The Spider

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The Spider Page 49

by Leo Carew


  Devin slammed the journal down upon the desk.

  “Do not belittle my coming here,” he said. “I swore an oath to aid Dunwerth and its villagers, and I did not take it lightly. I would put your lives above my own, yet what options do you give me, Jonathan? Forget silly tales in hidden journals. What would you have me do?”

  “There is but one thing I would have you do, and you lack any faith or trust in me to do it.”

  It hurt having a man so desperate and afraid look upon him, judge him, and find him wanting. Devin rubbed his eyes as his mind whirled. Forget the stories of this Arothk creature. What was the truth hidden in the faery tale? If he pried away the fanciful retelling of dreams and ancient creatures granting cures, what might be left to explain the events that occurred?

  “Your grandfather went to this… bald mountain, and he came back with a cure for the same disease you’re suffering from now,” Devin asked. “Is that correct?”

  “More or less.”

  These people were clearly in need. Every fiber in his body wished to help them in some way. He could ease their pain with roots and herbs, but that was like massaging the shoulders of a man awaiting the fall of the executioner’s axe. It wasn’t a cure. Worse, he couldn’t shake the nagging fear of what would happen if the disease spread from this little remote village to some of the larger towns, or Goddesses forbid, Londheim itself. The need for a cure would be dire…

  “Let me rest for a few hours,” he said. “My journey here was long.”

  “So you’ll go?” Jonathan asked. Cautious optimism bubbled into his voice.

  “I will go, but not to spill blood from a stone. Some weed or mushroom saved your people years ago, and I pray Lyra guides me to it now. As for your forest, I have no fear of lingering ghosts. Souls reside in the hands of Anwyn, Mayor, and she does not lose track.”

  Jonathan’s dire smile gave him chills.

  “You dismiss much,” he said. “Keep your heart and mind open, Soulkeeper. Here in Alma’s Crown we have learned to trust what you in the east dismiss as children’s tales. We are the edge of the known world, and you soon walk into lands beyond. Tread carefully.”

  if you enjoyed

  THE SPIDER

  look out for

  THE GUTTER PRAYER

  The Black Iron Legacy: Book One

  by

  Gareth Hanrahan

  A group of three young thieves are pulled into a centuries-old magical war between ancient beings, mages, and humanity in this wildly original debut epic fantasy.

  Enter a city of saints and thieves.…

  The city of Guerdon stands eternal. A refuge from the war that rages beyond its borders. But in the ancient tunnels deep beneath its streets, a malevolent power has begun to stir.

  The fate of the city rests in the hands of three thieves. They alone stand against the coming darkness. As conspiracies unfold and secrets are revealed, their friendship will be tested to the limit. If they fail, all will be lost, and the streets of Guerdon will run with blood.

  The Gutter Prayer is an epic tale of sorcerers and thieves, treachery and revenge, from a remarkable new voice in fantasy.

  Chapter One

  Carillon crouches in the shadow, eyes fixed on the door. Her knife is in her hand, a gesture of bravado to herself more than a deadly weapon. She’s fought before, cut people with it, but never killed with it. Cut and run, that’s her way.

  In this crowded city, that’s not necessarily an option.

  If one guard comes through the door, she’ll wait until he goes past her hiding place, then creep after him and cut his throat. She tries to envisage herself doing it, but can’t manage it. Maybe she can get away with just scaring him, or shanking him in the leg so he can’t chase them.

  If it’s two, then she’ll wait until they’re about to find the others, hiss a warning and leap on one of them. Surely, between herself, Spar and Rat, they’ll be able to take out two guards without giving themselves away.

  Surely.

  If it’s three, same plan, only riskier.

  She doesn’t let her mind dwell on the other possibility—that it won’t be humans like her who can be cut with her little knife, but something worse like the Tallowmen or Gullheads. The city has bred horrors all its own.

  Every instinct in her tells her to run, to flee with her friends, to risk Heinreil’s wrath for returning empty-handed. Better yet, to not return at all, but take the Dowager Gate or the River Gate out of the city tonight, be a dozen miles away before dawn.

