The declaration unsettled Drizzt. Perhaps―remembering his last bitter encounter with the drow he had most trusted―that knowledge was exactly what he was afraid of. He shrugged in resignation and followed Dinin over the balcony in a magical descent to the compound floor, the first steps down that dark path.
Another set of eyes watched intently as Dinin and Drizzt started out from House Do’Urden.
Alton DeVir sat quietly against the side of a gigantic mushroom, as he had every day for the last week, staring at the Do’Urden complex.
Daermon N’a’shezbaernon, Ninth House of Menzoberranzan. The house that had murdered his matron, his sisters and brothers, and all there ever was of House DeVir… except for Alton.
Alton thought back to the days of House DeVir, when Matron Ginafae had gathered the family members together so that they might discuss their aspirations. Alton, just a student when House DeVir fell, now had a greater insight to those times. Twenty years had brought a wealth of experience.
Ginafae had been the youngest matron among the ruling families, and her potential had seemed unlimited. Then she had aided a gnomish patrol, had used her Lolth-given powers to hinder the drow elves that ambushed the little people in the caverns outside Menzoberranzan, all because Ginafae desired the death of a single member of that attacking drow party, a wizard son of the city’s third house, the house labeled as House DeVir’s next victim.
The Spider Queen took exception to Ginafae’s choice of weapons; deep gnomes were the dark elves’ worst enemy in the whole of the Underdark. With Ginafae fallen out of Lolth’s favor, House DeVir had been doomed.
Alton had spent twenty years trying to learn of his enemies, trying to discover which drow family had taken advantage of his mother’s mistake and had slaughtered his kin. Twenty long years, and then his adopted matron, SiNafay Hun’ett, had ended his quest as abruptly as it had begun. Now, as Alton sat watching the guilty house, he knew only one thing for certain, twenty years had done nothing to diminish his rage.
Part 3
The Academy
The Academy.
It is the propagation of the lies that bind drow society together the ultimate perpetration of falsehoods repeated so many times that they ring true against any contrary evidence. The lessons young drow are taught of truth and justice are so blatantly refuted by everyday life in wicked Menzoberranzan that it is hard to understand how any could believe them. Still they do.
Even now, decades removed, the thought of the place frightens me, not for any physical pain or the ever-present sense of possible death; I have trod down many roads equally dangerous in that way. The Academy of Menzoberranzan frightens me when I think of the survivors, the graduates, existing―reveling―within the evil fabrications that shape their world.
They live with the belief that anything is acceptable if you can get away with it, that self-gratification is the most important aspect of existence, and that power comes only to she or he who is strong enough and cunning enough to snatch it from the failing hands of those who no longer deserve it. Compassion has no place in Menzoberranzan, and yet it is compassion, not fear that brings harmony to most races. It is harmony, working toward shared goals that precedes greatness.
Lies engulf the drow in fear and mistrust, refute friendship at the tip of a Lolth-blessed sword. The hatred and ambition fostered by these amoral tenets are the doom of my people, a weakness that they perceive as strength. The result is a paralyzing, paranoid existence that the drow call the edge of readiness.
I do not know how I survived the Academy, how I discovered the falsehoods early enough to use them in contrast, and thus strengthen, those ideals I most cherish.
It was, Zaknafein, I must believe, my teacher. Through the experiences of Zak’s long years, which embittered him and cost him so much, I came to hear the screams, the screams of protest against murderous treachery, the screams of rage from the leaders of drow society, the high priestesses of the Spider Queen, echoing down the paths of my mind, ever to hold a place within my mind. The screams of dying children.
Drizzt Do’Urden
Chapter 12
This Enemy, "They"
Wearing the outfit of a noble son, and with a dagger concealed in one boot―a suggestion from Dinin―Drizzt ascended the wide stone stairway that led to Tier Breche, the Academy of the drow. Drizzt reached the top and moved between the giant pillars, under the impassive gazes of two guards, last year students of Melee-Magthere.
