The Druid of Shannara

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The Druid of Shannara Page 2

by Terry Brooks


  And why had he thought it would be otherwise? Walker asked himself bleakly. Didn’t the Grimpond hate him above all others? Hadn’t it boasted to Walker that it was sending him to his doom by giving him what he asked for? Walker had simply gone out of his way to accommodate the spirit, anxiously rushing off to greet the death that he had been promised, blithely believing that he could protect himself against whatever evil he might encounter. Remember? he chided himself. Remember how confident you were?

  He convulsed as the poison burned into him. Well and good. But where was his confidence now?

  He forced himself to his knees and bent down over the opening in the cavern floor where his hand was pinned to the stone. He could just make out the remains of the Asphinx, the snake’s stone body coiled about his own stone arm, the two of them forever joined, fastened to the rock of the mountain. He tightened his mouth and pulled up the sleeve of his cloak. His arm was hard and unyielding, gray to the elbow, and streaks of gray worked their way upward toward his shoulder. The process was slow, but steady. His entire body was turning to stone.

  Not that it mattered if it did, he thought, because he would starve to death long before that happened. Or die of thirst. Or of the poison.

  He let the sleeve fall back into place, covering the horror of what he had become. Seven days gone. What little food he’d brought with him had been consumed almost immediately, and he’d drunk the last of his water two days ago. His strength was failing rapidly now. He was feverish most of the time, his lucid periods growing shorter. He had struggled against what was happening at first, trying to use his magic to banish the poison from his body, to restore his hand and arm to flesh and blood. But his magic had failed him completely. He had worked at freeing his arm from the stone flooring, thinking that it might be pried loose in some way. But he was held fast, a condemned man with no hope of release. Eventually his exhaustion had forced him to sleep, and as the days passed he had slept more often, slipping further and further away from wanting to come awake.

  Now, as he knelt in a huddle of darkness and pain, salvaged momentarily from the wreckage of his dying by the voice of the Grimpond, he realized with terrifying certainty that if he went to sleep again it would be for good. He breathed in and out rapidly, choking back his fear. He must not let that happen. He must not give up.

  He forced himself to think. As long as he could think, he reasoned, he would not fall asleep. He retraced in his mind his conversation with the Grimpond, hearing again the spirit’s words, trying anew to decipher their meaning. The Grimpond had not named the Hall of Kings in describing where the Black Elfstone could be found. Had Walker simply jumped to the wrong conclusion? Had he been deliberately misled? Was there any truth in what he had been told?

  Walker’s thoughts scattered in confusion, and his mind refused to respond to the demands he placed on it. He closed his eyes in despair, and it was with great difficulty that he forced them open again. His clothes were chill and damp with his own sweat, and his body shivered within them. His breathing was ragged, his vision blurred, and it was growing increasingly difficult to swallow. So many distractions—how could he think? He wanted simply to lie down and…

  He panicked, feeling the urgency of his need threaten to swallow him up. He shifted his body, forcing his knees to scrape against the stone until they bled. A little more pain might help keep me awake, he thought. Yet he could barely feel it.

  He forced his thoughts back to the Grimpond. He envisioned the wraith laughing at his plight, taking pleasure at it. He heard the taunting voice calling out to him. Anger gave him a measure of strength. There was something that he needed to recall, he thought desperately. There was something that the Grimpond had told him that he must remember.

  Please, don’t let me fall asleep!

  The Hall of Kings did not respond to the urgency of his plea; the statues remained silent, disinterested, and oblivious. The mountain waited.

  I have to break free! he howled wordlessly.

  And then he remembered the visions, or more specifically the first of the three that the Grimpond had shown him, the one in which he had stood on a cloud above the others of the little company that had gathered at the Hadeshorn in answer to the summons of the shade of Allanon, the one in which he had said that he would sooner cut off his hand than bring back the Druids and then lifted his arm to show that he had done exactly that.

  He remembered the vision and recognized its truth.

