Spellfire ss-1

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Spellfire ss-1 Page 2

by Ed Greenwood


  But as she washed and cleaned out three hares under Korvan's hot glare, Shandril knew that she'd had more than enough of this treatment. She was going to do something to get out of here. Tonight.

  "A good place, I've heard," said the mage Marimmar in the last blue light of dusk, as their ponies carried them down through the trees toward the lanterns of Deepingdale. "Mind you say nothing of our business or destination, boy. If asked, you know nothing. You are not even all that interested in Myth Drannor."

  Narm Tamaraith nodded in weary silence, and his master turned on him sharply in the gloom. "Do you hear, boy? Answer! "

  "Aye, Lord, I-nodded, not thinking you would not see. I beg full pardon. I will say nothing of Myth Drannor." Narm's master, Marimmar "the Magnificent" (Narm had heard him called other things occasionally, but never to his face), snorted.

  "'Not thinking'! That's the problem, boy, too much of the time. Well, think! Deep but sharp, boy, deep but sharp-don't let the world around escape your notice, lest it sticks a blade in your ribs while your wits are off somewhere considering Xult's Seven Sigils! Got it?"

  "Aye, Lord," Narm replied, sighing inwardly. It was to be one of those evenings. Even if this inn was nice, he'd scarcely have the chance to enjoy it, with Marimmar holding forth on all of Narm's many shortcomings. Narm could see now why the Mage Most Magnificent had so readily agreed to take on an apprentice. Marimmar needed someone around to belabor, and no doubt few stayed long to listen. His master's art was good, though; Narm knew enough of magic to be certain of that. But Marimmar certainly knew how to ruin the delight and enthusiasm of any adventure-or even daily chores, for that matter. Narm turned into the yard of The Rising Moon, pronouncing silent curses upon his master. Maybe there would be pretty girls inside…

  After the hares and four pheasants and too many carrots and potatoes to count, Shandril stole away for another look at the inn's guests. The company of adventurers might talk of their deeds, or even show off some treasure. Moreover, she might learn who the two ladies were. Flitting barefoot down the passage in her greasy tunic and apron, Shandril peered out cautiously into the noise and bustle.

  Across the smoky taproom sat an imperious man in fine gray robes, a thin pipe between his fat fingers as he spoke to his companion, a much younger man. This one was handsome, even in nondescript gray robes that were too large for him. He was dark-haired and slim, with a very serious face. His eyes were intent on the cup of wine he clasped on the table before him. Shandril was about to turn away when suddenly his gaze met hers.

  Oh, his eyes! Belying that stern face, they were dancing. They met hers merrily and did not ridicule her wild-tousled, long blonde hair and greasy garb, but winked at her as an equal-one, moreover, lucky to be in the shadows and not facing a steady barrage of questions.

  Shandril flushed and tossed her head-and yet could not go. Snared by his gaze, by being regarded as a- person and not a servant, Shandril stood watching, mute, hands clenching in the folds of her apron. Abruptly, the youth's gaze was jerked away, as a hooked fish is pulled from the water regardless of its will to stay, by the impatient snapping of the older man's fingers.

  Shandril stood alone in the shadows, as always, trembling with excitement and hope. These folk who traveled about the world outside were no greater than herself. Oh, they were rich enough, and had companions and business of import, and experience-but she could be one of them. Someday. If ever she dared. Shandril could look no longer. Bitterly she turned back to the kitchen, railing inwardly at the fear that always held her there, despite the endless pots and scalding water, despite Korvan.

  "Get in!" Korvan rumbled, red-faced, as she came to the kitchen. "There's onions to chop, and I can't do it all, you know!" Shandril nodded absently as she walked toward the chopping board at the back of the kitchen. Korvan's bruising, pinching fingers as she passed, and the roar of uneven laughter that followed, were expected now; she hardly noticed. The knife rose and fell in her hands, twinkling. Korvan stared at her. Shandril had never before hummed happily while chopping onions.

  It was hot and close in the low-beamed room. Narm blinked wearily. Marimmar showed signs of neither weariness nor relaxation in the cozy warmth of this place. I suppose all inns are the same, more or less, Narm thought, but to take this-his gaze strayed again around the noisy camaraderie of the room-all for granted!

