"The ogre is approaching, and I can not dissuade him," Imbri sent. "Siren, you will have to cease singing for long enough to free him. I'll send him far away; then you can resume."
"But that will also free the Mundanes!" the Siren protested in the dream.
"I know. But the Gorgon can continue petrifying them. They won't know they should flee. The ogre can move very fast; it won't be long."
"As you wish." The Siren stopped singing and playing. "Actually, my fingers are getting tired; I haven't done this in a long time." She flexed them, working the fatigue out, getting limber for the next siege of playing.
"Smash!" Imbri sent to the ogre in a strong long-range dream. "Flee to the jungle as fast as you can! Get out of range of the Siren's voice so you won't get stoned!" She accompanied her words with a picture of the Gorgon petrifying men, including one ogre who was converting slowly to an ugly statue.
"Me flee!" the ogre agreed. "Me leave spells, she use well." He set something on the ground, turned about, picked up Tandy, and charged away, shaking the earth with his tread.
"You, too, Chem!" Imbri sent, realizing that the centaur's map was no longer necessary. "Get away from here and see if you can find other help, in case we should need it. Maybe some of the monsters of the jungle--"
"They're staying out of it," Chem replied, dodging a spear. "They don't want to mix in human business. They don't care who rules Xanth."
"Well, go anyway. I don't want you getting hurt here."
Chem nodded. She was sensible enough to grasp the reality of the situation. It was best to keep all expendable personnel well clear of the moving Gorgon so that no accidents could happen.
The Mundanes, meanwhile, were shaking their heads reorienting. Some tried to attack the running ogre, thinking he was fleeing them. That foolishness was rewarded immediately; Smash swung his free fist in a surprisingly wide arc, knocking them away. It was an almost idle gesture for him, akin to the swatting of flies, but the Mundanes flew through the air and did not move again after they plowed into the earth.
Other Mundanes returned to their original mission, advancing on the castle. Their numbers had been depleted; there were fewer than a hundred remaining. Some continued on into the glade, trying to ascertain what was happening there, and these the Gorgon quickly dispatched.
Several soldiers stopped to pick up the items the ogre had set down. Imbri had forgotten about those; Smash had called them spells, so he must have believed they were magic that would help in the war effort. She galloped over, but was too late; the Mundanes were already opening one box. Whatever the magic was, the enemy had it. As King, she was not handling such details very well.
There was a scream, followed by frantic activity. The Mundanes started desperately swatting at something, stomping their feet, and fleeing the region. They ignored Imbri.
In a moment she realized what it was. Smash had picked up the box of quarterpedes left by Good Magician Humfrey. It must have washed into the jungle undamaged. The terrible little monsters naturally attacked anything they could reach. They were all over the Mundanes, gouging out two bits of flesh with every pinch, a scourge not even brute soldiers could ignore. In a moment the area was clear-- clear of quarterpedes, too, for they were all on the Mundanes. Screams and curses in the distance bespoke the location of the affected individuals. What lucky mischief for the Castle Roogna defenders!
The second box remained. Imbri remembered this one; it was lettered PANDORA. She wondered what was inside, but knew better than to open it herself. She picked it up with her teeth and carried it with her; maybe the Gorgon could identify its contents, since she had packed it for the Good Magician.
Soon Imbri judged the ogre to be far enough away; the sounds of boulders cracking and trees being knocked over had faded in the distance. She wondered idly whether the quarterpedes would have dared to gouge at the ogre, had he opened their box. She trotted back toward the Gorgon's glade circuitously, avoiding Mundanes. "Start again, Siren!" she sent.
There was no response. "Hey, Siren!" Imbri sent again, in a stronger dream.
Still there was nothing. "Gorgon, tell your sister to resume singing," Imbri sent.
After a moment the Gorgon responded in the dream. "My sister has been taken by the Horseman!"
