Shamanism: Enhancement

  Increase damage, healing, and bonuses by 5% from nearby friendly Shaman.

  Subskill: Ancient Vampin

  You have gain knowledge of the ancient language of the Vampires

  Subskill: Provincial Portals I

  Your knowledge of World Tree portals magic, mythos and science has granted you the ability to read the portals for destination information up to recommended levels 1-15. Chance to glean additional information: 12.40%

  Runology II (Evolved from Writing)

  Level: 23

  Experience: 81.14%

  Professional Skill: Runology is the art of communicating power.

  Chance to Learn Rank I Unknown Rune: 61.50%

  Chance to Craft Rank I Skill Book: +30.75%

  Chance to Craft Lesser Spell Book: +15.375%

  Chance to Learn Rank II Unknown Rune: 11.50%

  Chance to Craft Rank II Skill Book: +5.75%

  Chance to Craft Beginner Spell Book: +2.88%

  Professional Skill: Writing is the ability to communicate through the written word.

  Norse Expertise: +100% to craft any known Norse spell or skill book of Rank I regardless of level.

  Greek Expertise: +100% to craft any known Greek spell or skill book of Rank I regardless of level.

  Cartography (Evolved from Drawing)

  Level: 92

  Experience: 16.47%

  Professional Skill: Cartography is the ability to read and draw maps of varying detail.

  Professional Skill: Drawing is the ability to communicate through drawn images.

  Influence

  Level: 44

  Experience: 17.14%

  Skill Effect (Passive): Increases your Charisma by 4.40%

  Skill Effect (Passive): Increases your Charisma Experience Gain by 44.00%

  Dancing

  Level: 27

  Experience: 4.44%

  Skill Effect (Passive): Increases your Dexterity by 2.70%

  Skill Effect (Passive): Increases your Dexterity Experience Gain by 27.00%

  Subskill: Dwarven Line Dancing

  Skill Effect (Active): Doubles Dexterity Experience gained while Dwarven Line Dancing

  Subskill: Slow Dance

  Skill Effect (Active): Increase Charisma Experience gained while using Slow Dance by 26.75%

  Barter

  Level: 17

  Experience: 67.14%

  Skill Effect (Passive): Reduce purchase cost by 0.17% (+0.15% Charisma)

  Skill Effect (Passive): Increases your Charisma Experience Gain by 17.00%

  Maintenance

  Level: 17

  Experience: 65.47%

  Skill Effect (Active): Allows basic repair of equipment restoring 13 points of durability at the cost of 4 durability capacity.

  Meditation

  Level: 2

  Experience: 50.00%

  Skill Effect (Active): Enter the Meditation Mind Temple

  Intellect: +1 per 60 minutes
/>   Wisdom: +1 per 60 minutes

  Charisma: +1 per 60 minutes

  Campsite Management

  Level: 4

  Experience: 50.00%

  Subskill: Tent Construction

  Skill Effect (Passive): Enables you to construct a rudimentary tent.

  Subskill: Campfire Construction

  Skill Effect (Passive): Enables you to start a safe campfire.

  Subskill: Campfire Cooking

  Skill Effect (Passive): Enables you to cook food over a campfire and add 1 seasoning.

  Subskill: Campsite Perimeter

  Skill Effect (Passive): Enables you to establish a campsite perimeter with a rudimentary warning system.

  Trap

  Level: 2

  Experience: 25.00%

  Skill Effect (Passive): Knowledge and understanding of traps.

  Subskill: Create Snare

  Skill Effect (22 Stamina + Materials): Allows for the construction of a basic trap to catch small game. Chance to capture 25%

  Subskill: Create Spike Trap

  Skill Effect (22 Stamina + Materials): Allows for the creation of a basic trap to wound and slow. Damage 5-10 Chance to Slow 20%

  Subskill: Disarm Trap

  Skill Effect (22+ Stamina + Tools): Enables you to disarm a trap, more complex traps will require more Stamina.

  Lockpicking

  Level: 5

  Experience: 13.41%

  Skill Effect (Active): You have a 5% chance to pick a simple lock.

  Scavenging III

  Level: 76

  Experience: 52.14%

  Skill Effect (60 Stamina): Scavenge useful materials from dead animals and broken machines. Chance to successfully scavenge something useful 37.60%. Chance to successfully scavenge something more useful 3.76%.

  Speed Reading

  Level: 18

  Experience: 78.23%

  Skill Effect (Passive): Read 23% faster.

  Skill Effect (Passive): Increases your Intellect and Wisdom Experience Gain by 18.00%

  Valkyrie Strike

  Level: 1

  Experience: 0.00%

  Current Damage Modifier

  Damage: +1.00

  Skill Stamina Cost: 50

  Skill Effect (Active): A combat skill of the Valkyrie of Valhalla, used to keep their charges in line on their trip to the afterlife. Physical Damage is converted to Holy Damage. (May only be used by Female Characters)

  Perception

  Level: 90

  Experience: 0.00%

  Skill Range: 19.00 yards

  Chance to See: 32.50%

  Chance to Identify/Track: 55.00%

  Subskill: Find Weakness

  Skill Effect (Passive): Enables you to see the weak spot of a target.

  Subskill: Beast Tracking

  Skill Effect (Passive): Enables you to see animal tracks to better hunt them.

