Destiny's Road

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by Larry Niven


  The rules were known. Jemmy had never heard them. Perhaps they'd all learned them through osmosis. This was one: children would not interfere between merchants and the adults who wanted to meet them. The front of Guilda's was the square. The back was a slope of hill that became Endersin's Ranch at its top. Spiral Town's youth now began collecting on the grass behind Guilda's.

  Guilda's daughters moved among them, serving minuscule cups of sherbet. Sheeko Radner, Guilda's eldest and as tall as most men, wove a contorted path, pushing a tub on rollers, doling out refill scoops.

  The merchants were gathering out front. Yatsen's Far East would be gearing up to serve them dinner. The square must have filled with amazing speed, because merchants were already moving here to the grass slopes.

  Four merchants. One was the brawny man who bought the drum of sherbet. Jemmy and the others made haste to make room, and the four traders sat in a circle.

  Thonny, eight, was whispering to Ronny, seven. Jemmy couldn't hear.

  He kept his dignity for a long moment, then glared at them. "What?"

  "They've all got guns," Thonny said, louder than he intended, his eyes invading the merchants' privacy. "See, the fat one has his in that loose

  jacket, and him and him have those holders in their pocket belts, and the guy with the muscles-"

  "That's you, Fedrick," the fat one laughed at the guy with the muscles. A wagon was pulling up in the radial street. More produce for Guilda's sherbet. Sheeko Radner waved prettily at a tableful of farmers.

  The six obliged: they followed her to the wagon and began lifting watermelons.

  Fedrick grinned at Thonny. He pulled an L-shaped object from his belt. Jemmy too had been half-sure it was a gun. The brawny merchant made as if to hand it to Thonny, but he was pulling it back even as the fat one's hand blocked him. "I can't let you handle this, boy," he said, or something like that; his words were twisted almost beyond recognition. "I can show you, maybe."

  Six farmers carrying six watermelons were trooping toward the kitchen door. The merchant named Fedrick fired at the sixth.

  The watermelon in Davish Scrivner's hands exploded. It splashed in all directions, a sudden scarlet flower.

  Scrivner stared at his arms, his clothes, hardly believing that it wasn't blood. For that moment he was too flabbergasted even to be afraid.

  Then, amid a sea of laughter, he turned.

  He studied the tableful of merchants, and the roar in his throat didn't emerge. If it had been the fat one. . . well. But the grinning man now pushing a gun into his armpit looked like he could lift a wagonful of watermelons.

  And he was coming forward with helpless laughter on his face and money in his hand. "It was for the children," he told the farmer. "Think, they'll never see a sight like that again! Friend, this should be the price to clean your clothes and a steam bath too. Really, I did look to see there was nothing behind you but hill. Forgive me! Come, share sherbet with us."

  Thonny said, "Damn! Did you see that?"

  In truth, Jemmy would never forget it. What the gun had done to a watermelon, it could do to a man. Davish Scrivner could have exploded like that. Would the merchant still have been laughing?

  It never faded, never lost a trace of color: the watermelon exploding in Scrivner's arms, the pulp splashing every part of him like blood, the horror in his face as he gave up his hope of life. It was there in his mind eight years later, on Jemmy Bloocher's last night in Spiral Town.

  3

  W arkan s Tavern

  "Dr. Maners, d0 you represent the crew 0f Argos?"

  ''I do.''

  "Flow J0 the defendants plead?"

  "On the charge 0f mutiny, not guilty. On the charge 0f sabotage, not guilty. On the charge 0f treason, not guilty. On the charge 0f grand larceny, not guilty

  -Eric Maners, advocate for the crew of Argos 2730 A.D.

  The Bloocher clan gathered in wilderness for the third time in three days. Mountains stood above them, the spinal ridge of the Crab. A stream ran foaming over rocks. The water had cut a shallow channel across the Road below, and somebody-merchants-had built a bridge across that.

  The New Hann Holding would be here, four kilometers down the Road from the Bloocher Farm on the inland side.

  Two hundred and forty years ago, Earthlife had been seeded over the entire peninsula in a random mix. You could make bread out of these waist-high grasses, corn and rye and wheat and a sprinkling of sesame.

  Apple and orange and pomegranate groves grew randomly. The tallest trees, twenty and thirty feet high, were both redwoods.

