Playing God

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by Sarah Zettel


  In the case of the Dedelphi, the genetic predisposition to violence evolved first from balancing the need to protect oneself and one's children with the need to protect one's sister and her children. The Dedelphi are essentially a race of identical twins. Sisters from the same “bearing” share identical genetic material. If the theory that living beings are geared toward passing on their own genes to their offspring is correct, a Dedelphi sister's children are as valuable in this regard as her own children, because her sister shares most, if not all, of her genetic heritage. Her sister, in reproductive terms, becomes her second (or third or fourth) self, an additional chance for her genes to be passed on. Protecting and sharing resources with that other self, and that other self's children, increases the chance of genetic survival. This creates an increased sense of protectiveness toward the family, and a decreased self-preservation instinct.

  These conditions led to a very tightly knit family structure, which was exacerbated by the fact that their world had few large continents. Most clans live on an island or archipelago where there is only the extended family. For long periods in their prehistory, Dedelphi clans did not interact with other groups. When another group was encountered, it was generally when the clan was in search of new space or resources. The native group would want to preserve all the available resources for their sisters, while the new group would want to take some (or all) of those resources for their sisters. This competition for available resources led to intergroup violence, which spun itself out down the generations, fueled by individual anger at harms done.

  To further the problem, the males in the strangers’ clan could easily be seen as desirable resources. Dedelphi males invest all their remaining physical resources in reproducing. They do not retain any discrimination: If one clan's males are removed, they will mate as easily with strangers as with their own clan.

  As did early humans, early Dedelphi had a basic understanding of the need to outbreed. So, when a group of strangers arrived on a populated island, they would find not just food and space, but new genetic material for themselves and their sisters. Sisters and mothers raised the children. The father's family was not as necessary for resource and parenting assistance as it is in primates, which have primarily single births. This makes the cost of offending the father's family relatively small. The evolutionary balancing act became increasingly complicated, especially considering that only one sister of an entire family had to survive to pass on the majority of the family's genes, as well as its individual traditions. Violence was costly in terms of personal and group resources, as well as individual lives, but not as costly as it might have been in another species. What was initially an evolutionary possibility became a cultural custom. Through 100,000 years of biological and cultural evolution, strangers became enemies, and the need to protect one's sisters and their children became paramount.

  All societies that evolve violent survival strategies (at least, all the ones we know about) also evolve rules about who may be hurt or killed, and under what conditions. If a culture is not completely suicidal, some concept of peace, friendship, or trust must exist side by side with the violence. With the concept of killing comes the concept of not killing. The existence of these ideas can give a freedom of choice to individuals in their daily interactions, even when those are with strangers. The ultimate question is, Which way will the balance tip: toward evolutionary predisposition, cultural conditioning, or individual choice?

  —Sarah Zettel

  Ann Arbor, 1998

  About the Author

  Sarah Zettel was born in Sacramento, California. She began writing stories in the fourth grade and never stopped. Her interest in writing has followed her through ten cities, four states, two countries, and one college, where she earned a B.A. in Communications.

  Sarah Zettel's debut work, Reclamation, received the Locus Award for Best First Novel and was a finalist for the Philip K. Dick Award, her second novel, Fool's War, was a New York Times Notable Book of 1997. Her third novel, Playing God, was named by the New York Public Library a Best Book for the Teen Age in 1999. When not actually writing, Sarah sings, dances, and plays the hammered dulcimer, although not all at once.

  Visit Sarah Zettel's home page on the Internet! http://pages.prodigy.com/sarahsci

 

 

 


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