The Moé Manifesto

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The Moé Manifesto Page 10

by Patrick W. Galbraith


  v

  d of

  en heard of bish-

  bish

  h-

  ojo games (cute-g

  -girl g

  irl ames tar

  games ta g

  rgeting

  eting

  adults). But as these ar

  h

  e the kind of

  ese are the kind of

  games UNiSONSHIFT make

  S

  ,

  HIFT make I kne

  ,

  w I

  I knew I

  had to design char

  h acters for these

  aracters for these

  games if I was going to be a pr

  going

  o-

  to be a pro-

  fessional. So I concentr

  oncent ated on

  rated on

  practicing and impr

  m

  o

  pr ving m

  oving

  y

  my

  skills every day. Up until I got

  Up until I got

  a job at this compan

  mp

  y

  an , I had

  y,

  only been drawing what I

  ing what I

  wanted to draw, but no

  , b

  w

  ut no

  I had to think about

  bout

  how the players, who

  , who

  are predominantl

  n y

  tly

  male, would respond

  pond

  to my illustrations.

  ons.

  T

  PG: What was the fi

  he rst

  fi rst

  NSHIFO

  game you worked on?

  ed on?

  UNIS©

  IN: I was a key artist

  artist

  ( gengaka) for the g

  e ame

  game

  Be-reave (1999). I was just

  w

  one of many who contributed

  ho contributed

  to that work.

  Nanatsuiro Drops:

  Akihime Sumono

  GIRL DRAWING GIRL

  MOE_12_108-115.indd 111

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  112

  PG: Did you fi nd it diffi cult to imagine the response of male players to your character designs?

  IN: At fi rst it was very diffi cult. I had no idea what the players wanted or would respond to. But if you don’t do what feels right for you, it isn’t fun and the end result isn’t very good. So the real trick was fi nding a balance between what I wanted to draw and what I thought that the players wanted to see.

  PG: What do you focus on when you create a character?

  IN: I want the character to have an impact. I put a lot of thought into the pose and the clothes they wear. I also put a lot of thought into which colors would suit each character best. I try to capture aspects of personality in the design. If someone is energetic, she may like to eat, so I might put a donut in her mouth in one pose.

  These little quirks or habits really bring the character to life.

  PG: Do you think of your characters in terms of reality or fantasy?

  IN: Both. Sometimes the idea comes from my imagination and A

  I add elements of reality to it, and sometimes the idea is based ISHA

  IG

  in reality and I add elements of fantasy to it.

  Complete fantasy is impossible,

  BUSHIK

  KA

  I think. I don’t use models, but

  O

  when I don’t have a particular

  SHINK

  URI

  image, I might think in terms of

  an actress or artist. But I don’t

  CHIZUKA

  M

  look at pictures when I draw or

  SHIA

  base them on anyone specifi cally.

  MB

  NIPPO

  PG: Do you identify with your

  C / N

  characters?

  AL, I

  FTPO

  IN: Not on a personal level, no. But

  I / SIZ

  when I draw a character I become

  O

  O N

  them. Whether the character is

  T

  E © I

  a boy or girl, I kind of get inside

  G

  IMA

  them. I perform the character like

  Neon-chan

  ITO NOIZI

  MOE_12_108-115.indd 112

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  113

  an actress. I think to myself, “What

  was she thinking when she made

  this face?” When I am think-

  T

  ing along with the character, I

  sometimes make the face that

  NSHIFO

  I am drawing. At that moment

  UNIS©

  we are one and the same. But

  eventually the character takes

  on its own life.

  PG: Your character illustrations

  are widely praised by fans as

  moé. What does that word mean

  to you?

  IN: Something that comes hard

  and fast at your heart. Maybe ev-

  ery time we think, “That’s good,” we

  are feeling moé. People use it loosely

  now, but in the beginning I think it

  meant when you saw a character

  and thought, “Oh, how cute!” It’s

  not a particularly new or special

  feeling.

  PG: Do you draw with the intention

  of triggering a moé response in your

  audience?

  IN: No. Some people think that

  maids or cat ears are moé, but I

  don’t pay attention to such things.

  I just draw what I like. If people

  think that it’s moé, then I am

  very grateful.

  Wasurenagusa Forget-

  Me-Not: Eario

  GIRL DRAWING GIRL

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  114

  PG: Do you have any idea why people might think that maids or cat ears are moé?

  IN: Well, maids because they devote themselves entirely to the service of others. They are like a symbol of love. Cat ears because they are a symbol of fantasy, or what does not exist in reality.

