Free Trader
Books 1-9
Craig Martelle
Contents
Free Trader
Dedication
Acknowledgments
Volume 1
1 - Ass
2 –Binghamton
3 - Detour
4 – A New Goal
5 – A New Plan
6 – Cameron
7 – Upset the Trade
8 - Jail
9 – Run!
10 – Not Going
11 – Good Hunt, Bad Hunt
12 – Smoked Venison
13 – A Cold-water Surprise
14 –Like an Eagle
15 – The Hawkoid
16 – Grasslands
17 – ‘They come’
18 – Now They’re Three
19 – Lift the Dark Cloud
20 - Saffrimander
21 – Running from the Fight
22 – The Caravan Rests
23 – Heading South
24 – Other Hawkoids
25 – Hawkoid Disdain
26 – The Camp before the Storm
27 – Bonding
28 – The Pain of the Great Desert
29 – Healing Time
30 – The Plunge
31 – Into the Great Desert
32 – Moment of Truth
33 – Half Way
34 – The Tortoid
35 – A Rough Night
36 - No More Water For You
37 – Tonight’s the Night
38 – Preparing for the Oasis
39 – Just a Scratch
40 – The Oasis Pacified
41 – It Sucks
42 – The Lake
43 – Development Unit
44 – Distance Check
45 – Moving On
46 – Oasis Zero Two
47 - Restored
48 - Hope
49 – Oasis Zero One
50 – Dinner Awaits
51 – Repair Shed
52 – A Venison Meat Pie, Please
53 – Masters of Water
54 - Feeding
55 – Get Up
56 – Puke
57 - Endless Questions
58 - Maps
59 – Feeling Bad
60 – Leaving the Great Desert Behind
61 – She’s Hungry
62 - Micah
63 – Dinner Tales
64 – The New Caravan
65 – Everyone Adds Strength
66 – You Really Should Have Talked
67 – He’s a Pig
68 – Freedom’s Taste
69 – Helping the Village
70 – Introducing a Friend
71 – Villagers Prepare
72 – The Road
73 – The Lizard Men
74 – A Celebration Like No Other
75 – Safe Now, Safe Forever
76 – Too Much Power
77 – A New Oasis
78 – What To Do
79 – All of Us
80 – Where You Go, We Follow
81 – Nothing to Fear, Everything to Fear
82 – Everything to Fear, Nothing to Fear
83 – Leave or Stay?
Volume 2
1 – The Companions
2 – The Power of Old Tech
3 – Back to the Oasis
4 – The Hologram
5 – Sweet Suite
6 - Peace
7 – New Command Center
8 – Two Become One
9 – A New Dawn
10 - Insight
11 – The Next Move
12 – Leave the Soft Life Behind
13 – Waiting Productively
14 – A Missing Tortoid
15 – The Lizard Men Trade
16 - Zalastar
17 – Another Celebration
18 – ‘shrooms
19 – Setting Up the Trade
20 – Learn to Hunt
21 – Moving to Trade
22 – Mushrooms for Tunics
23 – A Bridge to the Future
24 – Back in Village McCullough
25 – Three Less in Charge
26 – Clean It Up
27 - Hope
28 – The Last Brother
29 – Masters of the World
30 – Building Trust
31 – Going West, No, East
32 – Loading Up
33 – Market Square: Open for Business
34 - Karma
35 – Mutie Birds
36 – Treating Wounds
37 – Continuing the Journey
38 – Village Greentree
39 - Bronwyn
40 – Ear of the Amazonians
41 – Lots to Trade
42 – The Good Companions
43 – A Growing Caravan
44 – Village Coldstream
45 – Never a Dull Turn
46 - The Aurochs
47 – Too Many People
48 – An Injury and a Bond
49 – Needing a Wagon
50 – Trade!
51 – Muties Attack
52 – Through the Rainforest
53 – New Sanctuary
54 – Preparing to Fight a War
55 – Building a Better Human
56 – Contact
57 – The Return Trip
58 – The Fires Raged
59 – Home
60 – Dwyer
61 – Next Leg of the Journey
62 – The New Traders
63 – Fighting to the Western Ocean
64 – Heal
65 – Westerly
66 – The Western Ocean
67 – Splitting
68 – Hope and Fear
69 – A Long Road Ahead
70 – The Walk to Bliss
71 – Traders’ Rest
72 – River Crook
73 – The Rescue
74 – Settling In
75 – The Traders Return
76 – Trade Routes and More
77 – New Sanctuary
78 – Change Is Constant
Volume 3
1 – Setting The Stage
2 – Triumphant Return
3 – Time to Celebrate
4 – Planning to Leave
5 – Stream of Pain
6 – River Crook
7 – Westerly and Back
8 – Run!
