The Witch's City

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by M. Gregg Roe


  Buris collapsed to the floor and began to whimper.

  Epilogue

  The collection had failed. As was customary, the return to base was now proceeding via an indirect route. The Collector stood motionless in the exact center of its conveyance as it considered the possibilities. Collections usually succeeded, but not always. If the reason for the failure was clear—and could be eliminated or avoided—then a second attempt was made. But never a third. That was one of the strictures it had been given by its creator.

  The collection had failed for multiple reasons. The target had shed its bonds. (Perhaps because it was a witch?) The servants had reacted too slowly. (There were no more of the type of servant better-suited for such tasks.) The ramp allowing access to the outside had been left open. (It worked poorly, and so its openings and closings were minimized.) The target had eluded capture for an extended period. (Also because it was a witch? Or a failure on the part of its servants? Possibly both.) A group of nine humanoids had unexpectedly appeared. They assaulted its servants and secured the target. (They had known where to find the target, suggesting a previously-unknown magic had been employed.) Finally, the possibility of a further attack against it and its conveyance had dictated a withdrawal. (The losses had already exceeded the worst projection.)

  There was no blame to be assigned, only understanding to be sought. There would be no second attempt until the failure of the first was explained. The Collector made a decision. There would be no further attempts to collect a witch. There were simply too many unknowns at present. It would fortify its base further and then resume collections. From now on, the possibility of the collection target being tracked over a long distance would be taken into account during the planning phase. That would complicate the process and likely eliminate a number of possible targets. But the collections would continue.

  Acknowledgements

  First of all, thank you for reading this book. Please feel free to leave a review on the retailer site where you obtained it and/or Goodreads. You can also contact me directly through either Twitter or email. For information on future books, please visit my blog and sign up for the newsletter.

  ◆Blog: https://mgreggroe.com

  ◆Twitter: @M_Gregg_Roe

  ◆Email: [email protected]

  If you read the first book of this series, Audrey of Farmerton, then you certainly noticed one major change. That book was told entirely from Audrey’s perspective, while this book is told from multiple viewpoints (including Audrey’s). I realize that such a change is unusual, but I felt it necessary in order to tell a wider story within the world that I have created.

  As with the previous book, The Witch’s City incorporates an actual Dungeons & Dragons adventure from my long-running campaign. Specifically, it includes “Kidnapped” from August 2015. The players were: Jym Ramage (Siljan, Danj), Brian Chevrier (Saxloc, Hagen), Kat Chevrier (Gabriel, Branwyn), and Noah Ramage (Hankin, Milric).

  There was a real black-and-white cat named Benson that the one in the book is based on. He belonged to my mother and was larger than the dog she had at the time.

  Special thanks to Brian Chevrier, Kat Chevrier, and Kirsten Blair for providing feedback on the initial draft and later revisions. Thanks to many others for providing support and encouragement. The cover was created by Brandi McCann (http://www.ebook-coverdesigns.com).

  Index of Names

  Abhir — Novox caravan guard; originally from Dymar

  Abigail — wife of Farmerton’s mayor; Romee’s mother

  Adrian — Valwyn’s magic instructor; Alinda’s father

  Albert — powerful and eccentric wizard who lives on Kaldir; Aliva’s father

  Alec — Novox employee

  Alessandra — Priestess of Kyran with a drinking problem; one of Siljan’s teachers

  Alinda — gullible teenage girl; studying archery and sword-fighting

  Aliva — half-succubus who struggles to control her demon half

  Almera — Saxloc’s meddling mother; gardening enthusiast

  Andoran — god-like wizard that created Andoran’s Realm; deceased

  Anton — pig-farmer in Farmerton; Audrey’s father

  Ariel — temple guard with a troubled past; engaged to Dayne

  Arwon — god associated with maintaining balance between order and chaos

  Asria — High Priestess of Dukane in Rohoville; Alinda’s mother

  Audrey — young woman from Farmerton now living in the Witch’s City; martial arts enthusiast and part-time seamstress