  He banished the reaction it provoked in horrified disbelief and let his head droop until it was resting on the cavern stone. He cried, feeling the tears run down his cheeks, the sides of his face, stinging his eyes as they mingled with his sweat. His body twisted with the agony of his choices.

  No! No, he would not!

  Yet he knew he must.

  His crying turned to laughter, chilling in its madness as it rolled out of him into the emptiness of the tomb. He waited until it expended itself, the echoes fading into silence, then looked up again. His possibilities had exhausted themselves; his fate was sealed. If he did not break free now, he knew he never would.

  And there was only one way to do so.

  He hardened himself to the fact of it, walling himself away from his emotions, drawing from some final reserve the last of his strength. He cast about the cavern floor until he found what he needed. It was a rock that was approximately the size and shape of an axe-blade, jagged on one side, hard enough to have survived intact its fall from the chamber ceiling where it had been loosened by the battle four centuries earlier between Allanon and the serpent Valg. The rock lay twenty feet away, clearly beyond reach of any ordinary man. But not him. He summoned a fragment of the magic that remained to him, forcing himself to remain steady during its use. The rock inched forward, scraping as it moved, a slow scratching in the cavern’s silence. Walker grew light-headed from the strain, the fever burning through him, leaving him nauseated. Yet he kept the rock moving closer.

  At last it was within reach of his free hand. He let the magic slip away, taking long moments to gather himself. Then he stretched out his arm to the rock, and his fingers closed tightly about it. Slowly he gathered it in, finding it impossibly heavy, so heavy in fact that he was not certain he could manage to lift it let alone…

  He could not finish the thought. He could not dwell on what he was about to do. He dragged the rock over until it was next to him, braced himself firmly with his knees, took a deep breath, raised the rock overhead, hesitated for just an instant, then in a rush of fear and anguish brought it down. It smashed into the stone of his arm between elbow and wrist, hammering it with such force that it jarred his entire body. The resulting pain was so agonizing that it threatened to render him unconscious. He screamed as waves of it washed through him; he felt as if he were being torn apart from the inside out. He fell forward, gasping for breath, and the axe-blade rock dropped from his nerveless fingers.

  Then he realized that something had changed.

  He pushed himself upright and looked down at his arm. The blow had shattered the stone limb at the point of impact. His wrist and hand remained fastened to the Asphinx in the gloom of the hidden compartment of the cavern floor. But the rest of him was free.

  He knelt in stunned disbelief for a long time, staring down at the ruin of his arm, at the gray-streaked flesh above the elbow and the jagged stone capping below. His arm felt leaden and stiff. The poison already within it continued to work its damage. There were jolts of pain all through him.

  But he was free! Shades, he was free!

  Suddenly there was a stirring in the chamber beyond, a faint and distant rustling like something had come awake. Walker Boh went cold in the pit of his stomach as he realized what had happened. His scream had given him away. The chamber beyond was the Assembly, and it was in the Assembly that the serpent Valg, guardian of the dead, had once lived.

  And might live still.

  Walker came to his feet, sudden dizziness washing through him. He ignored it, igno
red the pain and weariness as well, and stumbled toward the heavy, ironbound entry doors that had brought him in. He shut away the sounds of everything about him, everything within, concentrating the whole of his effort on making his way across the cavern floor to the passageway that lay beyond. If the serpent was alive and found him now, he knew he was finished.

  Luck was with him. The serpent did not emerge. Nothing appeared. Walker reached the doors leading from the tomb and pushed his way through into the darkness beyond.

  What happened then was never clear afterward in his mind. Somehow he managed to work his way back through the Hall of Kings, past the Banshees whose howl could drive men mad, and past the Sphinxes whose gaze could turn men to stone. He heard the Banshees wail, felt the gaze of the Sphinxes burning down, and experienced the terror of the mountain’s ancient magic as it sought to trap him, to make him another of its victims. Yet he escaped, some final shield of determination preserving him as he made his way clear, an iron will combining with weariness and pain and near madness to encase and preserve him. Perhaps his magic came to aid him as well; he thought it possible. The magic, after all, was unpredictable, a constant mystery. He pushed and trudged through near darkness and phantasmagoric images, past walls of rock that threatened to close about him, down tunnels of sight and sound in which he could neither see nor hear, and finally he was free.

