Conan the Swordsman

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by L. Sprague De Camp


  A tall, milk-skinned girl with clear blue eyes and long, smooth hair the color of sun-ripened wheat stood proudly in the center of the enclosure, awaiting a fate she knew not of. Although the maiden's high young breasts rose and fell in her agitation, there was no fear in her eyes.

  "Who are you?" she asked.

  "Conan, a Cimmerian, a member of your father's band," he said, speaking her tongue with an accent foreign to her. 'If you are Njal's daughter, that is."

  She lifted her chin. "I am indeed Rann Njalsdatter."

  "Good," he grunted, thrusting into the lock a key snatched from the dead Witchmen. "I have come for you."

  "Alone?" Her eyes widened, incredulously.

  Conan nodded. Snatching her hand, he led the Æsir girl into the corridor and gave her one of the two swords of the slain Witchmen. With her behind him and his newfound weapon readied for action, he cautiously retraced his steps along the stone passageways through which he had come.

  Down the long corridor he prowled, silent and wary as a jungle cat. Moving with every sense alert, his smoldering gaze swept the walls and the doors set in them. In the flickering torchlight, his eyes burned like those of some savage creature of the wild.

  At any moment, Conan knew, the Witchmen might discover them, for surely not every denizen of the cas tl e was on the parapet with the torturers. Deep in his primal heart, he breathed an unspoken prayer to Crom, the merciless god of his shadowy homeland, that he and the girl might, unobserved, attain the arrow slit whereby he had entered.

  Like an insubstantial shadow, the young Cimmerian glided through the gloomy passageways, which now curved following the girdle of the curtain wall; and Rann, on little cat feet, followed after him. Torches smoldered and smoked in their brackets, but the dark intervals between the flickering lights were alive with evil.

  They met no one; yet Conan was not satisfied. True, their luck had held thus far, but it might end at any moment. If two or three Witchmen fell upon them, they might still win through; for the women of the Æsir were not pampered playthings but skilled and daring swordswomen. Often in battle they stood shoulder to shoulder with their men; and when fight they must, they fought with the ferocity of tigresses.

  But what if they were set upon by six or a dozen Witchmen? Young as he was, Conan knew no mortal man, however skillful with his sword, can face at once in all directions; and whilst they thrust and parried in these dark passages, the alarm would surely sound and rouse the castle.

  A diversion was needed, and one of the torches they passed gave the youth an inspiration. The torches were soaked in tarry pitch to burn long and slowly, but they burned deep and were not easily extinguished. Conan glanced about. The walls of the castle were of stone, but the floor planks and the beams supporting them were wooden. Across his grim face flitted a small smile of satisfaction.

  Conan needed to find a storeroom, and as he prowled the corridors, he peered into chambers whose doors were open. One was vacant. Another contained a pair of empty beds. A third appeared to be a storage place for broken or damaged weapons and other metallic objects awaiting repair.

  The door to the next room stood ajar, leaving a narrow crack of darkness in the flickering torchlight. Conan pushed it, and the door swung open with a faint squeal of hinges. Then he started back and hastily shut out the sight of that dark chamber; for the room contained a bed, and on the bed lay a sleeping Witchman. Beside him on a stool were several phials, which Conan supposed held medications for a sick man. He left the fellow snoring.

  The next chamber turned ou t to be the sought-for storeroom. As Conan surveyed it from the hall, the rising sound of footsteps and vo ices caused him to whirl about, li p lifted in a snarl. He gestured franti cally to Rann.

  "Inside ! " he breathed.

  The twain slipped into the storeroo m and closed the door. Since the room had no window, th ey waited in complete darkness, li stening to the clatter of the approaching Hyperboreans. Soon the party passed the door, speaking in their guttural tongue, and their footsteps died away.

  When all was silent again, Conan drew a long breath. Holding high his Hyperborean sword, he opened the door a crack, then more widely as he viewed naught but the empty corridor. With the door ajar, the dim light of the torches pierced the gloom, and he could make out the contents of the chamber. Here were a pile of fresh torches, a barrel of pitch, and in one corner, a heap of straw to garnish the cell floors in lieu of carpets.

