by Janny Wurts
The next instant, he was gone, and Fionn Areth with him, safely vanished into the gathering darkness. Elaira pulled the postern closed and dropped the bar back in place. Through the uplifting, bittersweet rush of pure gratitude, she ached for the memory left with her. The tiny impressions returned to haunt deepest, of his hands, which were chilled, and of clothing that had not been nearly sufficient to withstand the storm that rolled in off the waves of Eltair Bay.
Aftermath
Surrounded by her circle of twelve tranced seniors, the newly invested Koriani Matriarch infuses the wakened focus of the Great Waystone with the sigils of prime command, that no witness will recall the past night's events, or question her unprecedented succession; then she sends word far and wide to each peeress, of Morriel's death, and of Lirenda's failure in her charge to take Prince Arithon captive . . .
After nightfall on the desolate, wild shore of Camris, Lysaer s'Ilessid broods over the latest news from High Priest Cerebeld, that his damaged plot has been salvaged by the unexpected miracle of Prince Kevor's intervention; now Tysan's traumatized guilds set their seal to new documents, promising a standing armed force for the Light, and expanded fortifications to rival the Alliance garrison at Etarra . . .
As cloudy darkness wraps the spire of Althain Tower, and the solstice tides rise toward the harmonic surge that will fire the sixth lane at midnight, Luhaine's worried vigil at Sethvir's side is relieved by the arrival of two adepts of Ath's Brotherhood; and with them, he gains news that Prince Arithon has successfully snatched Fionn Areth from the claws of Koriani conspiracy, and Dakar awaits with hot food and supplies to shelter them from the inbound storm front . . .
Glossary
AESHA—one of the volunteer women who assisted the crown healer at Avenor. pronounced: aye-ash-ah root meaning: aeash—a balm
AIYENNE—river located in Daon Ramon, Rathain, rising from an underground spring in the Mathorn Mountains, and surfacing south of the Mathorn Road, pronounced: eye-an root meaning: ai'an—hidden one
ALESTRON—city located in Midhalla, Melhalla. Ruled by the Duke Bransian, Teir's'Brydion, and his three brothers. This city did not fall to merchant townsmen in the Third Age uprising that threw down the high kings, but is still ruled by its clanblood heirs, pronounced: ah-less-tron root meaning: alesstair—stubborn; an—one
ALITHIEL—one of twelve Blades of Isaer, forged by centaur Ffereton s'Darian in the First Age from metal taken from a meteorite. Passed through Paravian possession, acquired the secondary name Dael-Farenn, or Kingmaker, since its owners tended to succeed the end of a royal line. Eventually was awarded to Kamridian s'Ffalenn for his valor in defense of the princess Taliennse, early Third Age. Currently in the possession of Arithon. pronounced: ah-lith-ee-el root meaning: alith—star; iel—light,'ray
ALLAND—principality located in southeastern Shand. Ruled by the High Earl Teir's'Taleyn, caithdein of Shand by appointment. Current heir to the title is Erlien. pronounced: all-and root meaning: a'lind—pine glen
ALTHAIN TOWER—spire built at the edge of the Bittern Desert, beginning of the Second Age, to house records of Paravian histories. Third Age, became repository for the archives of all five royal houses of men after rebellion, overseen by Sethvir, Warden of Althain and Fellowship Sorcerer, pronounced: al—like 'all,' thain—to rhyme with 'main' root meaning: alt—last; thein—tower, sanctuary original Paravian pronunciation: alt-thein (thein as in 'the end')
AMA'IDAN—colloquial phrase in old Paravian for asking forgiveness for a blunder. pronounced: ah-mah-aid-an root meaning: ama'idan—please forgive
ANIENT—Paravian invocation for unity, pronounced: an-ee-ent root meaning: an—one; ient—suffix for 'most' ARAETHURA—grass plains in southwest Rathain; principality of the same name in that location. Largely inhabited by Riathan Paravians in the Second Age. Third Age, used as pastureland by widely scattered nomadic shepherds, pronounced: ar-eye-thoo-rah root meaning: araeth—grass; era—place, land
ARAITHE—plain to the north of the trade city of Etarra, principality of Fallowmere, Rathain. First Age, among those sites used by Paravians to renew the mysteries and channel fifth lane energies. The standing stones erected are linked to the power focus at Ithamon and Methisle keep, pronounced: like 'a wraith' root meaning: araithe—to disperse, to send
