by Anne Lamott
Another way to familiarize yourself with your characters is to base them partly on someone you know, a model from real life or a composite—your Uncle Edgar, but with the nervous tics and the odd smell of this guy you observed for ten minutes in line at the post office. Squint at these characters in your mind, and then start to paint them for us. Pages and pages of straight description, though, will probably wear us out. See if you can hear what they would say and how they would say it. One line of dialogue that rings true reveals character in a way that pages of description can’t.
How would your main characters describe their current circumstances to a close friend, before and then after a few drinks? See if you can take dictation from them as they tell you who they think they are and what life has been like lately. Here is a passage by Andre Dubus that I always pass out to my students when we first begin to talk about character:
I love short stories became I believe they are the way we live. They are what our friends tell us, in their pain and joy, their passion and rage, their yearning and their cry against injustice. We can sit all night with our friend while he talks about the end of his marriage, and what we finally get is a collection of stories about passion, tenderness, misunderstanding, sorrow, money; those hours and days and moments when he was absolutely married, whether he and his wife were screaming at each other, or sulking around the house, or making love. While his marriage was dying, he was also working; spending evenings with friends, rearing children; but those are other stories. Which is why, days after hearing a painful story by a friend, we see him and say: How are you? We know that by now he may have another story to tell, or he may be in the middle if one, and we hope it is joyful.
Think of the basket of each character’s life: what holds the ectoplasm together—what are this person’s routines, beliefs? What little things would your characters write in their journals: I ate this, I hate that, I did this, took the dog for a long walk, I chatted with my neighbor. This is all the stuff that tethers them to the earth and to other people, all the stuff that makes each character think that life sort of makes sense.
The basket is an apt image because of all the holes. How aware is each character of how flimsy the basket really is? How present are your people? Someone once said to me, "I am trying to learn to stay in the now—not the last now, not the next now; this now." Which "now" do your characters dwell in?
What are your characters teaching their children by example and by indoctrination? For instance, I was teaching Sam peace chants for a long time, when he was only two. It was during the war in the Persian Gulf; I was a little angry.
"What do we want?" I’d call to Sam.
"Peace," he’d shout dutifully.
"And when do we want it?" I’d ask.
"Now!" he’d say, and I’d smile and toss him a fish.
The words were utterly meaningless to him, of course. I might as well have taught him to reply "Spoos!" instead of "Peace" and "August!" instead of "Now." My friends loved it, though; all three of his grandparents loved it. Now, how much does this say about me and my longings? I think something like this would tell a reader more about a character than would three pages of description. It would tell us about her current politics and the political tradition from which she sprang, her people-pleasing, her longing for peace and her longing to belong, her way of diluting rage and frustration with humor, while also using her child as a prop, a little live Charlie McCarthy. The latter is horrifying, but it’s also sort of poignant. Maybe thirty-five years ago this woman had to perform for her parents’ friends. Maybe she was their little Charlie McCarthy. Maybe she and her therapist can discuss it for the next few months. And did this woman stop using her kid, once she realized what she was doing? No, she didn’t, and this tells us even more. She kept at it, long after the war was over, until one day she called to her three-and-a-half-year-old son, "Hey—what do we want?" And he said plaintively, "Lunch."
I once asked Ethan Canin to tell me the most valuable thing he knew about writing, and without hesitation he said, "Nothing is as important as a likable narrator. Nothing holds a story together better." think he’s right. If your narrator is someone whose take on things fascinates you, it isn’t really going to matter if nothing much happens for a long time. I could watch John Cleese or Anthony Hopkins do dishes for about an hour without needing much else to happen. Having a likable narrator is like having a great friend whose company you love, whose mind you love to pick, whose running commentary totally holds your attention, who makes you laugh out loud, whose lines you always want to steal. When you have a friend like this, she can say, "Hey, I’ve got to drive up to the dump in Petaluma — wanna come along?" and you honestly can’t think of anything in the world you’d rather do. By the same token, a boring or annoying person can offer to buy you an expensive dinner, followed by tickets to a great show, and in all honesty you’d rather stay home and watch the aspic set.
Now, a person’s faults are largely what make him or her likable. I like for narrators to be like the people I choose for friends, which is to say that they have a lot of the same flaws as I. Preoccupation with self is good, as is a tendency toward procrastination, self-delusion, darkness, jealousy, groveling, greediness, addictiveness. They shouldn’t be too perfect; perfect means shallow and unreal and fatally uninteresting. I like for them to have a nice sick sense of humor and to be concerned with important things, by which I mean that they are interested in political and psychological and spiritual matters. I want them to want to know who we are and what life is all about. I like them to be mentally ill in the same sorts of ways that I am; for instance, I have a friend who said one day, "I could resent the ocean if I tried," and realized that I love that in a guy. I like for them to have hope—if a friend or a narrator reveals himself or herself to be hopeless too early on, I lose interest. It depresses me. It makes me overeat. I don’t mind if a person has no hope if he or she is sufficiently funny about the whole thing, but then, this being able to be funny definitely speaks of a kind of hope, of buoyancy. Novels ought to have hope; at least, American novels ought to have hope. French novels don’t need to. We mostly win wars, they lose them. Of course, they did hide more Jews than many other countries, and this is a form of winning. Although as my friend Jane points out, if you or I had been there speaking really bad French, they would have turned us in in a hot second—bank on it. In general, though, there’s no point in writing hopeless novels. We all know we’re going to die; what’s important is the kind of men and women we are in the face of this.