Imbri's confidence collapsed like a wall struck by the ogre. Too late, she realized what had happened. The Horseman, confined to Castle Roogna, had heard the Siren's song, faintly, and felt its compulsion. Since he could not reach her, he had remained partially transfixed, perhaps walking in place against the wall, perhaps in imminent danger of stepping out to be gobbled by a carnivorous plant. The moment the song stopped, he had been freed-- so he had acted to eliminate the danger. He must have been able to see the Siren from an embrasure, and could work his magic on whomever he could see. Or perhaps her song had enabled him to focus sufficiently on her. He had connected her to the gourd. She now had joined the Kings.
"We'll have to fight without her," Imbri sent. "Do not be alarmed, Gorgon; she is well enough off in the gourd. Just protect her body from the Mundanes, and we shall rescue her when we rescue the Kings."
"I'll do more than protect her body," the Gorgon said grimly. "I'll petrify every last ilk of a Mundane!" She walked purposefully around the statues, holding her veil away from her face, looking for enemy men. Imbri was glad she had cleared the area of friends; this was certainly dangerous territory now!
But it wasn't the same without the Siren's summoning. The Mundanes were becoming aware of the danger. Some formed a phalanx, not looking out; others located the Gorgon by looking at her in the reflections of their shields. They blindfolded some of their archers and gave them instructions on aiming their bows by using the shield reflection technique. The first arrows missed, but the Mundanes' aim was improving. They might not be in the centaurs' class as archers, but they were good enough. The Gorgon had to keep moving to avoid getting struck.
"We need to reorganize," Imbri sent. "You must back up against Goldy's tree, Gorgon. Then Goldy can protect you. Blythe can help a lot, too; I don't believe your power affects her, since she is already made of metal."
"My sister mentioned that Blythe was immune to the glare of a basilisk," the Gorgon said. "Mine is no worse than that"
"Get on my back; we must hurry."
Carefully the Gorgon mounted. Then Imbri galloped on, while the Gorgon glared about, leaving a trail of statues in their wake. Many Mundanes had not yet gotten the word; they soon got the look, and that finished them.
A centaur galloped back. It was Chem. "Why isn't the Siren singing?" she called. "Is something wrong?"
Imbri quickly sent her a dream of explanation. "Get away from the Mundanes," she concluded. "They remain dangerous."
"So I see," Chem agreed. "One thing I can do. I can circle around and carry my friend the Siren away to safety."
"An excellent notion," Imbri said, and the centaur galloped away.
They set up by the yptus tree, with Blythe Brassie protecting the Gorgon from hurled spears and close arrows, while Goldy Goblin used her wand to remove any archers whose blindfolded aim became too good.
They settled into a war of attrition, with the numbers of the enemy steadily decreasing, but their alertness increasing. The Punics tried to swamp the Gorgon with another phalanx; Goldy and Blythe disrupted it, loosening it so that some Mundanes inadvertently looked out--and turned to stone. That messed things up for the others, who found themselves in a pileup of mixed living and stone bodies. They tried to charge with a huge tree trunk as a battering ram, but Imbri sent a dream picture of a tree to one side of the real one, and they oriented on that and charged harmlessly by. When they ground to a halt, realizing that something was wrong, and looked back, the Gorgon got them all stoned with a single glance. Others tried to use the stoned bodies of their companions as weapons, picking them up and shoving them toward the tree, but the statues were too clumsy and too easy for Goldy's wand to move away.
It seemed the
girls were doing all right, despite their reverses. The Mundanes were down to about fifty and were fazed by the number of their companions who were statues. Soon they would not have enough of a force, left to storm the plant-defended castle and rescue their leader. The day was passing; when night fell, Imbri's power would be magnified, for she would be invulnerable to strikes against herself. As it was, only constant vigilance, the proximity of the Gorgon, and the fact that many Mundanes did not know what office Imbri held prevented her from getting wounded. Had the Punics been able to face her and attack, they would soon have prevailed.
Then Imbri realized that she hadn't seen any Mundanes lofted out of the battle for a while. "Are you all right, Goldy?" she sent in a dreamlet to the high branches of the tree.