Two dozen other young drow milled about the Academy compound, but Drizzt hardly noticed them. Three structures dominated his vision and his thoughts. To his left stood the pointed stalagmite tower of Sorcere, the school of wizardry. Drizzt would spend the first sixth months of his tenth and last year of study in there.
Before him, at the back of the level, loomed the most impressive structure, Arach-Tinilith, the school of Lolth, carved from the stone into the likeness of a giant spider. By drow reckoning, this was the Academy’s most important building and thus was normally reserved for females. Male students were housed within Arach-Tinilith only during their last six months of study.
While Sorcere and Arach-Tinilith were the more graceful structures, the most important building for Drizzt at that tentative moment lined the wall to his right. The pyramidal structure of Melee-Magthere, the school of fighters. This building would be Drizzt’s home for the next nine years. His companions, he now realized, were those other dark elves in the compound, fighters, like himself, about to begin their formal training. The class, at twenty-five, was unusually large for the school of fighters.
Even more unusual, several of the novice students were nobles. Drizzt wondered how his skills would measure up against theirs, how his sessions with Zaknafein compared to the battles these others had no doubt fought with the weapon masters of their respective families.
Those thoughts inevitably led Drizzt back to his last encounter with his mentor. He quickly dismissed the memories of that unpleasant duel, and, more pointedly, the disturbing questions Zak’s observations had forced him to consider. There was no place for such doubts on this occasion. Melee-Magthere loomed before him, the greatest test and the greatest lesson of his young life.
"My greetings," came a voice behind him. Drizzt turned to face a fellow novice, who wore a sword and dirk uncomfortably on his belt and who appeared even more nervous than Drizzt, a comforting sight.
"Kelnozz of House Kenafin, fifteenth house," the novice said.
"Drizzt Do’Urden of Daermon N’a’shezbaernon, House Do’Urden, Ninth House of Menzoberranzan," Drizzt replied automatically, exactly as Matron Malice had instructed him.
"A noble," remarked Kelnozz, understanding the significance of Drizzt bearing the same surname as his house. Kelnozz dropped into a low bow. "I am honored by your presence."
Drizzt was starting to like this place already. With the treatment he normally received at home, he hardly thought of himself as a noble. Any self-important notions that might have occurred to him at Kelnozz’s gracious greeting were dispelled a moment later, though, when the masters came out.
Drizzt saw his brother, Dinin, among them but pretended―as Dinin had warned him to―not “to notice, nor to expect any special treatment.” Drizzt rushed inside Melee-Magthere along with the rest of the students when the whips began to snap and the masters started shouting of the dire consequences if they tarried. They were herded down a few side corridors and into an oval room.
"Sit or stand as you will!" one of the masters growled. Noticing two of the students whispering off to the side, the master took his whip out and―crack―took one of the offenders off his feet.
Drizzt couldn’t believe how quickly the room then came to order.
"I am Hatch’net," the master began in a resounding voice, "the master of Lore. This room will be your hall of instruction for fifty cycles of Narbondel." He looked around at the adorned belts on every figure. "You will bring no weapons to this place!"
Hatch’net paced the
perimeter of the room, making certain that every eye followed his movements attentively. "You are drow." he snapped suddenly. "Do you understand what that means? Do you know where you come from, and the history of our people? Menzoberranzan was not always our home, nor was any other cavern of the Underdark. Once we walked the surface of the world." He spun suddenly and came up right in Drizzt’s face.
"Do you know of the surface?" Master Hatch’net snarled.
Drizzt recoiled and shook his head.
"An awful place." Hatch’net continued, turning back to the whole of the group. "Each day, as the glow begins its rise in Narbondel, a great ball of fire rises into the open sky above, bringing hours of a light greater than the punishing spells of the priestesses of Lolth!" He held his arms outstretched, with his eyes turned upward, and an unbelievable grimace spread across his face.
