Despite Minerva's greater distance from the Sun, an effective natural greenhouse mechanism had maintained generally cool but Earthlike conditions there. But by the time the Ganymean civilization reached its advanced stage, the climate was altering in a direction that their constitution would have been unable to tolerate. As was to be expected, their own voyages of discovery across the early solar system brought them to Earth, and from there they transported back to Minerva numerous plant and animal forms representative of life on late-Oligocene, early-Miocene Earth in connection with large-scale bioengineering researches aimed at combating the problem. These efforts were in vain, however, and the Ganymeans migrated to what later came to be called the Giants' Star, some twenty light-years from Earth in the direction of the constellation of Taurus.
In the millions of years that followed, the imported terrestrial animals eclipsed and replaced the native Minervan forms, which, owing to a peculiarity of early Minervan biology that had precluded the emergence of land-dwelling carnivores, had evolved no prey-predator adaptations and were unable to compete. These terrestrial types included a population of genetically modified primates as advanced as anything that existed on Earth at the time. Almost twenty-five million years later, fifty thousand years before the present, while the various hominid lines that had been developing on Earth were just yielding the first crude beginnings of stone-using cultures, a second advanced, spacegoing race had already developed on Minerva: the first version of modern Man, subsequently given the name Lunarians when the first evidence of their existence was found in the course of early twenty-first-century exploration of Earth's moon.
At the time of the Lunarians' emergence, the solar system was entering the most recent ice age. Conditions on Minerva were deteriorating, and the Lunarian sciences and industrial technologies developed rapidly as part of a long-term stratagem to move their civilization to the warmer and more hospitable world of Earth.
But such was not to be.
When the Lunarians were practically within reach of the goal toward which they had been working constructively for generations, they embarked on a course of ruinous military rivalries that culminated in a cataclysmic war between two superpowers, Cerios and Lambia, in the course of which the planet Minerva was destroyed.
The Ganymeans by that time had established a thriving interstellar civilisation centered on the planet Thurien of the Giants' Star system. They had never felt comfortable with what they regarded as their abandonment of a genetic mutant that they expected would have no chance of survival, and they had followed the progress of the Lunarians with a mixture of increasing guilt and awe. But when they saw it all end in catastrophe, the Ganymeans forgot their previous policy of nonintervention and appeared in time to save the last few survivors from the war. Gravitational upheavals caused by the emergency methods used to transport the Ganymean rescue mission threw what remained of Minerva into an eccentric outer orbit to become Pluto, while the smaller debris dispersed under Jupiter's tidal effects as the Asteroids. Minerva's orphaned moon fell inward toward the Sun and was later captured by Earth.
Despite their experience, the surviving Lunarians remained hostile and immiscible. The Lambians went back with the Ganymeans and were installed on a world called Jevlen, eventually to become a fully integrated, human component of the Thurien civilization. The Cerians were returned, at their own request, to the world of their origins: Earth, where they were almost overwhelmed shortly afterward by climatic and tidal upheavals caused by the arrival of Minerva's moon. For thousands of years they reverted to barbarism, struggling on the edge of extinction, and the knowledge of their origins was lost. Only in modern times, when they at last climbed outward once more toward the stars and found the traces of what had gone before, were they able to piece the story together.
The Jevlenese never ceased regarding the people of Earth as Cerians. As part of a plan for one day settling the score with their ancient rivals, they inaugurated a campaign to retard Earth's progress toward rediscovery of the sciences and advanced civilization, while they themselves absorbed Thurien technology and gained autonomy over their own affairs. From its beginnings, they altered the course of Earth's history by infiltrating agents, fully human in form, to spread beliefs in magic and superstition, and to found irrational mass movements that would keep Earth impotent by diverting its energies away from the path by which real knowledge is acquired.
As the confidence and arrogance of the Jevlenese leaders grew, so did their resentment of the restraint to their ambitions posed by the Ganymeans, whose nonviolent ways merely aroused their contempt. Taking advantage of the innate Ganymean inability to suspect motives, the Jevlenese gained control of the surveillance operation set up to keep a watch over Earth's development; while preserving outward appearances of being model protégés of the Ganymeans, they fed the Ganymeans falsified accounts of a militarized Earth about to burst out from the solar system, and used this as a pretext for inducing the Ganymeans to prepare countermeasures. What the Jevlenese planned to do was seize control of the countermeasures themselves, eliminate their Terran rivals and repossess the solar system, and then sweep outward in a wave of acquisition and conquest across the galaxy, unchecked and unopposed.
But the reappearance of a lost starship from the ancient Ganymean civilization on Minerva changed everything.
The Ganymean scientific mission ship Shapieron, returning after a twenty-five-million-year time dilation compounded by a fault in the vessel's space-time-distorting drive method, came back to the solar system to find Minerva gone and a new, terrestrial race spacefaring among the planets. The "Giants" remained on Earth for six months and mingled harmoniously. But the most significant outcome of the pooling of the Terran proclivity for intrigue with alien technical ability was the establishing of the first direct contact between Earth and Thurien, bypassing the Jevlenese and the millennia-old surveillance system. The alliance led to a confrontation in which the deceit and scheming of the Jevlenese was exposed, revealing the network of infiltrators by which they had endeavored to subvert modern-day Earth after the attempts to block its technological advancement failed.
