“Are there Aghadites in this city?” she asked as Garth and the Forgotten King climbed the last few steps.
“No,” the overman replied. “But there are many, I am sure, in the crowd outside the gates. I have just destroyed their temple here; now we must search them out from the other humans.”
“No,” the old man said unexpectedly. “They have fled.”
“What?” Garth demanded. Frima stared silently.
“They are gone.”
“They can’t be,” Garth insisted. “I have to kill them.”
“They were warned magically and have fled.”
“Are you sure?” Frima asked.
The King nodded.
“They’re really gone? You swear it?” she persisted.
The King nodded again.
“Where did they go?” Garth asked.
The old man shrugged.
“To Dûsarra, perhaps?” Garth guessed.
The old man shrugged again.
“To Dûsarra, then,” Garth said. Frima nodded agreement.
The conversation had awakened the warbeast; now, at the overman’s urging, it turned and followed its master out the city gate and into the torchlit night beyond, where the people of Ur-Dormulk waited to reclaim their city.
Chapter Twenty-One
Garth and his companions stayed the night on the hillside by the gate, ignoring a thin drizzle that began around midnight. They kept a careful watch on the line of men, women, and children moving slowly back into the city, while guards stood nearby. A few reports came in of people who had vanished around sunset, wandering off in one direction or another, confirming the Forgotten King’s claim that the Aghadites had been warned of their danger. The soldiers had generally not tried to prevent these people from crossing the perimeter; that was not what they had been posted for. Their orders were to keep dangers out, not to keep their own people in, and if a score or perhaps two dozen had chosen to depart for destinations unknown, it was no part of a soldier’s duty to stop them. Garth, angry as he was at the escape of the Aghadites, had to admit that that was reasonable.
He and Frima, as well as large numbers of guardsmen, observed the whole re-entry operation, and nowhere did Garth see the dark red robes of the worshippers of Aghad. He knew, of course, that the cultists might well be disguised and that he had no reliable means of spotting them in the horde of muddy, bedraggled citizens who wound their way up the hill and through the gates. Still, he was sure that most, if not all, of those people reported missing had been the god’s followers in Ur-Dormulk.
Around dawn, it was noticed that the two wizards could not be found. Garth wondered briefly if they might have been Aghadites, or whether they might have been devoured by the monster the Forgotten King called Dhazh, or whether they were simply lost somewhere. Eventually he decided that the matter did not concern him.
The overlord and his court had gathered in one particular area of the hillside and established themselves in charge of the return to the city, giving orders to the military and generally taking credit for the organization soldiers had imposed. This kept them busy running about, looking very out of place wearing their gaudy robes in the rain and mud. It seemed to Garth that such bright attire would look out of place anywhere other than in a palace—which might well have been exactly what was intended.
Despite the disappearance of the wizards there were enough witnesses, and enough evidence, to establish to the satisfaction of all concerned that Garth had, indeed, been responsible for the monster’s destruction. The overlord’s courtiers made at least a pretense of gratitude, confused and wet as they were, and their orders enabled the overman’s little party to make a good breakfast from stocks of food brought out of the city by the more foresighted refugees. A fat sheep was found to feed the warbeast, and a few supplies were laid in for their coming journey, all at the city’s expense. Someone even managed to dig up a sheath large enough to hold the Sword of Bheleu from an obscure armory in the city wall, and Garth strapped the weapon on his back rather than continuing to carry it naked in his hand.
Finally, at mid-morning, when Garth was convinced that it would do no good to watch the remaining population return to the ruined city, he and his party gathered themselves together and departed for Dûsarra.
By then the hillside was almost free of humanity, but had been left a littered expanse of churned mud, where makeshift tents flapped forlornly in the warm breeze.
Garth found himself alternately slipping and sinking in the muck, and rather than struggle on, he climbed astride Koros. The warbeast did not seem to notice the mud at all, and the Forgotten King walked on as smoothly and tirelessly as the beast. Frima had been in the saddle to begin with and stayed there, perched behind the overman.
Garth wondered idly for a moment how soon and how well the people of Ur-Dormulk would rebuild their homes. He doubted that any of them had ever had any experience in building; he had seen no structure in all the city that could have been less than several centuries old.
It occurred to him that it might not matter for long whether they rebuilt or not. If the world were to end, it would make little difference if the citizens of Ur-Dormulk died in the streets or beneath new roofs.
With that thought, his attention returned to his own situation, to the task that lay before him, and the presence and nature of the Forgotten King. He glared at the old man, without effect, and wished that he had never met him.
From Ur-Dormulk their route led southwest along the foothills, then west across a pass in the mountains into the land of Nekutta, across a broad valley, Around the southern end of another mountain range, and across another plain to the foothills of a third mountain range, this last one volcanic. There, perched on the side of a volcano, stood the black-walled city of Dasarra, where the cult of Aghad was centered.