  You can draw a character with elf ears or wings and the effect would be the same. It’s a way to separate the character from the everyday and from humans. Besides, cats are cute! If you add cat ears to a girl then it doubles the cuteness. People may be thinking, “I want to touch her ears! Her tail is so fl uffy!” Something like that, I guess.

  PG: Which of your characters do you fi nd to be most moé?

  IN: Akihime Sumomo from the game Nanatsuiro Drops (2006).

  She is a magical girl, and there is a long history of men being attracted to such characters. [See Sato Toshihiko, page 46, and T

  NSHIFO

  UNIS©

  Nanatsuiro Drops

  ITO NOIZI

  MOE_12_108-115.indd 114

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  115

  Nunokawa Yuji, page 54.] I don’t really know what guys fi nd moé, but the magical girl character tends to be a small girl with lots of energy—the kind of girl that is just too cute to exist. The original target audience for magical girl anime was young girls, and therefore the magical girl character is a young girl just like them, except she has magical powers. The little girls watching can dream of being like her. If you stop and think about it, men just want to be a part of that world. They think that it would be splendid if such girls existed and they could be close to them.

  Men desire a
world where magical girls exist. I think men who are into moé are similar to girls in their tastes.

  PG: Why do you think that there is an emphasis on youthful characters in manga, anime, and games?

  IN: Because that is when girls are the cutest. They are innocent, pure, and sincere. They don’t strategize and play games with people. There is also the school setting to consider. A lot of manga and anime are set in schools, so the age of characters has to be relatively young. School is something that people can relate to either as a student now or in the past. This is the time of the best and worst experiences of life. Everything is super-emotional and meaningful. It is easy for creators to imagine scenarios in the school setting, to fantasize about things that they didn’t or couldn’t experience. You can enjoy a sort of pseudo-experience of the everyday, only in a more exciting and fulfi lling way.

  PG: Do you think that there has been a moé boom?

  IN: Manga and anime are certainly reaching wider audiences.

  The TV anime Neon Genesis Evangelion ushered in a whole new generation of fans in the 1990s. So many people were talking about Evangelion that they called it a social phenomenon. People who liked Evangelion spoke openly about liking characters from the show like Rei or Asuka. More recently, people talk about loving my character Haruhi. It’s no longer embarrassing to like characters this way. That is why moé has spread.

  GIRL DRAWING GIRL

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  116

  Interview with

  I

  Ho

  H n

  o da Toru

  Honda Toru, born in 1969, is an

  author and cultural critic. He

  became famous in 2005 when

  he wrote the books Denpa otoko (Ram-

  OU

  bling man) and Moeru otoko (Man,

  L

  bursting into bud), which espouse

  ODOUT

  his philosophy on moé. He went on to

  I CHRIS

  write the books Mo’dan no tetsugakushi

  NIKOR

  (A philosophical history of unpopular

  ND AY

  men) in 2006, No’nai ren’ai no susume

  B

  PH

  (Recommending imaginary love) in

  RAGOT

  2007, and Sekai no denpa otoko: mo’dan

  O

  PH

  no bungakushi (Rambling men of the

  world: a literary history of unpopular

  men) in 2008. From Honda’s perspec-

  tive, moé is a response from men

  who feel marginalized by a society in

  which there are few acceptable male

  roles beyond that of salaryman. In

  such a society men must work hard

  and buy into romance by purchasing

  gifts and going on expensive dates.

  Calling this a system of “love capital-

  ism” ( ren’ai shihonshugi), Honda ad-

  C

  vocates an alternative: relationships

  IN

  S, K

  with fi ctional characters—what he

  OO B

  refers to as a “love revolution” ( ren’ai

  SAINNS

  kakumei). In this interview, Honda

  © SA

  explains how he came to this conclu-

  sion, and why he thinks his point of

  view deserves to be taken seriously.

  Denpa otoko

  HONDA TORU

  MOE_13_116-125.indd 116

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  117

  The Love Revolution

  Is Here

  Why One Man Recommends Imaginary Love

  Patrick W. Galbraith (PG): What are your

  hobbies?

  Honda Toru (HT): Anime, manga,

  games—all the usual stuff. Fantasy was

  important for me from an early age

  NA

  as an escape from home and school.

  SHUPPEI

  I struggled with depression in high

  GUKA

  school. I actually wanted to drop out

  GAW

  and kill myself. It sounds stupid, I

  KAOD

  know, but anime saved my life. You

  KA©

  see, I was watching Fist of the North Star

  (1984–1988) and I didn’t want to die un-

  til I saw the end of the battle between

  Kenshiro and Raoh. The story was so

  No’nai ren’ai no susume

  drawn out

  that by the time it fi nally ended I was

  over my depression. When I went to

  university, I thought I’d give up anime,

  but in 1992 along came Sailor Moon

  CN

  and I fell back in deeper than ever. I

  started drawing Sailor Moon fanzines.