The encounter that followed came to be known as the Pseudowar. In it, the supercomputing entity jevex, which managed all of the communications, information handling, and other vital functions of the Jevlenese worlds, was penetrated and defeated by a fictional interstellar attack force consisting entirely of computer-generated imagination. The just-proclaimed "Federation," by which the Jevlenese proposed bringing their plans to fruition, collapsed, jevex was shut down, and Jevlen put on a period of probation. The Ganymeans of the Shapieron, displaced from their own home and time and needing an interval of respite to adapt to their new circumstances, were installed on Jevlen to take charge of the rehabilitation. Earth, rid of the corrupt element responsible for practically all of the more sordid side of its turbulent history, looked forward to assuming its rightful place in the interstellar community.
So, once again, after a few more old beliefs had been toppled, what remained was surely fact, resting on solid foundations. The future could be faced with assurance.
Nothing more could go wrong, now . . .
Chapter One
Nieru, the god of darkness, was descending in the west after his nightly domination of the sky, his cloak wrapped about him in a glowing purple spiral. Overhead, Cassona, the goddess who created weather, had become the dawn star. The three lesser stars of her daughters, the Cassoneids, which oscillated about her—Peria, Isthucis, and Dometer, the spirits of wind, rain, and cloud—were very close, almost in alignment, which meant that it was early summer. Compared to the splendor that the night sky had once been, the stars were few and feeble.
Cassona had once been capricious and vindictive, liable to cleave mountains with a lightning bolt or send storms to devastate an entire countryside on a whim. Today, however, she was placid. The morning was clear, and the first light revealed that the peaks at the far end of the valley outside Orenash had
receded unusually far during the night, with the rooftops within the city walls and the patches of woodland on the slopes beyond noticeably lengthened in proportion. During the night, Gralth, the gods' baker, who kneaded the world as if it were dough, stretched all dimensions in the east-west direction; he would compress them back to their evening minima as the day wore on. But so visible an extension at daybreak presaged an uneventful day ahead.
From an upper window of his uncle's house below the rock upon which stood the temple of Zos, Thrax brooded to himself, confused and afraid with the bemusement of a youth whose world was running down just as he was approaching manhood and thought he had made sense of it.
But these days, everyone was confused and afraid. The old ways were ceasing to work, and the old wisdom had no answers. Priests prayed, seers beseeched, and people redoubled their sacrifices. But the force-currents waned, and life-power ebbed. No signs came; the oracles remained mute. And as the gods died, their stars were going out.
Some thought that a great war had been waged in the sky, that new gods had defeated the old, and different laws were coming into being to rule the world. Mystics spoke of having seen a higher realm that they called Hyperia, beyond the everyday plane of existence, where perpetual serenity reigned and impossible happenings were commonplace.
Perhaps, a few of the more hopeful reasoned, the breaking down of the old laws portended a transition of their world into a phase that would be governed by the new kinds of laws glimpsed in the world beyond. They experimented in unheardof ways to prepare themselves, striving to grasp strange notions and unfamiliar concepts . . .
"Hold it, Thrax. I think it needs a bit more play here." Thrax's uncle Dalgren poked inside the contraption standing on the stone slab in his basement workshop and adjusted a clamp. "And probably this one opposite, too."
It consisted essentially of two pairs of legs, each pair set one behind the other in an arrangement of vertical slides that allowed either pair to protrude below the other. In addition, whichever pair was raised could move lengthwise along a horizontal guide and descend at varying displacements with respect to the lower. Each leg had a foot in the form of a rocker that was tipped at one end by the metal mobilium, which was "apathetic" to most kinds of rock and slid easily over them, and at the other by frictite crystal, which bound when in contact. It was a fact of nature that all materials possessed an affinity for each other to a greater or lesser degree, determining how strongly they were attracted or repelled; thus, depending on the position of the rocker, the foot would either grip the surface or be repulsed. The whole thing was an attempt at artificially mimicking the sliding-planting-lifting-sliding of the leg movements of an animal, such as a drodhz.
Nobody had ever conceived such an idea before—carts and other vehicles had always been hauled along on skids of mobilium or something similar. The mystics who had seen Hyperia told of indescribable, magical devices capable of performing motions of complexities that defied imagination. They even spoke of constructions that spun.
"There. Try it now, Thrax," Dalgren said, stepping back.
Thrax pushed one of the operating rods projecting from the assembly. While one pair of legs remained anchored to the bench, the other lifted, slid forward one half of a leg-pitch, and then descended in a new position. Then the rocker mechanism operated, locking the legs that had advanced, and releasing the pair that had remained stationary. As Thrax pulled the activating rod back again, the rearmost pair of legs moved past the others in turn, and reanchored themselves to complete the cycle.
