The Riven God

Home > Other > The Riven God > Page 39
The Riven God Page 39

by F. T. McKinstry


  Circle: An order of women in the ancient civilization of Ascarion who worshipped the Old One. See also Ascarion, Old One.

  Crowharrow: A village in the Forest of Loralin. Named after a legendary immortal creature that goes by the same name in local folklore. See sioros.

  Dark Tongue: The language of the Old One, of formlessness; primary sound that emerges from Void and is used to affect things at the most basic levels. See also Aenspeak, Old One.

  Dore (DOR ee): Eldest Born of Ragnvald and Sentinel of the West. See also Ragnvald, Tromblast.

  Destroyer: The darkest aspect of the Old One. The force of death, transformation and change. Sometimes appears as a black cloaked figure or a wolf. See also Old One.

  Eaglin: Mortal son of Ealiron. Raven of Eusiron, High Dark to the Priesthood of Maern.

  Ealiron (ee ah LEER un): First Formation entity in the Pentacle of Eaon. Creator of the world. Also called the Source, or Aenmos. See also Aenmos, Formation entity.

  eamoire (EE ah mwaar): In Aenspeak, “earth shaper.” The offspring of an immortal creature and a god. Passes between its natural state and that of a human, usually to mate. Rare, due to the inherent difficulty in transforming between Otherworld and human shapes.

  Eifin: Twenty-Second High Priestess of Ascarion, Guardian of the Circle and votary to the First One. A past incarnation of Rhinne of Tromb. See also Ascarion, Circle, First One, Rhinne of Tromb.

  Elemental summoning: The ability to use Aenspeak to invoke the forces of water, earth, air or fire in order to affect physical events.

  Energy shield: A pattern of energy used by wizards to cloak or alter their or another’s physical appearance, emotions or impressions.

  Entity: The multidimensional aspect of a human soul, a greater essence or consciousness that encompasses all the personalities of its expression, which are assumed to exist simultaneously; that is, beyond the time-space matrix. See also Formation entity, Time-space matrix.

  Eusiron (ee yew SHY run): Fourth Formation entity in the Pentacle of Eaon. A war god referred to as the Dark Warrior and said to have built the palace of Eusiron, which is named after him. Palace is located in western Sourcesee and overlooks the Wolf River; standard is a circle with a wolf in the center, a river beneath and mountains above crowned by the constellation of Laerstroc. See also Formation entity.

  Eyrie (EYE ree): The seat of the Keepers of the Eye and home of Ealiron. Contains a Waeltower that focuses the Source. Standard is an eye in the center of a circle surrounded by the shining rays of a sun. Located in the land of Roth, in eastern Sourcesee. See also Ealiron, Keepers of the Eye, Source, Waeltower.

  First One: An immortal aspect created by a union between the Old One and an entity named Om. See also Aspect, Entity, Old One.

  Formation entity: A divine being that creates the basic structures that comprise physical reality. Formation entities are interconnected by energy that flows within an infinitely complex network that sustains all life. See also Entity.

  Graestrip: A deadly poison used by the oborom. Distilled from a shellfish of that name. See also oborom.

  Grid: Informal. See Time-space matrix.

  High Dark: A priest of Maern chosen by a circle of high priestesses for being the most aware of and able to understand the nature of the Old One’s domain.

  High wizard: Informal. Refers to wizards in the Orders of Owl, Eagle, Osprey and Raven, the highest four orders of the Keepers of the Eye. See also Keepers of the Eye.

  Hunter’s Rede: An unwritten set of instinctual codes called Shades by which assassins practice their trade.

  Interdimensional portal: A highly advanced command used by wizards to create a rift in time-space without altering dimensions. Invoked using the Dark Tongue, which changes the structure of perceivable reality as it emerges from formlessness. See also Dark Tongue.

  iomor (EE oh mor): In the Dark Tongue, “light well.” A well of energy fixed in a specific area of the earth; the exteriorized essence of the entity of that particular realm focused as a pure energy source. The Masters of the Eye focus the energy of the iomors using Waeltowers. See also Entity, Master of the Eye, Waeltower.

  Keepers of the Crafts: A group of orders in the Keepers of the Eye with specific powers pertaining to the following: Wren (healers), Albatross (sailors), and Raptor (warriors). See also Keepers of the Eye.

