“The surface?” came a question.
“The surface?” echoed Hatch’net with a laugh. “Who would want to return to that vile place? Let the faeries have it! Let them burn under the fires of the open sky! We claim the Underdark, where we can feel the core of the world thrumming under our feet, and where the stones of the walls show the heat of the world’s power!”
Drizzt sat silent, absorbing every word of the talented orator’s often-rehearsed speech. Drizzt was caught, as were all the new students, in Hatch’net’s hypnotic variations of inflection and rallying cries. Hatch’net had been the master of Lore at the Academy for more than two centuries, owning more prestige in Menzoberranzan than nearly any other male drow, and many of the females. The matrons of the ruling families understood well the value of his practiced tongue.
So it went every day, an endless stream of hate rhetoric directed against an enemy that none of the students had ever seen. The surface elves were not the only target of Hatch’net’s sniping. Dwarves, gnomes, humans, halflings, and all of the surface races—and even subterranean races such as the duergar dwarves, which the drow often traded with and fought beside—each found an unpleasant spot in the master’s ranting.
Drizzt came to understand why no weapons were permitted in the oval chamber. When he left his lesson each day, he found his hands clenched by his sides in rage, unconsciously grasping for a scimitar hilt. It was obvious from the commonplace fights among the students that others felt the same way. Always, though, the overriding factor that kept some measure of control was the master’s lie of the horrors of the outside world and the comforting bond of the students’ common heritage—a heritage, the students would soon come to believe, that gave them enough enemies to battle beyond each other.
The long, draining hours in the oval chamber left little time for the students to mingle. They shared common barracks, but their extensive duties outside of Hatch’net’s lessons—serving the older students and masters, preparing meals, and cleaning the building—gave them barely enough time for rest. By the end of the first tenday, they walked on the edge of exhaustion, a condition, Drizzt realized, that only increased the stirring effect of Master Hatch’net’s lessons.
Drizzt accepted the existence stoically, considering it far better than the six years he had served his mother and sisters as page prince. Still, there was one great disappointment to Drizzt in his first tendays at Melee-Magthere. He found himself longing for his practice sessions.
He sat on the edge of his bedroll late one night, holding a scimitar up before his shining eyes, remembering those many hours engaged in battle-play with Zaknafein.
“We go to the lesson in two hours,” Kelnozz, in the next bunk, reminded him. “Get some rest.”
“I feel the edge leaving my hands,” Drizzt replied quietly. “The blade feels heavier, unbalanced.”
“The grand melee is barely ten cycles of Narbondel away,” Kelnozz said. “You will get all the practice you desire there! Fear not, whatever edge has been dulled by the days with the master of Lore will soon be regained. For the next nine years, that fine blade of yours will rarely leave your hands!”
Drizzt slid the scimitar back into its scabbard and reclined on his bunk. As with so many aspects of his life so far—and, he was beginning to fear, with so many aspects of his future in Menzoberranzan—he had no choice but to accept the circumstances of his existence.
“This segment of your training is at an end,” Master Hatch’net announced on the morning of the fiftieth day. Another master, Dinin, entered the room, leading a magically suspended iron box filled with meagerly padded wooden poles of every length and design comparable to drow weapons.
“Choose the sparring pole that most resembles your own weapon of choice,” Hatch’net explained as Dinin made his way around the room. He came to his brother, and Drizzt’s eyes settled at once on his choice: two slightly curving poles about three-and-a-half feet long. Drizzt lifted them out and put them through a simple cut. Their weight and balance closely resembled the scimitars that had become so familiar to his hands.
“For the pride of Daermon N’a’shezbaernon,” Dinin whispered, then moved along.
Drizzt twirled the mock weapons again. It was time to measure the value of his sessions with Zak.
“Your class must have an order,” Hatch’net was saying as Drizzt turned his attention beyond the scope of his new weapons. “Thus the grand melee. Remember, there can be only one victor!”
