This is easy to say and hard to do. One of the reasons its hard is that all of us tend to imagine a lot more story than we can ever put down in the finished product, the limits of space and time being what they are. Another reason such summary is hard is that the creative imagination likes to freewheel, and detests being forced to boil its ideas down to the ultimate direct simplicity. "If I write down the idea as succinctly as possible," some will cry, "then I won't need to write the story!"
Pardon me while I disagree. As a teacher over the years I've seen far too many stories—shorts and novels alike—founder in midstream because the author simply lost her way—forgot what the original wonderful idea was, in its essence. Writing a novel, for example, is a long and arduous task, and during the composition no writer can keep all the projects aspects in mind all the time. We forget a subplot for a while, or we get overly fascinated with a minor character, or we simply get tired and lose creative focus.
In all such cases, the existence of a brief statement of the story, written when the original vision is clear, can be a lifesaver. I urge you to avoid the fog by producing a story statement.
How long should it be? Absolutely no more than 150 words, and preferably shorter. What should it have in it? The following:
1. The basic plot situation in which the story is to play.
2. The name and identity of the main viewpoint character.
3. This character's story goal.
4. The name of the primary opposition character.
5. What this "villain" wants, and how he opposes the main character.
Dwight V. Swain, noted author and teacher of writing, has written that a sample story summary containing these elements would read something like my following example:
Hungry and needing money (situation), out-of-work Joe Smith (name and identity) must get a job at Acme Tool Co. (viewpoint character's main goal). But can he get the job when old enemy Sam Jones (primary opposition) tries to waylay him at the plant gate to prevent the job interview? (villain desire and plan).
In this example, of course, we have an idea for a short story of perhaps only one or two scenes. Writing the kernel of a complex novel is much harder. It can be done, however! And boiling off all the secondary aspects of a novel to reveal its skeleton may provide just the tiny reminder you'll need in the throes of a several-hundred-page project.
Before I wrote the first novel in my Brad Smith espionage series I summarized it like this:
Called back to duty by his former CIA masters, aging tennis star Brad Smith goes to Budapest to try to help a young woman tennis player escape that country. But can he get her out when the CIA plot is foiled, he is alone, and the UDBA is onto his mission?
Now, of course the plot of this 75,000-word novel contained many more questions than this. But precisely because subplotting in this project was so complicated—and there were so many characters ultimately involved—having this "kernel statement" helped me remember what the central thrust of the novel was supposed to be.
Let me urge you to take this sort of step yourself, always.
Having done this, you will be more ready to take the second step that will keep you out of the fog, and that is of following the story.
It sounds absurd, doesn't it, to say a writer should follow the story? But stories are often screwed up because the writer forgot... or lost... this principle. The story is where the conflict is. The conflict grows out of the central viewpoint character's quest after a central goal. If you remember this, you won't get as confused about where your story should go next. You as the author will continually ask yourself: What is the goal? Where is the conflict? And write those segments .
Sometimes the temptation is to follow some minor character "because she's interesting." Watch out for such feelings on your part; more often than not, they signal that you've lost the thread of conflict... allowed your primary character or characters to get passive. You fix this by giving the main character some new thrust—a plot stimulus—to rekindle the flame of conflict and plunge him into the struggle anew.
Examine your own thinking as you plot and write a story. Are you following the line of conflict? Keeping the main viewpoint character stimulated, involved, moving ahead in his quest? I hope so! If not, look back at your basic statement of what the story was to be about. It contains the basic goal, and the basic conflict, which together define the story question. Get your story moving again, and on the right track, by following that line of struggle.
At some point, of course, you will have done most of the above work as well as you could during one or two drafts. At that time, you will try to lean back from the project a bit and consider ways you might improve it.
This is a necessary and vital part of revising any story of any length. Sometimes flaws are seen and corrected. More often, new angles are detected and worked into the story with a resulting enrichment. For all of that, you should always remember to be a bit leery of any major, far-out plot or character "inspirations" that seem to come out of nowhere at this late stage of the creative process.
That's because your imagination tends to be a fairly short-term tool, and it gets bored easily. Also, it's a lazy facility, and would rather work on some new "game" rather than concentrate long hours or months on the same matter. So what often happens is, the imagination sends up for you some new grand idea that sounds like great fun because it's fresh, but really has nothing whatsoever to do with the present project.
So in thinking about revision of your story set in Chicago, you get this brilliant idea for an episode set in Afghanistan; or it suddenly occurs to you in the dead of night that, wouldn't it be neat if your twenty-six-year-old protagonist were changed into a seventy-seven-year-old crone?
Such blinding flashes of "inspiration" may sometimes work. But ninety-nine times out of a hundred, they represent a rebellion by a rambunctious imagination, a bad impulse to be avoided like the plague. If you have planned your story and written through it, following the conflict, major deviations from your plan at the late stage of revision will at best represent enormous and dangerous rewrite, and at worst another disaster. When in any doubt at all, stick to your game plan!