  It was but the work of a moment for Conan to toss the pile of straw about the chamber, overturn the barrel of pitch upon it, and spread the viscous stuff around. Darting out into the passageway, he snatched a torch from the nearest bracket and heaved it into the combustible mass that covered the floor of the storeroom. Crackling lustily, the flames ate their way through the straw and belched black smoke along the corridor.

  Tarred from face to boots and coughing from the acrid fumes, Conan caught Rami's hand, sprinted down the winding stairs, and regained the alcove through which he had gained entry. How long before the Witchmen would discover that their castle was ablaze, Conan knew not; but he trusted this diversion to occupy their full attention while the rescuer and rescued squirmed through the narrow slit and clambered down the rope to the safety of the frozen ground.

  -

  4 • That Which Pursued

  Jarl Njal bellowed with joy and seized the laughing, weeping girl in his arms, crushing her against his burly chest. But even in his joy, the chieftain paused to look deep into Conan's eyes and clap the youth on the shoulder with a friendly buffet that would have knocked most striplings off their feet.

  As they hastened to the Asgard camp beneath the cover of the snow-tipped pines, the youth, in terse words, described the day's adventure. But words were scarcely needed. Behind them a raven cloud of soot besmudged the afterno o n sky, and the crash of collapsing timbers and fire-blackened masonry resounded like distant thunder in the hills. The Witchmen would doub tl ess save part of their fortress; although many of the lank, flaxen-haired devils must have already perished in the conflagration.

  Wasting no time, Njal ordered his men to begin the long trek back to Asgard. Not until he and his band were deep in their own land could the chief of the Æ sir count himself safe from Hyperborean vengeance. There would, no doubt, be pursuit; but for the moment the dwellers in Haloga had other matters to busy them.

  The Æ sir made haste to depart, and in their hurry they sacrificed concealment to speed. Since the face of the wan sun was still pillowed on the treetops, they could with effort put leagues between themselves and the castle before the early fall of the northern night.

  From the parapet of Haloga, the agelessly beautiful Queen Vammatar watched them go, her jasper eyes cold with hate as she smiled a slow and evil smile.

  -

  There was little greenery in this flat land of bog and hillock, and what there was lay blanketed in snow. As the sun neared the horizon, clammy coils of choking fog rose from the stagnant meres and laid a chill upon men's hearts. The travelers saw few signs of life, save for a couple of Hyperborean serfs who fled from the band and lost themselves in the mist.

  From time to time, one or another of the Æsir set a n ear to the ground, but no drum ming of hooves could be heard. They hastened on, slipping and stumbling on the uncertain, frozen footing. But before day wrapped her icy cloak around her shoulders and departed, Conan glanced to the rear, and cried out: "Someone follows us!"

  The Æsir halted and gazed in the direction that he indicated. At first they could see nothing but the endless, undulant plain, whose junction with the sky was hidden in the mists. Then a Northman with vision that transcended the sight of his fellows exclaimed:

  "He is right. Men on foot pursue us, mayhap ... mayhap a half a league behind."

  "Come!" growled Njal. "We will not stop to camp this night In these fogs, 'twere easy for a foe to creep upon us, no matter how many sentries we might post"

  -

  The band staggered on while
the setting sun was swallowed by the voracious mists. After the Æsir had long trudged in darkness, a wan moon climbed above the mists that hemmed them in, and its light shone on a faint patch of rippling shade. It was the pursuing force, larger and nearer than ever.

  Nja l a man of iron, strode forward with his exhausted daughter in his arms; nor would he entrust so precious a burden to another. Conan, full as he was with the vigor of youth, ached in every limb and sinew as he followed the giant jarl. The other raiders, uncomplaining, maintained the grueling pace. Yet their pursuers seemed to tire not at all. Indeed, the host from Haloga had not slowed, but was on the contrary gaining upon them. Njal cursed hoarsely and urged his men to greater speed. But however doggedly they struggled on, they were altogether played out. Soon they must turn and make a stand, albeit the jarl well knew that no seasoned warrior would choose to do battle on a strange terrain when overtaken by exhaustion. Still, their meager choice was plain: either fight or be cut down.