  Aurelia — ancient elf that runs Desires

  Bennet — instructor at Xlee’s Martial Arts Academy; married to Zalina

  Berna — widowed seamstress with twin daughters; Audrey’s aunt

  Beron — Branwyn’s acolyte; married to Olitha

  Bianca — Warrior of Kyran who was slain by Morton; Siljan’s nemesis

  Birchbark — powerful druid who lives in Tritown

  Bjarni — Siljan’s older brother that takes after their father; lives on Kaldir

  Branwyn — High Priestess of Arwon in Rohoville; Valwyn’s mother

  Carlinda — volunteer helper at the Temple of Arwon; Hagen’s wife

  Celebern — founder and operator of Novox; member of the Witch’s City Council

  Cinda — girl from a wealthy family that now works as a courtesan; Audrey’s friend

  Colin — employee of the Witch’s City tax office; likes Marryn

  Collector — magical construct created by Andoran

  Corbin — temple guard that Siljan is interested in

  Danhelm — young son of Hagen and Tilda; Hanna’s brother

  Danj — King of Rohoville; good-hearted but not very bright; Siljan’s father

  Daragrim — powerful elf wizard; member of the Witch’s City Council; Almera’s father

  Darius — former Novox employee building an inn in Rohoville; skilled archer

  Dayne — temple guard from Fisherton; engaged to Ariel

  Dora — owner of A-Dora-ble Dresses in Rohoville; Radora is her full name

  Draymund — Saxloc’s dragon-slaying father; operates a charity

  Druna — one of Asria’s acolytes

  Dukane — god associated with order and creation

  Dulls — retired warrior; former henchman of Xlee; Grasapa’s husband

  Ecklin — leader of the People’s Freedom Front; retired merchant

  Elsebeth — young woman who was victimized by an arranged marriage; Cinda’s sister

  Eomera — irreverent elf who is second-in-command of the Witch’s City Guard

  Erik — member of the Witch’s City Guard; Ilia’s partner

  Ermiana — Ermizad’s keenly intelligent and impish daughter

  Ermizad — High Witch and hereditary ruler of the Witch’s City; Ermiana’s mother

  Erwin — Audrey’s first real boyfriend and continuing love interest

  Falk — fellow student of Audrey’s at Xlee’s Martial Arts Academy

  Fern — Priestess of Arwon who lives in Tritown; Birchbark’s wife

  Fiya — goddess associated with power and control

  Folmer — village elder of Briarwood; hired Draymund to slay a dragon

  Gabriel — young man seeking to become a great warrior like his father; Marryn’s brother

  Gaston — Novox employee

  Grasapa — head of Xlee’s Martial Arts Academy; Ariel’s mother

  Gustav — manager of the Temple of Kyran’s winery; attracted to Siljan

  Hagen — Captain of the Witch’s City Guard; Hanna and Danhelm’s father

  Hankin — ward of Celebern now employed by the Novox intelligence division

  Hanna — preteen girl training to become a thief; Valwyn’s friend

  Ilia — member of the Witch’s City Guard; Erik’s partner

  Ilona — one of Audrey’s twin cousins

  Iris — one of Audrey’s twin cousins

  Isadora — promiscuous Priestess of Kyran;
one of Siljan’s teachers

  Johan — Farmerton’s mayor; Romee’s father

  Josara — last Eye of Andoran; lives in Tritown and has possession of the EarthStaff

  Jost — wife-abuser that Siljan deals with

  Julien — Warrior of Kyran; Siljan’s arms instructor and occasional lover

  Karth — god associated with chaos and destruction

  Kerwyn — Hankin’s immediate boss at Novox; in charge of intelligence-gathering

  Kora — fellow student of Audrey’s; freelance courtesan; Sparrow fanatic; Koralena is her full name