  But before Marimmar snapped at him to mind his studies and not the antics of drunken locals, Narm noticed that the girl who had stared at him from the dark passage across the room was gone. The darkness there didn't seem right without her. She belonged in that spot, somehow. And yet-

  "Will you heed?" Marimmar snapped, really angry now. "What has hold of your senses, boy? One drink and this? You'll have a short life indeed, if you gad about like this when you're in the wild! Some creatures would look upon you as a quick meal. And they'll not wait for you to notice them before they feed!"

  Obediently, Narm faced his master and dragged his attention back to queries on casting spells: casting in the dark, casting when the proper components were lacking, casting (Marimmar added acidly) when drunk. Again, Narm's head swam with the picture, his forever now, of the girl gazing into his eyes from the shadows. He almost looked to see if she was there, but checked under his master's gaze.

  One of the adventurers bad chanced to spill a platter of food, so Shandril was there when it happened. The Company of the Bright Spear were six in number, led by an important, square-bearded, young giant of a man who was fast becoming too drunk to keep his seat. His name was Burlane. Gold gleamed and winked in the firelight at his ears and his throat, upon his fingers, and at his belt. He belched and chuckled and reached vaguely for his tankard again.

  To his left sat a real dwarf, the worn and baggy leather of his breeches not a foot from Shandril's bent head as she scrubbed and scraped beneath the table. The breeches smelled of woodsmoke. The dwarf was called Delg, "the Fearless," as one of his companions had added mockingly, to everyone's amusement. Delg wore a dagger strapped to his leg just above his boot; its hilt shone enticingly inches from Shandril's face. Something rose up within her and, trembling a little, yet with infinite care, she reached out…

  One of the veterans of the dale, Ghondarrath, a stern-eyed old warrior with a gray-white beard edging his hard jaw, was telling of the treasures of the ruined City of Beauty, Myth Drannor. Shandril had heard it before, but it was still fascinating. She listened intently, scarcely daring to breathe, as she took hold and pulled ever-so-gently. The dagger came free, cold and hard and heavy in her hand.

  "… So for many long years the elves kept all others away, and the woods grew over the ruins of Myth Drannor. The Fair Folk let it alone; not a harp or spellbook or gemstone did they take. There it all lies in the woods still, not a week's ride north of here. Waiting for the brave-and the foolish-to try for it, for it is guarded by devils… and worse."

  The old man paused, his audience intent upon his every word, and raised his tankard. His free hand slid across his chest like a striking snake.

  One of the adventurers, a thin man with short blond hair and a ratlike face, was passing behind him, and old Ghondarrath grunted and set down his tankard. He raised his other hand, and all could see the adventurer's wrist clasped within. In that captured hand was Ghondarrath's purse.

  "Well," Ghondarrath said dryly, "look what I've found." The room fell silent, save for the crackle of the fire. No one moved. Shandril clutched the dagger fiercely in excitement. She knew she should creep away quickly, lest the dwarf reach for his blade… and yet, she couldn't miss this!

  There was a flurry of movement; the thief whipped a slim dagger out of a sheath at the back of his neck with his free hand, stabbing downward. Ghondarrath jerked him coolly sideways, and he crashed helplessly forward onto the table. Ghondarrath's free hand came down upon the back of the thief's neck with a solid crash, like a tree falling. "Dead?" asked one of the other dalemen in a hoarse whisper. For a second more there was silence, and the
n with a roar the Company of the Bright Spear was on their feet.

  "Get him!"

  "Sword the graybeard!"

  "He's killed Lynxal!"

  The dwarf nearly took Shandril's nose off as he kicked back his chair and sprang to his feet, but Shandril jerked back just in time. Chairs overturned and men shouted. Adventure, she thought ruefully as she scuttled on hands and knees beneath the table, was upon her at last.

  "They'll kill you, Ghondar!" said one of the old warriors, face white. Beside him, Ghondarrath stood defiant, his chair raised before him in his hands. He had no other weapon.

  "I was never one to back down," he said roughly. "I know no other way. Better to die by the blade, Tempus willing, than grow old shamed and craven."

  "So be it, graybeard!" said one of the company's warriors viciously, striding forward, blade out.

  "Stop!" the old man bellowed with sudden force, startling all there. "If it's to be a fight, then let us go outside. Gorstag's a good friend to us all-I'd not see his house laid waste!"