  Each time they crested a low hill clad in winter's silvered garment, they could see the silent mass of moving men, twice their number, drawing nearer than before. There was something strange about these pursuers, but neither Njal nor Gorm nor any other of the company could quite tell what was wrong with them.

  As the hunters drew closer, the hunted perceived that not all the members of the oncoming force were Witchmen, a race that tended to be taller and more slender than the Northmen. Many of the pursuing host had mighty shoulders and massive frames and wore the horned helmets of the Æsir and Vanir. Njal shivered, as from the icy touch of some uncanny premonition of despair.

  The other strange thing about the pursuers was the way they walked. ...

  Ahead, Njal spied the loom of a hill, higher than most of the eminences of this flat land, and his weary eyes brightened. The crest of the hill would serve for a defensive position, although the chieftain wished it higher yet and steeper to force the enemy to charge uphill in the teeth of Æsir weapons. In any case, the foe was almost snapping at their heels, so stand they must, and soon.

  Shouldering the girl, Njal turned to shout from a raw throat: "Men! Up yonder hill and speedily! There we shall make our stand."

  The Æsir plodded up the misty slope, to assemble at the crest, well pleased to cease putting one road-weary foot before the other. And like true warriors everywhere, the prospect of a bloody battle brightened their flagging spirits.

  Thror Ironhand and the other captains passed around leathern bottles of wine and water, albeit it little enough was left of either. The raiders rested, caught their breath, and limbered their bows. Long shields of wicker and hide, which had been slung upon their backs, were cast loose and fitted together to form a veritable wall of shields, encircling the crest of the hill. One-eyed Gorm uncovered his harp and began in a strong, melodious voice to chant an ancient battle song:

  -

  Our blades were forged in the flames that leap

  From the burning heart of hell,

  And were quenched in frozen rivers deep,

  Where the icy bones of dead men sleep,

  Who fought our sires and fell.

  -

  The respite was short. Shouldering through the fog, a swarm of sinister figures emerged from the murk, and with steady, rhythmic steps stalked up the slope, like men walking in their sleep or puppets worked by strings. The flight of javelins that met the shambling attackers slowed them not at all, as they hurled themselves against the ring of shields. Naked steel flashed darkly in the wan moonlight. The attackers swung high sword and axe and war hammer and brought them whistling down upon the living wall, cleaving flesh and shattering bone.

  In the van Njal, bellowing an ancient Æsir war cry, hewed mightily. Then he paused, blinking, and the heart in his bosom faltered. For the man he was fighting was none other than his own captain, Egil the huntsman, who had died that morn on the end of a rope, suspended from the walls of Haloga. The light of the pallid moon shone plainly on that familiar face and turned Jarl Njal's bones to water.

  -

  5 • "Men Cannot Die Twice!"

  The face that stared stonily into his own was surely that of Njal's old comrade; for the white scar athwart the brow betokened a slash that Eg il , five summers before, had suffered in a raid against the Vanir. But the blue eyes of Eg il knew not his jarl. Those eyes were as cold and empty as the skies above the starless, misty night.

  Glancing again, Njal saw the mangled flesh of Egil's naked breast, whence hours before the living heart had been untimely torn. Revolted by the thing he saw, Njal perceived that however much he wounded his adversary's flesh, these wounds would never bleed. Neither would his old friend's corpse feel the bitter kiss of steel.

  Behind the dead but batt l ing Æsir , a half-charred Witchman stumbled up the slope, his face a grinning mask of horror. Here, thought Njal, was a denizen of Haloga who had perished in the fire set by the wil y Conan.

  "Forgive, brother," whispered Njal through stiffened lips, as with a backhand stroke, he hamstrung Egil's walking corpse. Like a puppet with severed strings, the dismembered body flopped backward down the hill; but instantly the cadaver of the grinning Witch-man took its place.