Hatch’net and Dinin herded the students out of the oval chamber and out of Melee-Magthere altogether, down the tunnel between the two guardian spider statues at the back of Tier Breche. For all of the students, this was the first time they had ever been out of Menzoberranzan.
“What are the rules?” Drizzt asked Kelnozz, in line at his side.
“If a master calls you out, then you are out,” Kelnozz replied.
“The rules of engagement?” asked Drizzt.
Kelnozz cast him an incredulous glance. “Win,” he said simply, as though there could be no other answer.
A short time later they came into a fairly large cavern, the arena for the grand melee. Pointed stalactites leered down at them from the ceiling and stalagmite mounds broke the floor into a twisting maze filled with ambush holes and blind corners.
“Choose your strategies and find your starting point,” Master Hatch’net said to them. “The grand melee begins in a count of one hundred!”
The twenty-five students set off into action, some pausing to consider the landscape laid out before them, others sprinting off into the gloom of the maze.
Drizzt decided to find a narrow corridor, to ensure that he would fight off one-against-one, and he just started off in his search when he was grabbed from behind.
“A team?” Kelnozz offered.
Drizzt did not respond, unsure of the other’s fighting worth and the accepted practices of this traditional encounter.
“Others are forming into teams,” Kelnozz pressed. “Some in threes. Together we might have a chance.”
“The master said there could be only one victor,” Drizzt reasoned.
“Who better than you, if not me,” Kelnozz replied with a sly wink. “Let us defeat the others, then we can decide the issue between ourselves.”
The reasoning seemed prudent, and with Hatch’net’s count already approaching seventy-five, Drizzt had little time to ponder the possibilities. He clapped Kelnozz on the shoulder and led his new ally into the maze.
Catwalks had been constructed all around the room’s perimeter, even crossing through the center of the chamber, to give the judging masters a good view of all the action below. A dozen of them were up there now, all eagerly awaiting the first battles so that they might measure the talent of this young class.
“One hundred!” cried Hatch’net from his high perch.
Kelnozz began to move, but Drizzt stopped him, keeping him back in the narrow corridor between two long stalagmite mounds.
“Let them come to us,” Drizzt signaled in the silent hand and facial expression code. He crouched in battle readiness. “Let them fight each other to weariness. Patience is our ally!”
Kelnozz relaxed, thinking he had made a good choice in Drizzt.
Their patience was not tested severely, though, for a moment later, a tall and aggressive student burst into their defensive position, wielding a long spear-shaped pole. He came right in on Drizzt, slapping with the butt of his weapon, then spinning it over full in a brutal thrust designed for a quick kill, a strong move perfectly executed.
To Drizzt, though, it seemed the most basic of attack routines— too basic, almost, for Drizzt hardly believed that a trained student would attack another skilled fighter in such a straightforward manner. Drizzt convinced himself in time that this was indeed the chosen method of attack, and no feint, and he launched the proper parry. His scimitar poles spun counterclockwise in front of him, striking the thrusting spear in succession and driving the weapon’s tip har
mlessly above the striking line of its wielder’s shoulder.
The aggressive attacker, stunned by the advanced parry, found himself open and off balance. Barely a split second later, before the attacker could even begin to recover, Drizzt’s counter poked one, then the other scimitar pole into his chest.
A soft blue light appeared on the stunned student’s face, and he and Drizzt followed its line up to see a wand-wielding master looking down at them from the catwalk.
“You are defeated,” the master said to the tall student. “Fall where you stand!”
The student shot an angry glare at Drizzt and obediently dropped to the stone.
“Come,” Drizzt said to Kelnozz, casting a glance up at the master’s revealing light. “Any others in the area will know of our position now. We must seek a new defensible area.”
Kelnozz paused a moment to watch the graceful hunting strides of his comrade. He had indeed made a good choice in selecting Drizzt, but he knew already, after only a single quick encounter, that if he and this skilled swordsman were the last two standing—a distinct possibility—he would have no chance at all of claiming victory.
Together they rushed around a blind corner, right into two opponents. Kelnozz chased after one, who fled in fright, and Drizzt faced off against the other, who wielded sword and dirk poles.