She encountered only blankness. With a tired and familiar wash of horror, she knew that the goblin girl had been taken. The Horseman had evidently spotted her, concentrated long-distance, and finally managed to reach her. It surely wasn't easy for him to score at this range, but he had nothing to do except try; perhaps he had missed a hundred chances, then eventually scored when conditions were just right. Maybe Imbri had erred again by not going in to deal with him at the outset; he certainly was causing mischief now! Whom would he reach next?
"I think you should get out of the line of sight of the castle," Imbri said to the Gorgon. "Blythe and I are from the World of Night, so can't be enchanted that way; looking into a gourd's peephole does not hypnotize us. But you--"
Hastily the Gorgon edged around the tree until she could no longer see Castle Roogna. But without Goldy's help, their situation was critical. Now the Mundanes could organize a phalanx without having individual members fly out from it. They had shields angled like mirrors in several places so that they could orient specifically on the tree. There would be no stopping this one!
"We have to move," Imbri sent. "They are too much for us."
They moved, Imbri carrying both Blythe and the Gorgon. The double load was awkward, especially since the brassie girl was heavier than flesh, but the phalanx was not able to pursue efficiently, so Imbri did a lumbering gallop and made it to the protection of the main jungle.
Then she felt the Gorgon sliding off. Blythe grabbed the woman to prevent her from falling, but that was only a minor problem.
They had appeared in sight of the Horseman, and he had been ready and had taken the Gorgon. Maybe it had been a lucky score for him, but the damage was critical. Now they had no really good weapon against the Mundanes. All they could do was hide until nightfall, hoping the plants around Castle Roogna would confine the Horseman until then. Imbri was not especially proud of the way she had managed things; she should have realized that the Horseman would strike again the moment he got the chance.
The Mundanes did not pursue them far, perhaps fearing some new trap. They might be satisfied to have routed the defenders, not knowing that the Gorgon could not turn and strike again. Imbri soon was clear of the enemy, moving through the quiet jungle. She and Blythe set the Gorgon in a pillow bush, covered her over with a blanket from a blanket tree, and left her there; she should be safe for a few hours. Most of the predatory creatures of this region had departed when the Mundanes came, as the reputation of the invaders as hunters of monsters had preceded them. Imbri and Blythe went to the edge of the jungle to watch the Mundanes.
Irene's plants remained formidable. The first Mundanes who ventured close to the front gate got snatched and consumed by the vines and tangle trees guarding it. Pieces of Mundane fell to the grass, and it gobbled these just as avidly. Some plopped into the moat, where the moat monsters fought with the kraken weeds to snap them up. That taught the men caution.
The Punics tried another battering ram, charging up to the moat and hurling it across at the wall, but the tentacles snatched it out of the air and dumped it back on the men's heads. A real battering ram, which was a horned and hoofed animal who liked to charge things headfirst, would never have made the mistake of charging a tangler.
The Mundanes consulted, then scattered. "What are they doing?" Blythe asked.
It soon became apparent. They were gathering dry wood. They're going to use fire," Imbri sent.
"Oh, the plants won't like that!" the brassie girl said worriedly. She had learned about plants during her prior visit to the real world, when she had traveled with the ogre. "But doesn't water stop fire?"
"It does," Imbri agreed. "But the Mundanes have proved to be resourceful before; they must have some way in mind to get around that."
Imbri looked at the sky. The sun was now descending, as it did every day about this time when it got too tired to maintain its elevation. Soon night would come. She doubted the Mundanes could free their leader before the friendly darkness closed. "When night arrives, I will enter Castle Roogna and confront the Horseman," Imbri sent. "You must go then to rescue Goldy Goblin from the yptus tree and bring her to where we have hidden the Gorgon."
"Yes. I will keep them safe," the brassie girl promised.
The Mundanes rolled small boulders into the moat, slowly filling it in at one place and forming a crude causeway. They shoveled dirt and sand into the interstices. The plants and moat monsters were not smart enough to realize what the men were doing, so did not oppose it directly. They tried to grab the men as morsels, but left the boulders alone. In due course the causeway reached the castle wall, so that the Mundanes were able to march up to it, while fighting off attacking tentacles.
Now the Punics brought their collected wood and piled it against the wall where the causeway touched. But the vines grabbed the sticks and hurled them back, perceiving them as useful missiles.
