OhmN

Home > Other > OhmN > Page 26
OhmN Page 26

by M J Conlon


  “I did try, the evil eye entity, thing, made it so I could not close it as it was being held open with magic and connected to your sister. By the time I figured out how it could be closed, your sister was already ensnared. I knew that closing the connection would cause a backlash that would likely end in not only her destruction, but the rest of ours as well. Her body would have literally become the same conduit for correspondence energy that that world was.” Derick said, gesturing to the area where the viewing portal had been a few seconds ago.

  “That was…” The princess began but was instantly cut off.

  “Amazing!” The aetherial mage said, coming to Derick’s rescue.

  “Your quick thinking probably saved not only us, but our sister as well.” Penelope added.

  “Sorry about messing up so badly” the fire mage added, wincing as she gently combed her hair behind her ears.

  “You can’t just come in here and open portals to other dimensions.”

  “Technically I didn’t, well I did, but only after she did.” Derick said, pointing at the fire mage. “That said, the interview process is now over. I will train any of you,” Derick said, pointing to Penelope, the aetherial mage, and the fire mage “who still wish to be trained.” Derick said, expecting none of them to want to become portalists, especially after he literally forced them to go to hell and back, then blew up hell on their way back.

  There was a slight pause, as the three princesses first looked at each other, then back to Derick. Well I guess I can say the fire mage created a sustained portal on her own and that should count as enough contractually, especially if none of the princesses want to join me after what they have seen.

  “Are you kidding?” The fire mage asked.

  “No, I made a promise with you all, and I am a gnome of my word.” Derick said, seeing a weird pattern of emotions radiating from everyone in the room. The depth and ranges of emotions were making it hard for him to make any emotion out clearly, other than he was certain that the royal guards all wanted to strike him down where he stood if only given the order by the princess, or any of the princesses really.

  “Are you out of your mind?” The princess asked.

  “I fail to see how that is entirely relevant at this point.” Derick said, somewhat jokingly, trying to add light to an otherwise tense situation.

  “Of course.” Penelope cut into the conversation.

  Did she just call me crazy?

  “I too will join you and become a portalist.” The Aetherial mage added.

  “Would you still have me, even though I started this whole problem?” The fire mage asked, somewhat ashamedly.

  “You, first and foremost yes. Expect to make mistakes, expect to encounter danger and surprises. But to knowingly create a mistake then go out of your way to right the wrong. I couldn’t ask for a better student.” Derick said looking up into the eyes of the fire mage. Then he added turning to the other two as well. “Honestly it is I who should be thankful, I promise to try to do better. Though it seems as if someone has taken the traditional training methods and trapped them, I do not know who or what we saw. I also do not know if that was the last of the being. My guess is that we have only kicked the beehive of some rather large bees.” Derick said, thinking about the power it would take to send a snaking tendril of power through a viewing portal, something that Derick thought to be impossible. What was more concerning was the way the being was trying to force a permanent connection. The whole thing didn’t seem plausible, yet Derick had seen it all with his own eyes. How? Derick thought to himself. I thought I was the last Portalist, but clearly there are others out there who can at least stretch existing portals. Derick made a mental note to be more cautious when creating viewing portals in the future, especially ones that left the planet of Triton.

  “Well let us be off then.” Derick said, to the three Princesses. Then gestured to their bags that were filled with supplies and left just outside of the open doorway. “Grab your things and we will be off.”

  The three elfin princesses ran to get their bags, then hurried back. Derick took one last look at the main Princess, the Queen’s eventual replacement. Then gave one last look back at the green mage, who seemed to be doing better, but still seemed a little off after the recent altercations. Derick thought that he should say or do something, but he figured that the princess and the royal guards would only take anger and resentment from his obvious statement. So before he said another word, Derick created a semi-permanent portal to a secluded spot of land far away from Jalindan and stepped through.

  Character View 9

  Name

  OhmN (ΩN)

  Race

  Celstial Gnome

  Class

  Psychic-Leech

  Profession:

  Sage Celestial Portalist

  Status

  Resurrected

  Age

  27

  Alignment

  Chaotic Neutral

  Current Level

  10

  Experience

  64,675

  Experience to Next Level

  37,725

  Respawns

  3

  Player Kills Required till free respawn

  0 (0 of 20 complete)

  Titles

  Name

  Bonus

  History

  Brother Slayer

  +5% Bonus damage to fellow Travelers.

