Well Done

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Well Done Page 35

by Andrew Seiple

Lesser Healing

  Cost: 5 SanDuration: 1 Action

  Instantly heals a living target within a hundred feet of the Oracle, restoring a small amount of HP, influenced by the level of this skill. This is light-based healing, and when used upon an undead or negative-natured target, it inflicts damage instead of healing. This damage bypasses all defenses, and automatically hits. This skill is a spell.

  Level 5 Skills

  Afflict Self

  Cost: 5 ForDuration: 10 seconds per skill level

  Afflicts you with a random minor condition. The condition fades when it is cured, or when the afflict self duration expires, whichever comes first. This skill is a spell.

  Omens and Portents

  Cost: N/ADuration: Passive Constant

  The gods send you signs, sometimes subtle, sometimes blatant. Your dreams are occasionally filled with visions, or sometimes sticks will fall in mystical patterns around you. But it’s up to you to decipher them! This skill has no levels.

  Transfer Condition

  Cost: 10 SanDuration: 1 Turn

  This skill lets you put a condition or debuff that’s affecting you on another target. After casting this spell, you have a short amount of time to touch them, boosted by your transfer condition skill. If you succeed, then they gain a condition or debuff of your choice from those currently afflicting you. Note that the duration of the condition or debuff is unchanged. This skill is a spell.

  Level 10 Skills

  Influence Fate

  Cost: 25 ForDuration: 1 Turn

  At this level, your foresight extends to the actions of others. You may grant others a brief usage of your own foresight, allowing them to determine the best course of action. This skill is a spell.

  Short Vision

  Cost: 25 SanDuration: 01-100 minutes

  The world is full of omens and portents, but sometimes they aren’t enough. By taxing your sanity, you can send your mind into a trance, seeking out help from your god. They’ll usually oblige by sending you a short vision, related to your question or the situation at hand. It’s rarely straightforward, though skilled Oracles can guide the vision, a bit. The harder the question, the greater the wisdom and skill required. The downside of this spell is that it knocks you out for a random amount of time, basically rendering you unconscious and unable to wake up until the vision is over. This skill is a spell.

  Level 15 Skills

  Grant Vision

  Cost: 30 ForDuration: 0-100 minutes

  This skill lets you grant a willing participant a prophetic dream. You must touch them in order to use this skill.

  Random Buff

  Cost: 30 SanDuration: 10 seconds per skill level

  Grants you or one target a minor but useful random buff.

  Level 20 Skills

  Trance

  Cost: 40 SanDuration: 10 seconds/Oracle level

  At this point, you don’t need consent to pass on the “blessing” of your visions. Has a chance of sending a single target into a shorter, less intense version of your visions. Pain or violence may snap them out of it.

  Unerring Strike

  Cost: 40 ForDuration: 1 Attack

  By calling up a vision of the next few seconds, and synchronizing an attack with it, you vastly improve your chances of striking. Your attack WILL strike, however the less likely the chance, the more you will take fortune damage as backlash. Be wary of nigh-impossible targets...

  NOTE: General skills are self-explanatory, and do not have activation costs or require explanation.

  AUTHOR’S NOTE

  Thank you for reading the third volume of the Small Medium series! I am grateful for your patronage. If you’ve got a few seconds, please leave a review. Each review helps Chase put together her master plan!

  For news of future releases, and occasional free short fiction, please consider signing up for my mailing list, at the following URL;

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  Best wishes,

  Andrew Seiple

 

 

 


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