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Coast on Fire

Page 32

by Tao Wong


  “I see.” I give in finally to the lead-in. “And what Class wouldn’t?”

  “Why, none of them that you have now,” Ayuri states. When she gets no reaction from me, she turns toward the man. “Mayaya, you won the bet.”

  “Yay,” Mayaya intones, still in that same bored tone. “I shall drink in pleasure.”

  “So. Class?” I say again while Ali spins in a circle, obviously aching to speak but unable or unwilling to do so.

  Lana looks perturbed, but I shake my head to her and she lets me lead this conversation. For now.

  “You understand our position, of course. You cannot be a General. That would compromise too many things. And any Class below that is well, insulting,” Ayuri says, shaking her head. “So now we must kill you. Unless…”

  “Go on,” I growl softly, getting tired of her playing this game and letting my impatience run through my voice. Now that we’ve been talking for a bit, I can sense her damn glee underneath all the threats. She’s having fun, and it’s pissing me off. Dangerous as she might be, I’ve just been through an entire war. Having her continue to play is testing what little patience I have.

  “Unless you choose to take up a Class Quest. One that is only open to certain members of the Erethran Empire.”

  “I see. And the catch is…?” I say.

  “It’s a good Class Quest. Very powerful. Very popular to try. But somewhat lethal.”

  “Somewhat?”

  “Always!” Ali shouts, shaking his head as he finally can’t hold it in anymore. “No one’s succeeded in the last two hundred years.”

  “Two hundred twenty-three years. Galactic standard,” Unilo says flatly then waves her hand.

  The next moment, Ali disappears with a scream as he’s banished. Lana and I stare at Unilo, who shrugs as if that display of power was a minor thing. Which, I guess, for her it is.

  “I see.” I hold up my hands as if weighing the two options. “So. Death by your hands or an impossible quest.”

  “Yes,” Ayuri says with a wide smile, baring too-sharp teeth.

  “John…” Lana says softly, her eyes doing murder arithmetic as she judges the trio.

  “It’s fine,” I say to Lana, holding a finger up to the three while turning to the redhead and giving her a quick kiss. “Looks like I’m going on trip.”

  “You’re not leaving me.”

  “Sorry, human, but this is a single-person Quest,” Ayuri says.

  “I’m not happy about this,” Lana says, gripping my shirt tightly. Tears form at her eyes, her fists clenched white. “We can beat them.”

  “No. No, we can’t,” I whisper, placing a hand over hers. I meet Lana’s violet eyes, which swim with unshed tears, my own vision growing slightly blurry. “And even if we could, we shouldn’t. I need to do this.”

  “Why?” Lana says, her voice heartbroken.

  “You know why.” As she shakes her head in denial, I continue. “I need more strength. More power. And all the other choices, they aren’t good enough. If it’s impossible, it’s definitely a powerful Class.”

  “And you could die.”

  “And that matters?” I shake my head, realizing those are the wrong words. “No. It matters. But I could die here too. I nearly did. This way, I have a chance. A chance…” I can’t say the rest. Can’t. Won’t. Not here, not with them beside me.

  “I know,” Lana says, burying her face in my shirt as tears flow. “I can’t lose you. Not again.”

  In her voice, I hear all the pain, all the losses she’s suffered. Her puppies, Richard, Anna. Friends who fell in Whitehorse and others on the way. It kills me to do this to her, but I have no choice.

  “I’ll be back. I promise.”

  She half laughs, half sobs at my answer. Before we can say anything else, Ayuri harrumphs. Bored by our goodbyes, the Champion grabs my shoulder, pulling me away from Lana and leaving the redhead clutching the shreds of my shirt.

  “Mayaya!” Ayuri calls, hoisting me up in the air as Mayaya opens a Portal.

  Lana steps forward and is blocked by a Soul Shield, one warped to block her movements. “John!”

  With a single flick of her hand, Ayuri tosses me through the black oval of space. I spin around in the air, watching the intimidating blackness approach at speed, offering me no clue of what is to come.

  “Glad you agreed. Don’t die. I bet on you this time!” Ayuri calls as I enter the Portal.

