by Terry Brooks
They set out again early the following morning, traveling northeast once more, the sunrise bright and warming. By late afternoon they had climbed high into the foothills, close against the base of the mountains. By sunset they had arrived at the town of Rampling Steep.
The light was nearly gone by then, a dim glow from behind the mountains west that colored the skyline in shades of gold and silver. Rampling Steep was hunkered down in a deep pool of shadows, cupped in a shallow basin at the foot of the peaks where the forest trees began to thin and scatter into isolated clumps between the ridges of mountain rock. The buildings of the town were a sorry bunch, ramshackle structures built of stone foundations and wooden walls and roofs with windows and doors all shuttered and barred and closed away like the eyes of frightened children. There was a single street that wound between them as if looking for a way out. The buildings of the town crouched down on either side save for a handful of shacks and cottages that were settled back on the high ground like careless sentries. Everything was desperately in need of repair. Boards from walls were broken and hung loose, roofing shingles had slipped away, and porch fronts sagged and buckled. Slivers of light crept through cracks and crevices. There were teams of horses hitched to wagons pulled up close against the buildings, each looking a little more ruined than the one before, and shadowed figures on two legs moved between them like wraiths.
As the company drew nearer Walker saw that the figures were mostly Trolls, great, hulking figures in the twilight, their bark-like faces impossible to read. A few glanced at the four as they passed down the roadway, but none bothered to speak or to give a second look. The sound of voices reached out to them now, disembodied grunts and mutterings and laughter that the dilapidated walls could not keep in. But despite the talk and the laughter and the movement of men, Rampling Steep had an empty feel to it, as if it had long ago been abandoned by the living.
Quickening took them up the roadway without pausing, glancing neither left nor right, as sure of herself now as she had been from the start. Morgan followed no more than a step behind, staying close, keeping watch, being protective although there was probably no need for him to do so. Pe Ell had drifted out to the right, distancing himself. Walker trailed.
There was a series of ale houses at the center of Rampling Steep, and it appeared that everyone had gathered there. Music came from some, and men lurched and swaggered through the doors, passing in and out of the light in faceless anonymity. A few women passed as well, worn and hard looking. Rampling Steep appeared to be a place of ending rather than beginning.
Quickening took them into the first of the ale houses and asked the keeper if he knew of someone who could guide them through the mountains to Eldwist. She asked the question as if there were nothing unusual about it. She was oblivious to the stir her presence caused, to the stares that were directed at her from every quarter, and to the dark hunger that lay behind a good many of the eyes that fixed upon her, or at least she seemed to be. Perhaps, Walker thought, as he watched her, it was all simply of no consequence to her. He saw that no one tried to approach and no one threatened. Morgan stood protectively at her back, facing that unfriendly, rapacious gathering—as if one man could make a difference if they should decide to do something—but it was not the Highlander that deterred them or Walker or even the forbidding Pe Ell. It was the girl, a creature so stunning that like a thing out of some wild imagining it could not be disturbed for fear it would prove false. The men gathered in the ale house watched, that crowd of wild-eyed men, not quite believing but not willing to prove themselves wrong.
There was nothing to be learned at the first ale house, so they moved on to the next. No one followed. The scenario of the first ale house was repeated at the second, this one smaller and closer inside, the smoke of pipes and the smell of bodies thicker and more pungent. There were Trolls, Gnomes, Dwarves, and Men in Rampling Steep, all drinking and talking together as if it were the natural order of things, as if what was happening in the rest of the Four Lands was of no importance here. Walker studied their faces dispassionately, their eyes when their faces told him nothing, and found them secretive and scared, the faces and eyes of men who lived with hardship and disappointment yet ignored both because to do otherwise would mean they could not survive. Some seemed dangerous, a few even desperate. But there was an order to life in Rampling Steep as there was in most places, and not much happened to disturb that order. Strangers came and went, even ones as striking as Quickening, and life went on nevertheless. Quickening was something like a falling star—it happened a few times and you were lucky if you saw it but you didn’t do anything to change your life because of it.
They moved on to a third ale house and then a fourth. At each ale house, the answers to Quickening’s questions were the same. No one knew anything of Eldwist and Uhl Belk and no one wanted to. There were maybe eight drinking houses in all along the roadway, most offering beds upstairs and supplies from storerooms out back, a few doubling as trading stations or exchanges. Because Rampling Steep was the only town for days in either direction that fronted the lower side of the Charnals and because it was situated where the trails leading down out of the mountains converged, a lot of traffic passed through, trappers and traders mostly, but others as well. Every ale house was filled and most gathered were temporary or sometime residents on their way to or from somewhere else. There was talk of all sorts, of business and politics, of roads traveled and wonders seen, of the people and places that made up the Four Lands. Walker listened without appearing to and thought that Pe Ell was doing the same.
