The Coming Dawn: Epic of Haven Trilogy Book 3

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The Coming Dawn: Epic of Haven Trilogy Book 3 Page 41

by R. G. Triplett


  Kader: horse of Rolf the woodcutter

  Kaestor: past King of Haven, father of King Cascarie, and grandsire of King Illium, “The Mad King”

  Keily: former barmaid of the Gnarly Knob; courageous archer and leader of a remnant of citizens of Haven who escape to Petros; love interest of Yasen

  Kemen: young hunter and messenger of Asier who finds and names Shaimira, nephew of Zuriñe

  Khris: archer of Shaimira under Sendoa’s command

  Klieo: Poet of Kalein; historian and keeper of the library

  Llinos: Sprite, green-winged young messenger of the Queen, “Of Bird”

  Luken: young guardian of the pass of Shaimira under Sendoa

  Mågąn: name used in ancient Terriah for the giants who lived in the lands northeast of the Halvard

  Mahlah: member of Wreather family hiding from the Raven Queen, brother of Delilah

  Mal’akhim: name used in Aerebus for the Oweles

  Marcum: tall and long-haired lieutenant; commander of the Haven remnant who escape to Petros

  Margarid (Mar): auburn-haired citizen of Haven; member of remnant group led by Michael that defended the Halvard; love interest of Michael

  Marigeld: Poet of Kalein; painter and master gardener, “Of Gardens”

  Meledae: Poet of Kalein; healer and horse caretaker, “Of Songs”

  Mezulari: captain of the Queensguard of Shaimira

  Mathgham: mighty, brown blade of Arthfael, the Sprite

  Michael: cousin and closest friend of Cal; leader of remnant group that defended the Halvard; love interest of Margarid

  Miller, the: Poet of Kalein; master ale brewer

  Morana: evil sorceress of the Isle Dušana who lures men in to take control of their bodies and then devour their souls; was once the Sprite princess Niniané

  Navid: captain of the Ramsguard of Shaimira; commander of the mountain defenses

  Niniané: daughter of the Sprite High Queen Éimhear, she was betrayed and became Morana, the evil sorceress of the Isle Dušana

  Nocturnal: green-eyed servant in the Raven Army

  Nogcwren: the Raven Queen, evil sorceress who desires to enslave all of Aiénor to her un-light; controls the Raven Army of Nocturnals; was once known as Branwen, before being corrupted by the evil sorceress Šárka, “Raveness”

  Oier: old man of Asier; member of the council of elders

  Oren: woodcutter of the Western Wreath colony; yellow-bearded jovial brother of Alon

  Osane: flatleaf herb with tiny white and violet flowers that helps to reduce fever

  Oweles: large owl-like watchers and servants of The THREE who is SEVEN; protect and guide Cal on his quest

  Payam: mariner for King Illium; crew member aboard the ship Wilderness

  Poets: rival religious sect of the Priests, they believe in the powers of beauty and hope; live in the colony of Kalein hidden in the Hilgari Mountains

  Portus: tanner of Haven, member of remnant group led by Michael that defended the Halvard

  Priests: ruling religious sect of Haven, they believe in the powers of resolve and piety; live in fear of the great tree dying and the loss of light

  Pyrrhus: one-armed knight of the Western Wreath colony; arrogant and cruel, but is redeemed during the battle with the Raven Queen, “Fire Knight”

  Queensguard: infantry soldiers charged with directly guarding Queen Johanna

  Ragnarr: wizard and chief advisor to Lord Ӕsc of the Walha

  Ramsguard: cavalry soldiers charged with guarding the mountain barrier around Shaimira

  Ransom: Elder John’s trusty mule

  Raven Queen: evil sorceress Nogcwren, formerly Branwen

  Remiel: Owele, brown, red-tipped winged guide, “Mercy of God”

  Reynard the Wise: trusted wizard of Queen Herrah; helped to defeat and entrap the evil sorceress Šárka

  Rolf: woodcutter of the Western Wreath colony; older man with a strong work-ethic

  Roshan: young lad and remnant companion of Marcum, rode Dreamer to the Poets to seek help

  Ruarc: Owele, brown, white-tipped winged leader; started Cal on quest to seek the light, “Storm Words”

  Ryder: child and remnant companion of Marcum

  Šárka: evil sorceress of the ancient Kingdom of Terriah; destroyed the Jacaranda trees and corrupted Branwen, turning her into Nogcwren (the Raven Queen)

  Seig: Governor of the Western Wreath colony; exhibits bravado and seeks glory; overall commander of the colony’s guardsmen and woodcutters

  Sendoa: captain of the guardians of the pass of Shaimira; commander of the ground defenses

