by epubBillie
"Now you will lead us," Argo said, and handed Karl the lantern, his eyes glittering in the light.
Through the red veils of his exhaustion, Karl called up his memory of the map. It was still in his pocket, but he didn't dare draw it out. Argo could take it from him and leave him there, alone in the dark, prey to whatever was following them.
The passageways of the maze were high and narrow, carved roughly out of granite as dark as obsidian. The rock absorbed the light of the lantern rather than reflecting it, so that Karl had to find the way by only the feeblest of glows. Still, considering the circumstances, he thought that he was doing well enough, turning right and left and right again, avoiding passages that turned into steep slippery slopes dropping to water-filled shafts, slabs set in the floor that would tip the unwary into deep pits, a dozen sorts of mechanical trap that couldn't be revealed by magic.
Perhaps he was overconfident; or perhaps he was simply tired. In any event, he didn't realize his mistake until one of the paving stones gave slightly with a fatal click under his foot, like a bone breaking. There was an ominous rumbling above, and then a steel grip snatched him back as the massive weight slammed down, fitting the passage precisely. The wind of its falling blew Karl's hair back; the noise of its impact half-deafened him. When Argo let go of his shoulder, he fell to his knees. "You are a fool," Argo hissed in his ear.
"You can bet I'll try and do better," Karl said. The smooth stone of the deadweight was only inches from his tender, bloody nose. He was so shaken that he almost took out the map to make sure of the way, but he remembered that if he did Argo would take it and leave him here in the dark - with his head cut off too, as like as not.
Right and left, deeper into the bowels of the rock. The crushing weight of it seemed to press all life out of the stale black air. Karl had no room in his head for his fears or what he would do when they reached the treasure, no room for anything but remembering the route. Right and left, deeper and deeper until they reached the heart of the maze.
It was a square chamber, with no way out but the passage which led into it. But dimly outlined by the glow of the lantern which Argo held, sketched in faded paint, was an ornate doorframe, the way to the treasure.
Argo threw back his head and opened his mouth amazingly wide, and let out a chattering, inhuman cry. Karl's heart froze. Striding out of one of the dark passageways behind them came three skeletons, yellow bones gleaming in the lantern-light, feet clicking on the stone floor, eye sockets holding fell red glows. Each carried a notched, rusty sword, and one wore a golden helmet that an age ago had been cleft by a fearsome blow.
"Our brothers," Argo said, and whirled on Karl, his smooth, handsome face without expression. "Now you will tell us the password."
"P-p-password?"
"You know it. Either you speak it now, or we will kill you and have your corpse speak it for us, when it has rotted enough for the magic to take hold." Argo's breath smelt like crushed ants; his eyes glittered more fiercely than ever. "Now, boy - "
There was a flare of blue light. Argo collapsed and the three skeletons burst apart, bones crumbling to powder even before they hit the floor. Blinking, Karl saw the wizard step out of the shadows of the passageway, his white face grim.
"A strange place to find a bookseller's apprentice, and strange companions for him, too," the wizard said. "Do you have any idea of how deeply you have meddled, my boy?"
Karl could only shake his head. Blue spots still floated in his vision.
"My apprentice was killed by this creature of Chaos," the wizard said, nudging Argo's body with the steel-shod toe of his boot. "He was bringing to me a map which led to a certain ancient treasure, treasure that in the wrong hands could do untold harm. He had hidden the map in a book of simple spells, the kind of thing a wizard's apprentice would carry. But still, somehow, he was found out. He managed to gain entrance to the city, but before I could come to his rescue, he was cornered, at the Cliff of Sighs. He was a brave boy, and knew what would happen if the map were taken."
"So he threw himself from the cliff, and was torn to pieces by the trees far below. Before I could rescue the book, and before this creature could lay his hands upon it, one of the scavengers found it, and brought it to you."
"You knew I had the book," Karl said.
