Reality's Plaything 4: Savants Ascendant

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Reality's Plaything 4: Savants Ascendant Page 49

by Will Greenway


  Since the change in Aarlen, Thanos has become more accepted. Beia Targallae and Thanos share an uneasy truce, as he does not trust the Myrmigyne, and feels a certain amount of anger toward her over the pain his mother has had to endure. Why he chose Beia as the target for this upset is unknown, as she had nothing to do with Aarlen’s capture by the eternals. Some of it may be jealousy because when Aarlen was finally able to show affection to someone, it was to a stranger, and not one of her children.

  See Also: Felspar, Annawen Kel’Ishtauri, Felspar, Cassin Kel’Ishtauri, Myrmigyne, Targalle, Beia {Regaura} (Queen)

  — G —

  G’yaki — The G’yaki are together a race, a culture, and a guild rolled into one. The G’yaki are night warriors that hire out as mercenaries and sometimes assassins. They share many common characteristics with monestarial sects, gathering together in strictly governed colonies which dedicate themselves to self discipline, martial training, and enlightenment.

  G’yaki masters are renowned for their stealth and ability to escape, able to vanish through means of indirection, and pseudo-psionic disciplines. They are vicious warriors, their master-level fighters able to shatter a wall with a single punch. The G’yaki are most notable for their advances in tao-disciplines and spiritual-hardening. G’yaki devotees can over time develop spiritual properties similar to savants. Vera, the woman who serves as the Felspar Clan family cook is a G’yaki master. The little woman has demonstrated extraordinary combat abilities, able to single-handedly hold three Frielos family Sen’Gen at bay.

  See Also: Felspar Clan, tao

  Gaea — The name for the female creator-force. Legend has it that a coupling between Alpha and Gaea gave rise to all the living things in Eternity. Gaea is the patron of Wren Kergatha. She is known to many as the ‘green mother’ and there are many legends of this cosmic fertility goddess interacting with various heroes. The diaries of Wren Kergatha cite having met and received boons from this powerful immortal creature.

  Genemar — CLASSIFIED. Sorry folks… not letting this one out. We have only Rakaar’s reference. ‘Creation run amok…’

  Gladshiem — The outer plane where Asgard, Niflheim, and the other realms ruled by the Aesir and Vanir can be found.

  god — Generic term for the immortal pantheon lords and ladies who make their homes in the outer planes.

  goddess — Generic term (female gender) for god. See god.

  guild — In the generic sense, any of several organizations that represent various craftsman. Mages, thieves, and warriors all have representative guilds (sometimes more than one in the bigger cities). When spoken of as ‘THE guild’, it is generally assumed to be the thieves or assassins guild.

  guilder — A member (usually referring to a thief) who is a member of a guild.

  — H —

  Hades — The outer plane where many ‘under-realms’ of demons and creatures of the dark can be found.

  Hecate — Pantheon lord, goddess of magic, death, and the moon. Hecate is an outcast even among her own kind. She pursues the ultimate power, Tan’Acho, and is willing to go to any lengths to achieve it.

  See Also: tan’acho

  Hella — Pantheon lord, goddess of death who guards the domain of Niflheim. In the story of ‘Neath Odin’s Eye Hella joins with Daena Sheento to become a first one.

  heterotropic — Of or pertaining to the power generated by living things.

  Hethanon — Initially an avatar of Set, who was the cult leader of a thieves guild called the Dagger. Hethanon destroyed the guild of Brethren in Corwin. Desiray Illkaren Felspar and Wren Kergatha mounted a counter assault and drove him out. Hethanon eventually lost face with Set after failing twice in to recapture Wren Kergatha. Hecate eventually opted to make Hethanon her avatar for purposes known only to her. After his acceptance into the cult of Hecate, he changed his name to Nystruul. See Nystruul.

  See Also: Felspar, Desiray Illkaren

  Homeworld — Actually, a gigantic ship in space. The Kriar homeworld actually encompasses and entire star. The entire structure is mobile and has wandered the multiverse for untold millions of millennia. The Kriar have two homeworlds the Fabrista homeworld (from which most of the Kriar in the realms hail) and Karanganoi homeworld which has been over-run by Baronians. Characters such as Senalloy, Luthice, Alloy, Rakaar, and others essentially hail from Karanganoi homeworld.