  Keepers of the Eye: An order of wizards and craftspeople who maintain balance and order in the world of Ealiron, and whose ruling seat is the Citadel of Eyrie, in eastern Sourcesee. The orders are arranged in levels of mastery, each of which corresponds to a kind of bird, a color and a tree. There are nine orders of wizards, and three lesser orders called Keepers of the Crafts, who have limited powers pertaining to their discipline. Listed as follows as Order; Color; Tree; Type (from highest to lowest): Dove; Gray; Silver fir; Parallel Focus Raven; Black; Oak; Wizard Osprey; Cerulean; Ash; Wizard Eagle; Burgundy; Alder; Wizard Owl; Pine green; Hemlock; Wizard Crane; Grass green; Hazel; Wizard Swan; Indigo; Birch; Wizard Hawk; Yellow gold; Beech; Wizard Robin; Red; Elder; Wizard Wren; Deep brown; Apple; Healer Albatross; Blue green; Willow; Sailor Raptor; Blood red; Blackthorn; Warrior See also High wizard, Keepers of the Crafts, Parallel focus, Raptor.

  loerfalos (lo ER vah los): In Aenspeak, “serpent of green darkness.” A very large, immortal dragon-like creature that lives in the northern seas. A First One. Always female. Also called “Mistress of the Sea.” See also First One.

  Loralin: A large forest located between the Derth and Erusin Rivers, northeast of the Frostwhisper Mountains, in Sourcesee.

  Lorth: Raven of Ostarin, First Raptor, Ninth Seat on the Aenlisarfon and Siomothct of the First Regard.

  Maern (MAYrn): In Aenspeak, “mother.” See Old One.

  Master of the Eye: A title that refers to a wizard in the Order of Raven, the highest order of the Keepers of the Eye. See also High wizard, Keepers of the Eye.

  Mindspeak: Telepathy. Using the mind and thoughts to communicate with another through a conscious connection to that person.

  Mistress of the Sea: See loerfalos.

  Moridrun fore sarumn: In Aenspeak, “unveil essence to light.” Power words that reveal the true nature of something. Used by wizards to see through spells, energy shields, illusions, etc. See also Energy shield.

  oborom: A dark and powerful order of warlocks that serve Ragnvald of Tromb and the Riven God. See also Ragnvald of Tromb, Riven God.

  Oculus (AW kew lus): The Waeltower of Eyrie, the seat of the Keepers of the Eye. Located on Mount Rothmar, in the center of the Keepers’ citadel. Constructed of amethyst, with eight sides, the Oculus focuses the Source, the iomor that aligns the forces of the elements to the will of Ealiron such that he is aware of and focused in the physical origin of his expression. Often referred to by wizards as the “Amethyst Waeltower.” See also Ealiron, iomor, Keepers of the Eye, Source, Waeltower.

  ofsinae (AWV sin ay): In Aenspeak, “lens of the gods.” A stone circle containing a crystal pentacle and six statues of the entities in the Formation of Ealiron. Each statue stands on one point of the star, wears the characteristic garb of the god and holds a talisman, as follows: Ealiron, in the center, holds an amethyst orb; Bancor, a branch; Math, a sword; Aorin, a crow; Farus, a bow and quiver; and Maelin, a cup. The ofsinaes are in remote, often inaccessible areas and are used to summon the Creators of Ealiron. See also Aenmos, Ealiron, Formation entity.

  Old One: The primordial goddess of nature, life, death, and transformation. Formlessness, Void. Often referred to as Maern, Aenspeak for “mother.” Unknowable in her true form, but perceived by all structural consciousness in terms of the feminine aspects maiden, mother, crone. See also Destroyer.

  Om tree: An ancient tree of unknown origin, seeded by the stars and rooted deeply into the iomor beneath the palace of Eusiron. The tree is said to have great knowledge of the Old One, can tell truth from lies and see into the hearts of mortals. See also iomor, Old One.

  Os (OHS): In Aenspeak, “
between earth and sky.” A large port on the northwestern curve of the Bay of Maerth. Contains a topaz Waeltower with seven sides. Also called the City of Hallow Rivers. See also Waeltower.

  Os City Guard: Warriors who guard and keep order in the city of Os. Standard is a wave of green and gray, and contains the three-river triangle with a sword and arrow crossed over it and a seagull flying upwards over the top.

  Ostarin (oh STAR in): A wooded, mountainous realm in western Sourcesee.

  Parallel focus: A mortal who is the child of a god. Focused as a human, but also incipient as an entity who will be born above the time-space matrix. Parallel focused mortals are trained as wizards and prepared through the Order of Dove for ascension. See also Entity, Keepers of the Eye.

  Pentacle: The geometric structure of Formation, in which gods exist in structural hierarchy. The points of the star represent the entities in that Pentacle, and are numbered as follows: First (also called the Apex) is the top point; Second is the lower right; Third is the lower left; Fourth is the upper right; and Fifth is the upper left. See also Formation entity.

  Pentacle of Ealiron: Five Formation entities who exist as expressions of Ealiron, the Source. They are war gods, and are often depicted holding symbols: Bancor, a branch; Math, a sword; Aorin, a crow; Farus, a bow and quiver; and Maelin, a cup. See also Ealiron, Formation entity, osfinae.

  Ragnvald: King of Tromb and aspect of Carmaenos. See also Aspect, Carmaenos.

  Raptor: A Keeper of the Crafts trained in the arts of war. Holds limited powers of the Eye pertaining to the focus and use of weapons. See also Keeper of the Crafts.

