The Anime Trope System: Stone vs. Viper, #3 a LitRPG (ATS)

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The Anime Trope System: Stone vs. Viper, #3 a LitRPG (ATS) Page 5

by Alvin Atwater


  "I. Do not. Give a damn about that," Alice said, barely restraining her anger. "He’s in danger. For fuck’s sake—he hasn’t fully healed yet."

  Natalia started to say something but closed her mouth, realizing that her princess rarely used such language. She didn’t want to be caught in the fury.

  "I will be going after him and if anything has happened, no healer alive will be able to fix what I do to you," Alice said.

  "Calm down," Tear said. "Or I’ll spank you. It is likely that he ran off into the forest. If I had to take a wild guess, Rich Boy was kidnapped by a monster girl and they set off to rescue him." Alice gave Tear a look that actually made the succubus gulp. "You really do love him don’t you. A man capturing your heart so fast."

  Alice ignored her, quickly dressed in a black running dress then rushed outside. She silently prayed that the others would be enough to take care of her Clyde. Why didn’t he ask for her? She could wipe out the problem with a swipe of her hand. He probably thought she was badly sick from that stupid candy…that was not candy—and didn’t want to bother her. Well, she wouldn’t be pushed aside this easily. And he WILL learn to rely on her.

  Clyde's stat sheet. You may skip to the next episode.

  Name: Clyde.

  Level: 50

  Type: Main character/ Stone. Mystic.

  HP: 100% (+10%)

  MP: 100% (+30%)

  Ki: 100%

  Attack: 100 (+16)

  Defense: 102 (+16)

  Speed: 104

  Luck: 94

  Will: 102

  Intellect: 106

  Form: 1/1.

  Special: Tier 1 skill: Omen’s Desolation. [Does almighty, spiritual, and sound damage. Chance to cause hopelessness and despair. Triple, super-severe damage against entities, deities, spirits, and darkness-type enemies.]

  Special Abilities:

  Flash Step: Briefly move at the speed of light. A high, speed stat will increase the critical chance of any attack combined with this ability.

  Acrobatics: able to run and jump swiftly. Can leap from building to building.

  Mystic senses: whether in or out of battle, you will be connected to nature and its spirits. Unknown benefits. Ability to sense abnormalities.

  Skill Fusion- legendary special ability- combine skills and see what happens. You could unleash death on your foes!

  Jump. You can warp to area you’ve been to or picture in your mind. You can also open and close portals, but not create them. You can also warp with a party.

  Titles:

  The Man Who Shatters the Balance. Reckless Abandonment. Man of the Impossible.

  Hidden stats revealed:

  Special Defense: 86

  Paranoia: <varies>

  Charisma: 94

  Composure: 92

  Evasion: 74

  Reputation: level 3- you may be worth listening to.

  Endurance: 114

  Regeneration: 10.

  Ki:

  [Life: 1. Lightning: 1. Heart: 1.]

  Misc:

  Free points: 65.

  Wanted rep Harpy clan: 5/5.

  Omen’s spheres (some call them orbs): 2.

  Skills:

  - Athlete: 10% bonus to speed and Will. [Passive].

  - Mystic Calm: 100% resistant to fear, despair, discomfort, and shock. [Mystic Passive.]

  -Hostile Detection 5: detects hostiles within a certain range of you. Detects enemy information. [Passive]. Can now see weakness. Can now see resistances.

  -Heart Protection 5: you’re 53% less affected by unwanted mental magic or skills from enemies. You gain a 41% bonus to your ability to convince others to do anything that would protect their hearts. 46% chance to break from any magic or charismatic hold. [Passive].

  - Secret sword and martial arts combination. Random unknown increases to speed, defense, and will during battle. Chance to critical increases by 2%. [Passive].

  - Crafting 4: enables you to craft items using everyday objects. Somewhat complicated unlocked. [Passive].

  - Dagger combat 2: does physical damage. Enables dagger combat. Chance to critical at 3% [Passive].

  -knife throwing 2: does physical damage. Enables knife combat. Chance to stun at 3% [Passive].