  See Also: kriar

  Hoshihana, Virasama Takara {Vera} {Su’Ko Tai} — One of the little known members of the Felspar clan, but undoubtedly one of the most essential to its smooth operation is Virasama or Vera. She is the cook, the housekeeper, the caregiver, the seamstress, the lady’s maid and a host of other functions. Vera is an energetic, respectful, and oh-so-correct servant of Loric gifted with extraordinary abilities. How this diminutive lady actually manages to do all the things she does is largely a mystery to most of the members of the household, but over the cycles they have grown accustomed to Vera’s “magic”. That include such things as being able to pour nine different drinks out of the same pitcher, or just happen to provide a new person with their favorite food.

  Vera is rarely idle and almost never seems to sleep. She is a extraordinary chef that provides the family with flavorful, no-nonsense, “country cooking”. Many are the times that some of Loric’s elder guests have tried to hire Vera away, but she always declines.

  The truth of Vera’s magical abilities lay with Loric, and his desire to make his huge household manageable for his trusted follower. Over the cycles, he has developed house magicks which respond to Vera’s unique mental talents, allowing her tao-like spiritual strength to manipulate the environment of the citadel to her wishes. Since few creatures save savants have a tao, it was safe for Loric to create these magics.

  Vera’s tao abilities come from her training as G’yaki assassin. Vera is a master level G’yaki with more than a century of combat experience. Upon passing rites of a master Virasama was given the alias Su’Ko Tai as her ‘true name’ and identity as a ‘true’ G’Yaki. Vera functioned in this capacity for several decades. It was only when she refused to take her own life after the death of her husband that she was dishonored and expelled from the G’yaki clan in which she lived. This dishonor lives with her to this day, and is why Vera feels herself only worthy of the trivial position of house maid.

  Vera has the exceptional combat skills acquired from decades of training as a G’yaki stealth master. In addition, she has the birth advantage of coming from region surrounding Tralondizaar, a location of one of the ancient Kriar gate systems. This particular gate was malfunctioning and leaking chronal energy into the environment. Over the millennia, the G’yaki family that lived in area were affected by these energies. Making them able to “slip” ticks in time creating an illusion of extraordinary speed. These “slipped” or bypassed ticks also extend one’s lifespan, prolonging their already tao-advantaged life forces.

  Vera hides her G’yaki training unless there is an emergency or there are special circumstances. When she “becomes” a G’yaki, her whole persona undergoes a change and she becomes a vicious machine with a mission. She does not speak while in this state, and communicates only with hand gestures and head shakes. She is a truly formidable fighting machine, able to stand off three of Aarlen Frielos’ technically armed Sen’Gen while sustaining only minor injuries.

  Vera’s tao-enhanced physiology gives her near superhuman endurance, and she needs little sleep. She is two to three times as strong as a well honed athlete of her height and weight. Her ability to “slip” time gives her phenomenal speed exceeding the reflexes of highly-enhanced immorts. G’yaki mind disciplines and close to two hundred cycles of life give her formidable mental skills as well. Vera is immune to most mind affecting magics.

  See Also: Felspar, Loric, Felspar Clan, kriar, tao

  — I —

  Idun — Pantheon lord of the Aesir, goddess of immortality. Idun is one of the more powerful goddesses of the Aesir. In mythology she tends the fruit
which grant the Aesir longevity. As a pantheon lord of the Ring Realms she is the keeper of fruits which have restorative powers on pantheon lords that also can temporarily imbue a mortal creature with immort strength, resilience, and magick.

  Idun is the mother of Euriel Kergatha Idundaughter, and grandmother of Liandra Kergatha.

  immortal — Any of class of creatures which have effectively infinite life-spans. Immortal in the greatest sense can mean almost impossible to kill. The pantheon lords fall into this category being able to heal back from the most fearsome of wounds. In later stories, Bannor tests just how far “immortality” goes.

  implant — (specific to Cyberware c.f.) In reference to a particular techno-enhancement placed in the body. The implant has experienced shutdown.

  interdimensional — Of or pertaining to alternate realms of existence and their access.