  You have slain more than 20 Travelers.

  Monster Slayer

  25% bonus damage to all monsters

  You killed a monster more than 20 levels higher than your own.

  Psychic Dragon Slayer

  +10% All class related Powers and Abilities

  You have slain and absorbed the essence of a dragon associated with your affinity or class type.

  Precocious

  +10% experience for all future actions.

  +10% skill growth.

  You gained 10 levels in a single day.

  Professional

  All professions, even rare ones are now unlocked and available to learn.

  +10% experience to profession skill progession.

  You are the first player to Master a hidden profession.

  Resurrected

  All Merits associated with your previous undead status will remain even if respawned.

  You took the Undead status, then purchased away all negative effects associated with the status.

  Divine Attention

  You can now add unallocated Stat points to your Luck Attribute

  You have gained the attention of the Gods.

  Negotiator

  +10% bonus to all experience, money, and Stat/Spell Power Points rewarded from quest givers.

  You have negotiated with some of the toughest individuals and lived to tell the tale.

  Attributes

  Attribute

  Score

  Strength

  22

  Dexterity

  25

  Constitution

  30

  Charisma

  23

  Willpower

  69

  Intelligence

  35

  Wisdom

  35

  Perception

  35

  Luck

  36

  Vitals

  Health

  400 / 400

  (Constitution X 10)

  Stamina

  250 / 250

  (Constitution X 5)

  Mental Power

  790 / 790

  (Willpower X 10)

  Mana

  450 / 450

  (Intelligence X10)

  Blessing(s):

  Protected by the Pantheon of Triton

  Effect, protected from any divine powers that would either effect the Player directly, or indirectly.

  Hidden Ressurection:

  Every detail of your character that could appear on the Resurrection status board is hidden from other Players.


  Skills

  Name

  Level

  Skill Rank

  Awareness

  52

  Journeyman

  Stealth

  68

  Journeyman

  Dual Casting

  75

  Journeyman

  Channeling

  75

  Journeyman

  Meditation

  75

  Journeyman

  Casting Fight Form

  50

  Journeyman

  Individual Attack Form

  50

  Journeyman

  Eavesdrop

  22

  Novice

  Concentration

  5

  Novice

  Mental Fortitude

  6

  Novice

  Professional Skills and Sub-Skills

  Name

  Overall

  Breakdown

  Celestial Portals

  154

  -Celestial Vision

  154

  (100 +15 +39)

  -Celestial Correspondence

  154

  (100 +15 +39)

  -Celestial Travel

  154

  (100 +15 +39)

  Remaining 20 (0 of 20 spent)

  Spell Power / Abilities:

  Name

  Power Level

  Description

  Psychic-Viewing

  23 (23)

  Range: 112 Yards, 78% chance to identify Magically/Ability hidden people, objects, or locations

  Levitation

  1 (1)

  Duration 14 minutes, 21 minute cooldown.

  Psychic-Telekinesis

  8 (8)

  Can lift 187 lbs per Mental Energy or Stamina Point spent. No range limit.

  Phasing

  11 (11)

  Duration 14 Seconds, 1 minute cooldown.

  Psychic-Vampirism

  21 (21)

  42% chance to steal power from slain enemy.

  Psychic-Stealth

  1 (1)

  Channelled: 10 Mental Energy +1 Mental energy per second channeled to avoid all forms of detection from each targeted individual

  Psychic-Tracking

  1 (1)

  Player can climb with their base gear without Stamina or energy loss. Each additional Power Point applied to this ability allows the Player to add 10 lbs to increase maximum weight carried without incuring Stamina loss.

  Climbing

  1 (1)

  Player can track any item or individual that they have come in contact with a base cost of 5% Mental Energy.

  Psychic Portal Mastery

  1 (1)

  Effect Adds +15 (Power Level X10 + Willpower/10) to all skills related to Profession Celestial Portals.

  All bonuses to Psychic abilities applies, currently +29%

  (+10% Undead

  + 5% Premium Class Bonus +10% Premium Ability Bonus

  + 4% Merit bonus) to all Celestial Portal Profession skills.

  Mental-Immunity

  1 (1)

  Player is immune to all mental status effects, mental attacks, mental manipulations, and mental debuffs.

  *Psychic-Assault

  1 (1 + 0)

  Destroy the Mind of a given target. Effect cause up to Willpower X 10 mental damage to an opponent to kill them.

