The Calling Card Script

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The Calling Card Script Page 23

by Paul Ashton


  this moment for the character?

  Remember that raising the stakes for your characters applies as much

  to the silliest comic scene as it does to the deepest, darkest, tragic scene –

  as much to David Brent and Basil Fawlty as it does to Prince Hamlet and

  King Lear.

  THREE DRAMATIC LEVELS

  Conflict is a big term with big connotations, so it’s useful to break things

  down in your thinking and clarify for yourself the dramatic levels on which

  you are operating within any given moment. There are three important

  levels:

  INTERNAL: where the conflict is within your protagonist, a battle

  with themselves. It might be emotional, where the character’s

  feelings are confronted. Or psychological, where the character’s

  understanding is challenged. Or about resolve, where their ability to

  make a choice and decision is tested. They may not even consciously

  realise the conflict is there at all.

  RELATIONSHIP: where the conflict is with other characters, a battle

  between personalities, and your characters’ relationships are

  challenged and changed.

  GLOBAL: where the conflict is in the wider world and bigger than the

  individual character, though it is perceived by them and they do play

  some kind of part in it, however small.

  THE MIDDLE 161

  All three levels will not be necessary for every scene, but the more crucial,

  critical or pivotal your scene is in the design of your story, the more likely

  will be the need for it to work on all three levels simultaneously.

  SUBTEXT

  Subtext is probably the single hardest thing to write well in drama because

  it requires your characters and story to have depth – hidden depths that

  you invite, even challenge, your audience to explore. In fact, subtext is quite

  literally impossible to write. It is not text. It is sub-text. It is what is not

  written as text. But although you can’t write subtext, you can create it.

  Subtext is what is going on behind, beyond and beneath what the

  dialogue and action on the surface of the scene tell us. Subtext is the secret

  life of the character’s thoughts, feelings, instincts, intentions and fears that

  the best drama will seek to explore and express. Subtext is the unspoken

  conversation that is held between characters when words and acts are not

  sufficient. Subtext is the part of us that we are unable, unwilling or afraid

  to express openly – that we may not even be aware is there to express.

  Subtext is the extra dimension that brings characters and scenes to

  fully-fledged life. You need to explore the extra dimension in your charac -

  ters – the thing that makes them a personality like no other as opposed to

  a stock or archetypal character. You can’t literally write subtext but if you

  make characters with depth and dimensions and contradictions then it will

  be there, somewhere.

  SURPRISE

  Surprise is probably the next hardest thing to write. Put another way, it’s

  simply too easy to write a scene that doesn’t surprise the audience. It’s too

  easy to write a scene that plays out predictably, goes exactly where we

  expected it to go in a way that we have seen before a dozen times, and

  therefore reveals nothing new about the character.

  Do you manage to turn the scene? Send the characters in a new direct -

  ion, however slight that difference might be? Bring about a change in the

  characters and story, whether gigantic or minute? A scene isn’t just about

  showing things – it’s about showing things that change, that move, that

  develop, that do not remain exactly the same as they were.

  162 THE CALLING CARD SCRIPT

  Surprise is unexpected outcomes. What are the unexpected outcomes

  that confound the character’s expectations of the consequences of their

  actions?

  BEATS

  A scene ‘beat’ is a measure of the conflict and movement within a scene. It is

  a way of breaking down the action structurally into smaller units. It is also an

  imprecise term and form. How long is a beat? How long is a piece of string?

  Understanding beats is about appreciating the beginning, middle and

  end in your scene. Strong dramatic actions are rarely simplistic – they are

  complex and they move your story forward by dramatising a sense of move -

  ment. In its simplest form that dramatic movement is:

  action reaction unexpected reaction

  This form is expandable, depending on the scale of your scene:

  action reaction action reaction

  unexpected reaction outcome

  If it is a major, climactic, pivotal scene, then it might break down into fur -

  ther manageable beats:

  action reaction unexpected reaction

  action reaction unexpected reaction

  action reaction unexpected reaction outcome

  This is a way of charting how the tone of a scene might change, or the

  balance of power in a relationship might shift, or the decision-making of a

  character might be dramatised. From an unexpected reaction comes change.

  From change comes movement. And from movement comes the momentum

  to propel your story forward.

  WHAT TO SHOW

  Great scenes are composed, designed – crafted. Beginning, middle, end. Action,

  reaction, outcome. Goal, obstacle, solution. Problem, complication, resolution.

  THE MIDDLE 163

  Need, opposition, plan of action. We don’t need to see all three – we rarely

  see the immediate resolutions to conflicts – we just need to know all three

  exist within the context of the scene. The art and craft of writing a good

  scene is in the judicious selection of what to show and what not to show.