  Ironfist, DacWhirter Varon {Dak} — Sometimes known as the Warmaster of Kron. Member of the Band of the Crescent Moon. DacWhirter hales from the Kron hills in the Kingdom of Coormeer to the east of Ivaneth. This hardy dwarf has taken part in a great deal of the lore of Titaan. He has been rumored dead several times only to reappear summers later as though nothing had happened. Through what magic he accomplishes this is still unknown.

  There are those who theorize that he is an agent of Moradin, who favors him with renewed life after sacrificing himself in the cause of protecting life in the Ring Realms. If this is the case, DacWhirter has never favored anyone with his secret. Measuring 16 hands tall and weighing over 22 stone DacWhirter is one of the biggest dwarves recorded in the realms. DacWhirter is an 9th ranked WarMaster and veteran of 20 All-World’s tournaments. He has at times qualified and made it to the final rounds the unlimited class tourneys. These inconsistent showings in tournament play have raised the question if there might not be more than one dwarf baring the name of DacWhirter Ironfist.

  Ishtarvariku, Dorian Degaba — Dorian’s history is long and complex. She started life in another guise, as a man named Gondor Degaba. Gondor’s life was one of adventure. He forayed against slavers, and giants, and evil elves. As a skilled mage he was injured many times but had never really met his match. It wasn’t until he joined up with the Band of the Crescent Moon in their fight against a Lich Lord named Ceta that he met with real defeat. The undead creature made everyone’s life hard. Her minions killed two of the band outright and Gondor himself was turned into a vampire which the party was forced to destroy in order to continue their quest. Through some powerful magics Gondor’s lifeforce was preserved, but he was an unembodied spirit. The band had undertaken their quest at the behest of the Aesir pantheon lords, and it was lord Loki who decided to take a hand in providing a new form for Gondor. The god bound Gondor into the body of a woman. From then on Gondor became Dorian. This made life difficult as during the course of their adventuring Gondor and Cassandra had already become close and sworn to each other. It wasn’t until a few months later they discovered how close they had become, because Cassandra was pregnant. Gondor/Dorian’s life was only beginning to get complicated.

  As a woman, Dorian went on developing her skills as a mage. Her relationship with Cassandra grew and changed, and later changed further still as Desiray entered the picture. She helped raise Cassin and Annawen and watched them grow into young women. Dorian’s adventures continued.

  Dorian is a skilled and creative mage that is far more powerful than a typical mage of her age and skills. She has a knack for creating magic items and blending magicks to create devastatingly powerful combinations. In later cycles, she takes up the sword and martial training purely for the physical “toughening” to enhance her powers even further. Over the course of decades Dorian has developed a reputation as a schemer and a manipulator. She has successfully won the support, dedication, and even adoration of many extremely powerful allies, including such personages as Gabriella Sarn Ariok, who now mentors her in magick. While all are suspicious of Dorian, there is more than a little respect as well, where brute force has failed, Dorian’s clever deceptions have more than once saved the day.

  Dorian is the wife of Brin Ishtarvariku, she has eleven children between four partners, two with Brin: Rindar and Jaraed. Four with Cassandra: Cassin, Annawen, Kassandra, Dorrian. Three with Desiray: Darin’Kel, Eviria, Leandra. Lastly, two with Megan Vinax: Ralani and Silvia.

  See Also: Felspar, Desiray Illkaren, Felspar, Annawen Kel’Ishtauri, Felspar, Cassandra Kel’Ishtauri, Felspar, Cassin Kel’Ishtauri, Felspar, Darin’kel

  Isis — Pantheon lord, goddess of magic and fertility.

  Ivaneth — Name of the kingdom south of Malan, with Corwin on its western border, and East realm and Coormeer on the east. Ivaneth is ruled by King Edmund Tradeholme. The capital of Ivaneth is Ivaneth City. A city of just over 1 million people.

  — J —

  jihira — Elvish. Meaning ‘to kiss’. There is a phrase referring to Elves who dare to love humans. They are called ‘silcomhad jihira’ or ‘star kissers’.

  justicar — A paladin or warrior given authority to act as judge, jury, and executioner (if necessary) in the fringe areas of the Ring Realms.