A wide smile of growing confidence crossed Drizzt’s face as his opponent took the offensive, launching routines similarly basic to those of the spear wielder that Drizzt had easily dispatched.
A few deft twists and turns of his scimitars, a few slaps on the inside edges of his opponent’s weapons, had the sword and dirk flying wide. Drizzt’s attack came right up the middle, where he executed another double-poke into his opponent’s chest.
The expected blue light appeared. “You are defeated,” came the master’s call. “Fall where you stand.”
Outraged, the stubborn student chopped viciously at Drizzt. Drizzt blocked with one weapon and snapped the other against his attacker’s wrist, sending the sword pole flying to the floor.
The attacker clenched his bruised wrist, but that was the least of his troubles. A blinding flash of lightning exploded from the observing master’s wand, catching him full in the chest and hurtling him ten feet backward to crash into a stalagmite mound. He crumpled to the floor, groaning in agony, and a line of glowing heat rose from his scorched body, which lay against the cool gray stone.
“You are defeated!” the master said again.
Drizzt started to the fallen drow’s aid, but the master issued an emphatic, “No!”
Then Kelnozz was back at Drizzt’s side. “He got away,” Kelnozz began, but he broke into a laugh when he saw the downed student. “If a master calls you out, then you are out!” Kelnozz repeated into Drizzt’s blank stare.
“Come,” Kelnozz continued. “The battle is in full now. Let us find some fun!”
Drizzt thought his companion quite cocky for one who had yet to lift his weapons. He only shrugged and followed.
Their next encounter was not so easy. They came into a double passage turning in and out of several rock formations and found themselves faced off against a group of three—nobles from leading houses, both Drizzt and Kelnozz realized.
Drizzt rushed the two on his left, both of whom wielded single swords, while Kelnozz worked to fend off the third. Drizzt had little experience against multiple opponents, but Zak had taught him the techniques of such a battle quite well. His movements were solely defensive at first, then he settled into a comfortable rhythm and allowed his opponents to tire themselves out, and to make the critical mistakes.
These were cunning foes, though, and familiar with each other’s movements. Their attacks complemented each other, slicing in at Drizzt from widely opposing angles.
“Two-hands,” Zak had once called Drizzt, and now he lived up to the title. His scimitars worked independently, yet in perfect harmony, foiling every attack.
From a nearby perch on the catwalk, Masters Hatch’net and Dinin looked on, Hatch’net more than a little impressed, and Dinin swelling with pride.
Drizzt saw the frustration mounting on his opponents’ faces, and he knew that his opportunity to strike would soon be at hand. Then they crossed up, coming in together with identical thrusts, their sword poles barely inches apart.
Drizzt spun to the side and launched a blinding uppercut slice with his left scimitar, deflecting both attacks. Then he reversed his body’s momentum, dropped to one knee, back in line with his opponents, and thrust in low with two snaps of his free right arm. His jabbing scimitar pole caught the first, and the second, squarely in the groin.
They dropped their weapons in unison, clutched their bruised parts, and slumped to their knees. Drizzt leaped up before them, trying to find the words for an apology.
Hatch’net nodded his approval at Dinin as the two masters set their lights on the two losers.
“Help me! “Kelnozz cried from beyond the dividing wall of stalagmites.
Drizzt dived into a roll through a break in the wall, came up quickly, and downed a fourth opponent, who was concealed for a backstab surprise, with a backhand chop to the chest. Drizzt stopped to consider his latest victim. He hadn’t even consciously known that the drow was there, but his aim had been perfect!
Hatch’net blew a low whistle as he shifted his light to the most recent loser’s face. “He is good!” the master breathed.
Drizzt saw Kelnozz a short distance away, practically forced down to his back by his opponent’s skilled maneuvers. Drizzt leaped between the two and deflected an attack that surely would have finished Kelnozz.
This newest opponent, wielding two sword poles, proved Drizzt’s toughest challenge yet. He came at Drizzt with complicated feints and twists, forcing him on his heels more than once.