  Subskill: Humanoid Tracking

  Skill Effect (Passive): Enables you to track humanoids.

  Subskill: Eye for Detail

  Skill Effect (Passive): Enables you to see details that would be missed otherwise.

  Subskill: Spot Trap

  Skill Effect (Passive): Enables you to see hidden traps.

  Subskill: Analyze Stamina

  Skill Effect (Passive): Enables you to see target Stamina

  Subskill: Analyze Mana

  Skill Effect (Passive): Enables you to see target Mana

  Subskill: Dark Sight

  Skill Effect (Passive): Enables you to see better in darkness

  Subskill: See Injustice

  Skill Effect (Passive): Enables you to see better in criminals

  Subskill: See Intrigue

  Skill Effect (Passive): Enables you to look at a person or item and spot unusual behavior or out of place details.

  Justice Unveiled

  Level: 1

  Experience: 0.00%

  Skill Effect (Passive): As a warrior priest of the Goddess Issara, you have been blessed with a sixth sense that will help you pierce the veil and find Justice in the darkest of places. Increases the ‘Perception’ Chance to See by 0.10%

  Justice Bringer

  Level: 13

  Experience: 13.24%

  Spell Duration: 1 hour

  Spell Cast Speed: Instant

  Spell Charges: 1/1

  Spell Mana Cost: 100

  Recharge: 24 hours

  Spell Effect (Active): All Adventurers and Citizens within 33 yards have their effective level lowered or raised to match your own. Does not work on enemy Citizens, Beasts or Monsters.

  Boar Charge

  Level: 30

  Experience: 0.47%

  Spell Damage: 750-950 per second

  Spell Cast Speed: 5.00 seconds channeled Cooldown: 29 minutes

  Spell Mana Cost: 800

  Spell Effect (Active): Summon a stampede of spectral boars that will charge a targeted area dealing damage and knocking down anyone in the area of effect.

  Charm Earned Bonus (Passive): Blessing of the Boar Spirit - +10-Endurance, +10-Stamina.

  Holy Smite

  Level: 100

  Experience: N/A

  Spell Damage: 105-110

  Spell Cast Speed: 1.50 seconds

  Spell Mana Cost: 210

  Spell Effect (Active): Smite a single target with holy damage.

  Beginner Holy Fire

  Level: 4

  Experience: 7.14%

  Spell Damage: 112-113 per second

  Spell Cast Speed: Instant Cooldown: 10 seconds

  Spell Mana Cost: 248

  Spell Duration: 30 seconds

  Spell Effect (Active): Burn a single target with Holy fire. (Stackable x4)

  Lesser Heavenly Blade

  Level: 1

  Experience: 0.00%

  Spell Damage: 4-5 per second

  Spell Cast Speed: Instant Cooldown: 60 seconds

  Spell Mana Cost: 100

  Spell Duration: 15 seconds

  Spell Effect (Active): Pierce a target with heavenly blades that burn with Holy Fire, pinning the target to the ground and adding a stack of ‘Holy Fire’. Each cast of 'Holy Fire' resets the duration of 'Heavenly Blade' and resets the Cooldown timer. Any damage to the target other than ‘Holy Fire’ damage with break the pinning effect.

  Charm Earned Bonus (Passive): Caller of the Burning Blade - +10-Intellect, +10-Wisdom

  Beginner Holy Shock

  Level: 3

  Experience: 0.00%

  Spell Damage: 106-111

  Spell Cash Speed: Instant Cooldown: 30 seconds

  Spell Mana Cost: 306

  Spell Effect (Active): A shock of holy energy attacks the nervous system of your target stunning it and increasing physical damage received by 116 for 5 seconds.

  Beginner Heal

  Level: 2

  Experience: 71.96%

  Spell Heal: 421-530

  Spell Cast Speed: 2.00 seconds

  Spell Mana Cost: 214

  Spell Effect (Active): Heal a single target.

  Holy Cleanse

  Level: 1

  Experience: 25.00%

  Conditions Removed: 1

  Spell Cast Speed: Instant

  Spell Mana Cost: 50

  Spell Effect (Active): Remove 1 poison or disease from afflicted target.

  Beginner Holy Imbuement

  Level: 4

  Experience: 0.10%

  Spell Duration: 10 minutes

  Spell Cast Speed: Instant

  Spell Mana Cost: 100

  Spell Effect (Active): Imbued Weapon now deals holy damage causing an additional 105-106 damage per hit.

  Spell Effect (Active): Imbued Shield now deals holy damage causing 106-107 damage per block.

  Beginner Holy Barrier

  Level: 3

  Experience: 9.11%

  Spell Duration: 10 minutes

  Spell Cast Speed: Instant

  Spell Mana Cost: 256

  Spell Effect (Active): Create a thin bar
rier of Holy energy around a target that absorbs 106-points of incoming damage.

  Beginner Mental Fortification

  Level: 4

  Experience: 1.11%

  Spell Duration: 10 minutes

  Spell Cast Speed: Instant

  Spell Mana Cost: 100

  Spell Effect (Active): Increase Intellect +26, Increase Wisdom +26, Increase Resistance to Fear 26%, Increases Resistance to Mind Control 26%.

 

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