Ramany [Rah-mah-nee] A judge for the Games of the Mines.
Ramel [Rah-mel] Queen of Tanniin. Sharr’s niece.
Rastoop [Rass-toop] Wealthy capital of the kingdom of Mitani.
Sarand [Sar-und] The Soloist, leader of the dreaded order of the Adorants; an order of singers in the Temple of Baal whose magic lies in their voices.
Sharr [Sh-ar] High Priest of the Temple of Babylon and the ultimate authority of the entire Temple order of Baal. His name means ‘fire’.
Sheheluth [Sheh-he-luth] A young female Silent.
Shogol [Sho-goal] A priestly order of Baal. Shogols are herders of spells. They are responsible for the care and feed of the spells and curses the Temple grows in the Arayat.
Slippery-Slued [Slippery sluud] A thief well known for his daring operations. He is wanted by the Temple and the Tajéruun for several high profile thefts.
Soloron [Saul-oron] The leader of the Undergrounder and the older brother to Frajil.
Sondra [Son-drah] A Silent.
Sureï [Su-ray] The greatest sorcerer the Temple has known.
Tajèr [Tah-ĵ-eh-r] The name of the first Zakiir, who thought to profit from the accumulated knowledge. His name came to mean ‘merchant’.
Tajéruun [Tah-ĵ-eh-ruun] Plural of Tajèr.
Tamri [Tah-mry] An Adorant and a friend to Bahiya.
Taniir [Ta-neer] The name of the legendary castle in Tanniin built by El-Windiir (Taniir-On-High) and the name of the city where, currently, King Jamiir reigns. The name means ‘To light’.
Tanios [Ta-nios] Commander of the Silent
Tanniin Ashod [Ta-neen Ah-shod] The greatest of all dragons, known as Daron Ashod among the dwarfs and as Black Dragon by the Empyreans.
Tébêt [Teh-bet] Lunar month corresponding roughly to the month of January.
Thermodon [ther-mo-don] A Kingdom of loosely federated tribes located north of Tanniin
Théléos [Teh-leh-os] God-crusher, which is what Sheheluth calls Ahiram.
Tinantel [Tea-nan-tell] A nickname Sondra gave to Jedarc. Tinantel means ‘light foot.’
Tirkalanzibar [Tirka-lan-zee-bar] City of Tent. Located in the kingdom of Uratu, at the edge of the Great Desert, this city serves as a caravans’ hub.
Tyrulan [Tea-rule-lan] An Empyrean child’s game and the name Aquilina gave to the strange world she alone visits.
Urkuun [Ur-kuun] Creature of the spell world of incredible power. Cannot be defeated by natural means.
Uziguzi Aor Jar [Uzee-guzee Awor- ĵar] Councilor to the Empyrean Empress Aylul Meïr Pen.
Zakiir [Zah-keer] A man whose sole purpose in life is to consign to memory the secrets of others.
Zakiruun [Zah-kee-ruun] Plural of Zakiir.
Zaril Andali [Zah-reel An-dah-lee] A mythical bird in Tanniin whose blue wings are the source of blue skies. Its feast is celebrated at the winter equinox to ward off the bad spirits of the night.
Michael Joseph Murano is the author’s pen name. Michael began writing at the age of sixteen and never stopped since. The curious fact that he delayed the publication of his first novel until now is a story too long to tell. Suffice it to say that Michael has written the ten books of the Epic of Ahiram over a period of fourteen years, with the initial intention to enchant his seven children by reading to them evening after evening.
Michael has written, in French and English, numerous plays, children’s books, a collection of poems for his wife, and a series of audio stories he continues to record for his two youngest daughters.
Michael’s blog, www.epicofahiram.com is a portal unto the rich world of Ahiram. He invites you to join him there and discover the epic of the slave, born to be a hero.
Content
Maps
Part One Xarg-Ulum
01. Wings of Light
02. Crossing
03. Wings of Shame
04. Orwutt and Zurwott
05. Rescue Mission
06. Counceling Council
07. Sacrifice to a beghom
08. Recovery
09. Northbound
Part Two Ashod's Choice
10. Southbound
11. Tyrulan
12. Contact
13. Fire Storm
14. Permission To Kill
15. Tirkalanzibar
Part Three Middle Road
16. Magdala
17. Northern Plains
18. Undying Love
19. Gaëla Meïr Pen
20. Sylveeds Prowling
21. Confluence
22. Northern Council
23. Broken Sheath
Part Four Battle of Hardeen
24. Jaguar Night
25. Trapped
26. Hardeen
27. Revelation
28. Guiding Light
29. Sylveedian Pool
30. God-Crusher
31. Come What May
32. Departure
Glossary
About the Author
Wrath of the Urkuun (Epic of Ahiram Book 2) Page 62