  Kyran — god associated with harvests and fertility

  Larna — Aliva’s evil half-sister; abducted and traumatized Ariel; now dead

  Lasrina — goddess associated with beauty and luck

  Lilina — utterly gorgeous half-elf; head courtesan at Desires

  Lothar — head of the Witch’s City tax office

  Lucien — warlock who founded what is now known as the Witch’s City

  Marcel — Rosalind’s older brother; married with one child; lives in Zardis

  Mardan — legendary hero from Kaldir; member of the Witch’s City Council; Gabriel and Marryn’s father

  Marielle — courtesan at Desires who sometimes role-plays as Ermizad

  Marilee — homemaker in Farmerton; Audrey’s mother

  Marryn — teenage girl obsessed with wealth; rebellious; good at arithmetic

  Medea — former adventurer who specialized in giant-slaying; Gabriel and Marryn’s mother

  Mianna — woman who works as a maid; practical joker; likes Gabriel

  Milric — Captain of the Rohoville City Guard; Valwyn’s father

  Mina — Priestess of Triara from Kaldir; Bjarni’s wife

  Morton — Priest of Yalk slain by Aliva; was infatuated with Alessandra

  Natalia — employee of Novox tasked with hunting down unlicensed thieves

  Nicolas — bully who moved to Farmerton

  Nissa — barmaid at the Axe & Spear; student at Xlee’s Martial Arts Academy

  Olitha — Branwyn’s acolyte; married to Beron

  Orian — young farmer from Farmerton; Violet’s husband

  Oskar — carpenter-in-training that likes Marryn

  Owen — Novox trainee and former unlicensed thief

  Penric — cobbler who was an unwilling participant in Petra’s abduction

  Petra — teenage girl that grew up underground; Ermizad’s cousin

  Piran — Audrey’s quarterstaff instructor

  Preston — High Priest of Arwon in the Witch’s City; has custody of the LifeStaff

  Quentin(1) — village handyman who died saving Audrey’s life

  Quentin(2) — son of Orian and Violet; named in honor of Quentin(1)

  Randolf — student at Xlee’s Martial Arts Academy

  Rodric — Captain of the Rohoville Royal Guard

  Roho — dwarf warrior who lived on Kaldir

  Romee — pigtailed girl that lives in Farmerton and loves to run

  Rosalind — former clerk who discovers she is a spell-caster; has a rare ailment

  Sabrina — Queen of Rohoville and its true ruler; Siljan’s mother

  Safira — student at Xlee’s Martial Arts Academy

  Sasha — Novox clerk who was spying for the Zardis Thieves’ Guild

  Saxloc — young man who aspires to be a dragon-slayer; in love with Audrey

  Siljan — young woman that lives and studies at the Temple of Kyran

  Sofia — Petra’s mother; lives in Hard Rock City

  Stanley — owner and operator of Rohoville’s ferry service; Aliva’s boyfriend

  Tilda — former member of the Zardis Thieves’ Guild; Hanna and Danhelm’s mother

  Triara — goddess associated with night and darkness

  Valwyn — teenage girl studying magic; obsessed with sweets

  Viktor — librarian that Audrey briefly dated (and beat up)

  Vinca — abused young woman that Siljan helps

  Violet — Audrey’s best friend from Farmerton; now lives in Dymar

  Vydan — racist elf recruited by Siljan

  Wilfred — Isadora’s lost love; slain by Morton

  Wiva — Aliva’s deceased mother and a succubus

  Xlee — founder of Xlee’s Martial Arts Academy; now retired and living on Kaldir

  Yalk — god associated with death

  Zale — Petra’s father and Ermizad’s uncle

  Zalina — instructor at Xlee’s Martial Arts Academy; married to Bennet

  About the Author

  M. Gregg Roe did not grow up in a city ruled by a witch. He grew up in central Ohio and attended the rather large university based there. He lived and worked for a time in Virginia and California before finally taking up residence in Tennessee.

  Gregg has a Ph.D. in physics, which helps not at all when writing a fantasy novel. His leisure activities include cycling, anime, travel, reading (primarily fantasy and hard science fiction), and, of course, D&D.

 

 

 


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