Between Luck and Magic (Chanmyr Chronicles Book 3)

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Between Luck and Magic (Chanmyr Chronicles Book 3) Page 29

by TJ Muir


  So- how is the game played?

  There are four riders ( or more) on each team/side. Each team has four batons.

  There is a BASE/HOME barrel filled with sand at each end of the large playing field. The batons are stuck in the BASE, which is at the far end of the field. The opponents batons are stuck in the sand of the opposite barrel.

  The baton must be passed in order, to each rider. The last rider must get the baton to it's “HOME”

  Rider ONE gets the baton from the BASE, which is the opposite team's HOME. He or she must ride to and pass the baton to rider TWO.

  Riders play offense and defense. The riders not involved in passing the baton try to block and protect the carrier. These riders also try to intercept the other team's baton.

  If a baton is intercepted, it returns to BASE, and that relay repeats.

  The baton must be handed, it cannot be thrown. Riders cannot dismount.

  The baton can be intercepted by another rider grabbing it. If a rider from the other team gets hold of the baton- it must be released. In advanced games, riders may elect that they are allowed to hop-horses, onto the baton-carriers horse, which will sacrifice the baton to the opposing teams player.

  The game is won when all four batons from either team have been placed into their BASE. With junior players, no-collisions rules often apply.

  Chanem Polarity

  Polarity combines several different layers and aspects. There are two teams, ideally made up of nine players on each side. Four handlers. Four Kickers, and a goalie. The game is played with a roughly triangular inflated ball made of leather.

  The playing field is one hundred strides (yards) in length, divided into six sections. At each end, there is a goal-zone. 2/3 of the team's side is the kicker's zone. The middle of the field is the handlers zone.

  The ball starts in the middle of the field, thrown randomly. The ball is tossed from player to player, trying to move the ball down towards the goal zone.

  Once the ball has been caught, the handler cannot move more than one step, in order to throw the ball on to another player.

  Once the ball has passed into out of the handler zone, the kickers take possession. Kickers play defense in their own zone, trying to intercept the ball and defend the goal zone. Kickers can cross the Handlers' Zone to play offense and try to score a goal. They cannot touch the ball or interfere with play in the Handlers Zone.

  Once a team has possession of the ball, possession changes to the other team if they score. The defending team can also take possession of the ball by putting the ball through the Polarity Hoop.

  So when the ball is in the Kicker's Zone, Defense is trying to prevent the opponent from scoring, while also trying to “Hoop the ball.” Once the ball has been hooped, the defending team will try to move the ball up the field to their goal zone. The offensive team now must put the ball through their own Hoop, before they can bring the ball back down to their goal.

  Most teams keep a Hooper, a player who is highly skilled at putting the ball through the Polarity Hoop.

  END OF BOOK TWO.

  Look for the Book Three of The Chanmyr Chronicles, Available from Amazon, Summer 2017

  Did you like it? If so, please let everyone know. I'm writing as fast as I can, and all the likes and shares inspire me to write faster. The Chanmyr Chronicles began as a trilogy--- but will now be 8-10 books long. So please, motivate me along the way so you get more books, faster!

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  Also by TJ Muir

  Before Luck Runs Out : Book One of Chanmyr chronicles

  Book Three of Chanmyr: Chronicles coming summer 2017

  Chanmyr Chronicles Companion Stories

  On Dangerous Ground

  When the Wind Calls

  Poking the Bear

  More about TJ

  TJ’s life experience is broad as well as deep. She has done so many things, from making swords, to training horses, and even a fully initiated practicing shaman. As a writer, she draws on all of her past experiences to create rich and diverse worlds. Her world of Chanmyr blends fantasy, magic, and deeper social issues. And she loves goats!

  Visit my website to stay up to date on all things Chanmyr! http://tjmuir.com, for free stories and updates on latest writing- and see pictures of her goats!

  Come and hang out with me on my facebook page at http://facebook.com/tjmuirauthor and twitter @tjmuirauthor http://instagram.com/tjmuirauthor (I kinda suck at this one still;)

  You are a rockstar!

  As you may know, Jedda began as a teeny character on 2-3 pages in what will be book5. But he had his own story to tell, and that has grown into FOUR BOOKS! Thank you for following Jedda's journey and believing in him. I hope you loved reading Jedda's story as much as I loved writing it. I have been amazed at how much these minor characters have developed and become such an important part of the larger epic series! If you did like this story, please take a minute to tell us. Authors count on readers like you. It only takes a minute- even if you just want to say “I liked this book,” and rate it on amazon, or goodreads or facebook. Click here to leave a review on Amazon

 

 

 


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