“Berg’inyon of House Baenre,” Hatch’net whispered to Dinin. Dinin understood the significance and hoped that his young brother was up to the test.
Berg’inyon was not a disappointment to his distinguished kin. His moves came skilled and measured, and he and Drizzt danced about for many minutes with neither finding any advantage. The daring Berg’inyon then came in with the attack routine perhaps most familiar to Drizzt: the double-thrust low.
Drizzt executed the cross-down to perfection, the appropriate parry as Zaknafein had so pointedly proved to him. Never satisfied, though, Drizzt then reacted on an impulse, agilely snapping a foot up between the hilts of his crossed blades and into his opponent’s face. The stunned son of House Baenre fell back against the wall.
“I knew the parry was wrong!” Drizzt cried, already savoring the next time he would get the opportunity to foil the double-thrust low in a session against Zak.
“He is good,” Hatch’net gasped again to his glowing companion.
Dazed, Berg’inyon could not fight his way out of the disadvantage. He put a globe of darkness around himself, but Drizzt waded right in, more than willing to fight blindly.
Drizzt put the son of House Baenre through a quick series of attacks, ending with one of Drizzt’s scimitar poles against Berg’inyon’s exposed neck.
“I am defeated,” the young Baenre conceded, feeling the pole. Hearing the call, Master Hatch’net dispelled the darkness. Berg’inyon set both his weapons on the stone and slumped down, and the blue light appeared on his face.
Drizzt couldn’t hold back the widening grin. Were there any here that he could not defeat? he wondered.
Drizzt then felt an explosion on the back of his head that dropped him to his knees. He managed to look back in time to see Kelnozz walking away.
“A fool,” Hatch’net chuckled, putting his light on Drizzt, then turning his gaze upon Dinin. “A good fool.”
Dinin crossed his arms in front of his chest, his face glowing brightly now in a flush of embarrassment and anger.
Drizzt felt the cool stone against his cheek, but his only thoughts at that moment were rooted in the past, locked onto Zaknafein’s sarcastic, but
painfully accurate, statement: “It is our way!”
ou deceived me,” Drizzt said to Kelnozz that night in the bar-racks. The room was black around them and no other students stirred in their cots, exhausted from the day’s fighting and from their endless duties serving the older students.
Kelnozz fully expected this encounter. He had guessed Drizzt’s naiveté early on, when Drizzt had actually queried him about the rules of engagement. An experienced drow warrior, particularly a noble, should have known better, should have understood that the only rule of his existence was the pursuit of victory. Now, Kelnozz knew, this foolish young Do’Urden would not strike at him for his earlier actions—vengeance fueled by anger was not one of Drizzt’s traits.
“Why?” Drizzt pressed, finding no answer forthcoming from the smug commoner of House Kenafin.
The volume of Drizzt’s voice caused Kelnozz to glance around nervously. They were supposed to be sleeping; if a master heard them arguing …
“What is the mystery?” Kelnozz signaled back in the hand code, the warmth of his fingers glowing clearly to Drizzt’s heat-sensing eyes. “I acted as I had to act, though I now believe I should have held off a bit longer. Perhaps, if you had defeated a few more, I might have finished higher than third in the class.”
“If we had worked together, as we had agreed, you might have won, or finished second at the least,” Drizzt signaled back, the sharp movements of his hands reflecting his anger.
“Most assuredly second,” Kelnozz replied. “I knew from the beginning that I would be no match for you. You are the finest swordsman I have ever seen.”
“Not by the masters standing,” Drizzt grumbled aloud.
“Eighth is not so low,” Kelnozz, whispered back. “Berg’inyon is only ranked tenth, and he is from the ruling house of Menzoberranzan. You should be glad that your standing is not to be envied by your classmates.” A shuffle outside the room’s door sent Kelnozz back into the silent code. “Holding a higher rank means only that I have more fighters eyeing my back as a convenient place to rest their daggers.”
Forgotten Realms: Homeland - The Legend of Drizzt Book I Page 14