10
8
10
12
Lance
3
4
5
3
4
7
6
3
Heavy Armament Bonus Table
Aeg
Mund
Hai
Ythan
Makea
Oretes
Vendjome
Aprina
Catapult
10
12
15
20
15
10
10
5
Trebuchet
15
20
20
25
20
20
20
10
Canon
5
10
25
40
30
35
35
40
Artillery
5
15
35
50
40
40
40
60
Bombardment Combat Point Guideline Table
Points per 10
Complement
Total Points
Aeg longship
10
30
30
Mund galley
10
50
50
Hai galley
20
50
100
Makean corsair
30
30
90
Makean man-o’-war
40
100
400
Oreatan armed merchantman
20
30
50
Vendjomois man-o’-war
40
80
320
Aprinian frigate
80
60
480
Aeg castle
20
50
100
Mund castle
30
100
300
Hai castle
50
100
500
Hai coastal fortress
60
20
120
Ythan fortress
100
50
500
Makean coastal fortress
100
100
1000
Oretean fortress
100
100
1000
Vendjomois fortress
100
100
1000
Vendjomois coastal fortress
100
50
500
Aprinian border fort
200
20
400
Aprinian coastal fortress
200
100
2000
Capture Bonus Table
Aeg
Mund
Hai
Ythan
Makea
Oretes
Vendjome
Aprina
Weapons – bonus to be added to Game Points in Power
Club
3
2
1
1
2
1
1
1
Body Hook
3
5
3
2
3
2
2
1
Net
2
3
4
5
5
5
5
1
Bolas
1
1
1
3
6
2
2
1
Elixirs – bonus to be added to Game Points in Craft
Goblin Musk
4
1
8
5
6
3
7
2
Red Mushroom
3
3
2
3
1
1
1
1
Aprinian Soporific
1
2
3
6
4
4
4
6
Ythan Distillate
2
3
4
8
6
4
5
4
Roll for Escape
0 sixes
You meet one of your captors.
1 six
You find an item of apparel, although not necessarily a suitable one.
2 sixes
You discover a weapon of the GMs choice.
3 sixes
You find what you need for the task at hand, perhaps a grappling iron or a lock pick.
A quadruple
You find what you need, plus your clothes.
A quintuple
You find what you need, plus your clothes and weapons, if you had any.
A sextuple
You find what you need, plus clothes, gold and two weapons of your choice.
Escape Obstacles Table
Object
Resistance
Garden wall
2
Compound wall
4
Castle wall
5 per unit height, so 10 if the wall is twice your height, 15 for 3, etc
Ordinary Lock
10 + the Craft value of the people in question (e.g. 3 for Makeans)
Dwarven Lock
25
Silver slave leash
10
Capture Net
30
Welded steel chains
100
Keep Gates
100 (10 from inside)
City Gates
150 (20 from inside)
Roll for Dash for Freedom
1 six
You fail to break free.
2 sixes
You break free but rouse the guard, who you must face unarmed and naked.
3 sixes
You have break free and escape, unarmed and naked.
A quadruple
You break free and rouse the guard but manage to snatch a weapon of your choice (subject to the GMs decision on what is available) with which to fight.
A quintuple
You break free and escape with your weapons and clothes but no money.
A sextuple
You break free and escape with your weapons, clothes, a riding beast if available and five times the sum you were carrying when you were captured.
Roll for Theft
0 sixes
You rouse the house, meet a guard, trip over the pet troll or some similar disaster.
1 six
You find nothing remotely useful.
2 sixes
You find some loot of the GMs choice, worth a few Silvers.
3 sixes
You find some loot of the GMs choice, worth at least fifty Gold.
A quadruple
You find loot worth one-hundred Gold and can choose one item within reason.
A quintuple
You find loot worth one-thousand Gold and choose any five items within reason.
A sextuple
You find a magnificent treasure, easily transported and of incalculable value.
Roll for Specific Item Search
0 doubles
You find nothing.
1 double
You succeed on level 1.
1 triple
You succeed on level 2.
1 quadruple
You succeed on level 3.
1 quintuple
You succeed on level 4.
1 sextuple
You succeed on level 5.
Guidelines to Values
Edge Weapons
1 Silver for a basic dagger – 50 Gold for a fine greatsword.
Missile Weapons
5 silver for a basic crossbow - 1,000 Gold for a smuggled Aprinian rifle.†
Heavy Weapons
10 Gold for a Makean cannonette – 50,000 Gold for an artillery piece.†
Boats
1 Gold for a river skiff – 20,000 Gold for a well found galley.
Nymphs
10 Gold for wild – 200 Gold for a tame exotic.
Beasts of burden
2 Gold for an Ox – 50 Gold for a trained elephant.
Riding beasts
5 Gold for a farm horse – 200 Gold for a war elephant.
Slaves
3 Gold for a labourer – 3,000 Gold for a beautiful Aeg virgin sold in Vendjome.
Cloth
1 Gold for a bolt of Aeg homespun – 100 Gold for a bolt of fine Aprinian silk.
Drink
1 Copper for a mug of ale – 10 Gold for a bottle of fine Hai wine.
Spices etc
1 Gold for a casket of sugar – 100 Gold for a casket of curious Makean spice.
Furs
10 Gold for a wolf pelt – 100 Gold for the pelt of a rare Cyprean jungle cat.
Guidelines to Relative Values for Luxuries
Furs
Gems
Wine
Glass
Dye
Silk
Ivory
Slaves
Aeg
1
3
5
6
7
8
6
n/a
Mund
2
3
4
5
6
7
6
n/a
Hai
3
4
2
1
4
5
5
6
Ythan
4
2
3
2
1
5
4
3
Makea
3
4
7
3
2
2
2
2
The Maiden Saga: Role Playing Game Page 17