Domain-Driven Design

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Domain-Driven Design Page 13

by Eric Evans


  Some development tools and programming systems exacerbate the problem. Whatever development technology the implementation will be based on, we need to look for ways of minimizing the work of refactoring MODULES, and minimizing clutter in communicating to other developers.

  Example: Package Coding Conventions in Java

  In Java, imports (dependencies) must be declared in some individual class. A modeler probably thinks of packages as depending on other packages, but this can’t be stated in Java. Common coding conventions encourage the import of specific classes, resulting in code like this:

  ClassA1

  import packageB.ClassB1;

  import packageB.ClassB2;

  import packageB.ClassB3;

  import packageC.ClassC1;

  import packageC.ClassC2;

  import packageC.ClassC3;

  . . .

  In Java, unfortunately, there is no escape from importing into individual classes, but you can at least import entire packages at a time, reflecting the intention that packages are highly cohesive units while simultaneously reducing the effort of changing package names.

  ClassA1

  import packageB.*;

  import packageC.*;

  . . .

  True, this technique means mixing two scales (classes depend on packages), but it communicates more than the previous voluminous list of classes—it conveys the intent to create a dependency on particular MODULES.

  If an individual class really does depend on a specific class in another package, and the local MODULE doesn’t seem to have a conceptual dependency on the other MODULE, then maybe a class should be moved, or the MODULES themselves should be reconsidered.

  The Pitfalls of Infrastructure-Driven Packaging

  Strong forces on our packaging decisions come from technical frameworks. Some of these are helpful, while others need to be resisted.

  An example of a very useful framework standard is the enforcement of LAYERED ARCHITECTURE by placing infrastructure and user interface code into separate groups of packages, leaving the domain layer physically separated into its own set of packages.

  On the other hand, tiered architectures can fragment the implementation of the model objects. Some frameworks create tiers by spreading the responsibilities of a single domain object across multiple objects and then placing those objects in separate packages. For example, with J2EE a common practice is to place data and data access into an “entity bean” while placing associated business logic into a “session bean.” In addition to the increased implementation complexity of each component, the separation immediately robs an object model of cohesion. One of the most fundamental concepts of objects is to encapsulate data with the logic that operates on that data. This kind of tiered implementation is not fatal, because both components can be viewed as together constituting the implementation of a single model element, but to make matters worse, the entity and session beans are often separated into different packages. At that point, viewing the various objects and mentally fitting them back together as a single conceptual ENTITY is just too much effort. We lose the connection between the model and design. Best practice is to use EJBs at a larger grain than ENTITY objects, reducing the downside of separating tiers. But fine-grain objects are often split into tiers also.

  For example, I encountered these problems on a rather intelligently run project in which each conceptual object was actually broken into four tiers. Each division had a good rationale. The first tier was a data persistence layer, handling mapping and access to the relational database. Then came a layer that handled behavior intrinsic to the object in all situations. Next was a layer for superimposing application-specific functionality. The fourth tier was meant as a public interface, decoupled from all the implementation below. This scheme was a bit too complicated, but the layers were well defined and there was some tidiness to the separation of concerns. We could have lived with mentally connecting all the physical objects making up one conceptual object. The separation of aspects even helped at times. In particular, having the persistence code moved out removed a lot of clutter.

  But on top of all this, the framework required each tier to be in a separate set of packages, named according to a convention that identified the tier. This took up all the mental room for partitioning. As a result, domain developers tended to avoid making too many MODULES (each of which was multiplied by four) and hardly ever changed one, because the effort of refactoring a MODULE was prohibitive. Worse, hunting down all the data and behavior that defined a single conceptual class was so difficult (combined with the indirectness of the layering) that developers didn’t have much mental space left to think about models. The application was delivered, but with an anemic domain model that basically fulfilled the database access requirements of the application, with behavior supplied by a few SERVICES. The leverage that should have derived from MODEL-DRIVEN DESIGN was limited because the code did not transparently reveal the model and allow a developer to work with it.

  This kind of framework design is attempting to address two legitimate issues. One is the logical division of concerns: One object has responsibility for database access, another for business logic, and so on. Such divisions make it easier to understand the functioning of each tier (on a technical level) and make it easier to switch out layers. The trouble is that the cost to application development is not recognized. This is not a book on framework design, so I won’t go into alternative solutions to that problem, but they do exist. And even if there were no options, it would be better to trade off these benefits for a more cohesive domain layer.

  The other motivation for these packaging schemes is the distribution of tiers. This could be a strong argument if the code actually got deployed on different servers. Usually it does not. The flexibility is sought just in case it is needed. On a project that hopes to get leverage from MODEL-DRIVEN DESIGN, this sacrifice is too great unless it solves an immediate and pressing problem.