  My atoms rip apart, the transition wreathing me in pain I’ve never experienced before. Even as I land, I hear the last words Ayuri says as the Portal shrinks.

  “Right then. Take me to your leaders!”

  And then the Portal snaps shut, stranding me in darkness. Alone.

  ###

  The End of Book 5 of the System Apocalypse

  John will be back in Book 6!

  Glossary

  Erethran Honor Guard Skill Tree

  Mana Imbue

  Two are One

  Thousand Steps

  Blade Strike

  The Body’s

  Resolve

  Greater

  Detection

  Altered Space

  A Thousand

  Blades

  Shield Transference

  Soul Shield

  Blink Step

  Army of One

  Sanctum

  Body Swap

  Portal

  John’s Skills

  Mana Imbue (Level 3)

  Soulbound weapon now permanently imbued with mana to deal more damage on each hit. +20 Base Damage (Mana). Will ignore armor and resistances. Mana regeneration reduced by 10 Mana per minute permanently.

  Blade Strike (Level 3)

  By projecting additional Mana and stamina into a strike, the Erethran Honor Guard’s Soulbound weapon may project a strike up to 30 feet away.

  Cost: 30 Stamina + 30 Mana

  Thousand Steps (Level 1)

  Movement speed for the Honor Guard and allies are increased by 5% while skill is active. This ability is stackable with other movement-related skills.

  Cost: 20 Stamina + 20 Mana per minute

  Altered Space (Level 2)

  The Honor Guard now has access to an extra-dimensional storage location of 30 cubic feet. Items stored must be touched to be willed in and may not include living creatures or items currently affected by auras that are not the Honor Guard’s. Mana regeneration reduced by 10 Mana per minute permanently.

  Two are One (Level 1)

  Effect: Transfer 10% of all damage from Target to Self

  Cost: 5 Mana per second

  The Body’s Resolve (Level 3)

  Effect: Increase natural health regeneration by 35%. On-going health status effects reduced by 33%. Honor Guard may now regenerate lost limbs. Mana regeneration reduced by 15 Mana per minute permanently.

  Greater Detection (Level 1)

  Effect: User may now detect System creatures up to 1 kilometer away. General information about strength level is provided on detection. Stealth skills, Class skills, and ambient mana density will influence the effectiveness of this skill. Mana regeneration reduced by 5 Mana per minute permanently.

  A Thousand Blades (Level 3)

  Creates four duplicate copies of the user’s designated weapon. Duplicate copies deal base damage of copied items. May be combined with Mana Imbue and Shield Transference. Mana Cost: 3 Mana per second

  Soul Shield (Level 2)

  Effect: Creates a manipulable shield to cover the caster’s or target’s body. Shield has 1,000 Hit Points.

  Cost: 250 Mana

  Blink Step (Level 2)

  Effect: Instantaneous teleportation via line-of-sight. May include Spirit’s line of sight. Maximum range—500 meters.

  Cost: 100 Mana

  Frenzy (Level 1)

  Effect: When activated, pain is reduced by 80%, damage increased by 30%, stamina regeneration rate increased by 20%. Mana regeneration rate decreased by 10%

  Frenzy will not deactivate until all ene
mies have been slain. User may not retreat while Frenzy is active.

  Cleave (Level 2)

  Effect: Physical attacks deal 60% more base damage. Effect may be combined with other Class Skills.

  Cost: 25 Mana

  Elemental Strike (Level 1 - Ice)

  Effect: Used to imbue a weapon with freezing damage. Adds +5 Base Damage to attacks and a 10% chance of reducing speed by 5% upon contact. Lasts for 30 seconds.

  Cost: 50 Mana

  Instantaneous Inventory (Maxed)

  Allows user to place or remove any System-recognized item from Inventory if space allows. Includes the automatic arrangement of space in the inventory. User must be touching item.

  Cost: 5 Mana per item

  Portal (Level 5)

  Effect: Creates a 5-meter by 5-meter portal which can connect to a previously traveled location by user. May be used by others. Maximum distance range of portals is 10,000 kilometers.