At the fifth ale house they visited—Walker never even noticed the name—they finally got the response they were looking for. The keeper was a big, ruddy-complexioned fellow with a scarred face and a ready smile. He sized up Quickening in a way that made even Walker uncomfortable. Then he suggested that the girl should take a room with him for a few days, just to see if maybe she might like the town enough to stay. That brought Morgan Leah about with fire in his eyes, but Quickening screened him away with a slight shifting of her body, met the keeper’s bold stare, and replied that she wasn’t interested. The keeper did not press the suggestion. Instead, to everyone’s amazement in the face of the rejection he had just been handed, he told her that the man she was seeking was down the street at the Skinned Cat. His name, he said, was Horner Dees.
They went back out into the night, leaving the keeper looking as if he wasn’t at all sure what he had just done. The look was telling. Quickening had that gift; it was the essence of her magic. She could turn you around before you realized it. She could make you reveal yourself in ways you had never intended. She could make you want to please her. It was the kind of thing a beautiful woman could make a man do, but with Quickening it was something far more than her beauty that disarmed you. It was the creature within, the elemental that seemed human but was far more, an embodiment of magic that Walker thought reflected the father who had made her. He knew the stories of the King of the Silver River. When you met him, you told him what he wished to know and you did not dissemble. His presence alone was enough to make you want to tell him. Walker had seen how Morgan and Pe Ell and the men in the ale houses responded to her. And he as well. She was most certainly her father’s child.
They found the Skinned Cat at the far end of the town, tucked back within the shadow of several massive, ancient shagbarks. It was a large, rambling structure that creaked and groaned simply from the movement of the men and women inside and seemed to hang together mostly out of stubbornness. It was as crowded as the others, but there was more space to fill and it had been divided along its walls into nooks and partitions to make it feel less barnlike. Lights were scattered about like distant friends reaching out through the gloom, and the patrons were gathered in knots at the serving bar and about long tables and benches. Heads turned at their entrance as they had turned at the other ale houses, and eyes watched. Quickening moved to find the keeper, who listened and pointed to the back of the room.
There was a man sitting at a table there, alone in a shadowed nook, hunched over and faceless, pushed away from the light and the crowd.
The four walked over to stand before him.
“Horner Dees,” Quickening said in that silken voice.
Massive hands brought an ale mug slowly away from a bearded mouth and back to the tabletop, and a large, shaggy head lifted. The man was huge, a great old bear of a fellow with the better part of his years behind him. There was hair all over him, on his forearms and the backs of his hands, at his throat and on his chest, and on his head and face, grown over him so completely that except for his eyes and nose his features were obscured almost entirely. It was impossible to guess how old he was, but the hair was silver gray, the skin beneath it wrinkled and browned and mottled, and the fingers gnarled like old roots.
“I might be,” he rumbled truculently from out of some giant’s cave. His eyes were riveted on the girl.
“My name is Quickening,” she said. “These are my companions. We search for a place called Eldwist and a man named Uhl Belk. We are told you know of both.”
“You were told wrong.”
“Can you take us there?” she asked, ignoring his response.
“I just said…”
“Can you take us there?” she repeated.
The big man stared at her without speaking, without moving, with no hint of what he was thinking. He was like a huge, settled rock that had survived ages of weathering and erosion and found them to be little more than a passing breeze. “Who are you?” he asked finally. “Who, other than your name?”
Quickening did not hesitate. “I am the daughter of the King of the Silver River. Do you know of him, Horner Dees?”
The other nodded slowly. “Yes, I know him. And maybe you are who you say. And maybe I am who you think. Maybe I even know about Eldwist and Uhl Belk. Maybe I’m the only one who knows—the only one who’s still alive to tell about it. Maybe I can even do what you ask and take you there. But I don’t see the point. Sit.”
He gestured at a scattering of empty chairs, and the four seated themselves across the table from him. He looked at the men in turn, then his eyes returned to the girl. “You don’t look as if you’re someone who doesn’t know what they’re doing. Why would you want to find Uhl Belk?”
Quickening’s black eyes were fathomless, intense. “Uhl Belk stole something that doesn’t belong to him. It must be returned.”
Horner Dees snorted derisively. “You plan to steal it back, do you? Or just ask him to return it? Do you know anything about Belk? I do.”
“He stole a talisman from the Druids.”
Dees hesitated. His bearded face twitched as he chewed on something imaginary. “Girl, nobody who goes into Eldwist ever comes out again. Nobody except me, and I was just plain lucky. There’s things there that nothing can stand against. Belk, he’s an old thing, come out of some other age, full of dark magic and evil. You won’t ever take anything away from him, and he won’t ever give anything back.”
“Those who are with me are stronger than Uhl Belk,” Quickening said. “They have magic as well, and theirs will overcome his. My father says it will be so. These three,” and she named them each in turn, “will prevail.”
As she spoke their names, Horner Dees let his eyes shift to identify each, passing over their faces quickly, pausing only once—so briefly that Walker wasn’t sure at first that there had been a pause at all—on Pe Ell.
Then he said, “These are men. Uhl. Belk is something more. You can’t kill him like an ordinary man. You probably can’t even find him. He’ll find you and by then it will be too late.” He snapped his fingers and sat back.