  An early-morning fog had burned off. The Bloocher clan rested beneath a handful of oaks, the girls around Junior, the boys around Curdis Hann. Jemmy tended a cage that held Destiny tree lace and a pophopper. The pop-hopper was a Destiny burrowing creature, and nobody knew how to take care of it. After two days it looked to be dying.

  Here and there were patches of darker vegetation, black trunks and branches and lacy extrusions touched with green and yellow-green and bronze. That was local life, Destiny life. Three patches below the clump of oaks had merged.

  Varmint Killer rested within that patch.

  Killer's surface was very like poured stone, Jemmy thought, pocked with small apertures for light-threads, tiny glass-bead eyes, whips and pellets, all retractable into an ovoid shell. It sat like a statue or a rock, but it had moved in the night.

  Killer had siblings.

  A myriad tiny machines, specks just bigger than speckles, turned rock and ore into Begley cloth within a cave in Mount Apollo. Similar machines made Earthtime watches in Mount Chronos. Jemmy had looked at both kinds under a microscope. In the places where tools branched out, and in the ovoid shell itself, Jemmy saw an artistic relationship to Varmint Killer. Then again, he'd known in advance: these machines had come from Sol system aboard Ai~gos.

  The Bloocher clan watched for a time. Then Greegry got bored and tried to climb a redwood, and Thonny began taking bets on when Killer would move again.

  Junior had married Curdis Hann.

  She was twenty then and twenty-two now. It was time and past time, and Curdis was a good man and a boyhood friend to all of them. Still, it made things awkward.

  Two years had passed since the communal tractor failed. Most of Spiral Town thought of it that way, and blamed the driver and his ill luck. But the terrible machine had sent its lightning like an ancient stored flame through William Bloocher's nervous system. Dad was a helpless cripple now, his mind damaged too. And Jemmy, his oldest boy, was only nineteen.

  So Junior had charge of the Bloocher farm, andJunior's husband must live with the Bloochers for now. They must call Junior Margery. Now the Margery, MargeryJunior's mother, was Mom to everyone, even Dad, even Curdis. Curdis Hann became another brother, at twenty-one an older brother who didn't have property yet.

  In a year Jemmy would be twenty. Curdis and Junior-Margeiy- would have their land, the New Hann. Then Bloocher land would be Jemmy's to farm.

  They'd picked a plot not far beyond the last reach of Spiral Town's farms, where a stream ran down from the mountains. It was infested with Destiny weeds, of course. In the lazy days of midsummer they'd leased Varmint Killer from the Council.

  Killer didn't require much supervision. It didn't take orders anymore. Jemmy had led it here by offering it Destiny prey wiggling in a patch of Destiny weeds. Now it just sat in the weeds and waited.

  It would not harm life of Earth. It sensed Destiny life, somehow; Jemmy had never heard an explanation that made sense. It wasn't smart enough to see what a human being would: that Destiny life didn't have proper leaves. Photosynthesis went on in lacy extrusions from the branches, and on the branches and trunks themselves.

  If a creature of Destiny moved, Killer killed it. When no prey surfaced for a time, it would kill some weeds, then move on.

  It wasn't doing much right now.

  Greegry had actually reached the top of the redwood. His perch didn't look comfortable, and Jemmy wonde
red if he was afraid to descend.

  There weren't any branches on that long, smooth trunk.

  Greegry called, "Hey!"

  Jemmy waved languidly.

  "There's a dust cloud way down at the end of the Road. Jemjemjemmy!

  Curdis! I think there's a caravan coming!"

  "Great!" Curdis called.

  Caravans came three times every two Destiny years: midsummer, first days of spring, last days of autumn. This was midsummer, idle time: neither sowing nor reaping season, a good time for a caravan to visit.

  Killer's long tongue lashed into the bronze vegetation and out.

  Then Killer itself lurched into motion. "Something must have come out of a burrow," Thonny said softly. "It wants the rest of the family."

  Jane called, "Thonthonthonny! You owe me four checks!" Jane was only eight.

  Greegry called, "Curdis, there's someone on a bike. He's stopping near our bikes!"

  "I'll go see," Curdis said. He stood, and Junior joined him. Jemmy got up too, but Curdis gestured him back.