  Jyril — Elder race capable of movement throughout the multiverse. They are the oldest known race of creatures with a knowledge of magic and technology that dwarfs anything else yet encountered. Little is known about these curious creatures or their real motives, except that certain sects of this ancient people act as a kind of cosmic police force. The Jyril fought and won a war against the Kriar, putting upon them a “curse” of infertility that kept the gold-skinned creatures from reproducing for millions of cycles.

  See Also: kriar

  — K —

  karanganoi — The name of the ‘other’ Kriar dasta (and name of their homeworld). The Fabrista and Karanganoi are two clans of Kriar that went their separate ways during first exodus. See Fabrista.

  See Also: dasta, kriar

  Kegari — Dragon in the employ of the pantheon lord Idun, she and her friend (sister mate?) Tymoril travel extensively with Bannor.

  See Also: dragon

  kell — Powerful being that appeared in citadel Kul’Amaron and bested several savants, a shael dal, and a Kriar belkirin with little effort. Kell’s origins are unknown but it appeared that he had both savant and Baronian heredity.

  See Also: kriar, kriar ranks

  Kergatha, Azir — Son of Euriel and Vanidaar Kergatha, and older brother of Wren. Azir is a Sil’Kar Nola, a savant of light. During the avatar raid that captures Wren and makes Euriel and Vanidaar mental prisoners in their own home, the then eighteen summer old boy made his escape into the planescape surrounding Cosmodarus. Already trained in the techniques of plane-shifting as well as survival and woodscraft, it was an easy matter for the young man to elude capture by the avatar’s minions in the ever changing environment around Cosmodarus.

  Unfortunately, Azir’s ability to elude pursuit did not prevent him from getting lost amongst of the thousands of parallel worlds of the ribbon realms. He moved from place to place, doing odd tasks to get food and shelter, and looking for a way back home to help his family. After a few seasons spent plane hopping he did eventually find his way back to Cosmodarus, a little older and more determined.

  After several aborted attempts to free his parents and barely eluding capture, he went to the world of Titaan, and the city of Corwin, following the trail of his kidnapped sister. He learned that the temple of Hecate there had recently been over-run by the Justicars and most of the prisoners freed. His inquiries with Justicars bore no fruit, as none of the warriors involved in the raid recalled seeing a young girl. It was during these inquiries that he met his school friend Laramis De’Falcone, a well-connected Coormeerian paladin of Ukko, who had just been admitted to the ranks of the Justicars. Laramis’ funds helped finance a wider search of Corwin, but the efforts netted no leads or any evidence that Azir’s sister Liandra still lived or was even still on Titaan.

  Azir turned his attention back to tryin
g to find a way to free his parents from Mishaka. He turned his attention to the Elven land of Malan, his parents being longtime friends of the T’Evagduran royal family. It was Malan where he and Laramis had attended academy together learning everything from academic subjects to warcraft. His attempts to garner the help of the royal family were frustrated by a border war between Malan and the neighboring lands of Ironwood, and the Dwarves at Blackstar. The conflict had grown to the point that the T’Evagduran royals were involved and unable to be contacted much less assist in Azir’s family crisis.

  Azir then turned his attention to higher powers and his Grandmother Idun, the pantheon lady of the Aesir. He found it strange that the powerful goddess had not already come to the aide of her daughter and grand-daughter already. It was during his attempts to contact her that he learned of a wider conspiracy by the court of Odin against Euriel and her mother Idun. For more than two summers his efforts to contact Idun or get into Gladshiem were blocked by various “coincidences” and “happenstances” that he knew were anything but. It was shortly after that agents of Set and Hecate began pursuing him. He also began having run-ins with the black-winged Valkyries called the Bloodguard. It was only incredible luck, his powers as a savant, and chance alliances with warriors of the All-World’s Tournament that kept him from getting killed or captured.

  With such forces mobilized against him, Azir could do little more than run. He spent several years only steps ahead of the agents of the pantheon lords. Eventually they gave up the pursuit and Azir was free to turn his attention back toward freeing his parents. Azir returned to Titaan, and located his friend Laramis, who, over the seasons, had risen considerably in the ranks of the Justicars and the faith of Ukko. Hardened by cycles spent on the run, skills honed by constantly being hairs from death, Azir decided to make one last ditch effort to free his parents with the assistance of Laramis and a few of his retainers.

 

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