9 – Ready to Fly
10 – Transfer to the Traveler
11 – Controlled Chaos
12 – The Corridor
13 – Crew Quarters
14 – Deck 10: Livestock Level
15 – Between Decks 9 & 10
16 – Deck 9: Rainforest Level
17 – A Better Plan
18 – Monkey Crap
19 – The Ramp to Deck 8
20 – Entering Deck 8
21 – Deck 8: Aft Garden Level
22 – The Rabbit People
23 – Forward, Ever Forward
24 – Deck 3: Fore Garden Level
25 – Deck 2: The Aviary
26 – Nothing Trying to Kill Us
27 – The Command Deck
28 – Androids
29 – Storage
30 – Between Decks
31 – A Break, A Plan
32 – The Bridge
33 – Crew Quarters
34 – Dinner and a Show
35 – We’re Doing This
36 – Battle for the Bridge
37 – Controlling the Bridge
38 – Taking Control of the Ship
39 – Hunting an Android
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br /> 40 – A Break
41 – Aligning the Ship
42 – The Ramp Between Decks
43 – Trapped
44 – D2-3, Subdeck 7, Radial Passage 140, Frame 8553
45 – Androids and Their Traps
46 – D2-3, Subdeck 5, Radial Passage 140, Frame 8687
47 – Devolved
48 – Alone and Afraid
49 – Maintenance Subdeck
50 – The Android Nexus
51 – Cleaning Up and Moving On
52 – A Blocked Door
53 – The Cryo Shell
54 – A Place to Rest Forever
55 – What Isn’t Trying to Kill Us?
56 – Wolfoids
57 – Betrayal
58 – Peace
59 – The Survivors from Cygnus VI
60 – The Return
61 – Planet Vii
62 – Heading Home
63 – Battle for the Amazon Road
Volume 4
Humans and the Intelligent Creatures
Hand drawn map of the southern region of Planet Vii.
The Line Is Drawn
War It Must Be
An Old Evil Returns
McCullough
Expanding the Trade Route
Settling the Refugees
Snakes in the Grass
The Road to Trent
Hi, Mom
There’s Nothing to Fear
Dad’s Home and There’s Hell to Pay
The Eastern Ocean Anchor
Next Stop, Cornwall
The Three Laws of Trade
Seal the Deal
The Aurochs
The Great Southern Plains
Recovery
The Road to Sanctuary
New Sanctuary
Optics
Intelligence
Four Turns From Now…
“Crap, More Androids…”
The Wolfoid Rush
D 9-10, Subdeck 4, Radial Passage 270,
The Clone
Yes, It Will Hurt
The Lizard Men of the Rainforest Level
A Run to the Village
The Wolfoid Games
Home to New Sanctuary
War Comes Closer
What’s the Intel?
A Plan Starts to Take Shape
Gear Up!
Running North
The Villages
Race to Bliss
No Road Ahead
The Army Moves
Fighting Their Way South
Turns Melt Into Turns
Running of the Bulls
The Slog Ahead
Setting up an Ambush
Just a Little Farther
The Herd
Where Have You Been?
Prepare to Attack
Like We Belong Here
Attack the Weakest
The Overlords
A Reunion Long Overdue
Bronwyn
Still Wet
The Seven
A New Normal
Volume 5
To the love of my life
Acknowledgments
Hand drawn map of the norther region of Planet Vii.
Humans and the Intelligent Creatures
A Helping Paw
Seeing the Trade
Back to New Sanctuary
Meeting Old Friends
Reunion at New Sanctuary
A New Plan
The Call of Old Tech
Construction of Something Incredible
Blooding the Pups
Heading North
Villages on the Ocean
Into Devaney’s Barren
The Wagon Exploded
The Oasis
Recovery
The Heat
A Refreshing Break
Oasis 03 – Tiskanay’s Pause
The Tortoise Consortium
Taking the Plunge
Whitehorse
Everything’s Different, but the Same
Cameron
“There Will Be No Provincial Government”
Ava
The Warehouse
Securing Cameron
The Road to Jefferson City
Can’t Abide an Outpost
The Dark Clouds of War
The Story of Jocelyn
The Governor
Jocelyn
A New Governor
The Power of Hope
It’s a Man’s World
Yowls, Nips, and Purrs
Some Personal Business
Missing ‘cats
Race to Water
One Down, Two to Go
Another Sacrifice
02, then 01, then…
The South
Volume 6
Untitled
Acknowledgments
Humans and the Intelligent Creatures
Raiders!
River Crook
The Beach
Bad News
Preparing for War with an Unknown Enemy
Leaving New Sanctuary Behind
A Rolling Stone Gathers Moss
The Open Ocean
An Ocean Voyage
The Storm
The Evil Ones
All Ashore Who’s Going Ashore
The Island
The Professor
An Unpleasant Surprise
Together We Go
Micah Ashore
Bounder Ashore
Strider Ashore
Braden Awake
Pik Ashore
The Underground Complex
Bounder and Ferrer to the Rescue
Strider is Coming
The Underground Complex
Free Trader Complete Omnibus Page 1