Students gasps rose up all about him.
"Even in the night, when the ball of fire has gone below the far rim of the world," Hatch’net continued, weaving his words as if he were telling a horror tale, "one cannot escape the uncounted terrors of the surface. Reminders of what the next day will bring, dots of light―and sometimes a lesser ball of silvery fire―mar the sky’s blessed darkness."
"Once our people walked the surface of the world," he repeated his tone now one of lament, "in ages long past, even longer than the lines of the great houses. In that distant age, we walked beside the pale-skinned elves, the faeries!"
"It cannot be true!" one student cried from the side.
Hatch’net looked at him earnestly, considering whether more would be gained by beating the student for his unasked for interruption or by allowing the group to participate. "It is!" he replied, choosing the latter course. "We thought the faeries, our friends, we called them kin! We could not know, in our innocence, that they were the embodiments of deceit and evil. We could not know that they would turn on us suddenly and drive us from them, slaughtering our children and the eldest of our race! Without mercy the evil faeries pursued us across the surface world. Always we asked for peace, and always we were answered by swords and killing arrows!"
He paused, his face twisting into a widening, malicious smile. "Then we found the goddess!"
"Praise Lolth!" came one anonymous cry. Again Hatch’net let the slip of tongue go by unpunished, knowing that every accenting comment only drew his audience deeper into his web of rhetoric.
"Indeed." the master replied. "All praise to the Spider Queen. It was she who took our orphaned race to her side and helped us fight off our enemies. It was she who guided the forematrons of our race to the paradise of the Underdark. It is she," he roared, a clenched fist rising into the air, "who now gives us the strength and the magic to pay back our enemies."
"We are the drow!" Hatch’net cried. "You are the drow, never again to be downtrodden, rulers of all you desire, conquerors of lands you choose to inhabit!"
"The surface?" came a question.
"The surface?" echoed Hatch’net with a laugh. "Who would want to return to that vile place? Let the faeries have it! Let them burn under the fires of the open sky! We claim the Underdark, where we can feel the core of the world thrumming under our feet, and where the stones of the walls show the heat of the world’s power!"
Drizzt sat silent, absorbing every word of the talented orator’s often-rehearsed speech. Drizzt was caught, as were all the new students, in Hatch’net’s hypnotic variations of inflection and rallying cries. Hatch’net had been the master of Lore at the Academy for more than two centuries, owning more prestige in Menzoberranzan than nearly any other male drow, and many of the females. The matrons of the ruling families understood well the value of his practiced tongue.
So it went every day, an endless stream of hate rhetoric directed against an enemy that none of the students had ever seen. The surface elves were not the only target of Hatch’net’s sniping. Dwarves, gnomes, humans, halflings, and all of the surface races and even subterranean races such as the duergar dwarves, which the drow often traded with and fought beside, each found an unpleasant spot in the master’s ranting.
Drizzt came to understand why no weapons were permitted in the oval chamber. When he left his lesson each day, he found his hands clenched by his sides in rage, unconsciously grasping for a scimitar hilt. It was obvious from the commonplace fights among the students that others felt the same way. Always, though, the overriding factor that kept some measure of control was the master’s lie of the horrors of the outside world and the comforting bond of the students’ common heritage, a heritage, the students would soon come to believe, that gave them enough enemies to battle beyond each other.
The long, draining hours in the oval chamber left little time for the students to mingle. They shared common barracks, but their extensive duties outside of Hatch’net’s lessons―serving the older students and masters, preparing meals, and cleaning the building―gave them barely enough time for rest. By the end of the first week, they walked on the edge of exhaustion, a condition, Drizzt realized, that only increased the stirring effect of Master Hatch’net’s lessons.
Drizzt accepted the existence stoically, considering it far better than the six years he had served his mother and sisters as page prince. Still, there was one great disappointment to Drizzt in his first weeks at Melee-Magthere. He found himself longing for his practice sessions.
