The Dawning of Power

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The Dawning of Power Page 31

by Brian Rathbone


  All of them nearly jumped from their skins when there came a loud knock on the door just before it opened. A motherly looking woman gracefully entered the room and addressed them. "Greetings, friends. I'm Nora Trell, captain of the Trader's Wind. I welcome you aboard, even if it is a bit late," she said as she looked each of them over, and she smiled brightly when she got to Benjin. "Ah, so there's a storm cloud aboard one of my ships again. Benjin, you scoundrel, it's good to see you again."

  Benjin approached her, and they exchanged a brief hug.

  "This one nearly let my Kenward and your father get him killed," she said while pinching Benjin's cheek and arching her eyebrows at Catrin. "Kenward has said many a time that sailing with Benjin was like sailing with a thunderhead. I'm guessing it's still true," she said and laughed as Strom and Osbourne nodded vigorously in agreement. Benjin shot them a good-natured scowl, but Nora looked at Benjin seriously. "I still owe you a debt, Benjin Hawk, for helping to keep my fool son afloat. I would repay that debt now," she said, and she pulled a small bag from within her stout robe.

  An assortment of brightly colored dice rolled out when she emptied it onto one of the tables. Benjin sucked in a breath, for these were not ordinary dice; each one was carved from a different type of gemstone, and they sparkled in the light. The faces of each die bore detailed designs, along with the etched value of that face. They ranged from four to eighteen sides, with several variations of each. Catrin didn't know the value of the stones themselves, but each of them was a work of art. Gauging by Benjin's reaction, she guessed they were very valuable indeed.

  "It's too much, Captain Trell. I cannot accept such a generous gift, even if it is in the exact form I desired. I thank you, though."

  "Nonsense," she replied. "I insist you take them, as they are not for you alone. Miss Catrin saved the Slippery Eel in rather spectacular fashion, I'm told. I hope to repay part of that debt this day and satisfy my curiosity. I'm not certain I wish to see anyone rip the clouds from the sky, as Kenward described your attack on the Zjhon, but the description creates a vivid image. He's an excitable boy, and he tends to exaggerate, but he seemed sincere in this?" she said, making the statement a question and looking at Catrin for confirmation.

  "I wouldn't have used those words, but I cannot say his description is inaccurate," Catrin replied as humbly as she could. Benjin and the others nodded in agreement, and Nora was duly impressed.

  "Truly powerful indeed," she said. "You have your mother's look about you. I hope you have a more conservative disposition than she did, given the power you wield." Captain Trell seemed to realize how harsh her words sounded. "I'm sorry, my dear; that was insensitive of me. Sometimes I forget when I'm not speaking to a member of my crew. Please forgive me. Your mother was a lovely young woman, and I was very sorry to hear of her passing."

  Catrin nodded in silent acceptance of the apology.

  Captain Trell broke the uncomfortable hush and changed the subject by asking Catrin if she had been able to read the books she sent with Pelivor. Catrin was downcast as she admitted she had grown frustrated with the old book, but Nora was sympathetic.

  "Don't let it bother you. I've had several scholars examine that book, and they could tell me very little about it. Mostly they said the writings were so old, they were written in a language that preceded High Script. I cannot remember what they called it now," Nora said, and she looked thoughtful as she shuffled through her memories. "It was a long time ago, but I believe one scholar thought this book told of the discovery of the Greatland."

  Catrin was unsure what good the information would do her, as she doubted she would ever be able to fully translate it, but she tucked the knowledge away.

  * * *

  In a tangle of vines, Nat's long knife became wedged. Sweat dripped into his eyes while he yanked on the handle, trying to pull the blade free. Frustrated and tired, he prepared for a final yank when a hand rested on his shoulder.

  Neenya moved his hand from the handle and stepped in front of him. Taking the handle, she moved it up and down as she pulled, and it soon slid free.

  "Thank you, Neenya," Nat said, letting her, once again, take the lead. Her long knife seemed to sail through the undergrowth, but when he had tried to lead, he found it impossible to do. Neenya was a gift from the gods.