ARITHON—son of Avar, Prince of Rathain, 1,504th Teir's'Ffalenn after founder of the line, Torbrand in Third Age Year One. Also Master of Shadow, the Bane of Desh-thiere, and Halliron Masterbard's successor. pronounced: ar-i-thon—almost rhymes with 'marathon' root meaning: arithon—fate-forger; one who is visionary
ARWENT—river in Araethura, Rathain, that flows from Daenfal Lake, through Halwythwood, to empty into Instrell Bay. pronounced: are-went root meaning: arwient—swiftest
ASANDIR—Fellowship Sorcerer. Secondary name, Kingmaker, since his hand crowned every High King of Men to rule in the Age of Men (Third Age). After the Mistwraith's conquest, he acted as field agent for the Fellowship's doings across the continent. Also called Fiend-quencher, for his reputation for quelling iyats; Storm-breaker and Change-bringer for past actions in late Second Age, when Men first arrived upon Athera. pronounced: ah-san-deer root meaning: asan—heart; dir—stone 'heartrock'
ATAINIA—northeastern principality of Tysan. pronounced: ah-tay-nee-ah root meaning: itain—the third; ia—suffix for 'third domain'; original Paravian, itainia
ATCHAZ—city located in Alland, Shand. Famed for its silk. pronounced: at-chas root meaning: atchias—silk
ATH CREATOR—prime vibration, force behind all life, pronounced: ath to rhyme with 'math' root meaning: ath—prime, first (as opposed to an, one)
ATHERA—name for the world which holds the Five High Kingdoms; four Worldsend Gates; original home of the Paravian races, pronounced: ath-air-ah root meaning: ath—prime force; era—place; 'Ath's world' ATHIR—Second Age ruin of a Paravian stronghold, located in Ithilt, Rathain. Site of a seventh lane power focus, pronounced: ath-ear root meaning: ath—prime; i'er—the line,'edge
ATHLIEN PARAVIANS—sunchildren. Small race of semimortals, pixielike, but possessed of great wisdom,'keepers of the grand mystery. pronounced: ath-lee-en root meaning: ath—prime force; lien—to love; 'Ath-beloved'
AVENOR—Second Age ruin of a Paravian stronghold. Traditional seat of the s'Ilessid High Kings. Restored to habitation in Third Age 5644. Became the ruling seat of the Alliance of Light in Third Age 5648. Located in Korias, Tysan. pronounced: ah-ven-or root meaning: avie—stag; norh—grove
BECKBURN—market located in the city of Jaelot. pronounced: beck burn root meaning not from the Paravian
BLACK ROSE PROPHECY—made by Dakar the Mad Prophet in Third Age 5637 at Althain Tower. Forecasts Davien the Betrayer's repentance, and the reunification of the Fellowship of Seven as tied to Arithon s'Ffalenn's voluntary resumption of Rathain's crown rule.
BRANSIAN s'BRYDION—Teir's'Brydion, ruling Duke of Alestron. pronounced: bran-see-an. root meaning: brand—temper; s'i'an—suffix denoting 'of the one'; the one with temper BRET A—one of Fionn Areth's sisters, pronounced: bret-ah root meaning: bretah—little sprout
CADGIA—Koriani seeress of senior rank who was temporarily assigned to Lirenda's service. pronounced: cad-jee-ah
CAITHDEIN—Paravian name for a high king's first counselor; also, the one who would stand as regent, or steward, in the absence of the crowned ruler, pronounced: kay-ith-day-in. root meaning: caith—shadow; d'ein—behind the chair; 'shadow behind the throne'
CAITHWOOD—forest located in Taerlin, southeast principality of Tysan. pronounced: kay-ith-wood root meaning: caith—shadow—shadowed wood
CAMRIS—north-central principality of Tysan. Original ruling seat was the city of Erdane. pronounced: Kam-ris, the 'i' as in 'chris' root meaning: caim—cross; ris—way; 'crossroad'
CAOLLE—past war captain of the clans of Deshir, Rathain. First raised by, and then served under, Lord Steiven, Earl of the North and caithdein of Rathain. Planned the campaign at Vas
tmark and Dier Kenton Vale for the Master of Shadow. Served Jieret Red-beard, and was feal liegeman of Arithon of Rathain; died of complications from a wound received from his prince while breaking a Koriani attempt to trap his liege. pronounced: kay-all-eh, with the 'e' nearly subliminal root meaning: caille—stubborn
CAPEWELL—city located on the south shore of Korias, Tysan. Home of a major Koriani sisterhouse.
CARITHWYR—principality consisting primarily of a grasslands in Havish, once the province of the Riathan Paravians. A unicorn birthing ground. Currently used by man for grain and cattle; area name has become equated with fine hides, pronounced: car-ith-ear. root meaning: ci'arithiren—forgers of the ultimate link with prime power. An old Paravian colloquialism for unicorn.