Quickening eyed him momentarily across the table, then reached out impulsively and touched the table’s wooden surface. Instantly a splinter curled up, a slender stem forming, leafing out and finally flowering with tiny bluebells. Quickening’s smile was as magical as her touch. “Show us the way into Eldwist, Horner Dees,” she said.
The old man wet his lips. “It will take more than flowers to do in Belk,” he said.
“Perhaps not,” she whispered, and Walker had the feeling that for a moment she had gone somewhere else entirely. “Wouldn’t you like to come with us and see?”
Dees shook his head. “I didn’t get old being stupid,” he said. He thought a moment, then sat forward again. “It was ten years ago when I went into Eldwist. I’d found it some time before that, but I knew it was dangerous and I wasn’t about to go in there alone. I kept thinking about it though, wondering what was in there, because finding out about things is what I do. I’ve been a Tracker, a soldier, a hunter, everything there is to be, and it all comes down to finding out what’s what. So I kept wondering about Eldwist, about what was in there, all those old buildings, all that stone, everywhere you looked. I went back finally because I couldn’t stand not knowing anymore. I took a dozen men with me, lucky thirteen of us. We thought we’d find something of value in there, a place as secret and old as that. We knew what it was called; there’s been legends about it for years in the high country, over on the other side of the mountains where some of us had been. The Trolls know it. It’s a peninsula—just a narrow strip of land, all rock, jutting out into the middle of the Tiderace. We went out there one morning, the thirteen of us. Full of life. By dawn of the next day, the other twelve were dead, and I was running like a scared deer!”
He hunched his shoulders. “You don’t want to go there,” he said. “You don’t want anything to do with Eldwist and Uhl Belk.”
He picked up his mug, drained it, and slammed it down purposefully. The sound brought the keeper immediately, a fresh drink in hand, and away again just as quickly. Dees never looked at him, his eyes still fixed on Quickening. The evening was wearing on toward midnight by now, but few among the ale house customers had drifted away. They clustered as they had since sunset, since long before in some cases, their talk more liquid and disjointed than earlier and their posture more relaxed. Time had lost its hold on them momentarily, victims of all forms of strife and misadventure, refugees huddled within the shelter of their intoxication and their loose companionship. Dees was not one of them; Walker Boh doubted that he ever would be.
Quickening stirred. “Horner Dees,” she said, saying his name as if she were examining it, a young girl trying on an old man’s identity. “If you do nothing, Uhl Belk will come for you.”
For the first time, Dees looked startled.
“In time, he will come,” Quickening continued, her voice both gentle and sad. “He advances his kingdom beyond what it was and it grows more swiftly with the passing of time. If he is not stopped, if his power is not lessened, sooner or later he will reach you.”
“I’ll be long dead,” the old man said, but he didn’t sound sure.
Quickening smiled, magical once again, something perfect and wondrous. “There are mysteries that you will never solve because you will not have the chance,” she said. “That is not the case with Uhl Belk. You are a man who has spent his life finding out about things. Would you stop doing so now? How will you know which of us is right about Uhl Belk if you do not come with us? Do so, Horner Dees. Show us the way into Eldwist. Make this journey.”
Dees was silent for a long time, thinking it through. Then he said, “I would like to believe that monster could be undone by something…” He shook his head. “I don’t know.”
“Do you need to?” the girl asked softly.
Dees frowned, then smiled, a great, gap-toothed grin that wreathed his broad face in weathered lines. “Never have,” he said and laughed. The grin disappeared. “This is a hard walk we’re talking about, not some stroll across the street. The passes are tough going any time of the year and once we’re over and beyond, we’ll be on our own. No help over there. Nothing but Trolls, and they don’t care spit about outsiders. Nothing to help us but us. Truth is, none of you look strong enough to make it.”
“We might be stronger than you think,” Morgan Leah sa
id quietly.
Dees eyed him critically. “You’ll have to be,” he said. “A lot stronger.” Then he signed. “Well, well. Come to this, has it? Me, an old man, about to go out into the far reaches one more time.” He chuckled softly and looked back at Quickening. “You have a way about you, I’ll say that. Talk a nut right out of its shell. Even a hard old nut like me. Well, well.”
He shoved his chair back from the table and came to his feet. He was even bigger standing than he had been sitting, like some pitted wall that refused to fall down even after years of enduring adverse weather. He stood before them, hunched over and hoary looking, his big arms hanging loose, and his eyes squinting as if he had just come into the light.
“All right, I’ll take you,” he announced, leaning forward to emphasize his decision, keeping his voice low and even. “I’ll take you because it’s true that I haven’t seen everything or found all the answers and what’s life for if not to keep trying—even when I don’t believe that trying will be enough. You meet me back here at sunrise, and I’ll give you a list of what you need and where to find it. You do the gathering, I’ll do the organizing. We’ll give it a try. Who knows? Maybe some of us will even make it back.”
He paused and looked at them as if seeing them for the first time. There was a hint of laughter around the edges of his voice as he said, “Won’t it be a good joke on Belk if you really do have the stronger magic?”
Then he eased his way out from behind the table, shambled across the room and out the door, and disappeared into the night.