  How much you choose to show and where in a sequence you choose to

  show it will go a long way towards setting the tone and feel, the pace and

  momentum, and the sense of tension and expectation.

  JUXTAPOSITION

  Scenes are defined by what surrounds and is left out of them as much as by

  what is in them. The judicious selection of material is crucial; the judicious

  placement of a scene is just as crucial. Scenes are normally part of smaller

  sequences, larger acts and superstructures that arc across the whole story.

  Knowing where and how they fit into your story as a whole is key to know -

  ing what to show and how much to write.

  When a scene doesn’t appear to be working, look at the preceding

  scenes, because the problem might lie there – the conflict in that scene

  might have resolved itself too fully, or the conflict might simply not have

  been there at all.

  LESS IS MORE

  One dictum in screenplay writing is ‘get in late, get out early’. Cut to the

  chase. Don’t ease us into it. Don’t ‘set the scene’. Don’t linger. Don’t ease out

  of it. Don’t write a beat, a line, a word more than you need – the crucial

  point being: than you need. If you know what the scene is about, the sig -

  nificance of the action and conflict, and its place in the larger design, then

  you should know what is necessary and what is superfluous. Whatever the

  medium, format and genre, it’s useful to always aim to keep it lean, tight,

  focused, concise, succinct
. Or in other words, keep it essential.

  There are of course exceptions to every perceived rule. But as a writer,

  you should guard against indulgence and superfluity. Scenes are hard to

  unwrite once you have written dialogue and beats that you like. Deliver

  just enough to keep an audience satisfied. Deliver just enough to keep them

  intrigued about what comes next. Except for the final scene(s) – that’s the

  one place where you need not continue to keep them at bay.

  164 THE CALLING CARD SCRIPT

  KINDS OF SCENES

  Different kinds of scenes will tend to work in different ways at different

  points in your story – a series of short interplaying scenes work to build

  momentum and pace as you drive towards a climactic moment, whereas a

  single, long and unbroken scene will create the opposite effect and perform

  a different function in your plot. The terms I use below are a mix-and-match

  from theatre, screenwriting and archetypal storytelling traditions. They

  tend to come in pairings of related or opposing qualities and functions,

  though they probably won’t necessarily (or even probably) sit together in a

  story:

  INTRODUCTIONS (prologues) and CONCLUSIONS (epilogues) can be

  formal, as in Romeo and Juliet, Shameless, The Royal Tenenbaums

  or Incomplete Recorded Works. All stories start and conclude – have

  an opening and closing scene. But deliberately and formally drawing

  an audience in and saying goodbye to them sets a particular self-

  conscious ‘storytelling’ tone. Is that the effect you wish to have?

  ARRIVALS (first meetings) and DEPARTURES (final goodbyes) can be

  simple. In Romeo and Juliet it is the ball where they meet and

  church where they die. In this example, they are also PIVOTAL in

  that they incite the love story and decide the concluding tragedy.

  INSTIGATING INCIDENTS are the primary actions that set the main

  story going. We often witness them and they usually come near the

  start of the story: Lear dividing up his kingdom and banishing

  Cordelia; Sam Tyler being hit by a car and seemingly going back in

  time in Life on Mars. But instigating incidents for different stretches

  of the story, or for sub-plots within it, can also come at other times.

  PIVOTAL scenes are where the story somehow turns on its axis and

  heads in a new direction. They can be pivotal in a large or small

  scene – and the extent to which the direction of the story changes

  will vary.

  THRESHOLDS are where a character makes a distinct step in a

  particular direction, either expected or new. The point is that we see

  the step or breakthrough being made – whether that is physical,

  emotional or psychological.

  THE MIDDLE 165

  OBSCURING scenes work to complicate the story and plot and

  narrative, and obfuscate what is going on to some degree. They will

  be those scenes in a detective or mystery piece that tangle up the

  story and leave us wondering quite what is going on. REVEALING

  scenes work to clarify obfuscation, to provide exposition about what

  has previously been unclear. They will be those scenes where

  Holmes, Poirot or Morse untangle what has happened, and reveal

  who the killer is and how they managed to work it out. Don’t be

  deceived that they exist only in detective stories – all good stories

  need tangling and untangling. In Greek tragedy, the ultimate

  revealing scene was the anagnorisis, where the hero gained a true

  and tragic insight into their fallible humanity.

  TWIST scenes spring a fundamental surprise on an audience and

  character. Where a pivot turns the action in a new direction, a twist

  shocks the action to at least a momentary standstill before resuming

  quite possibly in a new direction, but almost certainly with a dif -

  ferent understanding of the story and characters. Most twists come

  at the end as a final sucker-punch to the audience and characters,

  and they are most common in movies – The Sixth Sense, Fight Club.