  Rhinne: North Born of Ragnvald and Sentinel of the North. See also Ragnvald of Tromb, Tromblast.

  Sedarius: Raven of Wychmouth and Guardian of the Gray Isles.

  Shade: A code or principle in the Hunter’s Rede. See also Hunter’s Rede.

  Shapeshifting: The art of changing one’s shape into something other than human; for example, a bird or other animal, a tree, fog, etc.

  Silin en Maern tali: In Aenspeak, “Blessed is the Mother.” A blessing, used mostly by wizards and followers of the Old One. Cannot be uttered with any kind of deception.

  siomothct (she om OCH): In the Dark Tongue, “destroyer’s eye.” An assassin in service to the Keepers of the Eye. Must belong to the Order of Raven. Rank is referred to as Regard, first being highest, third being lowest, according to skill and experience. See also Keepers of the Eye.

  sioros (she OR os): In the Dark Tongue, “destroyer in the air.” A rare immortal creature with the body of a man and the wings of a bird. Predatory and very dangerous, lives in the far northern wilderness areas of Sourcesee.

  Source: The focused energy of Ealiron. An extensive and very potent iomor located beneath the Waeltower of Eyrie. Connects, feeds and contains all of the iomors in Ealiron. Also used to refer to the divine creator of an aspect such as a human or animal. See also Aspect, Ealiron, iomor, Waeltower.

  Sourcesee: A northern mountainous realm and the center of power for the Keepers of the Eye.

  Tarth: A great, watery realm south of Sourcesee comprising mostly swamps, rivers, lakes, wetlands and jungles.

  Time-space matrix: The structural manifestation of consciousness, in terms of perceivable experience, by which the nature and extent of identity is known. Informally referred to as the “grid.”

  Treecloak: An energy shield cast by an entity over some area of the earth. Refers to the shade beneath the leafy boughs of a tree. See also Energy shield, Entity.

  Tromb: Westernmost island in the Gray Isles.

  Tromblast: Ruling seat of Tromb. Comprises four square towers aligned with the four directions and traditionally held by the princes of Tromb.

  Voidstone: An amulet made of black-green stone of unknown source or origin, as it is formless; i.e., invisible on the time-space matrix. Can be brought between dimensions. Given by the Old One to those she chooses, or by those who serve her. A sioros voidstone is used to enter the presence of the goddess herself. See also Old One, sioros, Time-space matrix.

  Waeltower: Based on the word wael, Aenspeak for “focus.” An architectural construct built over an iomor, used by the Masters of the Eye to channel and focus energy. Built as a tower with concentric levels, including a floor containing a pentacle with the Eye in the center, a ceiling with a crystal star of a specific number of points, and a spire above that, made of a crystalline substance with a corresponding vibration and containing the same number of sides as points in the ceiling star. The geometry and composition of each Waeltower varies according to where on the planet it is. See also iomor, Oculus, Source.

  Watch-web: A skill used by wizards to spread the mind into a surrounding area. Used to detect the presence of anyone nearby.

  Web: Refers to someone whom the Old One has chosen to provide openings in the time-space matrix through which she can be perceived. Webs are rare and tend to land in positions of power or influence, where the Old One can express her will directly in terms of mortal events. See also Old One.

  Wizard’s Code: A code of ethics by which the Keepers of the Eye abide. Includes the Law of Free Will, the force of expression by which all things experience their nature through life in form on the time-space matrix. Governed by the Old One and known in all its permutations and combinations only by her. See also Keepers of the Eye, Old One.

  Wulfgar: South Born of Ragnvald and Sentinel of the South. See also Ragnvald, Tromblast.

  Thank You

  Thank you for reading my book! Reviews are lifeblood to authors, and help readers find new books. If you enjoyed this book, please take a moment to leave me a review on Amazon and/or Goodreads.

  About the Author

  F.T. McKinstry grew up studying music and reading books. An old-school fantasy geek, she acquired a deep love for fantasy, science fiction and the esoteric, of which she was an avid reader. With a background in computer electronics and software development, she wrote and illustrated technical documentation for many years, during which time she created fantasy worlds. She is inspired by plant and animal lore, Northern European legend and mythology, fairy tales, mythical creatures, music, medieval warfare and shamanism. She also enjoys oil painting, gardening, yoga, hanging out with her cats and fishes, and being in the woods.

  Other Titles by F.T. McKinstry

  The Fylking

  Outpost

  The Wolf Lords

  The Chronicles of Ealiron

  The Hunter’s Rede

  The Gray Isles

  The Winged Hunter

  The Riven God

  Water Dark

  Short Stories

  Wizards, Woods and Gods

  Demon Tamer

  The Eye of Odin

  Earth Blood

  The Om Tree

  Pattern Sense

  Connect with F.T. McKinstry

  Website

  Blog

  Facebook

  Twitter

  Pinterest

  Goodreads

  Deviant Art

 

 

 


‹ Prev