The Shadow Sorceress

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The Shadow Sorceress Page 38

by L. E. Modesitt Jr.


  “That . . . and . . .“ Alcaren shrugged. “Both the Matri­arch and her sister are not entirely without humor and wit” His voice expressed a wry humor of its own.

  “That's the Veria you mentioned before?"

  “The very same.” Alcaren gestured. “We turn here.” Once the column had turned right at the corner that held a squarish building without a sign of any sort, Secca and the others rode southward once more. While there were still bystanders who watched them, those grew less and less with each yard that passed.

  “Why didn’t the older one return to Encora to become Matriarch?” Sceca finally asked.

  “Veria disobeyed her mother when she came to Elahwa to fight with the FreeWomen. She almost died, and certainly would have been killed had the great sorceress not defeated Bertmynn.”

  Secca still felt a jarring note when she heard Anna being referred to as the Great Sorceress, even though she knew it to be factually true. With the jarring came the cold emp­tiness of knowing she would never see, never hear Anna again. Her eyes burned.

  “Veria felt her place was here, and soon became a coun­selor.” Alcaren cleared his throat before adding, "That is all that I know. No one speaks of the details. At least, they did not when I was around.”

  Secca swallowed her grief and asked, “So the two sisters control the adjoining lands?”

  “They do not think alike. While they respect each other, they have most different views.”

  “How are they different?”

  “From what I have seen, Veria would use any tool to keep Sturinn at bay. The Matriarch would not”

  “She would let the Sturinnese take over Liedwahr?" Secca found her voice rising slightly.

  “She might well die attempting to stop them..." Al­caren stopped, as if unsure as to whether he could say more ...or what.

  “You know more than that.” Secca could see Richina listening intently, and trying to give the impression of pay­ing no attention at all.

  “I do not know,” replied the overcaptain.

  “What do you feel, then?"

  “All the Matriarchs have done little more with sorcery than scry what happens elsewhere in the world. I have never seen one perform the kind of sorcery that you do. Yet they know all that comprises sorcery, and they under­stand the Harmonies.”

  "You seem to be saying that either they do sorcery in secret or that there is some reason that they do not do much sorcery."

  "In a land like Ranuak, little can be kept secret for long if it has results.” Alcaren’s voice again contained that dry humorous tone.

  “I see." Secca nodded. Alcaren was definitely telling her something, and she didn’t like what she heard because, if he were right, Secca, Richina, Clayre, and Jolyn were all that stood before Sturinn’s conquest of Liedwahr.

  “So..." Alcaren drew out the word, but as an ending, and not an invitation to more questions. Then he gestured ahead and to the left.

  There, almost a dek south from the Council building, the honor guard turned to pass though a pair of gate posts set on the left side of the road. A narrow paved lane led to a two-story dwelling that might well have passed for a mansion, with its Wide-glassed windows, cream shutters, and double front doors under a covered archway with stone mounting blocks for carriages.

  To each side and behind the dwelling were gray brick buildings that stretched back seemingly almost half a dek in a squared-off horseshoe shape. The sides had the fre­quent doors and windows of a barracks, while the back side of the horseshoe had several wide doors, indicating stables and other working spaces.

  “The front building is the guest quarters,” Alcaren said. “You will have the master suite on the second floor, with an adjoining smaller suite for Lady Richina.”

  “What about you?’ asked Seeca.

  “I have a small set of rooms on the lower level. They didn’t know where else to put me." Alcaren grinned, and his gray-blue eyes twinkled for a moment. “I was the only man who was an overcaptain in Elahwa.” He looked at Wilten. “I expect you will have the suite across from me. The barracks in back will hold ten companies and their officers. The players should get the first set of company quarters, and there are enough rooms in the guest house for your chief players.”

  “Your lancers worked this out before we came?” asked Secca.

  "I suggested it in my scroll. The honor guard confirmed it”

  “The lancers and players will appreciate the quarters greatly.”

  While Secca dismounted and unsaddled her own mount, she did not leave the courtyard until she was certain that all the lancers and players were indeed quartered. Her legs ached by the time she and Richina followed Alcaren through the rear entry to the guest mansion and up the wide staircase. Dyvan and Rukor trailed the three.

  “This suite is yours, Lady Ricbina.” Alcaren opened the door and motioned for Richina to enter.

  Secca did not enter, just held the lutar, waiting. She could see that the suite was about the size of Richina’s rooms at Loiseau, if slightly more starkly appointed.

  “I will let you know about the meal shortly,” offered the Ranuan as he closed the door. He turned and walked along the corridor, a good three yards wide, toward a set of double doors at the end.