"Oh yes. Never lie to a wizard, boy. Let that be your first lesson in your new life. I lent a little of my power to you, and waited until the creature found you. When you used the spells in the book, I was able to follow you by the traces of magic you left. Luckily enough for you, I arrived here just in time to use a simple necromantic spell to unbind the magic which held the skeletons together."
"And Argo? Why was he - " And then Karl understood. "He was undead too! That's why the spell of binding that I used on the goblins didn't affect him. And why their spore bombs didn't affect him either."
"Indeed. Some poor man whose corpse was revived through necromancy." The wizard pulled at his long black beard. "And now, you will want to see this treasure, no doubt. You may speak the password."
"I've had enough nosebleeds, thank you."
"The magic was laid down by the efforts of someone else, long ago. The word merely releases it." The wizard held up the scrap of paper he'd somehow taken from Karl's pocket. "If you won't say the word, then I will."
So Karl said the word of unlocking, and a wooden door suddenly appeared in the sketched doorframe, and flew open with a thud that brought a cloud of dust from the ceiling.
"The first thing you've done right," the wizard said, and stepped forward.
Karl followed - and then was struck from behind, and thrown across the chamber. As he got to his hands and knees, he saw that Argo had thrown his cloak over the wizard's head, pinioning his arms and cutting off his breath at the same time. Without thinking, Karl picked up one of the rusty swords and swung at Argo's legs.
Blunt though the blade was, it cut through to the bone. But instead of blood, hundreds of small insects gushed out of the wound. Argo wailed and let go of the wizard, tried to staunch the flow. Beetles were everywhere; some had even taken to the air, and were battering at the lantern, maddened by its light. Their wings glittered just like Argo's eyes. Argo fell to his knees; he seemed to be shrinking inside his skin. And then the wizard managed to gasp a spell, and the swordsman's clothes and skin flew apart, revealing a seething mass of beetles still clinging to the skeleton within. The wizard said another spell, and there was a sudden acrid smell in the chamber, and the beetles all stopped moving. A thousand brittle little corpses rained from the air.
"My fumigation spell," the wizard said, picking up his spectacles and examining them. "Who would have thought I needed it against one of the undead? Those insects must have been acting as one organism, using the skeleton and a false skin to give them human form."
"He always said we," Karl ventured, "never I."
"Indeed. When I used the spell of unbinding, they must have been only temporarily discommoded, and soon knit the bones back together again. Chaos spawns more kinds of evil than we can ever imagine." He set the spectacles on the end of his long nose. "Now, let's get to the treasure. Bring the lantern."
Together, they stepped into the room beyond the door. Karl held up the lantern eagerly... and then groaned aloud. All around, on shelves carved into the rock, covered in dust yet still giving off that familiar sweet musty smell, were hundreds, thousands, of leather-bound books.
"Not all treasure glitters," the wizard said. "This is the library of Fistoria Spratz, the greatest dwarf wizard in the last thousand years, preserved and hidden here by the last of his magic. You understand why the forces of evil should not gain hold of it. And now, my boy, I must prepare a teleportation spell that will take us and these marvellous books back to my rooms in the city above. It will take a little while, time for you to consider if you would become my apprentice." He held up a beringed hand. "Think carefully. I will say that you have what it takes. The door would not have opened if you did not
have some trace of the power, nor would you have been able to channel the power I lent you so easily. You are a trifle vain and arrogant it is true, but you are also brave, and more than a little lucky. Be quiet, and think."
But Karl did not have to think. He was ready with his answer long before the dark rock faded around him, and he found himself together with the wizard and stacks of dusty books in a bedroom overlooking the familiar dingy street where Otto von Stumpf's bookshop stood. Karl took a deep breath, and said the one word that would unlock a long life of adventure.
A GARDENER IN PARRAVON
by Brian Craig
This tale, said the story-teller, was told to me by a man of Parravon in far Bretonnia. He said he had no wish to add to the evil reputation which the city of his birth already had, but that he did not care to bear alone the burden of speculation as to whether his late friend Armand Carriere was as utterly and completely mad as everyone chose to believe.