  Cost: 250 Mana + 100 Mana per minute (minimum cost 350 Mana)

  Army of One (Level 2)

  The Honor Guard’s feared penultimate combat ability, Army of One builds upon previous Skills, allowing the user to unleash an awe-inspiring attack to deal with their enemies. Attack may now be guided around minor obstacles.

  Effect: Army of One allows the projection of (Number of Thousand Blades conjured weapons * 3) Blade Strike attacks up to 300 meters away from user. Each attack deals 3 * Blade Strike Level damage (inclusive of Mana Imbue and Soulbound weapon bonus)

  Cost: 750 Mana

  Sanctum (Level 2)

  An Erethran Honor Guard’s ultimate trump card in safeguarding their target, Sanctum creates a flexible shield that blocks all incoming attacks, hostile teleportations and Skills. At this Level of Skill, the user must specify dimensions of the Sanctum upon use of the Skill. The Sanctum cannot be moved while the Skill is activated.

  Dimensions: Maximum 15 cubic meters.

  Cost: 1,000 Mana

  Duration: 2 minute and 7 seconds

  Shrunken Footprints (Level 1)

  Reduces System presence of user, increasing the chance of the user evading detection of System-assisted sensing Skills and equipment. Also increases cost of information purchased about user. Reduces Mana Regeneration by 5 permanently.

  Tech Link (Level 2)

  Effect: Tech Link allows user to increase their skill level in using a technological item, increasing input and versatility in usage of said items. Effects vary depending on item. General increase in efficiency of 10%. Mana regeneration rate decreased by 10%

  Designated Technological Items: Neural Link, Sabre

  Spells

  Improved Minor Healing (III)

  Effect: Heals 35 Health per casting. Target must be in contact during healing. Cooldown 60 seconds.

  Cost: 20 Mana

  Improved Mana Dart (IV)

  Effect: Creates four darts out of pure Mana, which can be directed to damage a target. Each dart does 15 damage. Cooldown 10 seconds

  Cost: 25 Mana

  Enhanced Lightning Strike

  Effect: Call forth the power of the gods, casting lightning. Lightning strike may affect additional targets depending on proximity, charge and other conductive materials on-hand. Does 100 points of electrical damage.

  Lightning Strike may be continuously channeled to increase damage for 10 additional damage per second.

  Cost: 75 Mana.

  Continuous cast cost: 5 Mana / second

  Lightning Strike may be enhanced by using the Elemental Affinity of Electromagnetic Force. Damage increased by20% per level of affinity

  Greater Regeneration

  Effect: Increases natural health regeneration of target by 5%. Only single use of spell effective on a target at a time.

  Duration: 10 minutes

  Cost: 100 Mana

  Fireball

  Effect: Create an exploding sphere of fire. Deals 150 points of fire damage to those caught within. Sphere of fire expands to 3 meters radius (on average). Cooldown 60 seconds.

  Cost: 100 Mana

  Polar Zone

  Effect: Create a thirty meter diameter blizzard that freezes all targets within one. Does 10 points of freezing damage per minute plus reduces effected individuals speed by 5%. Cooldown 60 seconds.

  Cost: 200 Mana

  Greater Healing

  Effect: Heals 75 Health per casting. Target does not require contact during healing. Cooldown 60 seconds per target.

  Cost: 50 Mana

  Mana Drip

  Effect: Increases natural health regeneration of target by 5%. Only single use of spell effective on a target at a time.

  Duration: 10 minutes

  Cost: 100 Mana

  Freezing Blade

  Effect: Enchants weapon with a slowing effect. A 5% slowing effect is applied on a successful strike. This effect is cumulative and lasts for 1 minute. Cooldown 3 minutes

  Spell Duration: 1 minute.

  Cost: 150 Mana

  Inferno Beam

  A beam of heat raised to the levels of an inferno, able to melt steel and earth on contact! The perfect spell for those looking to do a lot of damage in a short period of time.

