by Cid Banks
Can Equip: Daggers, Bows, Light Armor
Bonus to lock-picking, thievery, and sneaking.
Ranger
Strength: 3 Willpower: 4
Reflex: 6 Charisma: 3
Start HP: 18
To strike an enemy from afar is a powerful ability, and none are more skilled than Rangers. Masters of bows and ranged weapons, a skilled ranger can strike down an enemy before they get close enough to be a danger.
Can Equip: Dagger, Bows, Longbows, Light Armor
Bard
Strength: 2 Willpower: 4
Reflex: 4 Charisma: 6
Start HP: 16
Inspiring musicians who wield exotic magics, Bards are quick witted and masters of Charisma. As heralds, spies, and lovers, they balance cunning and sorcery both in and out of combat.
Can Equip: Instruments, Daggers, Bows, Swords, Light Armor
Can learn spells.
Character Attributes
Strength
The physical power of a character is measured by Strength. It determines the damage of most physical attacks and how proficient a character is at resisting physical damage. High Strength allows the use of more powerful and dangerous weapons, while a character with low strength is considered frail and is more vulnerable to physical status effects.
Each point in Strength increases base HP by 2 and increases HP regeneration.
Reflex
How skilled a character is at evading attacks and striking with accuracy is measured by Reflex. A Character with high Reflex will be more acrobatic and graceful when moving. Characters use Reflex when calculating the accuracy of attacks, especially with ranged and skill-based weapons. A character with low Reflex is considered to be slow and clumsy.
Willpower
A character’s Willpower is a measure of their proficiency with and resistance to magical forces and many status effects. When using magic, higher scores in Willpower increase the power and duration of spells, as well as the probability of successfully applying secondary magical effects. High Willpower provides increased defense against magic attacks and effects. A character with low Willpower will be unable to use magic and will be far more vulnerable to such effects.
Each point in Willpower increases base MP by 1 and increases MP regeneration.
Charisma
The Charisma attribute is an indicator of a character’s ability to engage in social situations and be resistant to a variety of non-combat effects. A high Charisma score will make a character appear more likable, and give them an advantage in conversation and personality challenges. High Charisma also grants defense against status effects such as Charmed, Seduced, and Deceived. A character with low Charisma will make a poor first impression and have difficulty improving relationships with other characters.
Between two characters, the one with higher Charisma is more likely to see the Traits and Attribute Scores of the other character.
Experience Table
Required experience points to reach a level.
Level 1: 0 (starting level)
Level 2: 60
Level 3: 180
Level 4: 380
Level 5: 680
Level 6: 1100
Level 7: 1660
Level 8: 2380
Level 9: 3280
Level 10: 4380
Level 11: 5700
Level 12: 7260
Level 13: 9080
Level 14: 11180
Level 15: 13580
Level 16: 16300
Level 17: 19360
Level 18: 22780
Level 19: 26580
Level 20: 30780
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About the Author
Cid Banks is the PNW-based author of Bard to the Bone. Since his formative years playing Link to the Past and Final Fantasy, Cid has loved the storytelling power of games. As a former game developer, Cid is thrilled to be writing digital adventures you won't soon forget!
You can reach him at [email protected]