  An infamous example would be the shower scene in Psycho, which

  shocks us by killing off early on the woman we thought was the

  heroine and takes the story in a wholly new direction. The crisis in

  Chinatown, where the truth about Evelyn’s relationship with her

  daughter is revealed, is also a kind of twist and a pivot. But they

  aren’t exclusive to movies. In soap and serial TV drama, the end of

  an episode might have a twist that will hook an audience to tune

  back in for the next instalment. And of course, twists are a staple of

  detective, thriller and mystery stories, whatever the medium.

  NAIL-BITER scenes build tension, either at a high octane or by

  manipulating a high fear factor. They are an obvious and common

  trope of horror, thriller and action movies. But on a more subtle

  level, great drama will often tease and stretch our nerves to breaking

  point as a story intensifies. The outcome will not necessarily be

  COMIC RELIEF, but if you are pushing a character, story and audience

  to its limit, then you’ll need to find a way of releasing the pressure

  and tension, allowing all three to breathe again. The greatest tragic

  166 THE CALLING CARD SCRIPT

  stories frequently use humour and comic relief, from the fools in

  Shakespeare to the sexual exploits of Bess on a bus in Breaking the

  Waves to the heartbreaking comedy of Yosser Hughes in the confes -

  sional box in Boys from the Blackstuff.

  PINNACLE scenes are where the action soars to a dramatic, emotional

  height. This won’t necessarily be a crisis scene – rather, it might be

  a moment of pure, unfettered flight and abandon – Shakespeare’s

  Coriolanus single-handedly capturing a city, Tony beating a man

  to death in his rage in The Sopranos. The ‘soaring’ might well not

  be a happy or nice experience, but it will be a somehow simple,

  uncontrolled expression of the true character.

  CAVE scenes are where the character descends to the opposite

  extreme from the pinnacle. It is their lowest point and ebb –

  Coriolanus saying goodbye to his family and thereby becoming the

  vulnerable man that his warrior heart has fought to keep unexposed;

  a depressed Tony Soprano in the therapy sessions where he is the

  vulnerable patient rather than mafiosa crime boss.

  The final CLIMAX – or CRISIS – is where the inciting incident will

  ultimately take the story. CRISIS scenes can also happen at other

  stages in a story – at sequence, act, episode and series level. In Life

  on Mars, the climax of the opening sequence of episode one is Sam

  being forced to let the prime suspect go. The climax of the opening

  act is Sam meeting his new boss, Gene Hunt. The climax of episode

  one, series one, is Sam cracking the case, indirectly saving his

  girlfriend back in the present and accepting that he is still stuck in

  the past. The final climax near the end of series two, and the end of

  the show, is Sam returning to the present. The climaxes are what

  you and the story are always working and building towards.

  CLIFFHANGER scenes sustain tension by cutting away from a crisis

  and deferri
ng conclusion, clarity or satisfaction. The classic example

  of this is in soap opera, where we must tune in next time to find

  out what happens. Many scenes contain an element of cliff-hanger

  in them to keep up the tension and momentum. You should never

  finally end a drama on a cliffhanger because it is cheating the

  audience of final satisfaction. The Green Wing ended series one

  THE MIDDLE 167

  literally on a cliffhanger – but this was a comedy series that revelled

  in just such self-conscious irony, and it did return for a second series

  (which likewise ended on a cliffhanger).

  DELIVERY scenes are the natural successor to the cliffhanger – where

  you stop deferring the conclusion and satisfy the audience.

  SCENES THAT DO EVERYTHING almost never appear in film or TV,

  they are unusual on radio, but are less unusual in theatre in the

  form of one-act plays that are essentially one unbroken, real-time

  scene. Beckett was the master of this form. Ironically, a real-time

  experience in a single setting has become something of a preserve

  for absurdist theatre – where ‘real’ means something very different

  from realistic or naturalistic.

  THE THEATRICAL SCENE

  In theatre, where the concept of literally setting a scene was born, there is

  always a necessary leap of imaginative faith – a willing suspension of dis -

  belief – in the notion that we are live observers of a fiction. Classically, theatre

  has always had the freedom to manipulate the space in a non-realistic way.

  More recently – and with the proliferation of smaller, studio theatres – that

  imagination has become confined (some would say strangled) in the revo -

  lution of realism, naturalism, the ‘fourth-wall’ principle (Strindberg, Ibsen)

  and the kitchen sink (John Osborne).

  Stage plays can be a single scene in a single setting (Beckett’s Endgame,

  Krapp’s Last Tape) or they can have the scope of a Hollywood action movie

  (Shakespeare’s Coriolanus). If your scene is designed to represent an auth -

 

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