He sat on the edge of his bedroll late one night, holding a scimitar up before his shining eyes, remembering those many hours engaged in battle-play with Zaknafein.
"We go to the lesson in two hours," Kelnozz, in the next bunk, reminded him. "Get some rest."
"I feel the edge leaving my hands," Drizzt replied quietly."The blade feels heavier, unbalanced."
"The grand melee is barely ten cycles of Narbondel away," Kelnozz said. "You will get all the practice you desire there! Fear not, whatever edge has been dulled by the days with the master of Lore will soon be regained. For the next nine years, that fine blade of yours will rarely leave your hands!"
Drizzt slid the scimitar back into its scabbard and reclined on his bunk. As with so many aspects of his life so far―and, he was beginning to fear, with so many aspects of his future in Menzoberranzan―he had no choice but to accept the circumstances of his existence.
"This segment of your training is at an end," Master Hatch’net announced on the morning of the fiftieth day. Another master, Dinin, entered the room, leading a magically suspended iron box filled with meagerly padded wooden poles of every length and design comparable to drow weapons.
"Choose the sparring pole that most resembles your own weapon of choice," Hatch’net explained as Dinin made his way around the room. He came to his brother, and Drizzt’s eyes settled at once on his choice, two slightly curving poles about three-and-a-half feet long. Drizzt lifted them out and put them through a simple cut. Their weight and balance closely resembled the scimitars that had become so familiar to his hands.
"For the pride of Daermon N’a’shezbaernon," Dinin whispered, then moved along.
Drizzt twirled the mock weapons again. It was time to measure the value of his sessions with Zak.
"Your class must have an order," Hatch’net was saying as Drizzt turned his attention beyond the scope of his new weapons. "Thus the grand melee. Remember, there can be only one victor!"
Hatch’net and Dinin herded the students out of the oval chamber and out of Melee-Magthere altogether, down the tunnel between the two guardian spider statues at the back of Tier Breche. For all of the students, this was the first time they had ever been out of Menzoberranzan.
"What are the rules?", Drizzt asked Kelnozz, in line at his side.
"If a master calls you out, then you are out," Kelnozz replied.
"The rules of engagement?" asked Drizzt. Kelnozz cast him an incredulous glance. "Win." he said simply, as though there could be no other answer.
A short time later they came into a fairly large cavern, the arena for the grand melee. Pointed stalactites leered dow
n at them from the ceiling and stalagmite mounds broke the floor into a twisting maze filled with ambush holes and blind corners.
"Choose your strategies and find your starting point," Master Hatch’net said to them. "The grand melee begins in a count of one hundred!"
The twenty-five students set off into action, some pausing to consider the landscape laid out before them, others sprinting off into the gloom of the maze.
Drizzt decided to find a narrow corridor, to ensure that he would fight off one-against-one and he just started off in his search when he was grabbed from behind.
"A team?" Kelnozz offered.
Drizzt did not respond, unsure of the other’s fighting worth and the accepted practices of this traditional encounter.
"Others are forming into teams," Kelnozz pressed. "Some in threes. Together we might have a chance."
"The master said there could be only one victor," Drizzt reasoned.
"Who better than you, if not me." Kelnozz replied with a sly wink. "Let us defeat the others, then we can decide the issue between ourselves."
The reasoning seemed prudent, and with Hatch’net’s count already approaching seventy-five, Drizzt had little time to ponder the possibilities. He clapped Kelnozz on the shoulder and led his new ally into the maze.
Catwalks had been constructed all around the room’s perimeter; even crossing through the center of the chamber, to give the judging masters a good view of all the action below. A dozen of them were up there now, all eagerly awaiting the first battles so that they might measure the talent of this young class.
"One hundred!" cried Hatch’net from his high perch. Kelnozz began to move, but Drizzt stopped him, keeping him back in the narrow corridor between two long stalagmite mounds.
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