Dûsarra’s name meant “gathering place of the dark gods,” which was a fair description; each of the seven Lords of Dûs, despised elsewhere for the most part, had a major shrine there, serving as the center of his or her cult. In other lands the Dûs were considered to be wholly evil, and their worship an aberration, at best—though the more decadent and tolerant permitted that worship to continue, as it had in Ur-Dormulk.
In Dûsarra the dark gods were dominant; no other deities were worshipped, as far as Garth had been able to learn during his stay there or in discussions with Frima in the subsequent months, save for a few minor affiliated gods, such as Bheleu’s son Koros, god of war, or Tema’s servant Mei, goddess of the moon.
Elsewhere, people would have said that since the Lords of Dûs were evil, a society dedicated to them must also be evil and must therefore quickly destroy itself, by the very nature of evil, yet Dûsarra had survived for centuries, perhaps millennia. Garth was not sure how the Dûsarrans had managed it.
Garth’s previous visit had brought fire and plague upon them, and at last report the city was in a state of chaos, yet the cult of Aghad remained active. Garth was not sure how to explain that, either—but he intended to put a stop to it.
From Ur-Dormulk, however, the journey to Dûsarra would require at least ten days.
It occurred to him that the Aghadites, with their teleporting magic, could cover the distance almost instantly and that the Forgotten King had pronounced their spells to be trivial. Did that mean, then, that the Sword of Bheleu, or the Book of Silence, or the Pallid Mask, or perhaps the King’s own personal magic might serve the same purpose?
“King,” he demanded without preamble, “can you transport us more quickly?”
The old man did not trouble himself to look up, but merely shook his head negatively.
Garth was not satisfied by that reply. It did not seem reasonable that this party should have such great magical power at their disposal, yet be unable to perform a feat the Aghadites managed with far feebler resources.
He recalled that the King ha
d been confined to Skelleth for centuries and wondered if perhaps the old man wanted to see something of the world before attempting to destroy it and himself. The King was not making any visible effort to study the scenery, marching on steadily without turning his head, but it was a possibility.
Perhaps the powers they carried were too specialized, too strongly dedicated to death and destruction.
Whatever the reason, Garth regretted the delay; it meant that much more time for the cultists to strike against his family and surviving friends. Galt, back in Skelleth, was almost certainly in danger, as well as Myrith and Lurith and Garth’s children.
He could think of no way to compel the Forgotten King or anyone else to speed them magically on their way, however, and could merely plot, plan, and worry as Koros strode onward into the mountains.
Behind him, Frima was slowly recovering from the shock of Saram’s death. Her initial reaction had been wordless grief, which Garth had transformed into a cold, bitter hatred and a driving need for revenge with the words he had spoken to her in the market. Hatred and anger, however, had to be sustained by something outside oneself in order to dominate one’s thoughts over an extended period of time. Had she stayed in Skelleth, Frima would have been reminded repeatedly of Saram’s murder by the simple fact of his absence, by the empty side of her bed, by the unused or perhaps usurped baronial seat in the hall, where someone else might be giving orders, or merely by the old familiar places where she had seen him so often and the ordinary objects he had handled so frequently.
Here, though, as she clung to Garth with her arms and to Koros with her legs, riding for days on end through strange country and suffering from a vague illness that came and went, those reminders were lacking.
The sight of Saram’s murderers, or any sign of their presence, would have served to sustain her craving for vengeance, but the mountains they crossed, and the plain beyond, were unmarked by any trace of Aghad or his followers. They passed small farms, stone cottages, and other human habitations, but nothing that could stir her dwindling fury. Instead, she found herself distracted by new sights and experiences.
This had begun with the burning of Dhazh. Seeing that had provided a countershock to Saram’s death; it had been the first thing she thought about other than death and revenge since she had seen her husband’s mutilated corpse.
Now, as she rode behind the overman across the rolling countryside of eastern Nekutta, she was able to think clearly again, her thoughts no longer smothered beneath an unbearable load of grief and rage. For the first time, she began to consider her situation now that Saram was dead.
Was she still the Baroness of Skelleth? She had no idea. She had held the title only by virtue of being Saram’s consort, but since both he and his predecessor had died with no other heirs known, that claim might be sufficient to entitle her to rule in her own name. Had the stillborn son she bore almost two years earlier lived, he would have been the new Baron, and she the dowager and probable regent—but he had not lived. Nothing of Saram lived on; he had had no brothers, no sisters, no living family at all. Even his friends had mostly perished in the sacking of Skelleth three years ago.
That thought upset her anew, that there should be nothing left of the man she had loved, and she reaffirmed her vow of vengeance.
It was not fitting, she thought, that so fine a man should die so young and with no offspring—though it occurred to her that she had not known just how old he was. Older than she, certainly. Nor could Frima be certain that he had not sired children; she had not been his first woman, she knew, though she was his only wife.
Still, he had no legitimate heir—and she had no child to ease her loneliness.
She remembered her recurring illness and wondered if she might be wrong about that, but she suppressed the thought as mere wishful thinking. She did not want to fill herself with false hopes, and her bouts of nausea were far more likely to be caused by grief, or the rigors of travel, than by pregnancy.
