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by Gennifer Albin


  “There is a lot to do around here and fighting isn’t on the list,” I intercede, before things get more out of control. “Save your personal problems for later, we have work to do.”

  “What do you have in mind? Rebuild the city?” Erik asks. “Or should we skip to the repopulating part?”

  “Shut up,” Jost commands. “You aren’t funny.”

  “Why? That’s the nice part of getting stuck on a completely forsaken piece of dirt.”

  “You better hope that you find someone to help you do it then, because she’s taken. I’m sure there’s a nice dog around here somewhere. Maybe you should stick to your own species,” Jost says.

  I’m between them before Erik releases his fist, and I barely cringe when I see it moving toward my face.

  Jost catches Erik’s fist, and Erik freezes. But his surprise at my near-disastrous intervention is quickly replaced by a glare, leveled directly at his brother.

  “We’re going to check things out,” Jost says through gritted teeth.

  “Suit yourself,” Erik says. “I certainly don’t need you here, moping about the joint.”

  Jost grabs my arm, a bit more roughly than usual, and drags me from the shack. I pull out of his grasp, my hand flying to rub my throbbing skin.

  “That hurt,” I inform him.

  He stares at me for a moment and then his eyes soften. “I’m sorry. I wasn’t thinking. Erik just—”

  “I know,” I say quietly, “but I’m not Erik. Don’t take it out on me.”

  He nods his apology and I take his hand to let him know we can drop it. We have more important things to worry about right now.

  The metro is still several miles away if I can trust my generally poor sense of direction. The ocean now lies far enough behind us that although I can make out its glassy surface, I no longer hear the beat of its waves. We stand between this world and the one we left. Between the danger that lies ahead of us in the metro and the abyss behind us that will swallow us whole. Every choice we make now will have a consequence I can’t foresee, because I don’t understand this world yet.

  The quick crunch of approaching footsteps makes it seem as if someone has made a choice for us. We’ve been caught. A handlight blinds us to our approaching captor.

  “Who’s there?” Jost calls. He pushes me behind him, but I step back out. He doesn’t try again.

  “I should be asking you that.” The voice is rough, but feminine. The light fades away, and I blink against spots of phosphorescence left in my vision. A girl blurs into view. She wears no cosmetics but is still quite beautiful. Not in a Spinster way though. Her features are angular, sharp and chiseled, and her dark hair cascades down her back. There is nothing artificial or stylized about her. Her clothes are practical—leather pants that lace up the side, a belt slung low on her hips, and a thick silk tunic. This is a girl who doesn’t belong in Arras.

  “We saw the ship go down. We came out to see what happened,” I lie, hoping against everything I’ve been led to believe about Earth that the metro ahead of us is populated.

  “And you had nothing to do with bringing the ship down from the Interface?” She gestures up to the raw weave that covers the sky.

  The girl’s eyes sweep over us. Jost might pass her inspection. His clothes are as utilitarian as hers, but there’s no denying that I look out of place in comparison, in my lavender suit, stockings, and pumps. Nothing about me, down to the emeralds clipped to my ears, correlates to what I’ve seen of Earth.

  “Let me see your necks,” she says.

  “Why?” I ask.

  “Credentials.”

  I hesitate for a moment but then acquiesce. I don’t know what she’s looking for, but I know she’s not going to find it. I pull my hair up, Jost does the same, and when we turn back around to face her, a rifle is leveled at us.

  She utters one word: “Fail.”

  Time seems to slow as her finger presses against the trigger, and I scream, “Wait!” It surprises even me, and the girl takes a step back. She’s checking for a mark, and I have one—a techprint burned into my wrist by my father, who was hoping I would escape the retrieval squad.

  Shoving my sleeve up, I thrust my arm out to her and point to the pale hourglass imprinted on my skin like a scar.

  The rifle slips in her hand, the barrel now pointing at the ground.

  “Your left hand?” she whispers.

  “Yes.”

  She’s shocked, but as quickly as the rifle appeared, it disappears across her back. She pushes my sleeve down to cover the techprint.