  Damage calculated at 97* (((Power Level X 10 + Caster Willpower) +39% bonus).

  *Psychic Healing

  1 (1 + 0)

  Player can heal himself at a rate of 18*

  Costs 10 Mental Energy per second.

  Player can heal others at a rate of 13*

  Costs 10 Mental Energy per second.

  *Pyrokenesis

  1 (1 + 0)

  Channelled: Player creates Fire Damage at cost of 20 Mental Energy to start and 5 Mental Energy to continue channeling.

  Fire Damage calculated at 97* per second.

  Spell Power /Ability Points available: 0 (0 of 0 spent)

  Resistances

  Resistance Name

  Percentage

  Poison Resistance

  Immune

  Disease Resistance

  Immune

  Bleed Resistance

  Immune

  Mental Power Resistance

  Immune

  Darkness Power Resistance

  75%

  Spirit Power Resistance

  75%

  Stun Resistance

  25%

  Fire Power Resistance

  25%

  Earth Power Resistance

  25%

  Water Power Resistance

  Immune

  Wind Power Resistance

  Immune

  Lightning Power Resistance

  75%

  Energy Power Resistance

  25%

  Umbra Power Resistance

  75%

  Divine Power Resistance

  25%

  Aether Power Resistance

  75%

  Demonic Power Resistance

  25%

  Light Power Resistance

  25%

  Nature Power Resistance

  25%

  (*Synergy Sync) Undead Package

  Undead Mertits

  Description

  Dark Vision

  Player can see in the dark.

  No Food or Drink

  Plaer will never die of dehydration or starvation.

  Restless

  Player never needs to sleep.

  Immortal

  Player will never grow old or die from old age

  Perceptive

  +1 Perception every level

  Enduring

  +1 Stamina every level

  Strong

  +1 Stength every level

  (Undead Flaws removed 5/5).

  Character Creation Details

  Name

  Description

  Effect

  Random Character Race

  Race chosen by Generator (Permanent)

  Celestial Gnome

  Last of Your Race

  You are last of your race.

  -Double prices offered for bounties against the player.

  -Double the reputation lost from your actions.

  Celestial Gnome

  +10 Willpower

  +10 Perception

  +1 Spell Power per level

  Size: 42 inches tall.

  Weight: 55 lbs.

  Merits (Purchased)

  Merit

  Description

  Cost

  Lucky

  Automatically receive +1 to Luck each level

  2 Points

  Willful

  Automatically receive +1 to Willpower each level

  2 Points

  Intelligent

  Automatically receive +1 to Intelligence each level

  2 Points

  Wise

  Automatically receive +1 to Wisdom each level

  2 Points

  Charismatic

  Automatically receive +1 to Charisma each level

  2 Points

  Psychic Power Bonus

  Increase the effectiveness of all Psychic Powers and Abilities by 4%.

  4 Points

  Merits will remain with Player thanks to purchase of Premium Package.

  Flaws (Sold):

  Flaw

  Description

  Reward

  Cannot Smell

  All smell based checks fail automatically, significantly reduces some forms of tracking and limits progression in smell dependent abilities

  2 Merit Points

  Cannot Taste

  All taste based checks fail automatically, significantly reduces some skills and limits progressions on taste based abilities.

  2 Merit Points

  Offensive to Animals

  Cannot have a mount or familiar.

  3 Merit Points

  *Flaws will transfer upon deat
h. Flaws can be exchanged for extra lives at a 1 for 1 ratio. (Current count 0/3 exchanged).

  Reputation

  Default: Friendly

  Chapter 11

  The portal seemed to warp on our departure; it almost felt like the portal was being hit from the outside with an immense force of energy. It took a bit of recalibration in mid transit, but Derick was able to strengthen the passageway that he had created. Derick got through to the other side, then waited for his students to come, then waited some more. Finally resigned to his fate, he looked around, expecting to see an ocean current battering against a sandy shore, but instead he found himself inside a small wooden box. While Derick’s size helped to make the small box seem bigger than it probably was, it still felt suffocating. Derick could hear something coming from above him, a sound that sounded like drilling. Instantly Derick knew where he was, he was stuck inside the casket that he began this whole game experiment in.

  Did I die? Derick quickly tried to bring up his character screen, but nothing happened.

 

‹ Prev