The Moé Manifesto

Home > Other > The Moé Manifesto > Page 6
The Moé Manifesto Page 6

by Patrick W. Galbraith


  64

  Interview with

  POP

  CN

  OOKS, I

  SAI B

  © SAN

  POP (a self-professed seventeen-year-old) is an illustrator who popularized the word moé with his debut work, the manga Moeru eitango: Moetan (2003), where a cute girl character teaches the reader English using bizarre scenarios straight out of anime, manga, and games. His recurrent character has a round face and massive eyes, which along with the use of pastel colors gives his images a soft and feminine look. Despite being an infl uential fi gure in the moé boom of the 2000s, POP seeks to distance himself from the word moé in its contemporary use, which he feels is not true to the word’s original sensibility. In this interview, he explains what moé means to him.

  POP

  MOE_7_64-71.indd 64

  6/2/14 4:33 PM

  65

  Talking about Moé

  at

  the

  Heart of Akihabara

  Drawing as a Way of Life

  Patrick W. Galbraith (PG): Where does your penname come from?

  POP: I like the letter P and I wanted to call myself Popuri (the Japanese word for potpourri). But at

  that time there was a character called Popuri from

  the anime Fushigi Maho Fan Fan Pharmacy (1998–

  1999), and I didn’t want it to look like I was taking that name. So I erased the end of Popuri and my

  name became POP.

  PG: Fan Fan Pharmacy is a magical girl show, right? Where you into that

  genre?

  POP: Not that particular series, but I

  was into magical girl series before

  then. I loved Creamy Mami, the

  Magic Angel (1983–1984) [See Nu-

  CN

  nokawa Yuji, page 54], but in those

  days I was basically holed up in ar-

  OOKS, I

  cades and didn’t spend much time

  SAI B

  watching anime.

  © SAN

  PG: When did you decide that

  you wanted to draw professionally?

  POP: I’ve been drawing pictures on a daily

  basis ever since I was a child. It was kind of

  Moetan: Nijihara Ink

  part of my lifestyle. My parents worked and

  TALKING ABOUT MOE

  ÁT THE HEART OF AKIHABARA

  MOE_7_64-71.indd 65

  6/2/14 4:33 PM

  66

  I was often alone at home. I didn’t like to

  go out and play with others, so

  I drew. Like many children, I

  watched anime and tried to

  draw the characters, but

  this didn’t really evolve

  into anything special

  at fi rst. As I got older, I

  started going to Tokyo’s

  Akihabara district to buy

  video games, the ones that

  simulate relationships

  with girl characters. To

  advertise the games, staff

  members of these stores

  would hand draw charac-

  ters on signs or posters. I

  loved to see those draw-

  ings. I think that’s most

  probably where my desire

  to draw professionally

  C

  comes from.

  N

  Moetan: Nijihara Ink

  OOKS, I

  PG: Did you go to Akihabara often?

  SAI B

  POP: I didn’t start going there until the late 1990s. In grade

  © SAN

  school, I was mostly hanging out in arcades playing more general games. I didn’t have any friends with similar interests, so I sort of pursued hobbies on my own. My parents didn’t care, as long as I studied and eventually took over the family business.

  At university, I met a guy who was deeply into the otaku world of manga, anime, and video games. I learned from him that there were events where people sell fanzines, and he asked if I wanted to produce one with him. We started going to Akihabara, where we could gather information about events. My father passed away in 2002, and I had to consider whether to take over the POP

  MOE_7_64-71.indd 66

  6/2/14 4:33 PM

  67

  family business, but then my debut work Moetan took off and I decided to pursue a career as a professional illustrator.

  PG: Moetan features a cute girl character that is now widely recognized and much loved. Where did you learn to draw her?

  POP: Rather than being good at drawing, you could say that I have become good at drawing. I was inspired to start practicing drawing girls while hanging out in arcades, where you sometimes fi nd what’s called a communication notebook, in which visitors write messages or draw pictures. In one particular notebook, there was a prompt to draw cute girl characters—so-called Lolita characters—but I didn’t know how and I really regretted that, so I began to practice drawing

  them over and over again. Some-

  AN

  where along the way I developed

  DNE

  a certain amount of skill at

  K ON

  drawing cute girl characters. I

  L IE

  AST

  was probably interested in them

  © P

  anyway, but it was my desire to

  participate in that communication

  notebook that got me drawing cute

  girls repeatedly and with an eye

  for detail.

  PG: Do you have other infl uences

  more generally?

  POP: I have always liked picture

  books and media for children.

  There is a big bookstore in Tokyo

  called Sanseido, and I can eas-

  ily spend the whole day in the

  children’s section there. I also

  like Disney and Sanrio [licensor

  of cute character goods includ-

  ing Hello Kitty]. My tastes run

  Moetan: pastel colors

  TALKING ABOUT MOE

  ÁT THE HEART OF AKIHABARA

  MOE_7_64-71.indd 67

  6/2/14 4:33 PM

  68

  Everyone can re-

  late to POP’s cute

  girl characters

  TD.