  “Go to the Icebox,” she says, “and lie low. We’ll find you. You aren’t safe here.”

  “What’s the Icebox?” Jost demands.

  “The Icebox is the city ahead of you,” she says. “It’s Sunrunner territory and outside Guild control.”

  “Where are we?” I ask.

  “The remains of the state of California,” she says. “The Icebox is the only inhabited city in this territory. You’ll be safe from the Guild there—for now. Stay put and stay hidden. Don’t go out after hours and don’t let anyone see that techprint.”

  “Sure,” I mutter, and the girl’s hand seizes my arm.

  “Your life depends on it,” she says.

  I nod to show that I understand, even though none of this makes sense. What does my father’s techprint have to do with Earth? What’s a Sunrunner? But I know she’s right about one thing: the Guild is coming for me, and we aren’t safe here.

  She strides away without giving us her name. Her warning hangs in the air. I don’t watch her, even though she’s not headed to the metro but back toward the ocean.

  “Why would she care about your techprint?” Jost asks, but I ignore him as we start to jog back to where we left Erik. We need to get out of here, and if there are people in this Icebox, we can blend in and hide until I figure out how my techprint is linked to this girl.

  Nothing tied to the night of my retrieval can be ignored, especially when that thing is a mark left before my father showed me that he and my mother were more than dissenters.

  They were traitors—like me.

  TWO

  THE SCENTS OF THE METRO MINGLE, PERFUMING it with the aromas of sewage, baking bread, rotting fruit, and the sweat of its bustling inhabitants. It is pleasant one moment and stomach-turning the next. We’ve been here for a week, but it doesn’t feel like home and no one’s come looking for us yet.

  But bit by bit I’m growing more accustomed to the strange world I’ve found myself in. We stumbled into the Icebox not knowing what to expect and found people, shops, and solar-powered lights. Erik discovered quickly that the small items we had on us could be pawned for currency, which bought us access to a cheap hotel room. Today Erik and Jost let me come with them to the grey market, the seedy part of the metro, where illicit trade takes place, on the condition that I don’t speak to anyone. I agreed but only to get out of the rat trap masquerading as a hotel I’ve been stuck in during their other trips, trips that produced stale food and little else. But I’m not looking for a meal; I want information. Erik has learned a lot on his trips to the market, and we’re starting to understand how things work here. But we still haven’t found the mysterious girl who sent us to the Icebox.

  The Icebox is a conglomeration of buildings from before the war and ones constructed by the syndicate that runs the entire metro—the Sunrunners, the powerful group that controls the Icebox by monopolizing solar trade. Our hotel’s manager patiently explained the lighting systems to us our first night. He does a fair business off new refugees coming into the Icebox, and he assures us the Sunrunners are not friends of the Guild. Apparently, Sunrunners keep control of solar energy because they are the only ones brave enough to venture outside the borders of the Interface, where the Guild mining zones begin. I think I saw a Sunrunner out on patrol one day, but so far we’ve steered clear of them. Even if we share a mutual enemy, it doesn’t mean the Sunrunners are looking for allies.

 
There are rules here—rules reinforced by large, threatening posters pasted to poles and buildings. As we pass through the streets, moving toward the grey market, the notices warn us:

  SOLAR HOURS FROM

  8 RESOLVED DAYLIGHT HOURS

  TO

  7 RESOLVED DAYLIGHT HOURS

  PATROLS CEASE AT

  7:15 RESOLVED DAYLIGHT HOURS

  HEAVY CURTAINS, SALLY PORTS, AND REINFORCED FRAMING REQUIRED FOR ALL SHELTERS AND PLACES OF BUSINESS

  The posters disappear as the road narrows, the pavement cracks and shatters, and the street-side food stalls are replaced with dimly lit storefronts—the kind that don’t have signs. We’re nearing the grey market. The rules aren’t enforced here, but it’s as strictly controlled by the Sunrunners as the rest of the Icebox.