  Six. The door opens and it’s six guards, all human, one two three big men, in padded leathers, maces in hand, and three more with pistols. She freezes for an instant in terror, unable to act, unable to run, caught against the cold stone of the old walls.

  And then—she feels the shock through the wall before she hears the roar, the crash. She feels the whole House of Law shatter. She was in Severast when there was an earth tremor once, but it’s not like that—it’s more like a lightning strike and thunderclap right on top of her. She springs forward without thinking, as if the explosion had physically struck her, too, jumping through the scattered confusion of the guards.

  One of them fires his pistol, point blank, so close she feels the sparks, the rush of air past her head, hot splinters of metal or stone showering down across her back, but the pain doesn’t blossom and she knows she’s not hit even as she runs.

  Follow me, she prays as she runs blindly down the passageway, ducking into one random room and another, bouncing off locked doors. From the shouts behind her, she knows that some of them are after her. It’s like stealing fruit in the market—one of you makes a big show of running, distracts the fruitseller, and the others grab an apple each and one more for the runner. Only, if she gets caught, she won’t be let off with a thrashing. Still, she’s got a better chance of escaping than Spar has.

  She runs up a short stairway and sees an orange glow beneath the door. Tallowmen, she thinks, imagining their blazing wicks on the far side, before she realises that the whole north wing of the square House is ablaze. The guards are close behind her, so she opens the door anyway, ducking low to avoid the thick black smoke that pours through.

  She skirts along the edge of the burning room. It is a library, with long rows of shelves packed with rows of cloth-bound books, journals of civic institutions, proceedings of parliament. At least, half of it is a library; the other half was a library. Old books burn quickly. She clings to the wall, finding her way through the smoke by touch, trailing her right hand along the stone blocks while groping ahead with her left.

  One of the guards has the courage to follow her in, but, from the sound of his shouts, she guesses he went straight forward, thinking she’d run towards the fires. There’s a creak, and a crash, and a shower of sparks as one of the burning bookcases topples. The guard’s shouts to his fellows become a scream of pain, but she can do nothing for him. She can’t see, can scarcely breathe. She fights down panic and keeps going until she comes to the side wall.

  The House of Law is a quadrangle of buildings around a central green. They hang thieves there, and hanging seems like a better fate than burning right now. But there was a row of windows, wasn’t there? On the inside face of the building, looking out onto that green. She’s sure there is, there must be, because the fires have closed in behind her and there’s no turning back.

  The outstretched fingers of her left hand touch warm stone. The side wall. She scrabbles and sweeps her fingers over it, looking for the windows. They’re higher than she remembers, and she can barely reach the sill even when stretching, standing on tiptoes. The windows are thick, leaded glass, and, while the fires have blown some of them out, this one is intact. She grabs a book off a shelf and flings it at the glass, to no avail. It bounces back. There’s nothing she can do to break the glass from down here.

  On this side, the sill’s less than an inch wide, but if she can get up there, maybe she can lever one of the panes out, make an opening. She takes
a step back to make a running jump up, and a hand closes around her ankle.

  “Help me!”

  It’s the guard who followed her in. The burning bookcase must have fallen on him. He’s crawling, dragging a limp and twisted leg, and he’s horribly burnt down his left side. Weeping white-red blisters and blackened flesh on his face.

  “I can’t.”

  He’s still clutching his pistol, and he tries to aim it at her while still grabbing her ankle, but she’s faster. She grabs his arm and lifts it, pulls the trigger for him. The report, that close to her ear, is deafening, but the shot smashes part of the window behind her. More panes and panels fall, leaving a gap in the stained glass large enough to crawl through if she can climb up to it.

  A face appears in the gap. Yellow eyes, brown teeth, pitted flesh—a grin of wickedly sharp teeth. Rat extends his rag-wrapped hand through the window. Cari’s heart leaps. She’s going to live. In that moment, her friend’s monstrous, misshapen face seems as beautiful as the flawless features of a saint she once knew. She runs towards Rat—and stops.