  O., L C

  toward genres that are usually con-

  G

  sidered to be for children or girls.

  ISHIN

  PUBL

  Often I am the only man in a store

  LAR P

  full of kids and young women.

  ©SANR

  O

  IO CO., LTD.

  © P

  PG: You actually did an illustration for Sanrio or Sanrio

  as part of their promotion for their Hello Kitty products, right? You’re a Hello Kitty fan, so that must have been exciting.

  POP: I like things that are cute, and I’ve always preferred pastel colors. As a creator, I want to draw cute pictures that reach an audience from children to adults. Some people say that my drawings are gender neutral and can be enjoyed by both men and women. Because my name and style are gender neutral too, and I don’t make public appearances, no one really knows whether I am a man or woman. When Sanrio asked me to drawn an illustration of a girl who loves Hello Kitty, I wanted to make it cute and accessible to women. The basic image of the cute girl is POP

  MOE_7_64-71.indd 68

  6/2/14 4:33 PM

  69

  the same as the one in Moetan, which proves that Moetan is not just for otaku. It isn’t that I want to draw works that are only for kids, but I also don’t want to draw works that are only for otaku. I hope to make something that everyone can relate to. Ideally, my work would be read by grandparents sitting with their grand-children.

  PG: Are you attempting to change your style to reach this wider audience?

 
; POP: Well, I’m known for drawing cute girl characters and that’s what I want to be recognized for. If I can’t be accepted for the work I do, or need to change it to be accepted, that’s too bad.

  PG: Since Moetan, your work has been associated with moé. What does that word mean to you?

  CN

  POP: Personally, I’d rather not even use the word. Moé is misused S, I

  OOK

  these days. The verb moeru in Japanese

  SAI B

  means a plant bursting into bud. Moegi-

  iro refers to a yellowish or light green

  S © SANEG

  color. I associate moe with these things

  IMA

  but now it is used to mean simply

  cute girl characters. I feel this is an

  abuse of the word. Fans might kill

  me for saying this, because Moetan

  was my debut work and it was

  in part responsible for the

  TALKING ABOUT MOE

  ÁT THE HEART OF AKIHABARA

  MOE_7_64-71.indd 69

  6/2/14 4:33 PM

  70

  Moetan: Pastel Ink

  CN

  OOKS, I

  SAI B

  © SAN

  spread of the word moé. But after Moetan, companies were just branding everything “moé” to sell products.

  PG: For you, personally, what makes something moé?

  POP: Whether or not someone has put love into it. If someone has put their heart and soul into a drawing, then it’s moé. A drawing that has powerful emotion behind it has much more impact than one that merely employs technical skill.

  PG: When viewers call your drawings moé, what do you think they are responding to?

  POP: When I draw cute girls, I focus on specifi c parts of the body that I personally like. I structure the illustration so that I can draw these parts. For example, I like thighs, and so I draw full-body portraits from a low-angle perspective. I also like armpits and bellybuttons. Put these together and there is a certain pose that works best. I think because I have been drawing this type POP

  MOE_7_64-71.indd 70

  6/2/14 4:33 PM

  71

  of character for so long, and obviously

  put so much into making the character

  pose just right, the fans’ response can be

  described as moé.

  PG: Do you ever have trouble drawing

  a character?

  POP: Yes, absolutely. If you have an im-

  age in your mind, then you can draw it,

  but where does the image come from in

  the fi rst place? If the image is not there,

  then my hand doesn’t move. I can try for

  hours or days and nothing comes out.

  Those are the times that I go to Aki-

  habara and just take in all the sights

  and sounds. It doesn’t

  even have to be

  Akihabara, but just

  somewhere other than where I am. I watch

  or read things to get ideas, too. When my

  head is full of all these outside infl u-

  ences I go to a café somewhere and put

  it down on paper. When I don’t have

  to use the computer for creating, I

  usually work outside. I probably

  spend more time wandering

  around Akihabara than a salary-

  man spends in his offi ce. Drawing

  is a way of life for me. They say

  that the basic necessities for life are

  CN

  food, clothing, and shelter, but I

  S, I

  can’t live without drawing. This

  OOK

  SAI B

  is not simply because it is my job

  and I need money to live, but be-

  S © SANEG

  cause drawing is my life.