  Trap Detection 2. You will be warned by the system automatically on things your mind would consider a trap. Your will stats dictate this! [Passive]. Range: 10 meters.

  Party loyalty: Your party will know if you’re in danger and need help. A boost of stats will be provided to anyone who’s able to provide you assistance.

  Unarmed attacks:

  -Roundhouse kick. [Attack] – does physical damage. Change of knockdown at 5%.

  -Mystic punch/kicks. [Attacks]- does physical and spiritual damage. Chance of stun at 1%. 50% stun if catching enemy by surprise.

  Sword attacks:

  -Precise Slash 5. [Attack] – does physical damage. Chance of critical at 21%

  -Deep Slash 4. [Attack]- does physical damage. Chance to cause bleeding at 19%. Chance to stun at 2%.

  -Spirit Slash 4. [Attack] – does physical and spiritual damage. Chance to cause dizziness at 9%. Chance to cause spiritual blight at 14%.

  -Shatter Strike 1. [Attack]- does physical and fire damage. Chance to break barriers at 5%.

  -Tier 3 skill: Sound Slash [Attack]-

  Defensive skills:

  Spirit shield: [Defense] – invoke a magical shield around you for a few seconds. Will shield you from magic and block physical attacks. Chance to invoke Spirit Counter at 1%.

  Special skill:

  Quick meditation: once per cooldown, you can boost random stats. The buffs will last for up to two hours.

  Mystic meditation: once per cooldown, you can boost speed, will, and composure. This buff will last up to 2.5 hours.

  Combat level:

  -Intermediate level 4. Combat style: somewhat skilled.

  -Mystic combat level 3.

  Magic:

  -Energy Ball. Type: spiritual. Class: mysterious. (Mystic counterpart is available.)

  -Scatter Shot. Type: spiritual. Class: mysterious. Shoot a flurry of energy balls at multiple enemies. 1% chance to stun an enemy.

  -Spirit wave: Type: spiritual. Class: mysterious.: Shoot a wave of concentrated spiritual energy. Chance to cause spiritual blight at 3%. Chance to do double damage on dark creatures: 15%.

  -Spiritual Fire. Type: spiritual. Class: very rare. Unleash special fire at your enemies. Chance to cause spiritual blight at 9%. Chance to cause burn at 4% Chance to agony at 3%.

  -Binder’s hand 2. Type: spiritual. Class: mysterious. Bind your enemies with tendrils of spirit energy. 35% chance to bind 1 enemy. Does no damage unless you will it. If willed, will do 2% damage per second.

  - Charm 1. Type: spiritual. Class: mental. Once per cool, you have a chance to take control of 1 targeted enemy. At this level you can only charm 1 enemy at a time and only those with lower levels. Be wary of enemies immune to charm.

  -Mystic aide: invoke the power of nature to assist you. Does nature damage. 150% attack increase in forests, grasslands, and spiritual domains.

  -Mystic wrath: Enter mystic mode. This form lasts for a short time and drains magic points, but all physical and magic attacks increase greatly. You will be able to cast Mystic Lightning. Due to the strain this form does on your body, it is highly recommended to use if needed.

  -Mystic Lightning- can only cast during mystic mode. Does spiritual, electrical, and holy damage. Change to cause spiritual blight at 34%. Chance to blind.

  - Trust Bond Skill Mimic. Type: mystic. Class: very rare. Once per day, you will be able to randomly activate a skill from any of trusted friends. If you do not wish to activate the revealed skill, you may store it for later use; however, if not activated that day, it will vanish from storage.

  -Summon Mist: Type: water. Class: uncommon. summon a thick mist that can cover an area the size of a small town. You and your allies will be able to see 40% better than any enemies. Warning,
this is useless against enemies that do not rely on vision.

  BCFUS lv. 1. You can only present a temporary speed and jump boost. You may make only minor changes to their appearances, heal minor injuries, and sense their whereabouts.

  Tier 2 skill: Blizzard: Type: ice. Class: very rare. Unleash a portal blizzard on your foes. Does Heavy Ice damage.