  Burning’s a terrible way to die. She’s never thought so before, but now that it’s a distinct possibility it seems worse than anything. Her head feels weird, and she knows she’s not thinking straight, but between the smoke and the heat and terror, weird seems wholly reasonable. She kneels down, slips an arm beneath the guard’s shoulders, helps him stand on his good leg, to limp towards Rat.

  “What are you doing?” hisses the ghoul, but he doesn’t hesitate either. He grabs the guard by the shoulders when the wounded man is within reach of the window, and pulls him through the gap. Then he comes back for her, pulling her up, too. Rat’s sinewy limbs aren’t as tough or as strong as Spar’s stone-cursed muscles, but he’s more than strong enough to lift Carillon out of the burning building with one hand and pull her through into the blessed coolness of the open courtyard.

  The guard moans and crawls away across the grass. They’ve done enough for him, Carillon decides; a half-act of mercy is all they can afford.

  “Did you do this?” Rat asks in horror and wonder, flinching as part of the burning buildings collapses in on itself. The flames twine around the base of the huge bell tower that looms over the north side of the quadrangle.

  Carillon shakes her head. “No, there was some sort of… boom. Where’s Spar?”

  “This way.” Rat scurries off, and she runs after him. South, along the edge of the garden, past the empty old gibbets, away from the fire, towards the courts. There’s no way now to get what they came for, even if the documents that Heinreil wants still exist and aren’t falling around her as a blizzard of white ash, but maybe they can get away if they can get out onto the streets again. They just need to find Spar, find that big slow limping lump of rock, and get out.

  She could leave him behind, just like Rat could abandon her. The ghoul could make it over the wall in a flash; ghouls are prodigious climbers. But they’re friends—the first true friends she’s had in a long time. Rat found her on the streets after she was stranded in this city, and he introduced her to Spar, who gave her a place to sleep safely.

  The two also introduced her to Heinreil, but that wasn’t their fault—Guerdon’s underworld is dominated by the thieves’ brotherhood, just like its trade and industry is run by the guild cartels. If they’re caught, it’s Heinreil’s fault. Another reason to hate him.

  There’s a side door ahead, and if she hasn’t been turned around it’ll open up near where they came in, and that’s where they’ll find Spar.

  Before they can get to it, the door opens and out comes a Tallowman.

  Blazing eyes in a pale, waxy face. He’s an old one, worn so thin he’s translucent in places, and the fire inside him shines through holes in his chest. He’s got a huge axe, bigger than Cari could lift, but he swings it easily with one hand. He laughs when he sees her and Rat outlined against the fire.

  They turn and run, splitting up. Rat breaks left, scaling the wall of the burning library. She turns right, hoping to vanish into the darkness of the garden. Maybe she can hide behind a gibbet or some monument, she thinks, but the Tallowman’s faster than she can imagine. He flickers forward, a blur of motion, and he’s right in front of her. The axe swings, she throws herself down and to the side and it whistles right past her.

  Again the laugh. He’s toying with her.

  She finds her courage. Finds she hasn’t dropped her knife. She drives it right into the Tallowman’s soft waxy chest. His clothes and his flesh are the same substance, yielding and mushy as warm candle wax, and the blade goes in easily. He just laughs again, the wound closing almost as fast as it opened, and now her knife’s in his other hand. He reverses it, stabs it down, and her right shoulder’s suddenly black and slick with blood.

  She doesn’t feel the pain yet, but she knows its coming.

  She runs again, half stumbling towards the flames. The Tallowman hesitates, unwilling to follow, but it stalks her, herding her, cackling as it goes. It offers her a choice of deaths—run headlong into the fire and burn to death, bleed out here on the grass where so many other thieves met their fates, or turn back and let it dismember her with her own knife.

  She wishes she had never come back to this city.

  The heat from the blaze ahead of her scorches her face. The air’s so hot it hurts to breathe, and she knows the smell of soot and burning paper will never, ever leave her. The Tallowman keeps pace with her, flickering back and forth, always blocking her from making a break.

  She runs towards the north-east corner. That part of the House of Law is on fire, too, but the flames seem less intense there. Maybe she can make it there without the Tallowman following her. Maybe she can even make it before it takes her head off with its axe. She runs, cradling her bleeding arm, bracing herself all the while for the axe to come chopping through her back.