  IMA

  TALKING ABOUT MOE

  ÁT THE HEART OF AKIHABARA

  MOE_7_64-71.indd 71

  6/2/14 4:34 PM

  72

  Interview with

  Momoi Halko

  Momoi Halko, born in

  1977, is a Japanese

  singer, voice actress,

  media personality, and producer

  who enjoys hanging out in Tokyo’s

  Akihabara district and talking about

  bishojo characters and idols as much

  as any otaku. Despite being one of

  the most recognizable voices of cute

  girl characters in anime and games,

  Momoi is surprisingly ambivalent

  about the moé phenomenon. There

  was a time when she wanted to

  NNA

  wash her hands of the whole thing,

  CHUM S

  but she now considers moé fans as

  ZT

  FRI

  a misunderstood subculture of men

  Y B

  PH

  struggling with and against gender

  RAGO

  norms. In this interview, Momoi

  TO

  PH

  stands up for those fans.

  MOMOI HALKO

  MOE_8_72-79.indd 72

  13/2/14 10:16 AM

  73

  The Voice of Moé

  Asks for Understanding

  The Struggle against Gender Norms

  Patrick W. Galbraith (PG): You fi rst became well known for your writing about computers and games. Can you tell us how you fi rst got into that?

  Momoi Halko (MH): I was really isolated in middle school because I was a big fan of anime and games but no one else was. Dial-up Internet in the 1990s was a godsend for me. In high school, I started to blog about my interests to make friends. An editor saw my blog and asked if I wanted to write for his magazine. I did, and then other magazines started to approach me. So I kind of became known as a writer. I was already going to Akihabara a lot, and from about 1996 I started singing live out on the street. I wrote my own music, recorded onto a cassette, which I would play back when I sang. My music was inspired by the sounds of games and computers.

  PG: What was the response like?

  MH: Well, other otaku seemed to like it. I released a CD titled Mail Me in

  2000, but it wasn’t a big hit. Then,

  TD.

  one day, I was walking down the

  O., L

  street in Akihabara and saw this

  IS CT

  group of guys gathered around a TV

  © LAN

  in front of a store watching a demo

  movie for a bishojo game, a type of

  video game where players simulate Under 1

  romance with the opposite sex. The

  7

  THE VOICE OF MOE

  ÁSKS FOR UNDERSTANDING

  MOE_8_72-79.indd 73

  13/2/14 10:16 AM

  74

  movie was playing, the music was blasting, and the guys seemed to be totally into it. I thought to myself, “This is it!” I was interested in games and computers, and bishojo games were popular in Akihabara. My voice is high pitched and people used to say I sounded like an anime character, which gave me a complex. But bishojo games feature anime-like character designs, so my voice was actually very suitable. In 2002 I formed a group called Under 17, which sang the opening music for bishojo games. Our music was really energetic, and we performed live, which earned us a lot of fans.

  PG: You also debuted as a voice actress around then, right?

  MH: My fi rst role in anime was Nakahara Komugi from The Soul Taker in 2001. My fi rst leading role was a spin-off series, Nurse Witch Komugi (2002–2005), where Komugi is an idol and visits Akihabara. I felt very close to this role. In fact, I even wore Komugi’s costumes when I sang her songs at live performances. At the time, anime fans were into cosplay (getting dressed up as a favorite anime or manga character) but it wasn’t something tha
t voice actresses and singers did. Fans were happy to see me getting into character.

  TD

  PG: Komugi is a young girl character

  O., L

  with a high-pitched voice, and

  TION C

  so is Mii, the character you

  RODUC

  voice in the anime Popotan

  O P

  (2003). Because you play

  NOKUST

  these kinds of characters,

  A

  © T

  you have become associated

  with the concept of moé. What

  does moé mean to you?

  MH: Basically, when otaku

  say that they feel moé for

  a character, they mean,

  “I love that character.”

  Nakahara Komugi

  MOMOI HALKO

  MOE_8_72-79.indd 74

  13/2/14 10:17 AM

  75

  Coming out and sa

  Co

  ying stuff like this

  became m

  be

  uch more common in the

  1990s because of the success of the

  19

  bishojo

  bi

  game Tokimeki Memorial (1994)

  and the

  an

  TV anime Neon Genesis Evan-

  gelion

  ge

  (1995–1996). It used to be taboo

  to sa

  to

  y that you loved a fi ctional char-

  acter

  a

  , but for people my age it was

  not so str

  n

  ange for someone’s fi rst

  lo

  l ve to be Fujisaki Shiori from To-

  kimeki Memorial

  k

  or Ayanami Rei from

  Ev

  E angelion. These characters were

  super popular and people w

  s

  ere crazy

  about them. This was all the more

  true in

  t

  Akihabara, where you could

  TD

  buy fi gurines of these characters.

  O., L

  [See Morikawa Ka’ichiro, page 127.]

  TION C

  I’

  I ve come to think that spending

  my y

  m

  outh in Akihabara, surrounded

  RODUC

  O P

  by anime

  b

  , games, and idols, was a

  NOKUS

  special kind of education.

  s

  The feel-

  TA

  ©T

  ing of

 

‹ Prev