"I could get to like such plants," Imbri sent appreciatively.
This did not balk the Nextwavers for long. They started their fire away from the wall, then drew burning brands from it and threw them at the plants. The plants threw them back, but received a number of scorches in the process. It was evident that before long the Mundanes would be able to clear a section of the wall. They weren't approaching the front gate, for that was guarded by two ornery tangle trees; but here at the ramp, the wall was less heavily defended.
Of course, the wall itself remained behind the plants, and that was excellently solid. They would have to batter a hole in it, which would take time. Imbri judged she would have about an hour to deal with the Horseman after night fell. But she wasn't sure, for the Punics had surprised her before with their savage cunning. Still, these ones must have been active for a day and a night and another day without rest; they were bound to give out eventually.
Darkness closed. "Go about your business, Blythe," Imbri sent, and phased out.
"Good luck!" the brassie called after her.
Imbri started to neigh a response--and discovered that she still held the Pandora box in her mouth. She had been so caught up in events that she had never noticed the way it propped her mouth open. Well, she would simply have to hold on to it a little longer, since she didn't know what it contained. It was bound to be important, though; hadn't Humfrey said his secret weapon, more potent than any other, was locked up in this box? He had been afraid the girl Pandora would take it out prematurely, so had kept the box.
If she opened it herself, something horrible might emerge to destroy her, as the quarterpedes had done to the Mundanes who opened the other box. If she let this item fall into the hands of the Mundanes, some fearsome thing might come forth to aid them. What should she do? It was a problem.
Imbri suspected she would need the luck Blythe wished her. Everything depended on her. If she found herself in real trouble, she would open the box and hope it helped her. But she wouldn't touch it before then, only when she had nothing to lose.
The castle loomed closer. She had not been able to concentrate on this aspect of her challenge. Now, as she galloped invisibly toward the final encounter, seeing the grim wall illuminated on one side by the smoldering blaze of the Mundanes' fire, she realized why: it was because of the day horse.
She had thought the day horse was her friend. Now she knew he was not. He had deceived her from the outset, running from her because he feared she could read his mind, then meeting her in the form of the Horseman and learning more about her, then returning in horse form to ingratiate himself with her by freeing her. What a cynical mechanism to make her feel positive toward him! Thereafter he had used her to find his way conveniently all around Xanth, learning about the enchanted paths, the invisible bridge, and the nature of the Xanth defenses. Thus she had been responsible for the ultimate betrayal of Xanth, setting up a series of Kings for confinement in the gourd. All that the day horse had told her about the selfish motives of the Horseman, such as why he had allowed her to escape Hasbinbad's camp, were true; he had been in a position to know. Of course that creature, in either form, had enabled her to remain free; she was far more useful to the enemy than were any of the Mundane spies! Beware the Horseman indeed! If she had known...
Now she did know. Now she was the tenth King of Xanth, and she had to atone for her colossal error in judgment. She had to destroy the monster she had so innocently facilitated.
But that wasn't all of the point now. There was something else. Something more fundamental. What was it?
She couldn't kill the Horseman because of his magic, which would probably continue after him, leaving the Kings in dire circumstances. She had to make him tell his secret, which meant she would have to converse with him, and she couldn't do that because--
Because why? Somehow her mind sheered away as if at the brink of the Gap Chasm. But she had to face the truth, for this was the critical encounter. What was that truth?
She snorted hot little snorts and swished her tail violently from side to side, venting her private rage at the cynical way the day horse had maneuvered her, reviewing it once more in order to evoke the elusive thought she knew was so important. The day horse had played the innocent, pretending to be almost stupid, almost cowardly, when he was in fact none of these things. He had given rides or aid to future Kings of Xanth, facilitating their advance, not from any good will to them, but because he judged them to be potentially ineffective rulers against whom the Mundanes could make easy progress. When each new King disappointed him by demonstrating surprising determination and capability, he took out that King to make way for another, weaker one. Ironically, even the less promising of these, the women, became towers of strength for Xanth, until at last the least impressive of all. Chameleon, fathomed his secret and trapped him.
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