  He emerged into the outside world at daybreak, the sun’s light chill and faint as it shone out of a sky thick with clouds and rain that lingered from the previous night’s storm. With his arm tucked beneath his cloak like a wounded child, he made his way down the mountain trail toward the plains south. He never looked back. He could just manage to look ahead. He was on his feet only because he refused to give in. He could barely feel himself anymore, even the pain of his poisoning. He walked as if jerked along by strings attached to his limbs. His black hair blew wildly in the wind, whipping about his pale face, lashing it until his eyes blurred with tears. He was a scarecrow figure of madness as he wandered out of the mist and gray.

  Dark Uncle, the Grimpond’s voice whispered in his mind and laughed in glee.

  He lost track of time completely. The sun’s weak light failed to disperse the stormclouds and the day remained washed of color and friendless. Trails came and went, an endless procession of rocks, defiles, canyons, and drops. Walker remained oblivious to all of it. He knew only that he was descending, working his way downward out of the rock, back toward the world he had so foolishly left behind. He knew that he was trying to save his life.

  It was midday when he emerged at last from the high peaks into the Valley of Shale, a tattered and aimless bit of human wreckage so badly fevered and weakened that he stumbled halfway across the crushed, glistening black rock of the valley floor before realizing where he was. When he finally saw, his strength gave out. He collapsed in the tangle of his cloak, feeling the sharp edges of the rock cutting into the skin of his hands and face, heedless of its sting as he lay facedown in exhaustion. After a time, he began to crawl toward the placid waters of the lake, inching his way painfully ahead, dragging his stone-tipped arm beneath him. It seemed logical to him in his delirium that if he could reach the Hadeshorn’s edge he might submerge his ruined arm and the lethal waters would counteract the poison that was killing him. It was nonsensical, but for Walker Boh madness had become the measure of his life.

  He failed even in this small endeavor. Too weak to go more than a few yards, he lapsed into unconsciousness. The last thing he remembered was how dark it was in the middle of the day, the world a place of shadows.

  He slept, and in his sleep he dreamed that the shade of Allanon came to him. The shade rose out of the churning, boiling waters of the Hadeshorn, dark and mystical as it materialized from the netherworld of afterlife to which it had been consigned. It reached out to Walker, lifted him to his feet, flooded him with new strength, and gave clarity once more to his thoughts and vision. Spectral, translucent, it hung above the dark, greenish waters—yet its touch felt curiously human.

  —Dark Uncle—

  When the shade spoke the words, they were not taunting and hateful as they had been when spoken by the Grimpond. They were simply a designation of who and what Walker was.

  —Why will you not accept the charge I have given you—Walker struggled angrily to reply but could not seem to find the words.

  —The need for you is great, Walker. Not my need, but the need of the Lands and their people, the Races of the new world. If you do not accept my charge, there is no hope for them—

  Walker’s rage was boundless. Bring back the Druids, who were no more, and disappeared Paranor? Surely, thought Walker in response. Surely, shade of Allanon. I shall take my ruined body in search of what you seek, my poisoned limb, though I be dying and cannot hope to help anyone, still I…

  —Accept, Walker. You do not accept. Acknowledge the truth of yourself and your own destiny—

  Walker didn’t understand.

  —Kinship with those who have gone before you, those who understood the meaning of acceptance. That is what you lack—

  Walker shuddered, disrupting the vision of his dream. His strength left him. He collapsed at the Hadeshorn’s edge, blanketed in confusion and fear, feeling so lost that it seemed to him impossible that he could ever again be found.

  Help me, Allanon, he begged in despair.