  OOKS, I

  SAI B

  In 1995, when the Kobe earthquake

  destroyed our house, I was about ready

  © SAN

  to give up on life again, but that same

  year the anime Neon Genesis Evangelion

  Sekai no denpa otoko

  THE LOVE REVOLUTION IS HERE

  MOE_13_116-125.indd 117

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  118

  came along. It was really the

  he

  one-two punch of Evangelion

  o

  n

  and then bishojo games (dat-

  t-

  ing simulator games) that

  sealed my fate as an otaku

  in the late 1990s. I have

  EGA

  played bishojo games ever

  ARG

  FTO

  since, and right now I’m

  S/NO

  totally hooked on LovePlus.

  EXT

  You can interact with a

  © N

  two-dimensional girl in

  real time, which is like a

  dream come true for me,

  because I have no inter-

  est in three-dimensional

  women. I’m not even

  Kawana Misaki

  interested in idol singers.

  Years ago I married a character from a bishojo game, One: kagayaku kisetsu e (1998). Her name is Kawana Misaki.

  PG: Was Kawana your fi rst love?

  HT: No, she wasn’t. I can’t even remember

  anymore which character was my fi rst

  love. When I was a kid watching Tezuka

  Osamu’s anime on TV, I couldn’t under-

  stand the stories, so I focused on the char-

  acters. Tezuka is the father of Japanese

  anime, really classic, but his characters

  are cute. I defi nitely felt something for

  Sapphire from Princess Knight (1967–1968)

  and Melmo from Marvelous Melmo (1971–

  1972). Sapphire is both a boy and a girl,

  and Melmo is both a child and an adult,

  so I was confused but intrigued. My favor-

  ite character of all time is still Asuka from

  HONDA TORU

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  119

  the anime Neon Genesis Evangelion. That was a series that did a great deal to establish the conventions of character moé, but the director, An’no Hideaki, betrayed all the fans by brutally killing Asuka in the movie that ended the series. Personally, I think that one of the reasons why you had all these people turning to fanzines and bishojo games in the late 1990s was because fans were so upset with the ending of Evangelion and were searching for some kind of compensatory satisfaction.

  PG: What does the word moé mean to you?

  HT: It’s a feeling like love, but a sort of bittersweet love. It’s like falling in love for the fi rst time. The other part of
moé is a feeling of calm ( iyashi). You look at a cute character and your heart is at T

  INMEN

  TA

  ERT

  ENL

  LovePlus

  ITA

  IG

  D

  MIANO K©

  THE LOVE REVOLUTION IS HERE

  MOE_13_116-125.indd 119

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  120

  ease. Moé is the warmth and solace that cannot be found in human society. Moé characters tend to be separated from humans and reality in some way, so you might have girls with cat ears or robot girls or alien girls. There is a sort of purity to these characters—they are not tainted by our world.

  Tezuka understood this. There is a story in

  n

  his manga Phoenix (1967–1988) where a man

  an

  falls in love with an alien, Tamami, who

  looks like a beautiful girl.

  S

  PG: Right. And in Lunn Flies into the Wind TION

  (1985), one of Tezuka’s short animations,

  RODUC P

  a young boy falls in love with a girl in a

  EZUKA T

  ©

  Below: Princess Knight

  ESG

  Right: Melmo

  A

  IM

  HONDA TORU

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  12

  poster and treats the

  poster as a person. It’s

  a very tender story,

  and in some ways

  seems to anticipate

  moé relationships, al-

  though eventually the

  boy fi nds a “real” girl,

  so the conclusion is

  conservative. Tezuka

  Lunn Flies into the Wind

  was always interest-

  ed in relationships

  with nonhumans, even though he gave them human form. Why do you think these nonhumans have to look human?

  HT: People are lonely and project desires onto objects around S

  them. In moé culture, anything can take the shape of a cute girl.

  TION

  Machines. Utensils. World nations. As long as it is female, and human in shape, a moé character does not have to be based on a RODUC P

  human. You can get a lot of pleasure from anthropomorphizing EZUKA T

  objects into cute characters. You can’t have a relationship with

  ©

  ESG

  an object, but if it is in the shape of a girl then there are more A

  IM

  possibilities. A cat, for example, can be represented by a cute girl with cat ears and a tail. It’s obvious that the cat-ear phenomenon began with someone thinking “I wonder what a cat would be like if it were a human?” Then all

  sorts of desires get wrapped up in

  that image.

 

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