  Summon: Tear- 1.

  Talent:

  Main character stuff.

  Mystic languages. [Can read and speak old and unknown tongues.]

  Bonus:

  10% boost to relationship stats with Harumi and her friends.

  +5% damage for a physical attack.

  Marriage System.

  Bravery noted to someone of great power.

  10% boost to all stats- mystic bonus.

  Inventory:

  $ 1,350,900

  -Map of Lot City, Satovia.

  -Map of Libado Grasslands, Satovia.

  -Smartphone.

  -Key.

  -Reminder for practice- note.

  - Natzo hand bomb. (Does Fire and Metal damage on enemies caught within the blast. 40% chance to cause burns, 20% chance to deafen. 30% chance to stun.)

  - Zelt’s printer. Level 1/25.

  - Wind blade. (item class: very rare.)

  -Melody’s note.

  - Legendary Sword: Ludacris (Ashfall family loom).

  - Deed to the Ashfall estates, treasures, etc.

  -

  Equipment:

  -Wind blade. (very rare) +16 to attack. Wind element.

  -School uniform or casual clothes.

  -School shoes or casual shoes.

  -Necklace of strength. (Uncommon)- +1 attack +1 defense.

  -Ring of Emergency Magic. (Very rare) +20% MP.

  - Dust stone armor set. (rare). +15 to defense.

  - Steel dagger. (Uncommon).

  >Cards:

  Attackers: [that he viewed.]

  The Sorceress Amina. Power: ??? Defense: ??? Effect: ??? Type: magic user and deck leader.

  Wizard Otus. Power: Defense: Effect: Type: magic user.

  Druid Karla. Power: Defense: Effect: Type: magic user.

  Action cards: [that he viewed.]

  Fever Draw. (Action card)

  King’s Last Hold. (Action card)

  Classes: (year1).

  -Satovia History 1.

  -Romance Literature 1.

  -Sciences 1.

  -Crafting 1.

  Phone numbers:

  -Chika.

  -Harumi.

  -Naomi

  -Toru

  -Seth

  -Kitome

  - Melody

  -Dark

  Quest log:

  Main story.

  Locate the whereabouts of Kiko the vampire. (MS.)

  Gather materials and craft three items.

  Go to the Libado Grasslands.

  Defeat one person in either a non-real card. (Stone-Tokken quest.)

  Defeat Dark in a Real game (Stone-Token quest.)

  Call Chika in the late hours. (MS.)

  Either call or visit Kitome in the late hours.

  Rescue Toru (MS)

  [Volume 3.] Episode 18 (Part 1): Purging Lot City.

  [Floor: 1 of 2.] [Hornet nest.]

  Meters appeared in his mind’s eye, directing Clyde to where he needed to go. His first steps into the hive were met with surprisingly smooth wooden floors, but a weird interior. The walls of this place were made of wooden combs. Hornets didn’t produce honey, they stole it—which explained why this place wasn’t covered in it. The honeybee hive probably had the stuff everywhere. The lobby didn’t have much going for it. Not even guards.

  That wasn’t the case for the second room. There were two.

  "Oh my buzz, a man!" a guard yipped.

  "Should we bring him to the queen?" the second guard said.

  "Pssh, she has a pretty one already. We get to keep our pretty one. And I’m horny as buzz!"

  Neko loudly sniffed.

  "Bugs. Can’t stand them."

  "Look, he brought a kitten," the first guard said. "We can string her up and make her chase yarn balls for entertainment."

  "Let’s get rid of these intruders—I’m already wet," the second guard said.

  Clyde shook his head, speechless. He did analyze the first guard, not surprised to see that they were stronger than Toru’s kidnappers.

  Hornet- NeeNee

  Level: 53

  Type: Monster

  Work under: Queen Hornet.

  Special: Lustful sting. [Great chance to stun. Hornet may lose control and vigorously super-rape victims].

  Weakness: Fire, ice, lightning, wind, and lust.

  Resistances: earth, nature, forest, and volcanic.