CARRIGAN—matron who brews watered spirits in Jaelot. pronounced: carey-gen
CASCAINS—rugged chain of islets off the coast of Vastmark, Shand. pronounced: cass-canes root meaning: kesh kein—shark's teeth
CASLEY—prostitute in Meliane's house, in Jaelot. pronounced: caz-lee
CATTRICK—master joiner hired to run the royal shipyard at Riverton; once in Arithon's employ at Merior by the Sea. pronounced: cat-rick. root meaning: ciattiaric—a knot tied of withies that has the magical property of confusing enemies
CENWAITH—great grandmother, and one of the eldest clan chieftains who maintain watch over Caithwood. pronounced: sen-wayth root meaning: cian'waith—shining smile
CEREBELD—Avenor's High Priest of the Light, formerly Lord Examiner of Avenor. pronounced: cara-belld root meaning: ciarabeld—ashes
CHEIVALT—coastal city south of Ostermere in Carithwyr, Havish. Known for its elegance and refined lifestyle, pronounced: shay-vault. root meaning: chiavalden—a rare yellow flower which grows by the seaside.
CIANOR SUNLORD—born at Caith-al-Caen, First Age 615. Survived both the massacre of Leorne caused by methuri, or hate-wraiths out of Mirthlvain Swamp in the year 815, and led the Battle of Retaliation on Bordirion Plain (which by the start of the Second Age had been enveloped by the swamp). In 826, Cianor's forces were defeated at Erdane by Khadrim; Cianor retired to Araethura, gravely wounded. Crippled but alive, he was on hand at the arrival of the Fellowship of Seven. Healed by the Sorcerers; appointed Keeper of Records in 902; stabilized the realm after the murder of High King Marin Eliathe in Second Age 1542. Crowned High King of Athera in Second Age 2545 until his death in a rising of Khadrim in 3651. pronounced: key-ah-nor root meaning: cianor—to shine
CILADIS THE LOST—Fellowship Sorcerer who left the continent in Third Age 5462 in search of the Paravian races after their disappearance following the rebellion, pronounced: kill-ah-dis. root meaning: cael—leaf; adeis—whisper, compound; cael'adeis—colloquialism for 'gentleness that abides'
CILDEIN OCEAN—body of water lying off Athera's east coast, pronounced: kill-dine root meaning: cailde—salty; an—one
COREYN—road master of caravans, often hired by Reysald, merchant of Daenfal. pronounced: core-rain root meaning: ciomin—antique nail
CORITH—island west of Havish coast, in Westland Sea. Site of a drake lair, and a ruined First Age foundation. Here, the council of Paravians met during siege, and dragons dreamed the summoning of the Fellowship Sorcerers. First site to see sunlight upon Desh-thiere's defeat, pronounced: kor-ith. root meaning: cori—ships, vessels; itha—five for the five harbors which the old city overlooked
COWILL—initiate priest dispatched to Alestron by Cerebeld. pronounced: cow-ill
DAELION FATEMASTER— 'entity' formed by set of mortal beliefs, which determine the fate of the spirit after death. If Ath is the prime vibration, or life force, Daelion is what governs the manifestation of free will. pronounced: day-el-ee-on root meaning: dael—king, or lord; i'on—of fate
DAELION'S WHEEL—cycle of life and the crossing point which is the transition into death, pronounced: day-el-ee-on root meaning: dael—king or lord; i'on—of fate
DAENFAL—city located on the northern lakeshore that bounds the southern edge of Daon Ramon Barrens in Rathain. pronounced: dye-en-fall root meaning: daen—clay; fal—red
DAKAR THE MAD PROPHET—apprentice to Fellowship Sorcerer, Asandir, during the Third Age following the Conquest of the Mistwraith. Given to spurious prophecies, it was Dakar who forecast the fall of the Kings of Havish in time for the Fellowship to save the heir. He made the Prophecy of West Gate, which forecast the Mistwraith's bane, and also, the Black Rose Prophecy, which called for reunification of the Fellowship. At this time, assigned to defense of Arithon, Prince of Rathain. pronounced: dah-kar root meaning: dakiar—clumsy
DAGRIEN COURT and LANE—locations in the city of Jaelot, Rathain. pronounced: dag-ree-an root meaning: dagrien—variety
DAON RAMON BARRENS—central principality of Rathain. Site where Riathan Paravians (unicorns) bred and raised their young. Barrens was not appended to the name until the years following the Mistwraith's conquest, when the River Severnir was diverted at the source by a task force under Etarran jurisdiction, pronounced: day-on-rah-mon root meaning: daon—gold; ramon—hills,'downs'