"Yes, that did the trick!" Dalgren exclaimed. "Keep going!"
Thrax moved the rod slowly back and forth several times, and the contrivance walked its way jerkily across the slab. As it approached the edge, however, its motion became stiffer and slower, and Thrax had to push harder on the rod to keep it moving. "It's starting to jam," he said. "I can feel it."
"Hmm." Dalgren stooped to peer at the horizontal guides. "Ahah, yes, I think I can see why. The main guide is expanding and starting to jam." He sighed and sat down on a stool. "I'm not sure how we get around it. It may need an additional compensating liner."
Every problem solved seemed to introduce a new complication. They had adjusted the device for correct operation early in the morning, but as the world shrank from east to west under Gralth's kneading, the mechanism's dimensions had changed. Automatically, Thrax began mentally composing a prayer to Gralth. Then he checked himself, remembering that those were old methods that had to be set aside firmly if the new ones were ever to be understood. At the same time, he felt an inner twinge of discomfort at such defiance of all his years of conditioning.
As if echoing his doubts, a voice spoke accusingly from the doorway. "Sorcerers! Blasphemy! These things belong to a higher realm. They are not meant to be meddled with here in the world of Waroth. That is why the powers are failing. Just as you are abandoning faith, so are the gods abandoning us."
It was Keyalo, a foster son of Dalgren and Thrax's aunt, Yonel. He was a couple of years older than Thrax and had resented Thrax's intrusion into the household ever since Thrax's own family had been lost when Vandros, the underworld god whose blood ran as rivers of light, punished the Dertelians by consuming five villages in a lake of fire.
"No one can be sure of that, Keyalo," Dalgren replied. His voice was curt. Keyalo had never expressed gratitude for being taken in, and there was little liking between the two of them either way. The fact that he had come down to the basement at all indicated that he was out to cause trouble.
"The priests know!" Keyalo retorted. "The gods are putting us to a test. And we shall all be judged by the failures of those who deny them, such as you."
"Appeasing the gods, angering the gods . . ." Dalgren shook his head. "I'm beginning to suspect that it's all in the mind. The world runs according to its own rules, and what we think they influence is all our imagination. When has anyone ever—"
Without warning, Keyalo stepped forward and shot out an arm in the manner of a Master casting a firebolt, pointing at the mechanism on the slab. The tip of his finger swelled and glowed faintly for an instant—most people could achieve that—and then returned to normal without discharging. Keyalo stared at it in anger and surprised disappointment.
Perhaps he had thought that a concentrated moment of belief and will would induce a god to favor him.
Keyalo's problem was that he was lazy. He hung around the disciples and the Masters, and sometimes attended the ceremonies, and even a few of the lessons, occasionally; but he could never have mustered the concentration and discipline to enter one of the orders and train into an adept. Probably that was why he was so jealous of Thrax, whom he knew had the potential. But in Keyalo's eyes Thrax not only abused his ability but, what was worse, misdirected it upon heresy.
"We are busy," Dalgren said in a tight voice. "Your words are wasted here, Keyalo. Leave us alone."
"It is those like you who are bringing destruction on all of us," Keyalo hissed. Then, white-faced with rage, he turned and left the room.
Dalgren took the rods and walked the device back across the slab in silence while the mood cleared. "They say there are devices in Hyperia that propel themselves," he murmured absently. "Imagine, Thrax, a chariot without a drodhz. What form of propulsion could move it, I wonder?"
"They say there are devices that fly, too," Thrax pointed out, his voice registering the obvious impossibility of such a notion. "The stories become exaggerated with telling and retelling."
Dalgren's expression remained serious. "But why not?" he asked. "It simply involves the same way of looking at things: Instead of jumping to the conclusion that it can't work because, try saying, it could work, if . . . You've only got to open your eyes to see that the world is filled with animals that propel themselves and creatures that fly. If we can make other objects do whatever they do, then why shouldn't they behave in the same way?"
Thrax nodded, but his expression remained unconvinced. "Maybe I'll believe it whe
n I've seen a drodhzless carriage," he said. "You know, Uncle, it wouldn't surprise me if you start talking about spinning objects next."
Dalgren let go the rods and straightened up. "Spinning objects?" he repeated. "Now you are getting fanciful. I couldn't even imagine how to begin."
Thrax stared out at the patch of sky visible through the top of the basement window. "It's the same seers who tell of them," he pointed out.
"Ah yes. But if it's true, it's something that can only exist in Hyperia. Our animals prove that at least the concepts of objects propelling themselves and objects flying are possible in Waroth. The precedents exist. But we don't have a precedent for what you're talking about. If it's possible at all, space itself must be different from what we know in this world. And quite beyond my ability to contemplate."
Thrax continued to stare up at the window. "Another universe, beyond our wildest imaginings," he said distantly.
"I think I know how to compensate for the daily contraction, now," Dalgren muttered, returning his attention to the mechanism.
The Two Worlds Page 38