  The Æsir chieftain fought mechanically but without hope. For when your foe can summon forth the very dead from hell to fight you, what victory can ensue?

  All along the line, men shouted in hoarse surprise and consternation as they found themselves fighting the walking corpses of their own dead comrades who had perished under the cruel knives of the Hyperboreans. But the host that swarmed against them numbered others in their hideous ranks. Side by side with Witchmen crushed beneath collapsing walls or burned in the day's conflagration strode corpses long buried, from whose pale and tattered flesh grave worms wriggled or fell we tl y to the ground. These hurled themselves, weaponless, upon the Æsir . The stench was sickening; and terror overwhelmed all but the hardiest.

  Even o l d Gorm felt the icy clutch of fear at his heart. His war song faltered and died.

  "May the gods help us all!" he muttered. "What hope have we when we pit our steel against the walking dead? Men cannot die twice!"

  The Æsir line crumbled as wave after wave of walking corpses swept the warriors down, one by one, and crushed them into the viscid earth. These attackers bore no weapons but fought with naked hands, tearing living men asunder with their frigid grip.

  The Cimmerian stood in the second rank. When the stout warrior before him fell, Conan, roaring with a voice as gusty as the north wind, leaped forward to fill the gap in the swaying line. With a sweep of the Hyperborean sword he bore, he severed the neck of a skeletal thing that was squeezing the life from the Northman at his feet. The skull-like head rolled grinning down the hill.

  Then Conan's blood congealed with horror: for, headless or not, the long-dead cadaver rose and groped for him with its bony hands. With the nape of his neck tingling in primordial fear, Conan kicked out and stove in ribs that showed through the tattered flesh. The corpse staggered back, then came on again, talons clutching.

  Gripping his sword hilt with both hands, Conan put all his young strength into a mighty slash. The sword bit through the lean and fleshless waist, severed the half-exposed spinal column, and sent the divided cadaver tumbling earthward. For the moment, he had no opponent. Breathing hard, he shook back his raven mane.

  The Cimmerian glanced along the Æsir line. Njal had fallen, taking with him a dozen of the foe, hacked, like venison, into pieces. Howling like a wolf, old Gorm took his place in the wavering line, swinging a heavy axe with deadly skill. But now the line was breaking; the battle nearly done.

  "Do not slay all!" a cold voice rang in the stillness, borne upon the icy wind. "Take such as you can for the slave pens."

  Peering through the murk, Conan spied the speaker. On a tall black stallion sat Queen Vammatar in her flowing snow-white robes. Trembling in every limb, he knew the legions of the walking dead obeyed her least command .

  Suddenly Rann appe
ared at Conan's side, her face wet with tears but blue eyes unafraid. She had seen Gorm and her father fall before the onslaught of the ghastly enemy and had pushed her way through the press to the young Cimmerian. She snatched up a discarded sword and prepared to die fighting. Then, like a gift from Crom, an idea shaped itself in Conan's despairing mind. The battle was already lost. He and the surviving Æsir were bound, as surely as day follows night, for the slave pens of Hyperborea. Some-" thing, however, might be saved from the wreck of all their hopes.

  Whirling, Conan lifted the girl in his arms and tossed her over his shoulder. Then he kicked and hacked a path through the foe, down the corpse-littered slope to the foot of the hill, where the queen sat on her steed awaiting the end, an evil smile on her half-parted li ps.

  In the sable dark beneath the swirling coils of mist, the queen, eyes raised to watch the final struggle on the hilltop, failed to mark the noiseless approach of the Cimmerian. Nor did she see the girl he set upon the trampled snow. No premonition reached her senses until iron fingers closed about her forearm and thigh and hauled her, shrieking with dismay and fury, from her mount. With a mighty heave Conan hurled the queen from him, to fall with a splash into the chilly bosom of the bog. Then Conan lifted Rann and boosted her, protesting, into the vacant saddle.

 

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