  We pass a man begging on the sidewalk with a sign that reads: REFUGEE. NO FAMILY. PLEASE HELP. Jost navigates me around him before I can react.

  There are refugees every few feet in the main blocks of the Icebox. I haven’t gotten used to seeing them yet. Even the poor in Arras had meager rations. I want to stop and ask these people what they were running from that was worse than being cold and hungry on the street.

  But I already know the answer.

  The thing that bothers me is that I can’t help them—and Jost and Erik won’t even let me try.

  Erik is ahead of us, not bothering to slow his pace, but a block later he stops and turns to face us. “Look, I’ve got a good thing going with this guy. But he’s a bit paranoid. He’s already commented on my Guild paraphernalia, so—”

  “You want us to stay outside,” I finish for him. Most of our funds thus far have come from pawning the watches, tech, and even some of the clothes we had on us when we escaped from Arras, but I’m still clinging to my digifile, although it’s run out of power. I pull it from my pocket and offer it to him. “Here, take this. It’s probably worth something.”

  “No,” Erik says quickly. “We should hold on to it.”

  “Why? It doesn’t work down here,” I say as I slide it back into my pocket.

  “You never know. Besides, we wouldn’t want to pawn that without wiping its memory,” he explains.

  “Okay. Are you sure you don’t want us to tag along?” I ask.

  “I don’t want the guy to feel overwhelmed,” he says, sounding apologetic.

  I ignore the sorry tone. It’s growing thin: both boys avoiding each other, speaking through me, Jost’s anger, and Erik’s shame. I thought it had come to a head when I ripped us from Arras, choosing to take both of them with me, but the argument that ensued revealed how large a rift exists between the brothers. Erik’s shock at learning Jost has a daughter hasn’t dissipated yet.

  But none of this is getting us anywhere, and separating the two of them might be the opportunity I need to finally get a real conversation going with Jost. He clams up in Erik’s presence. We need a plan. We can’t tread water forever, waiting for the girl to find us.

  “Maybe Jost and I can duck into the fine-looking establishment back there.” I hitch my thumb toward the bar we’ve passed. I want to keep the mood light so he knows it’s okay to go.

  Beside me Jost takes a step back. It’s good to know I still have the ability to surprise him—or maybe horrify is the right word. Erik shakes his head, but for a moment his grim demeanor slips and he nearly smiles. He leans over, grabs my shoulder, and whispers, “Keep your eyes open. This is not a nice place.”

  As though the claustrophobic, anonymous corridor we’re in didn’t give that away.

  “You should smile more,” I whisper back. “Or you’ll lose your reputation.”

  “My reputation?”

  “As a charmer.”

  This does make him smile, and the icy anger in my chest thaws a little at the sight. “I can be anything I want here, Ad. Perhaps I’ll be serious.”

  “It doesn’t suit you,” I warn him.

  Jost’s arm circles around my shoulder, interrupting Erik’s and my repartee and indicating he’s ready to go.

  Or rather, he’s ready to take me away. From Erik.

  Erik stiffens a bit, stepping back from me. “Promise me you’ll stay with him.”

  “I’ll stay close,” Jost tells Erik. This is the most they’ve communicated since their argument on the day we arrived here.

  “We’ll stay close,” I add.

  “No, explore.” Erik waves us off. “There’s not much time before curfew.”

  “So we shouldn’t get separated,” I say.

  “I can find my way back to the hotel if it takes too long. You two have … fun.”

  That’s the last thing we’ll be having.

  “Do you want to find something to eat?” Jost asks as we circle back in the direction we came from, leaving Erik to his business.

  I raise an eyebrow, as though challenging him to make that happen. If he can find a place with food—the kind that might be safe to actually eat—around here, I’ll be impressed.

  “Fair enough,” he says.

  “Let’s walk,” I offer. “Talk. See what’s around.”

  Jost agrees, but the conversation never gets going. Instead he is silent and seems lost in another place and time. He’s been this way since I told him about his daughter, Sebrina. I’d discovered she hadn’t been killed along with the rest of Jost’s family. She is alive, her information, which reveals exactly where she is in Arras, tucked safely in storage at the Western Coventry. Now we have to figure out a way to get to her, but it isn’t possible as long as we’re stuck on Earth.