DAVIEN THE BETRAYER—Fellowship Sorcerer responsible for provoking the great uprising that resulted in the fall of the high kings after Desh-thiere's conquest. Rendered discorporate by the Fellowship's judgment in Third Age 5129. Exiled since, by personal choice. Davien's works included the Five Centuries Fountain near Mearth on the splinter world of the Red Desert through West Gate; the shaft at Rockfell Pit, used by the Sorcerers to imprison harmful entities; the Stair on Rockfell Peak; and also, Kewar Tunnel in the Mathorn Mountains, pronounced: dah-vee-en. root meaning: dahvi—fool, mistake; an—one; 'mistaken one'
DAWR s'BRYDION—grandmother of Duke Bransian of Alestron, and his brothers, Keldmar, Parrien, and Mearn. pronounced: dour. root meaning: dwyiar—vinegar wine DEAL—city located in Elkforest, principality of Carithwyr in Havish. pronounced: deal root meaning: dayal—moss grown
DESH-THIERE—Mistwraith that invaded Athera from the splinter worlds through South Gate in Third Age 4993. Access cut off by Fellowship Sorcerer, Traithe. Battled and contained in West Shand for twenty-five years, until the rebellion splintered the peace, and the high kings were forced to withdraw from the defense lines to attend their disrupted kingdoms. Confined through the combined powers of Lysaer s'Ilessid's gift of Light, and Arithon s'Ffalenn's gift of Shadow. Currently imprisoned in a warded flask in Rockfell pit. pronounced: desh-thee-air-e (last 'e' mostly subliminal) root meaning: desh—mist; thiere—ghost or wraith
DESHIR—northwestern principality of Rathain. pronounced: desh-eer root meaning: deshir—misty
DHARKARON AVENGER—called Ath's Avenging Angel in legend. Drives a chariot drawn by five horses to convey the guilty to Sithaer. Dharkaron as defined by the adepts of Ath's Brotherhood is that dark thread mortal men weave with Ath, the prime vibration, that creates self-punishment, or the root of guilt, pronounced dark-air-on. root meaning: dhar—evil; khiaron—one who stands in judgment
DIER KENTON VALE—a valley located in the principality of Vastmark, Shand, where the war host thirty-five thousand strong, under command of Lysaer s'Ilessid, fought and lost to the Master of Shadow in Third Age 5647. The main body of the forces of light were decimated in one day by a shale slide. The remainder were harried by a small force of Vastmark shepherds under Caolle, who served as Arithon's war captain, until supplies and morale became impossible to maintain, pronounced: deer ken-ton. root meaning: dien'kendion—a jewel with a severe flaw that may result in shearing or cracking
DYSHENT—city on the coast of Instrell Bay in Tysan; renowned for timber. pronounced: die-shent root meaning: dyshient—cedar
EARLE—Second Age ruin located in West Shand, south of the Salt Fens. Fortress where the Mistwraith's first incursion was fought, until Davien the Betrayer caused the uprising; also, where Seannory bound the four elements to conscious presence, in event Athera had need, pronounced: earl root meaning: erli—long light
EAST HALLA—principality loca
ted in the Kingdom of Melhalla. pronounced: hall-ah root meaning: hal'lia—white light
EASTWALL—city located in the Skyshiel Mountains, Rathain.
ECKRACKEN—king drake who died by the Salt Fens in West Shand; his bones are guarded by a grimward, and his mate's remains rest on the waste continent Kathtairr. pronounced: ack-rack-in root meaning: aykrauken—scorcher EILISH—Lord Minister of the Royal Treasury, Avenor. pronounced: eye-lish root meaning: eyalish—fussy
ELAIRA—initiate enchantress of the Koriathain. Originally a street child, taken on in Morvain for Koriani rearing, pronounced: ee-layer-ah. root meaning: e—prefix, diminutive for small; laere—grace
ELDIR s'LORNMEIN—King of Havish and last surviving scion of s'Lornmein royal line. Raised as a wool-dyer until the Fellowship Sorcerers crowned him at Ostermere in Third Age 5643 following the defeat of the Mistwraith. pronounced: el-deer. root meaning: eldir—to ponder, to consider, to weigh
ELLAINE—Erdani woman affianced to Lysaer s'Ilessid. pronounced: el-lane
ELSSINE—city located on the coast of Alland, Shand, famed for stone quarries used for ship's ballast, pronounced: el-seen root meaning: elssien—small pit
ELTAIR BAY—large bay off Cildein Ocean and east coast of Rathain; where River Severnir was diverted following the Mistwraith's conquest, pronounced: el-tay-er. root meaning: al'tieri—of steel,'a shortening of original Paravian name; dascen al'tieri—which meant 'ocean of steel,' which referred to the color of the waves
ENNLIE—a woman volunteer who assists the Crown Healer at Avenor. pronounced: an-lee