  After Alcaren opened the rght-hand door, Secca stepped through the shimmering polished oak door frame. Despite the grayness of the day, the large chamber was flooded with light from the wide windows. A working desk faced away from the leftmost of the three windows, so that light would fall over the shoulders of whoever used it. A cir­cular golden oak conference table was set before the right window, with five chairs spaced around it. On the left wall was a tiled hearth with logs aleady set on a pair of heavy iron andirons. An open door on the right wall revealed a bedehamber, with a bathing chamber beyond that.

  The petite sorceress shook her head. Somehow, despite all the words from the counselors, the guest quarters and barracks were more than Secca had expected.

  “They owe you and your predecessor greatly,” Alcaren said. “They would like to feel that they could repay some of that debt.”

  Secca wished more rulers felt that way, instead of acting like Bertmynn and his greedy son Myantar.

  “You need but use the bellpull to summon a servant. If you do not mind, I will arrange for the evening meal for those in this building in about a glass.”

  “And the players and lancers?"

  “There is a larger kitchen in the barracks,” Alcaren said with a smile. “They will not suffer."

  Secca laughed.

  Alcaren bowed. “Until later, lady." With his smile still in place, he turned and departed, closing the outer door with an audible click.

  Secca was still smiling as she walked toward the bath chamber, where two kettles of steaming water stood on the table beside a tub filled with warm water.

  86

  A distant roaring and groaning filled the dark room, fol­lowed by a low grumbling rumble, and then by the

  sound of metal being wrenched.

  Secca bolted upright in the oversized bed in the guest quarters. Ignoring the gumminess in her eyes, she turned her head from one side to the other, trying to determine if the sound had come front the quarters or from somewhere in Elahwa, but all she could hear was . . . nothing. Nothing except her own breathing.

  Had she heard metal being bent and wrenched? Or had she dreamed that she had heard it? Or had it been another distant and massive song-spell? The sound had been so much like the sound of tortured Harmonies that had fol­lowed the fall of the keep at Dolov. Had it been a dream because she felt she had acted wrongly? Or had it been actual sorcery penetrating her sleep? More Sturinnese thunder-drum sorcery?

  She started to lie back, but she could feel her heart pounding. So she swung her bare legs over the side of the bed and sat there for several moments in the darkness, taking deep breaths and trying to relax. After a time, she stood, wincing momentarily as her bare feet touched the polished gray stone tiles of the floor. Sh
e eased out of the small bedchamber and into the larger main chamber of the guest suite, listening with each step. The main cham­ber was dark and silent.

  Certain that her chambers were empty of all but her, Secca used a striker to light the candle on the small desk in the main chamber, then eased the travel scrying mirror from its leather case and set it in the small pool of light cast by the candle. Next came the lutar. Her fingers were stiff as she began to tune the instrument, but before long she held the lutar and stood before both candle and glass. What did she need to know?

  Finally, she began the spell.

  “Show me now and in this light

  what great spell has passed this night..."

  The glass silvered, and then presented an image mostly of grays. With the darkness in the room and the darkness of the scene displayed, Secca found making out details was difficult. As she peered at the glass, she began to recognize a scene showing only shattered rock, much as Dolov had looked, except Dolov was on a bluff overlooking a river, and the structure Secca beheld seemed to be on a low rise of some sort.

  She swallowed.

  A keep somewhere had been destroyed by sorcery, but where she had no idea. Dumar? Ebra? Ranuak?

  With a sigh, Secca lifted the lutar and sang the words to release the first image. Then she tried a variation on the spell.

  “Show me now and in this light

  Where in Dumar a spell has passed this night…”

  The mirror remained unchanged, reflecting only the candle above it, and hazy shadows, one of which was Secca’s.

  Secca thought for a moment, then tried a third spell.

  “Show me now and as you must,

  the Neserean keep just turned to dust...”

  The scene was nearly identical to the first, and rather than struggle with keeping the image in the glass. Secca immediately sang the release couplet.

  “Belmar?" she murmured.

  The fourth spell was an attempt to see if it had indeed been the Neserean sorcerer and plotter.

  “Show me now and as you must.

  the keep that Belmar just turned to dust..."

  The third image was near-identical to the first two, and Secca released it quickly.

  She swallowed and began the fourth spellsong.

  “Show me now and in this light

  how stands Clayre in open sight ...”

  The glass showed the dark-haired sorceress, hair disheveled, pacing beside a table holding a scrying glass.

  Secca nodded and released the spell. Clayre was safe, but as disturbed as Secca. The red-haired sorceress looked down at her own blank glass and shivered once, then set the lutar on the side of the desk, before turning and walking to the center window, conscious of the chill welling away from the Panes, even through the closed shutters. No sounds came from the city beyond the

  glass.

  After a moment, the sorceress unfastened the brass catch, folded back the right shutter, and gazed out on the gray-paved lane, darker and grayer in the night, that led out to the main boulevard.