  Among the villagers, he was seen as something special. It was impossible to know what it was they really thought since he did not understand their language, and even worse, none would dare speak to him. Even the village elders would only nod, shake their heads, or point. When they pointed, they almost always pointed to the same place: a high peak on the far side of the island, which was often obscured by clouds. It was there Neenya would take him.

  As soon as Nat had shown the slightest interest in reaching that mountain, Neenya had stepped forward and the elders rushed them to start their journey. Since then, Neenya had been leading him deeper into the jungle, and Nat began to wonder if he would leave it alive. Snakes, lizards, and even frogs were threats here. Whenever a threat was near, Neenya would make a sharp hissing sound and point.

  Despite the danger, Nat did want to see what the villagers thought was so important about this mountain. Something was there, waiting for him. Whenever they gained a clear view of that narrow yet majestic spire, he would stand in awe, overwhelmed by a feeling of anticipation.

  Nat found himself staring at the still distant mountain and realized he'd stopped again. Neenya had continued to clear a path through the underbrush, and he jumped at the sound of her sharp hiss.

  Chapter 6

  Wager your coin only when you know something the rest do not.

  --Hidi Kukk, gambler

  * * *

  Captain Trell's gifts provided days of entertainment; Benjin taught them to play a game known as pickup. He drew a grid on the back of a piece of leather and drew a number in each square. Players put their bets on the squares they wanted, and the dice would be rolled. They used a combination of dice whose maximum was equal to the number of squares on the grid, which made every roll a potential winner. If the number you bet was rolled, then you got all the bets on the grid.

  The group had very little in the way of coinage, which made it difficult for them to play, but Pelivor solved their problem. He brought them a long strip of rawhide that he said they could cut up and use as pretend coinage. The idea was an instant success, and Pelivor even joined them for a few games. Benjin was an experienced player, and he tried to teach them the nuances of the game. Each player could bet more than one square per roll, but no more than one coin per square. They took turns placing bets until everyone passed on their chance to bet or until the grid was full.

  The game could be frustrating at times; especially when they could not remember who had placed bets on which squares, but they had fun learning.

  "Many places in the Greatland have elaborate pickup tables with colored betting chips for each player that make it much easier to keep track of, but this is better than boredom by far," Benjin said, to which they all agreed.

  Catrin played on occasion, but most of the time she returned to her book, which she now thought was entitled Men Leave. This at least made sense given what the captain knew of the book. Even with the additional knowledge, she had few revelations. The latter part of the book seemed to describe the shipbuilding process, but she was unsure, and there were no illustrations to help her. The information Captain Nora provided was inconclusive, and Catrin began to wonder if it was influencing her attempts at translation. Perhaps, she thought, she had been better off before finding out what someone else thought the book was about. At the times when she could no longer take the frustration, she talked with Pelivor or played pickup with the men.

  Her games of pickup grew fewer as the intensity of the games began to increase. Benjin was no longer the most experienced player, and Vertook surprised them all by consistently winning. They asked him how he won so often, and he always gave them the same obtuse reply: "Patterns." This answer s
erved only to infuriate the rest of them, as they sought to see these magical patterns Vertook used to beat them. Each time they played, they were more determined to win, and they demanded rematch after rematch, even after he had taken all their bits of rawhide numerous times.

  "What do you mean by 'patterns'?" Catrin asked when she cornered him one day.

  He just shrugged. "Patterns all around, but you must learn to see them. Some things more likely than others, and when one pattern happens, probably not happen again. Patterns not always right, but better than no patterns."

  Catrin was not sure she understood his logic, but she began looking for patterns in everything, as Vertook suggested, and in many ways, she found confirmation of his words, not the least of which was his obscene winning streak. Despite her efforts to duplicate his feat, she was never able to see the patterns in relation to pickup, as Vertook did.

  * * *

  When they were near the end of their ocean journey, Pelivor brought them a large map of the Greatland that he rolled out onto one of the tables.