  Sigrid: fabled Queen Mother of all horses, “Fair Victory”

  Soma: woodcutter of the Western Wreath colony; concerned for the safety of Yasen and his brothers

  Soren: Chief of the guard-watchers of Asier; member of the council of elders

  Sprites: magical, fairy-like race born from the last remaining Jacaranda trees of Aiénor

  Tahd: guardsman captain of the Western Wreath colony; died after delivering first shipment of wood to Haven

  Tarrthála: named used in ancient Terriah for the legendary winged flying horses

  Tersk: Cal’s fifth horse, a silver-white majestic horse that he rode back to Haven, “Prince of Horses”

  The THREE who is SEVEN: God of the world of Aiénor who gave the world the tree of light; sent the Oweles and Uriel to help Cal seek a new light, “Great Father”, “Giver of Light”

  Timorets: long-bearded brewer of Haven, member of remnant group led by Michael that defended the Halvard

  Tolk: Poet of Kalein; leader and eldest member; present at Cal’s baby dedication

  Uriel: Cal’s fourth horse, a white winged Tarrthála sent by The THREE who is SEVEN to help Cal on his quest, “Lord of the Anahiera”

  Vŏlker: giant inhabiting the Halvard; welcomed Michael’s remnant and together fought the Nocturnal Raven Army, husband of HlÍf

  Walha: exiled outlander group living in the harsh Cair Mountains; led by Lord Ӕsc

  Watchers: another name for the Oweles

  Wielund: blacksmith of the Western Wreath colony; friend of Cal

  Wilderness: ship that carried King Illium and his crew to the Western Wreath to seek a new light

  Yasen: Chieftain of the woodcutters of the Western Wreath colony; lost one eye and wears an eyepatch that his love interest Keily made for him, “North Wolf”

  Zigor: Owele, “Punishment”

  Zivor: guardian of the pass of Shaimira under Sendoa

  Zuriñe: old man of Asier; member of the council of elders, uncle of Kemen

  Zviad: soldier of the Nocturnal Raven Army; arrived with the Raven Queen on the Determination

  PLACES:

  Abondale: southern borough of the city of Haven devoted to farming and shipping

  Abonris: mighty river that runs through the city of Haven northward to the Hilgari Mountains

  Aerebus: dark castle on Western Wreath; birth place of the dragons and seat of Nogcwren’s power

  Ágoni gi: areas within the Greywood where the Jacaranda trees died, leaving teardrop-shaped shards of glass in the barren ground, “the beautiful barren”

  Aiénor: the known world in which the Kingdom of Haven resides

  Argiñe: wide river that runs from its hidden source in the Itxaro Mountains to both the Dark Sea and the Falls of Ammon

  Asier: once great, redstone city on the Western Wreath; known for their horses; abandoned by its people for the safety of the hidden land of Shaimira

  Aureole: mountain on the eastern edge of the city of Haven that contained the hallowed, great burning tree in a garden at its top

  Bay of Eurwen: bay south of the city of Haven where the men of the first colony set sail

  Cair Mountains: craggy, black granite mountain range northeast of Haven; home to the Walha

  Clarus: once great, sea-foam colored city on the Western Wreath; known for their ships; abandoned by its people for lands across the Dark Sea
r />   Dardanos: once great city on the Western Wreath; located at the southernmost point of the Greywood; childhood home of the lady Astyræ

  Dark Sea: cold, deep sea surrounding the Kingdom of Haven and separating it from the Western Wreath

  Enguerrand: long abandoned prison tower in the Greywood where Cal rescues Astyræ

  Falls of Ammon: the western branch of the Argiñe hiding the entrance to the pass to Shaimira

  Falls of Sarangrael: the ending of the Abonris River that nourishes the Jacaranda trees within the hidden Sprite home of Islwyn

  Gnarly Knob: tavern in the northern borough of Piney Creek; operated by Keily and her father

  Greywood: wilderness forest in the central part of the Western Wreath; landing site of the men of the first colony

  Halvard: mountain castle fortification guarding the only land entrance to Haven; sight of the last battle against the dark in the east, “Guardian of the Rock”

  Harel Lior: round, cavern-like chamber where the guardian of the light records the events of Elior’s story of Aiénor

  Haven: great, walled city and seat of the eastern Kingdom; home of the once-burning, dead tree

  Hekate’: mountain range in the southern part of the Western Wreath; home to Nogcwren’s garrison

  Hilgari Mountains: beautiful mountain range north of Haven; home to the Poets

  Isle Dušana: island in the Dark Sea; home of the evil sorceress Morana

  Islwyn: hidden Sprite home in the heart of the Hilgari Mountains containing the last remaining Jacaranda trees, “Secret Grove”