Sometimes people turn out to be not all that funny or articulate, but they can still be great friends or narrators if they possess a certain clarity of vision—especially if they have survived or are in the process of surviving a great deal. This is inherently interesting material, since this is the task before all of us: sometimes we have to have one hand on this rock here, one hand on that one, and each big toe seeking out firm if temporary footing, and while we’re scaling that rock face, there’s no time for bubbles, champagne, and a witty aside. You don’t mind that people in this situation are not being charming. You are glad to see them doing something you will need to do down the line, and with dignity. The challenge and the dignity make it interesting enough.
Besides, deciding what is interesting is about as subjective as things get. People hand me books and articles to read that they promise are fascinating, and I wake up holding the book, with a jerk—like when you wake up from a little nap at the movies, thinking that you are falling out of an airplane. Here, for me, is the last word on interesting, from a short story by Abigail Thomas:
My mother’s first criterion for a man is that he be interesting. What this really means is that he be able to appreciate my mother, whose jokes hinge on some grammatical subtlety or a working knowledge of higher mathematics. You get the picture. Robbie is about as interesting as a pair of red high-top Converse sneakers. But Robbie points to the mattress on the floor. He grins, slowly unbuckling his belt, drops his jea
ns. "Lie down," says Robbie.
This is interesting enough for me.
Another thing: we want a sense that an important character, like a narrator, is reliable. We want to believe that a character is not playing games or being coy or manipulative, but is telling the truth to the best of his or her ability. (Unless a major characteristic of his or hers is coyness or manipulation or lying.) We do not wish to be crudely manipulated. Of course, we enter into a work of fiction to be manipulated, but in a pleasurable way. We want to be massaged by a masseur, not whapped by a carpet beater.
This brings us to the matter of how we, as writers, tell the truth. A writer paradoxically seeks the truth and tells lies every step of the way. It’s a lie if you make something up. But you make it up in the name of the truth, and then you give your heart to expressing it clearly. You make up your characters, partly from experience, partly out of the thin air of the subconscious, and you need to feel committed to telling the exact truth about them, even though you are making them up. I suppose the basic moral reason for doing this is the Golden Rule. I don’t want to be lied to; I want you to tell me the truth, and I will try to tell it to you.
One final reminder: you probably won’t know your characters until weeks or months after you’ve started working with them. Frederick Buechner wrote:
You avoid forcing your characters to march too steadily to the drumbeat of your artistic purpose. You leave some measure of real freedom for your characters to be themselves. And if minor characters show an inclination to become major characters, as they’re apt to do, you at least give them a shot at it, because in the world of fiction it may take many pages before you find out who the major characters really are, just as in the real world it may take you many years to find out that the stranger you talked to once for half an hour in the railroad station may have done more to point you to where your true homeland lies than your priest or your best friend or even your psychiatrist.
Just don’t pretend you know more about your characters than they do, because you don’t. Stay open to them. It’s teatime and all the dolls are at the table. Listen. It’s that simple.
Plot
Plot is the main story of your book or short story. If you are looking for long, brilliant discussions of plot, E. M. Forster and John Gardner have written books in which they discuss it so lucidly and wisely that they will leave you howling like a wolf. I just want to add a few thoughts here, things that I pass on to my students when they seem especially bitter and confused.
Plot grows out of character. If you focus on who the people in your story are, if you sit and write about two people you know and are getting to know better day by day, something is bound to happen.
Characters should not, conversely, serve as pawns for some plot you’ve dreamed up. Any plot you impose on your characters will be onomatopoetic: PLOT. I say don’t worry about plot. Worry about the characters. Let what they say or do reveal who they are, and be involved in their lives, and keep asking yourself, Now what happens? The development of relationship creates plot. Flannery O’Connor, in Mystery and Manners, tells how she gave a bunch of her early stories to the old lady who lived down the street, and the woman returned them saying, "Them stories just gone and shown you how some folks would do."
That’s what plot is: what people will up and do in spite of everything that tells them they shouldn’t, everything that tells them that they should sit quietly on the couch and practice their Lamaze, or call their therapist, or eat until the urge to do that thing passes.
So focus on character. What happens in Faulkner’s books, for instance, arises from the nature of his characters, and even though his characters are not necessarily people you want to date, they compel us because we believe that they exist and we believe that the things they do are true to who they are. We read Faulkner for the beauty of his horrible creations, the beauty of the writing, and we read him to find out what life is about from his point of view. He expresses this through his characters. All you can give us is what life is about from your point of view. You are not going to be able to give us the plans to the submarine. Life is not a submarine. There are no plans.