  The shade hung motionless in the air before him, ethereal against a backdrop of wintry skies and barren peaks, rising up like death’s specter come to retrieve a fresh victim. It seemed suddenly to Walker that dying was all that was left to him.

  Do you wish me to die? he asked in disbelief. Is this what you demand of me?

  The shade said nothing.

  Did you know that this would happen to me? He held forth his arm, jagged stone stump, poison-streaked flesh.

  The shade remained silent.

  Why won’t you help me? Walker howled.

  —Why won’t you help me—

  The words echoed sharply in his mind, urgent and filled with a sense of dark purpose. But he did not speak them. Allanon did.

  Then abruptly the shade shimmered in the air before him and faded away. The waters of the Hadeshorn steamed and hissed, roiled in fury, and went still once more. All about the air was misted and dark, filled with ghosts and wild imaginings, a place where life and death met at a crossroads of unanswered questions and unresolved puzzles.

  Walker Boh saw them for only a moment, aware that he was seeing them not in sleep but in waking, realizing suddenly that his vision might not have been a dream at all.

  Then everything was gone, and he fell away into blackness.

  When he came awake again there was someone bending over him. Walker saw the other through a haze of fever and pain, a thin, sticklike figure in gray robes with a narrow face, a wispy beard and hair, and a hawk nose, crouched close like something that meant to suck away what life remained to him.

  “Walker?” the figure whispered gently.

  It was Cogline. Walker swallowed against the dryness in his throat and struggled to raise himself. The weight of his arm dragged against him, pulling him back, forcing him down. The old man’s hands groped beneath the concealing cloak and found the leaden stump. Walker heard the sharp intake of his breath

  “How did you…find me?” he managed.

  “Allanon,” Cogline answered. His voice was rough and laced with anger.

  Walker sighed. “How long have I…?”

  “Three days. I don’t know why you’re still alive. You haven’t any right to be.”

  “None,” Walker agreed and reached out impulsively to hug the other man close. The familiar feel and smell of the old man’s body brought tears to his eyes. “I don’t think…I’m meant to die…just yet.”

  Cogline hugged Walker back. He said, “No, Walker. Not yet.”

  Then the old man was lifting him to his feet, hauling him up with strength Walker hadn’t known he possessed, holding him upright as he p
ointed them both toward the south end of the valley. It was dawn again, the sunrise unclouded and brilliant gold against the eastern horizon, the air still and expectant with the promise of its coming.

  “Hold on to me,” Cogline urged, walking him along the crushed black rock. “There are horses waiting and help to be had. Hold tight, Walker.”

  Walker Boh held on for dear life.

  III

  Cogline took Walker Boh to Storlock. Even on horseback with Walker lashed in place, it took until nightfall to complete the journey. They came down out of the Dragon’s Teeth into a day filled with sunshine and warmth, turned east across the Rabb Plains, and made their way into the East-land forests of the Central Anar to the legendary village of the Stors. Wracked with pain and consumed with thoughts of dying, Walker remained awake almost the entire time. Yet he was never certain where he was or what was happening about him, conscious only of the swaying of his horse and Cogline’s constant reassurance that all would be well.

  He did not believe that Cogline was telling him the truth.

  Storlock was silent, cool and dry in the shadow of the trees, a haven from the swelter and dust of the plains. Hands reached up to take Walker from the saddle, from the smell of sweat and the rocking motion, and from the feeling that he must at any moment give in to the death that was waiting to claim him. He did not know why he was alive. He could give himself no reason. White-robed figures gathered all around, supporting him, easing him down—Stors, the Gnome Healers of the Village. Everyone knew of the Stors. Theirs was the most advanced source of healing in the Four Lands. Wil Ohmsford had studied with them once and become a healer, the only Southlander ever to do so. Shea Ohmsford had been healed after an attack in the Wolfsktaag. Earlier, Par had been brought to them as well, infected by the poison of the Werebeasts in Olden Moor. Walker had brought him. Now it was Walker’s turn to be saved. But Walker did not think that would happen.

 

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