  Ithelum: extremely wide river that cuts off Haven from the east; the Meinir crosses it just under the surface of the river

  Itsaso: ancient name for the Dark Sea

  Itxaro Mountains: protective mountain range north of the Greywood; surrounding Shaimira and hiding a secret; sight of the last battle against the dark in the west

  Kalein: Poet colony hidden in the Hilgari Mountains; part of the palace of Petros in the forgotten kingdom of Terriah, “Beauty is Calling”

  Kelila: spiraled tower looming over Shaimira at the heart of the city

  King’s Bridge: bridge leading to the main entrance of the Capital in Haven and spanning the widest portion of the Abonris

  Maris Tower: ancient lighthouse situated at the southernmost point of the Kingdom of Haven; guards the mouth of the Bay of Eurwen, “Star of the Sea”

  Meinir: granite slab land bridge just under the surface of the Ithelum connecting both shores

  Melania: field of battle outside of the northern wall of Haven; renamed for the defilement of battle and dragons’ fire, “Black Fields”

  Oroitz Guardia: pair of massive, sculpted chariots flanking either side of the roadway to Shaimira

  Palladium: house of wisdom and law in Shaimira; based on the one that was burned down in Asier

  Pass of Kemen: underground passageway from behind the Falls of Ammon to the secret city of Shaimira

  Petros: stone palace and royal residence of Terriah’s past kings; now inhabited by the Poet colony of Kalein

  Piney Creek: northern borough of the city of Haven

  Shaimira: hidden city founded by the exiled Asierians and home to the Amaian people, “Guardian”

  Terriah: ancient ruined city north of Haven in the Hilgari Mountains where the Oweles live

  Tristura Eremua: ancient Terrian for the battleground outside of Ziohnia meaning “Fields of Sorrow”

  Western Wreath: forgotten wilderland across the Dark Sea; encircles the Kingdom of Haven

  Westriver: western borough of the city of Haven; home to Cal and Michael

  Ziohnia: city housing the new light of Elior; kingdom that The THREE who is SEVEN prepared for the people of Aiénor

  Zuhaitz Dolu: graveyard on the east side of Shaimira for Illium and all the sons of Haven, “Mourning Trees”

  ACKNOWLEDGEMENTS

  When I set out to write this story seven years ago, I never would have dreamed just how many Poets it would take to bring it to life. I must first give my heartfelt thanks to all of those who stood by the story, supported us in its telling, and journeyed with us through page after page of this allegory. To my fellow Lost Poets … I am truly grateful for you.

  To my editor, partner, and wielder of the mighty, fabled “Red Pen of Doom”: Melody Farrell, I will forever be in your debt. My gratitude for you is boundless, and I hope to make up for it with many a feast.

  Rich Kesky might be one of the most unsung heroes of this trilogy. Thank you, my friend, for taking the time to ensure that the details are exact and that the timelines are indeed true (or as true as we can make them). Your love of fantasy and adventure has helped to sharpen the telling of this story.

  Rob Stainback, Chris Farrell, and Amanda Farrell, your design work is truly outstanding. Thank you for your care, your creativity, and your willingness to stick it out along the better part of the last decade!

  To the proofreaders, Jennifer Harris and Christy Freeman, thank you for wading through my run-on sentences and grammatical travesties! I hope you were able to enjoy the forest amidst all the incorrect trees.

  To Grant Radebaugh and Jordan Thurmond, your willingness and excitement to read from the unedited onset has been a gift to the way we hone the storytelling. Thank you for reading past all the errors and giving us your true enthusiasm for the story itself.

  To Brandon Hyde, who would have thought that a few good conversations between us nearly a decade ago would lead us on this kind of adventure? Thank you for believing in this story.

  To Mark Topping, the way you have brought these people and places, these songs and stories to life has been a treasure I will cherish forever, my friend.

  To my beautiful wife, Katie: thank you for making space and energy for me to finish this story, and thank you for being a champion of my heart throughout all of it. I will forever be grateful for you.

  To my kiddos, Annsley, Gabriel, Huckston, and Ryder: one day, may you find your name in the midst of the remnant and know that I have always believed that you will be a part of making this world a brighter place.

  To the readers and the fans, the obliging family members and even the critics who have waited these last long four years: I am proud to share this conclusion of the story with you. Thank you for sticking with us. I pray for great adventures for you … and that in all things, you will seek the light.

  Gratefully,

  R.G.

  MORE FROM R.G. TRIPLETT

  Begin the adventure with

  The Great Darkening

 

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