  The Tallowman laughs and comes up behind her.

  And then there’s a clang, the ringing of a tremendous bell, and the sound lifts Carillon up, up out of herself, up out of the courtyard and the burning building. She flies high over the city, rising like a phoenix out of the wreckage. Behind her, below her, the bell tower topples down, and the Tallowman shrieks as burning rubble crushes it.

  She sees Rat scrambling over rooftops, vanishing into the shadows across Mercy Street.

  She sees Spar lumbering across the burning grass, towards the blazing rubble. She sees her own body, lying there amid the wreckage, pelted with burning debris, eyes wide but unseeing. She sees—

  Stillness is death to a Stone Man. You have to keep moving, keep the blood flowing, the muscles moving. If you don’t, those veins and arteries will become carved channels through hard stone, the muscles will turn to useless inert rocks. Spar is never motionless, even when he’s standing still. He flexes, twitches, rocks—yes, rocks, very funny—from foot to foot. Works his jaw, his tongue, flicks his eyes back and forth. He has a special fear of his lips and tongue calcifying. Other Stone Men have their own secret language of taps and cracks, a code that works even when their mouths are forever frozen in place, but few people in the city speak it.

  So when they hear the thunderclap or whatever-it-was, Spar’s already moving. Rat’s faster than he is, so Spar follows as best he can. His right leg drags behind him. His knee is numb and stiff behind its stony shell. Alkahest might cure it, if he gets some in time. The drug’s expensive, but it slows the progress of the disease, keeps flesh from turning to stone. It has to be injected subcutaneously, though, and more and more he’s finding it hard to drill through his own hide and hit living flesh.

  He barely feels the heat from the blazing courtyard, although he guesses that if he had more skin on his face it’d be burnt by contact with the air. He scans the scene, trying to make sense of the dance of the flames and the fast-moving silhouettes. Rat vanishes across a rooftop, pursued by a Tallowman. Cari… Cari’s there, down in the wreckage of the tower. He stumbles across the yard, praying to the Keepers that she�
�s still alive, expecting to find her beheaded by a Tallowman’s axe.

  She’s alive. Stunned. Eyes wide but unseeing, muttering to herself. Nearby, a pool of liquid and a burning wick, twisting like an angry cobra. Spar stamps down on the wick, killing it, then scoops Cari up, careful not to touch her skin. She weighs next to nothing, so he can easily carry her over one shoulder. He turns and runs back the way he came.

  Lumbering down the corridor, not caring about the noise now. Maybe they’ve got lucky; maybe the fire drove the Tallowmen away. Few dare face a Stone Man in a fight, and Spar knows how to use his strength and size to best advantage. Still, he doesn’t want to try his luck against Tallowmen. Luck is what it would be—one hit from his stone fists might splatter the waxy creations of the alchemists’ guild, but they’re so fast he’d be lucky to land that one hit.

  He marches past the first door out onto the street. Too obvious.

  He stumbles to a huge pair of ornate internal doors and smashes them to flinders. Beyond is a courtroom. He’s been here before, he realises, long ago. He was up there in the viewer’s gallery when they sentenced his father to hang. Vague memories of being dragged down a passageway by his mother, him hanging off her arm like a dead weight, desperate to stay behind but unable to name his fear. Heinreil and the others, clustering around his mother as an invisible honour guard, keeping the press of the crowd away from them. Old men who smelled of drink and dust despite their rich clothes, whispering that his father had paid his dues, that the Brotherhood would take care of them, no matter what.

  These days, that means alkahest. Spar’s leg starts to hurt as he drags it across the court. Never a good sign—means it’s starting to calcify.

  “Hold it there.”

  A man steps into view, blocking the far exit. He’s dressed in leathers and a grubby green half-cloak. Sword and pistol at his belt, and he’s holding a big iron-shod staff with a sharp hook at one end. The broken nose of a boxer. His hair seems to be migrating south, fleeing his balding pate to colonise the rich forest of his thick black beard. He’s a big man, but he’s only flesh and bone.

 

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