  Killer was in the Destiny weeds. They heard the snap! snap! snap!

  of Killer's whip tentacles. Jane had crawled close to watch.

  Thonny was probably right: it was trying to reach prey in a burrow.

  A whip could be trapped that way.

  The whip sounds came less frequently. And here came Curdis, jogging. 'We've got to move Killer," he panted. "Jemmy, see if you can get him to follow the pop-hopper."

  Jemmy picked up the cage. The pop-hopper didn't look good. "What's up?"

  Margery was in range by now. "That girl was from the Council," she called to all. "All fees forgiven if we take Varmint Killer to the Tavern before sunset. The caravan's come early."

  They could use the money! Jemmy moved toward the Destiny weeds.

  Killer had to be approached with respect. He stopped twelve meters away and lifted the cage into view. You never got closer than ten meters, because that was the range of its whips.

  Killer was motionless.

  So was the pop-hopper.

  The wind would be out to sea, and that meant he was downwind. Jemmy began to circle, the cage held high. Dad swore that it didn't matter; Killer couldn't smell; it sensed Destiny life by some other means.

  Curdis lost patience. "We'll have to catch another one. Greegiy, get down from there. Thonny, find a stick. You get to the far side of that clump-that clump, way away from Killer-and you beat your way through. Anything jumps up, whack it. You're trying to scare it this way, right? Greegry! Find a stick and go help Thonny. Jemjemjemmy?"

  "It's dead, Curdis."

  "Dump it and stand by with the cage. Get your gloves on."

  Jemmy opened the cage and dumped the little shelled corpse and the withering weeds he'd put in with it. He began picking fresh yellow and bronze lace.

  Killer wailed, a long, loud cry of warning. Then its whips began flailing around it, lashing the Destiny plants at root level. It slid slowly through the dark patch, lashing everything in its way. Though it was not moving straight toward Jemmy, Jemmy eased back.

  The decrepit machine didn't take orders anymore. It sought Destiny weeds and Destiny animals. When they were not about, its tropism was weak and it went where it would.

  A tree-sized Destiny plant balked it. Killer pulled in its whips until it had rolled past. Plant life was only part of Killer's job. A human- Curdis-would pull up the stumps Killer left behind.

  "Hyah!" Curdis bellowed, and three boys leapt on something that tried to sprint out from under them. Jemmy ran toward them. Thonny trapped its beak in a bag. The others were sitting on the shell; its short legs scrabbled in futility.

  The Destiny thing was a bit big for the cage. They pushed its bulk in with the butt of a stick. "Good enough. It's jammed in, it can't crawl out," Junior said.

  Killer had slashed away most of the weed patch. It rested now.

  Curdis picked up the cage and walked toward it.

  Killer began to move.

  Curdis retreated. Killer wasn't fast. They moved down toward the Road, Curdis and the cage, the old machine following.

  The heavy cage was passed tojemmy, then to Junior, and back to Curdis before they'd crossed three and a half kilometers to Warkan's Tavern.

  Curdis had Thonny and Brenda making bike runs to get lemonade to the others.

  The sun was still high, and Quicksilver a bright spark above it.

  The dust plume that must be an oncoming caravan was closer now, but not close. Other young adults were beginning to gather.

  The Warkan place was the Bloochers' neighbor, down the Road on the seaward side. It was still part farm. The four Warkan kids and their parents ran the tavern in the evenings. They kept a distillery and a truck garden going, and an extensive orchard. They did less weeding than most, and parts of the Warkan farm were often overgrown with dark Destiny plants.

  The Tavern's waiters and waitresses were in their mid- and late teens. They had to talk to each other, if only to coordinate their tasks.

  Jemmy had worked through two caravan visits. He hoped to again.

  Land that was allowed to become infested was subject to confiscation by the Council. But the Warkans could afford to lease Varmint Killer frequently. Likely they would pay the Council a premium to get Killer to Warkan's Tavern by sunset, for the entertainment value.

  Mom and Dad weren't as friendly to the Warkans as in time past.

  They preferred Harry's Bar, near the Hub, that catered to an older crowd.

  But Warkan's Tavern felt like home.

  Youngsters in the gathering crowd danced near Killer, or hovered well back and shouted advice, while the Bloochers led the machine through the garden gate and around back.