You have heard of Parravon, and know of it what everyone knows. You know that it lies beside the great river Grismarie in the foothills of the Grey Mountains. You know that it is a prosperous city, whose wealthy folk are numerous and much devoted to the arts, as all men are when they need not work for their living and must find some idler way to spend their time. You also know that the beautiful face which it presents in the daylight wears an ugly mask when darkness descends, and that strange and evil things are said to stalk its streets.
The man who told this tale, whose name was Philippe Lebel, recommended that those who might have occasion to listen to it should also bear in mind certain other features of the town, which do not figure so large in its reputation, but which have some relevance to his story.
Firstly, he asked that hearers of the tale should remember that the crags and crannies of the chalky cliffs which rise around the city provide nesting-sites for very many birds, including some which are seen nowhere else in the Old World. Eagles can often be seen about the taller peaks, and it is said that both firebirds and phoenixes have nested there. It is also said that some of the creatures which fly by night about these rookeries are neither birds nor bats, but other things with wings.
Secondly, he asked that hearers of the tale should remember that among the arts of which the leisured classes of Parravon are fond, the construction of beautiful and exotic gardens has a special place, and that it is by no means extraordinary for men to devote their lives to the cultivation of rare and special flowers.
Thirdly, he asked that hearers of the tale should remember that although the people of the town are apparently orthodox in their religion, following the familiar gods, other kinds of worship are conducted there in secret. There are druids in the neighbouring hills, whose mysterious ceremonies are attended by some of the humble folk of Parravon - and there are other gods, perhaps older still, whose veneration is forbidden throughout the Old World, whose true nature none know and few care to contemplate, but whose influence on the affairs of men is sometimes felt in incidents of a specially horrible nature, which may befall the incautious and the unlucky alike.
Philippe Lebel had known Armand Carriere since boyhood, and yet had never really known him. Although their fathers were both respectable corn-chandlers, like enough in their habits and beliefs to pass for brothers, Philippe and Armand were very different. Where the former strove always to follow convention and to fit in with the society of his peers, the latter set himself apart, finding anything ordinary dull. He came to fancy himself an artist of sorts, though he was equally unskilled as painter, poet and gardener, and Philippe often thought that his friend's "art" was simply an ability to see the world from a strange angle, from which it seemed more magical and more malign. He was certainly attracted by all matters unusual and arcane.
With the aid of this tilted perception Armand might have become a spellcaster's apprentice, but his parents would not hear of such a thing, and he excused himself from going against their wishes - and hence excizing himself from his father's will - by declaring that the wizards of Parravon were in any case a poor and shabby lot, far less powerful than they claimed.
(Those of you who have travelled will know that this is a common opinion; familiar spellcasters, if measured by their accomplishments, always seem less able than they claim to be, and less fascinating than more distant wizards whose abilities can only be measured by rumour and reputation.)
Young Carriere's affectations offended his family, but he saved himself from total disgrace by working hard to master the arts of reading and writing, which his illiterate father commended on the grounds that they might prove very useful to a man in trade. Armand, alas, had no intention of employing these arts in such a vulgar manner; his aim was to entertain himself with books of a questionable character, and seek therein the secrets of arcane knowledge.
The Carriere house was tall, and set upon the ridge of a small hill. Armand's room was considered a poor one, set just beneath the eaves on the side of the house which never caught the sun. He liked it, though, because his was the only window which faced that way, looking upon the wilder part of the hill, which was thick with thorn-bushes.
The only other building which overlooked that part of the ridge was a tower-house situated at its further edge, nested among dark trees alongside a high-hedged garden. Ever since boyhood Armand had believed that there was a mystery about that lonely house and its garden - whose hedges were so unnaturally high as to exclude the sun's direct rays, save for a brief period around the hour of noon.