Find out what each character cares most about in the world because then you will have discovered what’s at stake. Find a way to express this discovery in action, and then let your people set about finding or holding onto or defending whatever it is. Then you can take them from good to bad and back again, or from bad to good, or from lost to found. But something must be at stake or you will have no tension and your readers will not turn the pages. Think of a hockey player—there had better be a puck out there on the ice, or he is going to look pretty ridiculous.
This is how it works for me: I sit down in the morning and reread the work I did the day before. And then I wool-gather, staring at the blank page or off into space. I imagine my characters, and let myself daydream about them. A movie begins to play in my head, with emotion pulsing underneath it, and I stare at it in a trancelike state, until words bounce around together and form a sentence. Then I do the menial work of getting it down on paper, because I’m the designated typist, and I’m also the person whose job it is to hold the lantern while the kid does the digging. What is the kid digging for? The stuff. Details and clues and images, invention, fresh ideas, an intuitive understanding of people. I tell you, the holder of the lantern doesn’t even know what the kid is digging for half the time—but she knows gold when she sees it.
Your plot will fall into place as, one day at a time, you listen to your characters carefully, and watch them move around doing and saying things and bumping into each other. You’ll see them influence each other’s lives, you’ll see what they are capable of up and doing, and you’ll see them come to various ends. And this process of discovering the story will often take place in fits and starts. Don’t worry about it. Keep trying to move the story forward. There will be time later to render it in a smooth and seamless way. John Gardner wrote that the writer is creating a dream into which he or she invites the reader, and that the dream must be vivid and continuous. I tell my students to write this down—that the dream must be vivid and continuous—because it is so crucial. Outside the classroom, you don’t get to sit next to your readers and explain little things you left out, or fill in details that would have made the action more interesting or believable. The material has got to work on its own, and the dream must be vivid and continuous. Think of your nightly dreams, how smoothly one scene slides into another, how you don’t roll your closed eyes and say, "Wait just a minute—I’ve never shot drugs with Rosalyn Carter, and I don’t even own any horses, let alone little Arabians the size of cats." You mostly go along from scene to scene simply because it’s all so immediate and compelling. You simply have to find out what happens next, and this is how you want your reader to feel.
You may need someone else to bounce your material off of, probably a friend or a mate, someone who can tell you if the seams show, or if you’ve lurched off track, or even that it is not as bad as you thought and that the first one hundred pages do in fact hold up. But by all means let someone else take a look at your work. It’s too hard always to have to be the executioner. Also, you may not be able to see the problems, because in finding your characters and their story, you are trying to describe something by feel and not by sight. So find someone who can bring a colder eye and a certain detachment to the project. I had a friend named Al who every so often took other people’s cats to the pound to be put down, because his friends couldn’t bear to do it themselves. They were cats who were, for one reason or another, like sickness or incontinence, a blight on the landscape. He didn’t care one way or the other about cats. He had an imaginary company, whose business was having cats put to sleep, whose slogan was "The pussy must pay." Let someone do this with your manuscripts, help you get rid of the twists in the plot that are never going to work no matter how hard you try or how many passes you make at it.
If I tell thirty students to write me a story about two married
people who are considering divorce until something unforeseen happens, they’ll give me thirty wildly different stories, because they will have thirty different personal histories and sensibilities. One person is going to write an epiphany story, where the wife sees some wild geese pass in the night, lit by the moon, and suddenly decides to give her husband another chance. Another person is going to write about the moment when the husband, on his morning run, first comes to believe his marriage is worth saving and then is jogging home to share the good news with his wife when he gets hit by a student driver. Another will set the story in Hollywood, because he’s been reading Nathanael West recently, and it will be jewellike in its weirdness. Each writer will come up with his or her own description of what love and life are all about. Some of these descriptions will be cynical, some rueful, some full of hope. Some will be slow and interior, some will crackle with drama.
Drama is the way of holding the reader’s attention. The basic formula for drama is setup, buildup, payoff—just like a joke. The setup tells us what the game is. The buildup is where you put in all the moves, the forward motion, where you get all the meat off the turkey. The payoff answers the question, Why are we here anyway? What is it that you’ve been trying to give? Drama must move forward and upward, or the seats on which the audience is sitting will become very hard and uncomfortable. So, in fact, will the audience. And eventually the audience will become impatient, disappointed, and unhappy. There must be movement.
You need to be moving your characters forward, even if they only go slowly. Imagine moving them across a lily pond. If each lily pad is beautifully, carefully written, the reader will stay with you as you move toward the other side of the pond, needing only the barest of connections—such as rhythm, tone, or mood.
Now, you may have to use effects and tricks to move things along and to help us remember who each character is—give him a cigar, give her piggy little alcoholic eyes—but if you’re faking it, it will show. If you knowingly fake something to get the plot to move forward—if, for instance, you have taken a character you don’t understand and given her feelings you don’t really feel because you want the plot to work—you probably won’t get away with it. The reader will stop trusting you and will possibly even become bitter and resentful. These are the worst possible things for a reader to become. You must assume that we, your readers, are bright and attentive, even if we have lost the tiniest bit of ground in the last few years. So we are going to catch you if you try to fake it.