  Effect: Does 150 Points of Heat Damage

  Cost: 125 Mana

  Mud Walls

  Unlike its more common counterpart Earthen Walls, Mud Walls focus is more on dealing slow, suffocating damage and restricting movement on the battlefield.

  Effect: Does 20 Points of Suffocating Damage. -30% Movement Speed

  Duration: 2 Minutes

  Cost: 75 Mana

  Sabre’s Load-Out

  Omnitron III Class II Personal Assault Vehicle (Sabre)

  Core: Class II Omnitron Mana Engine

  CPU: Class D Xylik Core CPU

  Armor Rating: Tier IV (Modified with Adaptive Resistance)

  Hard Points: 5 (5 Used)

  Soft Points: 3 (3 Used)

  Requires: Neural Link for Advanced Configuration

  Battery Capacity: 120/120

  Attribute Bonuses: +35 Strength, +18 Agility, +10 Perception

  Inlin Type II Projectile Rifle

  Base Damage: N/A (Dependent Upon Ammunition)

  Ammo Capacity: 45/45

  Available Ammunition: 250 Standard, 150 Armor Piercing, 200 High Explosive, 25 Luminescent

  Ares Type II Shield Generator

  Base Shielding: 2,000 HP

  Regeneration Rate: 50/second unlinked, 200/second linked

  Mkylin Type IV Mini-Missile Launchers

  Base Damage: N/A (dependent on missiles purchased)

  Battery Capacity: 6/6

  Reload rate from internal batteries: 10 seconds

  Available Ammunition: 12 Standard, 12 High Explosive, 12 Armor Piercing, 4 Napalm

  Monolam Temporal Cloak

  This Temporal Cloaks splices the user’s timeline, adjusting their physical, emotional, and psychic presence to randomly associated times. This allows the user to evade notice from most sensors and individuals. The Monolam Temporal Cloak has multiple settings for a variety of situations, varying the type and level of dispersal of the signal.

  Requirements: 1 Hardpoint, Tier IV Mana Engine

  Duration: Varies depending on cloaking level

  Type II Webbing Mini-Missile

  Base Damage: N/A

  Effect: Disperses insta-webbing upon impact or on activation. Dispersal covers 3 cubic feet.

  Cost: 500 Credits

  Shinowa Type II Sonic Pulser

  Base Damage: 25 per second

  Additional Effect: Disrupts auditory sense of balance on opponent during use. Effects have a small chance of continuing after use.

  Joola Communication Booster (Tier II)

  Military Grade Communication Booster able to deliver your message where and when it needs to be. Joola Tech is the only way to go when what you need to say needs to be heard!

  Effect: Disregard all communication interference from shields, communication scramblers, Skills and Spells bel
ow Tier of communication booster. 50% chance of breaking through equivalent tier blockages (chance decreases dependent on proximity to emanating blockage)

  Other Equipment

  Silversmith Mark II Beam Pistol (Upgradeable)

  Base Damage: 18

  Battery Capacity: 24/24

  Recharge Rate: 2 per hour per GMU

  Tier IV Neural Link

  Neural link may support up to 5 connections.

  Current connections: Omnitron III Class II Personal Assault Vehicle

  Software Installed: Rich’lki Firewall Class IV, Omnitron III Class IV Controller

  Ferlix Type II Twinned-Beam Rifle (Modified)

  Base Damage: 57

  Battery Capacity: 17/17

  Recharge rate: 1 per hour per GMU (currently 12)

  Tier II Sword (Soulbound Personal Weapon of an Erethran Honor Guard)

  Base Damage: 98

  Durability: N/A (Personal Weapon)

  Special Abilities: +10 Mana Damage, Blade Strike

  Kryl Ring of Regeneration

  Often used as betrothal bands, Kyrl rings are highly sought after and must be ordered months in advance.

  Health Regeneration: +30

  Stamina Regeneration: +15

  Mana Regeneration: +5

  Tier III Bracer of Mana Storage

  A custom work by an unknown maker, this bracer acts a storage battery for personal Mana. Useful for Mages and other Classes that rely on Mana. Mana storage ratio is 50 to 1.

 

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