While Armand studied his books and practised his script he would often sit by the window of his room, looking up occasionally to stare at the hedge. He knew that the plants which grew in the garden must be curious, partly because it was lighted for such a short time each day - and presumably contained only those flowers which could adapt to such a strange regime - but partly because the hedge was so clearly designed to keep prying eyes at bay. Once or twice when he had been a child he and Philippe had run the gauntlet of the thorn-bushes to reach the bounds of the garden (for there was no path between the two houses), but they had never been able to see what was within.
What Armand could see, however, was a certain strange traffic between the garden and the cliffs where the birds of Parravon made their nests.
Most of the gardeners of Paravon considered the birds their enemies, for they would come to peck the new-laid seeds, to spoil the pretty flowers with their droppings, and to devour the fruits which grew upon the bushes. The gardener of the tower-house seemed to be an exception, for there was never any indication of birds being shooed away, though they seemed to come in considerable numbers, especially in the hours when the garden was shadowed from the sun. At dusk, when the birds of Parravon were wont to wheel about the roofs, calling to one another stridently as they assembled in flocks before returning to their roosts, the birds which visited this particular garden would rise more sedately, one at a time, and drift away into the gathering gloom.
The more Armand watched, the more he became convinced that far more birds flew down to the garden than ever flew up again. Armand called the attention of Philippe Lebel to this phenomenon on more than one occasion, but Philippe believed that his friend was trying to make a mystery out of nothing, and paid no attention. This disinterest served only to make Armand more determined to find a mystery, and he began to seek through the pages in his books for records of carnivorous plants which could trap birds. He found various travellers' tales containing believable accounts of plants which trapped insects, and rather unbelievable accounts of plants which devoured men, but no trace of any rumour about plants which fed on birds.
Investigation of the hillside beyond the tower-house revealed that there was no proper road to its gate, but only a path. Armand began to linger at the bottom of that path, waiting to catch a glimpse of the owner of the house - whose name, his father had gruffly told him, was Gaspard Gruiller. When Armand had asked further questions his father had simply disclaimed any further knowledge, and had stated that honest
men did not pry into their neighbours' affairs.
Armand soon ascertained that Gruiller emerged from his solitary lair only two or three times a week, carrying two large bags which he took to the marketplace and filled up with food. He began to study the man, from a distance, and twice followed him into the town to watch him go about this humdrum business. Gruiller was tall and bald, with eyes which were very dark yet seemed unnaturally keen and bright - but if he noticed that he was under observation by Armand he gave no sign of it.
Armand asked several of the tradesmen who dealt with Gruiller what they knew of him, but none of them could tell what manner of man he was, or how he earned his coin, or to what gods he addressed his prayers. None of the tradesmen had a word to say against their customer, but on one occasion Armand saw a gypsy woman make a sign as he passed, which was supposed to ward off the evil eye.
This might have meant nothing at all, for gypsy women are ever so anxious to ward off spells that they frequently make such signs without any reason or provocation, but Armand was nevertheless encouraged to believe that she might have a reason. He knew that gypsies were usually followers of the Old Faith, and wondered whether this Gaspard Gruiller might be known to the druids as a bad man - and perhaps a cleverer one than any of those who went about the city boasting of their prowess as spellcasters.
On two or three occasions when he knew that Gruiller was not at home Armand approached the lonely house, and peered through its windows. He tried to peer through the hedge, too, as he had done when he was a boy, but it was very thick as well as very tall, and he could see no more now than he ever had. He could hear something from the other side, though, and what he heard was a low rustling sound, which might have been the sound of birds fluttering their wings as they moved among the branches of bushes, or even the murmur of their voices as they clucked and chattered to one another. These sounds fed his curiosity so temptingly that he hungered to find out more, and this hunger grew in him by degrees, until he became determined that he would one day find a way to look into that garden, to see what went on there in the shady hours of the morning and the afternoon.