  "Captain Trell wishes to know your desired destination, as she needs time to make the arrangements for the final leg of your journey. She does not recommend you land at New Moon Bay; the security will be tight, and you would stand a good chance of being discovered. It would not be the first time the Trader's Wind has been searched from top to bottom before being allowed to enter port."

  The months aboard the ship had dulled the group's sense of urgency and allowed them to become complacent. Catrin had been able to forget some of her fears and anxieties, while the seclusion and comfort had fostered the illusion of security. With the map in front of them and the decision upon them, the thin veil of perceived safety vanished. Catrin trembled as a sense of foreboding weighed on her until she thought she would be crushed. Her eyes rested on the soft clothing she wore, and she felt the need to regain her edge and vigilance.

  Determined to completely shatter the illusion, she excused herself, retreating to her quarters to don her leathers and homespun. Pelivor had cared for them well, and her garments were in considerably better condition than when she arrived. Her borrowed garments had been designed specifically for comfort, and Catrin found her utilitarian clothing rough and binding in comparison. The effect helped to remind her of the seriousness of her situation, and she visibly shifted her posture and attitude. The effect was not a complete regression to that which she had been before boarding the Trader's Wind, though; her new persona was better educated, more confident, and better mentally prepared.

  When she returned to the common area, she found the atmosphere completely changed. Gone were the reclining figures garbed in white and tan; in their place, she found adventurers. The abrupt shift appeared to unnerve Pelivor, and he looked as if he were surrounded by predators. Catrin could understand his unease; she, too, was disquieted by those who paced the apartments like angry beasts, despite being one of them. Her attempt to reassure Pelivor came out as a shrill demand that he not look so meek. He seemed uncertain of how to respond and quickly excused himself.

  Benjin was the first to speak. "We'd best prepare ourselves for the rigors that await us. This journey has provided respite and opportunity for recuperation, but it's also softened us. Let's approach our next decision with wisdom as well as caution. Let's discuss the best possible place to disembark the Trader's Wind as well as our ultimate destination. Let us consider our decisions well before we act," Benjin said, and his formal words struck their hearts.

  Catrin nodded and joined the somber group around the map.

  Benjin produced the bag of dice and poured a few into his hand. He placed them strategically on the map. The dice were a perfect metaphor for Catrin but one that struck too close to the truth for comfort. She imagined the dice rolling, her fate decided by patterns she failed to perceive. Benjin looked thoughtful and placed one last die on the map.

  "I've marked these locations for a number of reasons. On the southeastern tip of the Greatland, we have Drascha Stone, one of the oldest Cathuran strongholds. We could land on the southern tip of Mundleboro and travel east to Drascha Stone. Far to the north, in the Northern Wastes, there is Ohmahold--thought to be the first stronghold on the Greatland. It's remote and surrounded by deep snow for much of the year.

  "There are other, less significant Cathuran outposts in the remote parts of Sylva and the Westland," he said, motioning to the three smaller dice. "We'll be approaching the east coast, and traveling all the way to the west coast by ship would be risky. The Southland and Mundleboro have been occupied for only a few years, and the Zjhon influence has less hold there, but the southern coasts are brutally hot. Landing on the shores of the Southland would be difficult, as there are several key ports along the peninsula, and that area will likely be patrolled heavily."

  "What about landing along the Northern Wastes or northern Endland? That would make for a relatively short journey to Ohmahold," Chase asked.

  "Endland is densely populated, and the Northern Wastes are aptly named; they are barren and lifeless, and they can be deadly to cross. Autumn is nearly upon us, and the winter snows will soon cover the Wastes. I think we'll be best served by going south to Drascha Stone," Benjin replied.

  After much deliberation, it was agreed that Benjin's plan was the most sound. His knowledge of this foreign land was far greater than what Catrin and the others possessed. When Pelivor returned, Captain Trell accompanied him. She greeted them briefly before getting straight to the point. "Where will you go?"