  Belmar? She had felt that it couldn’t have been Clayre, not the way that the Harmonies had protested, and the mirror had confirmed that.

  And why at night? Not that she had not done spells at night or in the darkness.

  Secca leaned forward until her nose almost touched the cold glass, glancing upward... Darksong was indeed in the sky, but past its zenith, but Neserea was to the west, where the red moon was higher in the heavens.

  So the spell had been sung when Darksong had been high in the night sky in Neserea.

  Did that mean that a Clearsong spell for building a bridge would be more effective when the white moon was at its zenith during the day?

  She frowned. While there were some mentions of moon positions in the older books, they all referred to Darksong. Yet it followed that they should affect spells under either moon.

  Slowly and carefully, she closed the shutter and re latched it Then she crossed to the desk, where she re­cased the lutar, but left the mirror on the desk. After another moment, she blew out the candle and made her way back to the bed, where she eased her way back under the comforter.

  She took a deep and slow breath, trying to relax, at least enough to get back to sleep.

  Belmar? Neserea? She turned over. . . once, and then again.

  87

  Secca adjusted the relatively clean tunic, then stepped toward the window of the main chamber of the guest suite. The morning was gray and looked cold outside, but there seemed to be little wind. “It’s not snowing or raining.”

  “Not yet,” replied Richina.

  Secca walked toward the wall peg on which hung her green leather riding jacket, removing it and slipping into it.

  “You don’t want me to come?” asked Richina.

  “There’s no reason for you to,” Secca said, trying to avoid pointing out that the invitation was for the Sorceress-Protector alone. “You could practice or rest. You can prac­tice here, if you like.” She sighed. “I wouldn’t mind the rest.”

  “You didn’t sleep that well, did you?"

  “No,” admitted the redhead. “Not after all the work it took to find out what Belmar had done. I still don’t know what keep he brought down, except that it’s in Neserea, and it’s not in Esaria.”

  “You don’t think . . .? Lady Clayre, I mean?’

  “No, She’s safe.” Secca shook her head, then fastened the oiled leather riding jacket “I think I would have felt something like that, but I did use the glass last night to make sure. She was as surprised as I was, I think, because she had her glass out." Secca glanced around, then reclaimed the green felt hat, but tucked it into the jacket belt rather than wear it. "I hope I won’t be too long, but...I just don’t know.”

  “I hope the meeting with the counselor goes well.”

  “So do I.” Secca paused at the doors “Best you study the arrow spell. You may need to use it before we return to Loiseau.”

  "The arrow spell . . . for thunder-drums?"

  Secca nodded before she turned toward the door, then stopped. “Could either of us have stopped them here by ourselves? Do you think that will change when we get to Dumar?"

  “We’re going to Dumar?”

  “If we don’t, we’ll find the Sturinnese coming to us.” The older sorceress smiled. “So practice.”

  “Ah . . . yes, lady”

  Secca slipped out and down the corridor to the stairs. Wilten and Alcaren were mounted and waiting by the rear entrance when Secca walked out. Behind them, in formation, were four guards Dyvan, Rukor, Achar, and Eas­lon--- and a squad of lancers from Loiseau.

  “Good morning, lady,” offered Wilten.

  Alcaren smiled and inclined his head. “I trust you slept well.”

  “As well as could be expected, and certainly in greater comfort, thank you." She returned the smile, before look­ing back up at Wilten. “Are the lancers comfortable?"

  “Most comfortable, lady, and well fed. They are pleased for the respite.” The overcaptain smiled.

  “And the SouthWomen?" Secca turned to Alcaren.

  “They are indeed, lady, and pleased to be back here.”

  “Good.” Secca mounted, conscious again of how she practically had to jump and lever herself into the saddle because of her lack of height, at least when there were no mounting blocks convenient. As she rode forward behind Achar, and the standard he bore, Wilten rode beside her on her right, and Alcaren on the left.

  When the short column rode out from the paved lane and turned northward on the gray brick road toward the Council building, the breeze stiffened. Fine misting drops of rain swept into her face, droplets that stung as if they were tiny ice pellets. Secca pulled the green felt hat from her belt and pulled it down on her head, so that the front brim would deflect some of the icy rain.

  “Good thing we’re here in quarters," observed Wilten.

  . “Very good,” Seeca admitted, wondering as she did how long she could impose on the
city, and how long she dared. That would depend on the meeting with the Counselor, and on what she could discover in the next day or so through the use of the scrying glass.

  “You look worried,” ventured Alcaren.

  "I am,” the sorceress admitted. “We have a respite, but the Sturinnese are still in Dumar.” She decided against saying more for the moment.

  Alcaren frowned slightly, then shifted his weight in the saddle. “Up there, to the left, you can see the walls for the quarters of the Free City’s lancers. Just this side--- the building with the pale green shutters--- that’s the Boiled Pot.”

 

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