Along this same general line, perhaps one additional way of losing yourself in a fog should be mentioned. That is the problem beginning writers sometimes have when they speak of how "My characters just took over the story and went their own way."
I hope you never heard yourself saying such a thing. Because did you ever stop to think how strange such a statement really is? How can your characters take over your story or anything else? They are not real. You made them up. They exist only in your head. And you are the author. You are the one in charge!
Part of your job as a creative writer is to control, discipline, and channel your imagination—not passively let it freewheel like a runaway truck. If it seems those characters in your head want to go away other than the way you planned, either there's something wrong with your plot, and you're changing it in your subconscious, or...
If you get lost in the fog during the writing of a story, don't blame the characters! If you're lost, it's either because of a faulty concept at the start or loss of the conflict line. Characters can't do anything because they don't exist except as your imaginative constructs.
Characters taking over, new "inspirations" coming out of left field, and all the other good stuff amateurs imagine is a part of writing are all results of imperfect technique, laziness, poor planning, or lack of understanding of basic writing principles. They may look interesting in an old Rod Serling episode on late-night TV reruns, but they're just as nutty as everything else in "The Twilight Zone."
You are in control. It's your story. When things seem to go wrong, or you feel lost, careful analysis of your planning and the copy you've written to date, along with review of basic techniques, will show you what really has gone wrong. Then you can fix the problem.
There's nothing mysterious in the process. Always remember that.
2
6. DON'T WORRY ABOUT BEING OBVIOUS
STUDENT WRITERS OFTEN WORRY about being "too obvious." They seem to believe that they should be as subtle as possible in describing characters or defining story goals.
Nothing could be further from the truth, and professional writers know it. Every time you try to be subtle, you run the risk of losing your reader's understanding.
If you ever do happen to be too obvious in an otherwise excellent story, you can be sure that an alert editor somewhere down the line can trim a few words or phrases to make something less obvious. On the other hand, if you try to be subtle and the editor doesn't get the point, the story is going to be rejected.
There are three places where writers most fear being obvious: in defining a character; in stating a character's goal; and in pointing out the significance of a plot development. These are interrelated, but for purpose of discussion let's separate them and look, one at a time.
Fear of being "too obvious" in delineating story characters seems to be the main fear of inexperienced writers. They try to write about delicate shadings of action and motivation, and, in so doing, get so vague and willowy that the readers don't get the point at all. Sometimes, too, the misguided subtle writer would rather go to the gallows than slip in some direct comment—even by another character—about what kind of person the more major character is supposed to be. Usually the result is a fuzzy character.
Character portrayal is no place to be subtle. As pointed out in Chapter Seven, characters often are brought to life only by exaggeration. But in addition to this, characters can be made so subtle as to be lost entirely if the writer overindulges in delicate nuance... sly shifts of meaning. Consider using barnbrush strokes. Please. If you want the character to be bad, don't just have his lip curl, for heaven's sake! I the reader won't get it. Consider having Mr. Bad smoke nasty black cigars, forget to bathe, hate little children, and kick kitty-cats. I the reader may think you're crude, but I'll get the message.
And also try to jettison your fear of the obvious in terms of what you may want to say about the character. If you have a good handle on the character's dominant impression, go ahead and risk introducing him with a direct author statement, such as:
James Marx was a mean man all his life, and no one had ever liked him. He never gave an inch in business, and he never gave a cent to charity. Of all who knew him, his wife liked him best; she merely detested him.
Crude? Sure. And of course the technique of direct author intrusion can easily be overdone. On the other hand, however, some mighty fine writers have been "guilty" of overt author intrusion no less blatant. Consider Sidney Sheldon. Consider Ernest Hemingway. Consider the greatest of them all, Charles Dickens. Is Ebenezer Scrooge subtle? Is Pip, in Great Expectations'? Is Oliver Twist? Or consider Uriah Heep, one of Dicken's greatest creations. How many times does the wily, crafty, lying Mr. Heep speak of how "umble" he is, how "umble" is his family, how "umble" he feels about his job, while all the time slinking around, rubbing bony hands together, almost reptilian in his self-abasing scheme to take over the entire company?
Great characters come from the fertility and power of the author's imagination. But in addition to the power to imagine such characters, the writer must have the wit to know when to be blunt and obvious—and the courage to face down the fear of being "obvious."
A good exercise for a learning writer in this area is indulging in the gentle art of Frankenstein. Remember the monster? Hardly a subtle fellow.
What you might profit greatly from doing as an exercise is to play Dr. Frankenstein on your own. Sit down and try to create the greatest monster of exaggeration you can imagine. Allow nothing in this character portrayal to be subtle. Exaggerate everything. Spell out every aspect of personality. Leave nothing to the reader's imagination.
Then, having created, write a scene or two putting your monster of exaggeration into action. Have him or her talk, act, perform. Are you getting a picture as you write? Is it... just... barely... possible... that you're having fun with this? Is it conceivable that you're writing about a far more vivid and interesting character than you ever wrote about before?
Subtlety, thy name is doom!