  Destiny life hadn't gained much of a foothold here. Jemmy had visited as a kid. He knew this place better than Curdis did. He took the cage and led Killer to the near edge of the pear grove.

  Earthlife found Destiny's sun a little cool, a little red. It was Destiny life that sought shade. These trees of Earth had overly black shadows around their trunks: Destiny weeds.

  Older men and women were finding vantage places across the Road.

  There was plenty of room on the ridge. A bonfire was a pale glitter. The Martjnas were roasting potatoes up there. Curdis found people for a murderball game.

  From the ridge you could see down to the shore and farther, out to where Carder's Boat had been anchored since Dad was a boy. That had been the fastest thing on water before the motor died. Dad's generation used to swim out to it with lunch bags, use it as a raft. Then Destiny devilhair weed moved in. Now weed blackened the water from the boat to the beach and further.

  In a time now lost, Carder's Boat would carry a child anyplace he could dream. Now there were only the caravans, and that too was a dream.

  They were all on the ridge when the dust plume arrived.

  This had changed since Jemmy was a boy: caravans no longer came into Spiral Town. Merchants did, but not with their wagons. Caravans stopped about where Bloocher Farm began, where the Road turned. It was better for everyone. Here the chugs had a straight run down to the ocean, and chug droppings need not soil civic pavement.

  The wagons began stopping along a kilometer of Road. They stopped well apart. Then the wagonmasters went among the chugs and released their harness.

  Twenty chugs pulled most wagons, with here and there a chug missing. From his high perch Jemmy was able to count eighteen wagons.

  Close to four hundred chugs streamed across black salt grass, then sand, toward the ocean and in.

  There was not much to be seen after that. The merchants were opening their wagons. That was of interest if you had money. The teens on the ridge were generally disappearing in the direction of dinner, and so did the Bloochers.

  Jemmy took the speckles shaker down. He measured a careful halfjigger and kneaded it into the bread dough, pulled it into two loaves, and put it in the oven. He shook the speckles jar again, reached up, and put it a
way.

  "Curdis," he said, "we need more speckles."

  "Margery?"

  She'd heard. "It's a big caravan this time. Wait till tomorrow.

  They'll go cheaper."

  Mom had three pots on the fire. She asked, "Margery? Can you handle this?"

  "Yeah."

  Mom went into the dining hall and sat beside Dad.

  Margery reached for pot holders. Curdis moved up beside her and whispered something. She moved aside so that he could pull the heavy casserole out of the oven and take it to the table.

  Dad said, "Saw the dust plume."

  "Caravan's in town," Curdis said, and talked about moving Varmint Killer.

  Dad nodded and nodded and presently asked, "Master Granger there?"

  "I saw him," Jemmy said. Master Granger was an older man, proprietor of the lead wagon, though a younger woman drove. He and Dad had been friends. Jemmy and Dad had taken Granger and his driver to Harry's Bar, before Dad's accident.

  Dad nodded and didn't suggest doing that again. Some days his mind worked better than others. Dad could barely get out of the house.

  He wanted to know everything about today. Jemmy talked, with some help from Thonny, while Mom helped him eat.

  The New Hann. The caravan. Chugs in a sand-colored wave rolling down the sand into the ocean.

  Mom and the girls were talking about marriages, crops, weather, prices.

  Jemmy had heard this too often, endless permutations, endlessly the same. He waited for an instant's pause and jumped into it. "Dad, how far down the Road have you gotten?"

  "Oh, hell, Jemmy. Not far. We used to visit the Warkans, swim there, when the Warkans were the farthest. I hear tales, but.. . I don't think I ever got as far as where you were today."

  The Road. He might never learn more of the Road than he'd learned from the schooling programs.

  "Your uncle Eezeek had to go down the Road for awhile. Folk at Haven took him in-"

  "Eezeek died years ago," Mom said.

  But the merchants knew. Maybe somebody could get them talking.

  Quicksilver glowed among lesser stars, just on the horizon.

  A cart moved silently past the Bloocher clan toward Warkan's Tavern, moved by electricity and an old motor. It carried huge rolls of Begley cloth sheeting from the cavern in Mount Apollo: the most important product Spiral Town had to sell. It ghosted past the tavern and stopped by the lead wagon.

 

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