  Benjin looked as if he would speak, but Catrin beat him to it. "We'll travel to the southern coast of Mundleboro, presuming the arrangements can be made."

  "Your choices are few, and all of them dangerous, but I assume you are well aware of that. My options are limited in these dire circumstances, and I'm afraid your accommodations will be much less comfortable from here. There's a ship that should do this deed for me since her captain owes me his skin, but he is not the most trustworthy fellow. You are certain of your course, are you not? I'll not be able to change these arrangements once they are set. Please consider your options wisely. I'll send Pelivor for your answer on the morrow," Captain Trell said before she left.

  None of them came up with a better plan, despite hours of contemplation, and on the next day, they gave Pelivor confirmation of their desires. Catrin had hoped she would feel better once the decision was made, but instead she found her anxiety increasing. Life was about to start moving at full speed once again, and she was afraid she'd lost her stride--if she had ever truly had it.

  The months spent in close quarters had taken their toll. It seemed the group had run out of things to say, and each moment seemed to drag on. Having been reminded of the dangers ahead, Catrin and the others dearly wished to just get on with it.

  Three days later, Pelivor brought them a large meal and word to prepare to change ships. "Your passage was difficult to secure, but Captain Trell bribed a mercenary ship to carry you to Mundleboro. The Nightfist should arrive after midnight. I'll let you know when they are prepared to receive you," he said then excused himself. He returned a short while later laden with packs, bedrolls, and a rather large coin purse. "Compliments of Captain Trell. She sends you luck."

  Benjin accepted the gifts and weighed the purse in his hand. He looked as if he wanted to return it, to say it was too much, but then he seemed to swallow his pride. Catrin was glad he mastered himself. They would need coin during their travels, and now she had one less worry.

  "You may keep the clothes that fit you, and I'll be happy to pack them if you wish," Pelivor said.

  "Thank you," Catrin replied. "That is a generous gift, and we'll gladly accept it, but we can pack them. It'll give us something to occupy our idle hands." Thinking about the journey ahead, she could not decide if she was more excited or terrified; the two emotions churned in her gut, and she began to feel ill. A big part of her wished to stay aboard the Trader's Wind and hide for the rest of her life, but she knew she could not.


  Chase and Strom tried to appear confident, but they could not hide their trepidation from her; she could feel the anxiety radiating from them. Her senses had become more attuned to her companions during the long voyage, and she felt much closer to them all, if not too close. She could sense that Benjin was reliving old and painful memories, and Vertook was terrified of boarding a smaller ship again, but she could also sense his desire to reach dry land.

  "Get some sleep while you still can," Benjin said. "We'll want to be well rested when we board the Nightfist."

  While Catrin agreed, she found it impossible to sleep. Knowing she was not alone in her insomnia did nothing to console her. When Pelivor finally arrived, Catrin yawned and had trouble keeping her eyes open. The rush of excitement had worn off, and she was drained and exhausted. Cursing herself for not sleeping while she could, she pulled herself from the comfortable chair and watched as the others rose no more quickly.

  "I want to thank you all for your kindness during this journey," Pelivor said. "Thank you for including me in your games and storytelling. I enjoyed it very much. Captain Trell sends her thanks as well." Pelivor presented each of them with a gift. His gifts were simple, but the thought behind them was without price. To Vertook he gave a carving of a horse; the mighty steed it depicted was in full stride with its mane and tail flying in the wind. Vertook marveled over it and shocked Pelivor by embracing him in a bear hug.

  When Pelivor turned to Strom, he produced a small canvas painted with brightly colored depictions of several plants. "This canvas can be used safely in an emergency," he said with a straight face, "but the plants drawn on it should be avoided." Strom flushed, but when Pelivor cracked a smile, he laughed aloud.

  Next, Pelivor made his way to Chase and presented him with a small herb kit, complete with notes on which herbs to use for various ailments. "I hope your shoulder heals well, but in the meantime, this should help," he said, and Chase thanked him for the generous gift, shaking his hand firmly.

 

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