  In a way I understand what he’s going through. My own sister, Amie, is still in Arras, and she is in more danger than ever before. Jost and I both feel the pressing desperation of each moment that has passed since we left our loved ones to the devices of the Guild, especially now that we’ve chosen treason instead of continuing to be complicit in the Guild’s great deception. I couldn’t resign myself to accepting the reality they create on their looms, not when I knew how they misused their power, and not after learning of the existence of Earth. But now that we’re actually on Earth, it’s becoming increasingly obvious that I can’t count on either Jost or Erik to help me figure out what to do next.

  I brush back the tangle of dark curls that has fallen over Jost’s cheek, but he doesn’t seem to notice, except to take my hand in his. The movement is automatic, but I hold his hand anyway.

  We hang a left, leaving the narrow alley and heading into a row of shops. The street lamps cast shadows against the stone, and I move closer to Jost. Even after a week here, I haven’t gotten used to the perpetual darkness covering the metro. The sun that never rises. The strange twists of light that flicker and spark across the sky—the Interface. I can see it now, lingering overhead. The strands might twist and sparkle, implying movement, but the Interface is always there—a permanent buffer between Earth and Arras. It blocks the sun and separates the worlds. It’s the boundary between the world we’ve left behind and the one we’ve discovered.

  Some of the stores in the grey market are boarded up, others crumble toward the sidewalk, but lights burn faintly in a few. I have no interest in going inside any of them. I’m eager to explore the shops in the heart of the Icebox, not these back-alley establishments on the metro’s outskirts. I want to visit the stores with real customers. I want to know more about Earth, but right now we have so little money we stay away. I’m not sure what we’re waiting for though, since we’re not getting any answers in the grey market.

  These streets are deserted. A few hulking, old-fashioned motos chug along the streets near the main marketplace, but not here. The pedestrians we spot keep their heads low, ducking into shops and not making eye contact with us when we pass by them. Despite the constant darkness, my body tells me evening is near. Actually the airy rumble of my stomach does. Business transactions begin in huddles on street corners, and more and more customers trickle into the grey market to conduct their affairs after hours despite the curfew imposed thro
ughout the Icebox. They don’t seem concerned about the rumors of snatchers roaming the streets after the lamps go out. In the nicer sections of the Icebox, food stalls are packed up and people rush their children indoors promptly at 7:00. Not here though.

  The solar lamps are already growing dim. In less than an hour, they’ll be extinguished completely. On a corner, a young man inspects one of the lamps. His bag lies open, revealing a variety of wrenches and screwdrivers, but his clothing doesn’t suggest he’s a laborer. His pants are well cut, and his long coat is leather, which seems like a luxury given the absence of animals I’ve noted in the Icebox. He’s not a simple worker. He must be a Sunrunner.

  “Will Erik be able to find us?” I ask Jost. He drops my hand at the mention of his brother’s name but stays close to me.

  “We’re only a street away. Trust me, Erik can take care of himself,” Jost replies.

  “Look, I understand—”

  “No, you don’t.” He stops me. “You trust him. I don’t. He’ll take off the first chance he gets.”

  “And where will he go?” I ask. It’s a logical question, so I’m not likely to get a straight response.

  “You don’t know him like I do,” he says, giving me an answer as crooked as they come.

  “Maybe not.” I stop and face him, planning to remind him that a lot has changed in the last two years. Erik may have left Saxun to pursue a political career, turning his back on his family and friends, but it was Erik who helped me the night Jost and I were discovered sneaking around the Coventry. I’ve been preparing my give-him-a-chance-before-I-stab-you-both lecture for the past few days. But something I see over his shoulder stops me.

  A woman. She’s short, tottering in heels down the street. I catch glimpses of her face in the flicker of dying lamplight. The slope of her eyes. Her diminutive, slender form. The thick, straight hair swaying around her shoulders.

 

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