  Secret: stole a bottle of the queen’s secret honey wine and keeps it hidden in a trap door beneath her bed.

  [Your party has entered combat!]

  Neko vaulted ahead of the others, attacking the nearest guard with claws and martial arts. Moving with the grace of a cat, she demanded blood. Chika’s vanishing stealth caught their eyes. And guard number one dropped like a fly.

  The young man didn’t bother to move—Neko pulled a dagger from a sheath on her belt and slit hornet’s throat. The monster girl fell in a pool of her own blood.

  "Kidnapping is what led to this," Clyde said without remorse. "I’ve got a party full of demons. You only gave them an excuse."

  [Battle completed. Victory! Reward: 1000 EXP and $1000.]

  Clyde strolled past them.

  "Good shit ladies," he said. Chika and Neko smiled then hurried to his flank. And they said women weren’t stronger than men. Clyde called bullshit on that all day. He’d not picture himself squaring off with the yandere, especially in her own place of power. The catgirl on the other hand was playful, but had power that probably matched Alice when deadly serious. Hell, even Alice held back.

  At least he wasn’t the weakest anymore. If he was going to continue to be team lead, he’d need to learn to control his abilities or get stomped into the ground. Did the others, "players," have special powers? Dark was a decent spellcaster, but there was no sign of it in him. Clyde would have to assume being the Stone in the stone-viper games meant more than he knew. And he didn’t know much aside from what was told to him.

  This dungeon was supposed to be very hard? Maybe for others without a strong crew.

  The party mowed through at least half a dozen more guards before reaching a staircase. A barred staircase. With warded bars. Beside it was three empty honeycomb-shaped holes.

  "A puzzle," Clyde said flatly. Clearly, something went into those holes to disable the wards. "Anyone here able to break the wards?"

  They shook their heads. "Let’s start searching the supposed keys. We’ll start hearing Toru’s shouting if we take too long."

  "I hope he hangs in there," Yuki said.

  Clyde was glad that no one in his party dared suggested a split. That cliché would ensure either him cornered and captured or one of the others. It always happened.

  Five minutes passed and Chika spotted a strange indent in the wall, pushed it in, revealing a small hidden room. In it was a small chest and a pedestal. On top of the pedestal rested a bronze honeycomb. He motioned for one of the women to grab it while strolling over to the chest.

  [You have found Honey Potion of Healing. Item class: rare.]

  He warped the item to his inventory, gaining a fascinated look from Yuki.

  "Let’s go look for the other hidden chambers," Clyde said.

  It took less than ten minutes to locate the rest of the metals, but as soon as they were set in place, the bars dropped.

  [Floor: 2 of 2.] [Hornet nest.]

  There were a lot of guards and workers. Perhaps thirty, forty, maybe fifty, all carrying out their day to day lives without any worries. A few of them even looked in their direction, winked at Clyde, and then continued on. Others went into rooms, lounged about, or chatted and boasted. And most
of it was about who could capture the heart of a man first or bedroom techniques.

  A worker hornet dressed in a silky robe that clung to every curve approached them, bowed, and seemingly smiled warmly.

  "Our queen wishes to speak with you. Please follow."

  She stepped into Clyde’s personal bubble and said, "do you want to have dinner with me later? I taste delicious." She grinned at the young man’s laugh.

  "Yeah, you can back the hell up, slut," Chika said. "He already has a reservation elsewhere."

  The hornet harrumphed.

  "How rude. Whatever, follow me." She muttered a few choice things about a certain silver-haired girl as she led them. No one attacked nor look threatening. Only two guards were armed, and they stood in front of the queen’s door.

  Clyde and his party knew to keep their guard up as they stepped past the door.

  A naked Toru was tied to the wall by what looked a giant strand of golden taffy. His eyes blazed with defiance. Two guards had spears and lusty eyes trained on him. One of them was openly drooling.

  "Alright, get him down from there," Clyde said without increasing his tone. The two guards simply turned to him, eyes widened, delighted to see another man. "Do you monster girls ever do things the civil way?"

 

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