Perhaps she should have stayed in Skelleth and tried to learn whether Saram had children whom she might claim and raise as her own. She would never have asked so improper a question while Saram lived, of course, but it occurred to her that Garth, who had known Saram before she met him, might know something. She inquired timidly, “Garth?”
The overman did not answer, but glanced back.
“Did Saram have a lover before I met him?”
Garth shrugged. “I don’t know,” he said. “I never saw any evidence of one.” He turned his attention forward again, to the trail ahead, wondering what quirk had brought Frima to be questioning her dead husband’s past at this late date. It was an almost-welcome distraction from his own gloomy, repetitious thoughts, which ran over and over again along the same deadend paths, considering ways out of his predicament that he already knew would not work.
Frima reminded herself that she was not totally alone; she had friends, or at least acquaintances, back in Skelleth, and she was sure that they would not desert her if she returned there. She had Garth, who had agreed to help her in her revenge and who still seemed to feel some obligation toward her from earlier events. She had her father and siblings, perhaps, though she could not be sure that any of them had survived. She had not thought much about them in almost three years, not even long enough to send them a message reporting her own survival and her improved estate as the Baroness of Skelleth, but surely, if they lived, they would welcome her back.
She felt suddenly guilty that she had never told them that she was still alive. They must, she realized, believe that she had died on Sai’s altar long ago—unless her father or brother had been in the mob in the marketplace when Garth slew the high priest of Aghad. They would have seen her there and known she still lived, but would have no idea what had become of her after she fled the city.
Of course, if they had been present, they might well have been among the first to contract the White Death, which was invariably fatal. And if the plague had not killed them, the fires she herself had set, and the chaos that ensued, might well have caught them.
Her younger sisters would have been safe at home, she was sure—but the fires and plague and rioting might have found them even there. And if their father and brother had died, how would they have survived? Most probably they, like herself, would have wound up on a sacrificial altar somewhere, but without a strange overman to rescue them.
She was suddenly impatient to see Dûsarra again, to discover how much the stories of its destruction had exaggerated. She wanted to know whether her father, her brother, and her two sisters still lived. What remained of her father’s shop? Were any of her old friends still there? Was the cult of Tema still active? She remembered the priestess Shirrayth, who had tried to teach Frima some of the mysteries of the goddess in hopes of recruiting her as an acolyte, and wondered what had become of her. She remembered the magnificent stone idol in the temple’s domed chamber, which had awed and comforted her as a child, and longed to see it again. She was certain that it must still be intact; the goddess would protect her own image, Frima was sure of that.
She remembered how she had been consoled by a priest—she had never known his name—after her mother’s death and how she had prayed to Tema and sensed her presence in the night sky in response. The knowledge that the goddess watched over her followers had eased Frima’s mind many times when she was young, yet during her stay in Skelleth she had neglected her religion completely.
She tried to excuse herself on the grounds that Tema was a Dûsarran deity, not to be found in strange eastern lands, but she knew that for the lie it was. Tema was the goddess of night, and the night came everywhere, not just to Dûsarra.
She had not kept up her childhood faith; she had lived mostly by day, for convenience, since the people of Skelleth, unlike her own, were wholly diurnal. She had relinquished her ties to the night.
That was not right.
Had she remain
ed steadfast, Frima thought, perhaps Tema might have warned her, or protected Saram somehow, or turned away Aghad’s followers—or at the very least, eased the pain and grief.
Perhaps the goddess had watched over her family and she would find her father and siblings waiting for her in the tinker’s shop, untouched by the catastrophes that had struck the city. They, surely, had remained faithful.
No, she told herself, that was going too far, believing that anyone who worshipped Tema would be preserved against the wrath of the other gods, for it was P’hul and Bheleu who had caused Dûsarrans suffering, at Garth’s behest. Tema was the least of the seven Lords of Dûs, unable to stand against any of her six siblings. If P’hul’s plague, or Bheleu’s flames, or the machinations of Aghad had been directed against Frima’s family, then they surely would have died. She could only hope that they had been fortunate.
It would do no good to pray to Tema that they had been spared, for not even the gods could alter the past, except perhaps for the being called Dagha, who had created the gods themselves. If her family still lived, she would find them when she reached Dûsarra; until then, it would do no good to worry about them.
Nonetheless, she worried.
She wanted them to be alive, for there to be someone she could go to, now that Saram was dead. She wanted to return to the comforts of her childhood, to the relative security she had known before her kidnapping.
With that in mind, as the party was coming within sight of Nekutta’s central mountain range, she leaned forward and asked Garth, “Don’t you think we should travel by night?”
The overman glanced back at her and asked, “Why?”
“Wouldn’t it be safer?”
The overman looked out across the peaceful landscape of green pastures, grazing cattle, and occasional houses or plowed fields scattered along the roadside. Nothing within sight seemed in the least threatening.
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