  "You should have thought of that a breath or two earlier," sneered another company member through the general laughter of his fellows. They surged forward. Shandril reached her feet just as Gorstag and Korvan pounded past her, the cook swearing, a cleaver in his hand. She turned in time to see two blades flash in the firelight as, catlike, the two ladies Shandril had noticed earlier leaped in front of the old man. One of those blades glowed and shimmered with blue-white fire. A rumbling gasp of wonder shook the room at the sight.

  "I apologize to this house and to its master for drawing steel," said its silver-haired owner in a clear, lilting voice. "But I will not see butchery done by young fools with quick tempers. Put up your blades, company"-her voice twisted that into a shaming quotation rather than rightful name-"or die, for we shall surely slay you all."

  "Or," her companion added pleasantly over the point of her own ready blade, "this can be forgotten, and all keep peace. The thief was caught and drew steel. The fault is his and his alone, and he has paid. That's an end to it."

  With an oath, one of the adventurers plucked at his belt, meaning to snatch and throw a dagger. The man grunted and then cried out in fury and frustration, but his hand was held in a grip like unmoving iron. Gorstag said quietly, "Drop your blade. All others, put away your weapons. I will not have this in my house."

  At the sound of his voice, everyone relaxed, the dagger clattered to the floor, and blades slid back into scabbards.

  "Have I your peace while you stay at The Rising Moon?" the innkeeper asked. The company members nodded, said "Aye" in reluctant chorus, and returned to their seats.

  Across the room, the silver-haired bard sheathed her glowing blade and turned to Ghondarrath. "Forgive me, sir," she said simply. "They were too many. I would not shame you." The chair trembled in the old man's hands.

  "I am not shamed," he said roughly. "My friends sat all around, and when it came to the death, I was alone, but for you two. I thank you. I am Ghondarrath, and my table is yours. Will you?" He gestured toward a chair.

  The two ladies clasped hands with him. "Aye, with thanks. I am Storm Silverhand, a bard, of Shadowdale."

  Her companion smiled, too. "I am Sharantyr, a ranger, also of Shadowdale. Well met."

  Gorstag passed them wordlessly, reached the bar, and turned. "The night is hot," he said to the crowd, "so the house gives you all chilled wine from far Athkatla." There was a general roar of approval. "Drink up," he added, as Lureene hastily started around with flagons, "and let this incident be forgotten!" He lifted the limp body of the thief, its head dangling loosely, and carried it away.

  Across the room, Marimmar removed a restraining hand from Narm's arm. "Well done, boy," he said. "Continue to hold your peace, and life will be far easier for you."

  "Aye," agreed Narm dryly. His master had certainly given him much practice in holding peace. All around them laughter and the clink and clatter of eating built up again. Tempers had been restored, and it was too soon to talk of the near-brawl. The company seemed in fairly good humor, as if the thief hadn't been liked much anyway. Narm looked about for the girl he had locked eyes with earlier, but she was nowhere to be seen. There was something about her… Ah, well…

  Narm turned his attention to the chilled wine the serving girl had just brought, before Marimmar could forbid him to drink more. Now, if the old man would just take up his tale of the treasures of lost Drannor, and the city's ruin by devils again…

  But Ghondarrath, it seemed, had no more tongue for tales this evening. He sat talking quietly with the two tall, lithe ladies whose ready blades had saved his life. His eyes shone and his face was ruddy, and he seemed more alive than for many a long winter. Several of the locals called on him to resume his tale, but he paid them no heed. Finally, the calls became more general, floating across the taproom to the travelers from afar.

  To Narm's quiet embarrassment, Marimmar cleared his throat importantly, squared his shoulders, and turned about grandly in his chair. Oh, gods, thought Narm despairingly, deliver us all. His eyes sought out the ceiling.

  Before the Mage Most Magnificent could draw breath, however, one of the company of adventurers had turned to another and said, "Rymel! A tale! Give us all a tale!"

  "Aye! A tale!" echoed other companions.

  "Well, I don't know," Rymel began, but he was drowned out in a roar of protests.

  "Tell you what?" Rymel asked. "What would you hear?"