But refusal to be obvious in drawing character is only one possible flaw. Another potentially fatal error of subtlety often centers on character goal. I have no idea why so many new writers cringe at the idea of overtly stating what it is a character wants. Such writers would rather have the character drift in, smile a lot, and sort of accidentally reveal his intentions on page 66. Or possibly allow some other character to guess. Or sigh a lot and say he doesn't want to talk about it.
Whether in a scene or in a planning sequel, your character should think about his goal, worry about his goal, talk about his goal, and try to get his goal. And you the writer have to keep reminding me the reader what it is, because if I forget for a moment, I won't understand the story anymore!
It's no place to be subtle. Subtlety will confuse the reader about the meaning of plot actions, but in addition it will fuzz the reader's perception of what kind of character is being portrayed. For yea and verily, it hath often been said, but almost as often forgotten: "Tell me what a character wants, and I shall tell you who and what the character is."
Finally, don't make the mistake of trying to be subtle about what plot happenings mean—and don't ever downplay their significance! Readers confuse easily. If you have any doubt that the reader will understand the meaning of what someone in the story says or does, you must work in at once some method of pointing out what you may think is obvious. I mean, if the family's pioneer home burns to the ground on a bitter winter night, don't assume the reader will get it. And don't be subtle. Either directly say something like: "Now the family faced death by exposure to the cold", or have one of the characters say something like, "I'm really scared now. Without shelter we won't last through the day. "
For some reason or other, as with other absolutely necessary comments which enter into every good story, many inexperienced writers are afraid to take the step. "The reader already knows that!" the poor author protests, or "I don't want to insult the reader's intelligence!" or "Wouldn't saying it clearly be sort of obvious?"
There is nothing wrong with "obvious" in these areas! Obvious is good. Obvious is mandatory. Obvious is next to cleanliness in the pantheon of fine qualities in fiction. Your story is not going to be pored over by textual detectives in the English Department at Stanford or Yale. Your reader is going to be careless, lazy, in a hurry, distracted, and none too patient when she reads your copy. She isn't going to get anything you don't put down there pretty clearly.
Well, at least do this much for me, just as a trial: put down all the obvious stuff in first draft. Make sure there is no subtlety. Then, if you insist, take it all out—"subtle it up" like crazy—on revision.
This way you'll at least have written the draft of a readable story.
Or, to be more positive, lets state the point this way: what seems obvious to the writer may be obscure as hell to the poor reader. And you're writing for the reader, not for yourself. Aren't you?
Check your copy. Ask yourself where you might have been carelessly or purposely subtle or unclear. Straighten it out. Make the point obvious! Drop your fears. If you're like almost all the learning writers I have ever known, being too obvious is the least of your problems. Being obscure—whether intentionally or by accident—may rank near the top of your woes.
My problem student, Wally, once brought me a scene in which his western hero was shot. The bullet hit the hero, knocking him down, and Wally then wrote:
Bart looked down at the gaping hole in his chest, and realized he was paralyzed from the neck down. He was bleeding to death. He decided this was serious.
I told Wally I thought he might have overdone it.
But unless your story statement is in Wally's league of obviousness, don't worry about it. Anything short of the Wally standard is probably going to turn out just about right.
27
. DON'T CRITICIZE YOURSELF TO DEATH
ONE OF THE HARDEST THINGS a writer has to do is to learn how to be self-critical (which leads to improvement) but not picky, worrisome or fretful. For all those negative, self-doubting attitudes are self-destructive.
Sure, you should—you must—look at your copy with a critical eye, always trying to see flaws and problems that need improving. But you must be aware of the danger of going too far, of getting stale and scared and beginning to beat up on yourself rather than trying to help yourself improve.
The most common form of lethal self-criticism, it seems to me, is often heard in the young writer's wail, "This story I wrote is really dumb!" Or, "I hate my lead character; she's really dumb!" Or, "This whole plot line is dumb!"
What writers who utter such lines are really saying, I think, might be paraphrased as follows: "This is the best I can do, but I'm deathly afraid it isn't slick and clever enough, and therefore you are going to think I'm a stupid person for having written it."
Such fears are as much a part of writing fiction as headaches, wads of crumpled paper on the floor, and rejection slips. When you write fiction, whether you realize it or not (and at some level you probably do), you are risking revelation of your dreams and deepest emotions. It's frightening to reveal yourself this way, even indirectly. Further, the act of writing is tied very close to a person's ego structure; I have seen students shaky with worry when I was about to read one of their routine classroom essays, or even a brief paragraph of factual material. "Criticize my work, criticize my personal essence" the feeling seems to be. The most humdrum piece of writing somehow represents the writer's worth as a person sometimes. Small wonder, then, that the writer of a story or even (horrors!) a novel often gets worried sick—literally—about whether the reader may think it's dumb. Because if it's dumb, the writer is dumb. And if the writer is dumb, he is also, ipso facto, worthless, an object of potential ridicule... doomed.
The 38 Most Common Fiction Writing Mistakes Page 9