by M J Conlon
Range: 150 Yards, 100% chance to identify Magically/Ability hidden people, objects, or locations
Levitation
1 (1)
Duration 14 minutes, 21 minute cooldown.
Psychic-Telekinesis
8 (8)
Can lift 187 lbs per Mental Energy or Stamina Point spent. No range limit.
Phasing
11 (11)
Duration 14 Seconds, 1 minute cooldown.
Psychic-Vampirism
21 (21)
42% chance to steal power from slain enemy.
Psychic-Stealth
1 (1)
Channelled: 10 Mental Energy +1 Mental energy per second channeled to avoid all forms of detection from each targeted individual
Psychic-Tracking
1 (1)
Player can climb with their base gear without Stamina or energy loss. Each additional Power Point applied to this ability allows the Player to add 10 lbs to increase maximum weight carried without incuring Stamina loss.
Climbing
1 (1)
Player can track any item or individual that they have come in contact with a base cost of 5% Mental Energy.
Psychic Portal Mastery
1 (1)
Effect Adds +15 (Power Level X10 + Willpower/10) to all skills related to Profession Celestial Portals.
All bonuses to Psychic abilities applies, currently +29%
(+10% Undead
+ 5% Premium Class Bonus +10% Premium Ability Bonus
+ 4% Merit bonus) to all Celestial Portal Profession skills.
Mental-Immunity
1 (1)
Player is immune to all mental status effects, mental attacks, mental manipulations, and mental debuffs.
Psychic-Assault
21 (21)
Destroy the Mind of a given target. Effect cause up to Willpower X 10 mental damage to an opponent to kill them.
Damage calculated at 357* (((Power Level X 10 + Caster Willpower) +39% bonus).
Psychic Healing
10 (10)
Player can heal himself at a rate of 118*
Costs 10 Mental Energy per second.
Player can heal others at a rate of 73*
Costs 10 Mental Energy per second.
Pyrokenesis
21 (21)
Channelled: Player creates Fire Damage at cost of 20 Mental Energy to start and 5 Mental Energy to continue channeling.
Fire Damage calculated at 357* per second.
Celestial Immunity
3
Player is immune to and will redirect all Celestially derived damage back to the caster.
Spell Power /Ability Points available: 21 (0 of 21 spent)
Resistances
Resistance Name
Percentage
Poison Resistance
Immune
Disease Resistance
Immune
Bleed Resistance
Immune
Mental Power Resistance
Immune
Darkness Power Resistance
75%
Spirit Power Resistance
75%
Stun Resistance
25%
Fire Power Resistance
25%
Earth Power Resistance
25%
Water Power Resistance
Immune
Wind Power Resistance
Immune
Lightning Power Resistance
75%
Energy Power Resistance
75%
Umbra Power Resistance
75%
Divine Power Resistance
25%
Aether Power Resistance
75%
Demonic Power Resistance
25%
Light Power Resistance
50%
Nature Power Resistance
50%
(*Synergy Sync) Undead Package
Undead Mertits
Description
Dark Vision
Player can see in the dark.
No Food or Drink
Plaer will never die of dehydration or starvation.
Restless
Player never needs to sleep.
Immortal
Player will never grow old or die from old age
Perceptive
+1 Perception every level
Enduring
+1 Stamina every level
Strong
+1 Stength every level
(Undead Flaws removed 5/5).
Character Creation Details
Name
Description
Effect
Random Character Race
Race chosen by Generator (Permanent)
Celestial Gnome
Last of Your Race
You are last of your race.
-Double prices offered for bounties against the player.
-Double the reputation lost from your actions.
Celestial Gnome
+10 Willpower
+10 Perception
+1 Spell Power per level
Size: 42 inches tall.
Weight: 55 lbs.
Merits (Purchased)
Merit
Description
Cost
Lucky
Automatically receive +1 to Luck each level
2 Points
Willful
Automatically receive +1 to Willpower each level
2 Points
Intelligent
Automatically receive +1 to Intelligence each level
2 Points
Wise
Automatically receive +1 to Wisdom each level
2 Points
Charismatic
Automatically receive +1 to Charisma each level
2 Points
Psychic Power Bonus
Increase the effectiveness of all Psychic Powers and Abilities by 4%.
4 Points
Merits will remain with Player thanks to purchase of Premium Package.
Flaws (Sold):
Flaw
Description
Reward
*Flaws will transfer upon death. Flaws can be exchanged for extra lives at a 1 for 1 ratio. (Current count 3/3 exchanged).
Reputation
Default: Friendly