  "Wha-well, man, you know! Anything. Delg," the man added, turning to the dwarf, "you choose. You know more of the old days, and-"

  "Odd things, aye," the dwarf of the company said sourly. "Odd myself, am I not?" He chuckled away their protests, hefted his drink consideringly, and said, "Well, Rymel, if you will, tell the tale of Verovan's last race. It's been awhile, and I would hear it again."

  Narm noticed that Marimmar, who had been hemming and puffing in his seat, forgot his vanity at hearing the dwarf's request and leaned forward in interest. The two ladies who had defended Ghondarrath also fell silent and turned to listen. The bard Rymel looked about at all the attentive faces and said slowly, "Well enough then. It's a little tale, mind, not a great saga of love and battle and treasure."

  "Tell on," the lady called Sharantyr bade him simply from across the room. Rymel nodded, and spoke quietly. Silence fell but for the snap of the fire as those in the taproom leaned forward to hear the better.

  The bard was good, and his gentle words brought the tragic tale of the last king of Westgate to chilling life. All listened, in the cozy room where the old axe hung.

  The mood of the evening had changed, the danger past and forgotten, Gorstag affably at ease again. Marimmar the mage never did tell his tale…

  The Company of the Bright Spear drank much and went up to their room late. Rymel, his lute left upstairs with their travel gear, had led the locals in a score of ballads with his fine voice alone. Delg the dwarf had lost his favorite dagger somewhere and was moody and suspicious. The burly fighter, Ferostil, was very drunk, and-as usual-trading coarse jests in voices loud and slurred, and the wizard Thail, grim and sober, was guiding him up the stairs with many a sigh and jaundiced look.

  "Lend me a hand, Burlane," he pleaded, as Ferostil nearly fell back on top of him. "This lout is nearer your size."

  "Aye," their burly leader said good-naturedly. "We've lost enough tonight." He leaned back to grab Ferostil's shoulder. "Come then, Lion of Tempus," he said, hauling hard. "Now, where's that room?"

  "This one," the wizard said, and threw the door wide.

  Within, all was as they had left it-packs strewn about, cloaks thrown over racks. A single lantern had been lit.

  "My spear!" Burlane roared suddenly. "Where is the Bright Spear?" They peered all about, alert upon the instant, but there was no place in the room that could have concealed its flickering radiance. Their greatest treasure was gone.

  "By all the gods!" Burlane bellowed. "I'll have this inn apart stone by stone if
need be! That thieving bastard of an innkeeper! Delg-quick, run to demand it of him! Thail, look to our horses! Is anything else missing?"

  "Aye," said the wizard thickly. His hands trembled above his opened pack. "All my spells." His face was ashen; he sat down on the bed suddenly and stared at nothing, dazed.

  "Thail!" Burlane roared, shaking him. "Come, we must-"

  "My axe also," the dwarf's sour voice cut through Burlane's rage. "I see no sign of our charter from the king, nor Ferostil's shield. Rymel?"

  The bard was standing sadly by his pack. His shrug and empty hands told them his lute was gone as well. The men of the company stared at each other mutely. Everything dearest and of most value was gone.

  Into the shocked silence came a knock upon the door.

  Delg was nearest. Dourly he flung the door wide, expecting trouble. Over his shaggy head they all saw the pale, solemn face of a young girl with large, dark eyes. In one hand, she held their charter from the King of Cormyr. In the other, she gripped a spear that flickered with a pale blue light. She stepped calmly into the room past the astonished dwarf, cleared her throat in the tense silence, and said softly, "I understand you need a thief."

  2

  Wandering in the Mist

  If discomfort and danger be always at hand, why then adventure? There is something in mankind that leads some always on to such foolishness, and the rest of us benefit by the riches and knowledge and dreams they bring us. Why else tolerate such dangerous idiots?

  Helsuntiir of Athkatla, Musings, Year of the Winged Worm

  The Company of the Bright Spear were six in number. The tall warrior Burlane bore the magical Bright Spear and led the company. A younger bladesman rode with him, the merry Ferostil. Delg, the dwarf, was also a warrior. His constant companion was the bard Rymel, probably the brightest of them all. The wizard Thail deferred to his younger, louder companions. Last and least of the company was the thief, one Shandril, a bright-eyed, soft-spoken waif in ill-fitting old breeches and a much-patched tunic.

 

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