  Elaborate technically driven packaging schemes impose two costs.

  • If the framework’s partitioning conventions pull apart the elements implementing the conceptual objects, the code no longer reveals the model.

  • There is only so much partitioning a mind can stitch back together, and if the framework uses it all up, the domain developers lose their ability to chunk the model into meaningful pieces.

  It is best to keep things simple. Choose a minimum of technical partitioning rules that are essential to the technical environment or actually aid development. For example, decoupling complicated data persistence code from the behavioral aspects of the objects may make refactoring easier.

  Unless there is a real intention to distribute code on different servers, keep all the code that implements a single conceptual object in the same MODULE, if not the same object.

  We could have come to the same conclusion by drawing on the old standard, “high cohesion/low coupling.” The connections between an “object” implementing the business logic and the one responsible for database access are so extensive that the coupling is very high.

  There are other pitfalls where framework design or just conventions of a company or project can undermine MODEL-DRIVEN DESIGN by obscuring the natural cohesion of the domain objects, but the bottom line is the same. The restrictions, or just the large number of required packages, rules out the use of other packaging schemes that are tailored to the needs of the domain model.

  Use packaging to separate the domain layer from other code. Otherwise, leave as much freedom as possible to the domain developers to package the domain objects in ways that support their model and design choices.

  One exception arises when code is generated based on a declarative design (discussed in Chapter 10). In that case, the developers do not need to read the code, and it is better to put it into a separate package so that it is out of the way, not cluttering up the design elements developers actually have to work with.

  Modularity becomes more critical as the design gets bigger
and more complex. This section presents the basic considerations. Much of Part IV, “Strategic Design,” provides approaches to packaging and breaking down big models and designs, and ways to give people focal points to guide understanding.

  Each concept from the domain model should be reflected in an element of implementation. The ENTITIES, VALUE OBJECTS, and their associations, along with a few domain SERVICES and the organizing MODULES, are points of direct correspondence between the implementation and the model. The objects, pointers, and retrieval mechanisms in the implementation must map to model elements straightforwardly, obviously. If they do not, clean up the code, go back and change the model, or both.

  Resist the temptation to add anything to the domain objects that does not closely relate to the concepts they represent. These design elements have their job to do: they express the model. There are other domain-related responsibilities that must be carried out and other data that must be managed in order to make the system work, but they don’t belong in these objects. In Chapter 6, I will discuss some supporting objects that fulfill the technical responsibilities of the domain layer, such as defining database searches and encapsulating complex object creation.

  The four patterns in this chapter provide the building blocks for an object model. But MODEL-DRIVEN DESIGN does not necessarily mean forcing everything into an object mold. There are also other model paradigms supported by tools, such as rules engines. Projects have to make pragmatic trade-offs between them. These other tools and techniques are means to the end of a MODEL-DRIVEN DESIGN, not alternatives to it.

  Modeling Paradigms

  MODEL-DRIVEN DESIGN calls for an implementation technology in tune with the particular modeling paradigm being applied. Many such paradigms have been experimented with, but only a few have been widely used in practice. At present, the dominant paradigm is object-oriented design, and most complex projects these days set out to use objects. This predominance has come about for a variety of reasons: some factors are intrinsic to objects, some are circumstantial, and others derive from the advantages that come from wide usage itself.

  Why the Object Paradigm Predominates

  Many of the reasons teams choose the object paradigm are not technical, or even intrinsic to objects. But right out of the gate, object modeling does strike a nice balance of simplicity and sophistication.

  If a modeling paradigm is too esoteric, not enough developers will master it, and they will use it badly. If the nontechnical members of the team can’t grasp at least the rudiments of the paradigm, they will not understand the model, and the UBIQUITOUS LANGUAGE will be lost. The fundamentals of object-oriented design seem to come naturally to most people. Although some developers miss the subtleties of modeling, even nontechnologists can follow a diagram of an object model.

  Yet, simple as the concept of object modeling is, it has proven rich enough to capture important domain knowledge. And it has been supported from the outset by development tools that allowed a model to be expressed in software.

  Today, the object paradigm also has some significant circumstantial advantages deriving from maturity and widespread adoption. Without mature infrastructure and tool support, a project can get sidetracked into technological R&D, delaying and diverting resources away from application development and introducing technical risks. Some technologies don’t play well with others, and it may not be possible to integrate them with industry-standard solutions, forcing the team to reinvent common utilities. But over the years, many of these problems have been solved for objects, or made irrelevant by widespread adoption. (Now it falls on other approaches to integrate with mainstream object technology.) Most new technologies provide the means to integrate with the popular object-oriented platforms. This makes integration easier and even leaves open the option of mixing in subsystems based on other modeling paradigms (which we will discuss later in this chapter).

  Equally important is the maturity of the developer community and the design culture itself. A project that adopts a novel paradigm may be unable to find developers with expertise in the technology, or with the experience to create effective models in the chosen paradigm. It may not be feasible to educate developers in a reasonable amount of time because the patterns for making the most of the paradigm and technology haven’t gelled yet. Perhaps the pioneers of the field are effective but haven’t yet published their insights in an accessible form.

  Objects are already understood by a community of thousands of developers, project managers, and all the other specialists involved in project work.

  A story from an object-oriented project of only a decade ago illustrates the risks of working in an immature paradigm. In the early 1990s, this project committed itself to several cutting-edge technologies, including use of an object-oriented database on a large scale. It was exciting. People on the team would proudly tell visitors that we were deploying the biggest database this technology had ever supported. When I joined the project, different teams were spinning out object-oriented designs and storing their objects in the database effortlessly. But gradually the realization crept upon us that we were beginning to absorb a significant fraction of the database’s capacity—with test data! The actual database would be dozens of times larger. The actual transaction volume would be dozens of times higher. Was it impossible to use this technology for this application? Had we used it improperly? We were out of our depth.

  Fortunately, we were able to bring onto the team one of a handful of people in the world with the skills to extricate us from the problem. He named his price and we paid it. There were three sources of the problem. First, the off-the-shelf infrastructure provided with the database simply didn’t scale up to our needs. Second, storage of fine-grained objects turned out to be much more costly than we had realized. Third, parts of the object model had such a tangle of interdependencies that contention became a problem with a relatively small number of concurrent transactions.

  With the help of this hired expert, we enhanced the infrastructure. The team, now aware of the impact of fine-grained objects, began to find models that worked better with this technology. All of us deepened our thinking about the importance of limiting the web of relationships in a model, and we began applying this new understanding to making better models with more decoupling between closely interrelated aggregates.

  Several months were lost in this recovery, in addition to the earlier months spent going down a failed path. And this had not been the team’s first setback resulting from the immaturity of the chosen technologies and our own lack of experience with the associated learning curve. Sadly, this project eventually retrenched and became quite conservative. To this day they use the exotic technologies, but for cautiously scoped applications that probably don’t really benefit from them.

  A decade later, object-oriented technology is relatively mature. Most common infrastructure needs can be met with off-the-shelf solutions that have been used in the field. Mission-critical tools come from major vendors, often multiple vendors, or from stable open-source projects. Many of these infrastructure pieces themselves are used widely enough that there is a base of people who already understand them, as well as books explaining them, and so forth. The limitations of these established technologies are fairly well understood, so that knowledgeable teams are less likely to overreach.

  Other interesting modeling paradigms just don’t have this maturity. Some are too hard to master and will never be used outside small specialties. Others have potential, but the technical infrastructure is still patchy or shaky, and few people understand the subtleties of creating good models for them. These may come of age, but they are not ready for most projects.

  This is why, for the present, most projects attempting MODEL-DRIVEN DESIGN are wise to use object-oriented technology as the core of their system. They will not be locked into an object-only system—because objects have become the mainstream of the industry, integration tools are available to connect with almost any other technology in current use.

>   Yet this doesn’t mean that people should restrict themselves to objects forever. Traveling with the crowd provides some safety, but it isn’t always the way to go. Object models address a large number of practical software problems, but there are domains that are not natural to model as discrete packets of encapsulated behavior. For example, domains that are intensely mathematical or that are dominated by global logical reasoning do not fit well into the object-oriented paradigm.

  Nonobjects in an Object World

  A domain model does not have to be an object model. There are MODEL-DRIVEN DESIGNS implemented in Prolog, for example, with a model made up of logical rules and facts. Model paradigms have been conceived to address certain ways people like to think about domains. Then the models of those domains are shaped by the paradigm. The result is a model that conforms to the paradigm so that it can be effectively implemented in the tools that support that modeling style.

  Whatever the dominant model paradigm may be on a project, there are bound to be parts of the domain that would be much easier to express in some other paradigm. When there are just a few anomalous elements of a domain that otherwise works well in a paradigm, developers can live with a few awkward objects in an otherwise consistent model. (Or, on the other extreme, if the greater part of the problem domain is more naturally expressed in a particular other paradigm, it may make sense to switch paradigms altogether and choose a different implementation platform.) But when major parts of the domain seem to belong to different paradigms, it is intellectually appealing to model each part in a paradigm that fits, using a mixture of tool sets to support implementation. When the interdependence is small, a subsystem in the other paradigm can be encapsulated, such as a complex math calculation that simply needs to be called by an object. Other times the different aspects are more intertwined, such as when the interaction of the objects depends on some mathematical relationships.

 

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