Songs of the Dying Earth

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Songs of the Dying Earth Page 63

by Gardner Dozois


  Today, as mentioned, the daihak wore only the obscene orange breachclout. After he’d shuffled before the diabolist and knuckled his forehead in a parody of a salute—or perhaps just to preen the white feather-floss that grew from his barnacle-sharp brow—KirdriK went through his inevitable rumbling, growling, and spitting sounds before being able to speak. (Shrue had long since spell-banished and pain-conditioned the cursing and roaring out of the daihak—at least in the magician’s presence—but KirdriK still tried.)

  “What have you seen today?” asked Shrue.

  (rumble, spit) “A grizzpol, a man’s hour’s walk east along the shore,” rumbled KirdriK in tones that approached the subsonic, but which Shrue had modified his ears to pick up.

  “Hmmm,” murmured the diabolist. Grizzpols were rare. The huge tan bears, recreated by a polar-dwelling magician named Hrestrk-Grk in the 19th Aeon, were reported, by legend at least, to have originated from the crossbreeding of fabled white bears that had lived here millions of years earlier when the poles were cold and huge, with vicious brown bears from the steppes further south. “What did you do with the grizzpol?” asked Shrue.

  “Ate it for lunch.”

  “Anything else?” asked the diabolist.

  “I came across five Deodands lurking about five miles into the Final Forest,” rumbled KirdriK.

  Shrue’s always-arched eyebrow raised a scintilla higher. Deodands were not native to the polar forests or gorse steppes. “Oh,” he said mildly. “Why do you think they were this far north?”

  “Trying to claim the magus-bounty,” growled KirdriK and showed all three or four hundred of his serriated and serrated teeth.

  Shrue smiled. “And what did you do with these five, KirdriK?”

  Still showing his teeth, the daihak lifted a fist over Shrue’s tea table, opened his hand, and let sixty or so Deodane fangs rattle onto the parqueted wood.

  Shrue sighed. “Collect those,” he ordered. “Have Bommp grind them into the usual powder and store them in the usual apothecam jars in the Blue Diadem workshop.”

  KirdriK growled and shifted from one huge, taloned foot to the other, his hands twitching and jerking like a strangler’s. Shrue knew that the daihak tested his restraint bonds and spells every hour of every day.

  “That’s all,” said the diabolist. “You are dismissed.”

  KirdriK departed by the tallest of the five doorways that opened into the library, and Shrue opened the window that looked into his courtyard eyrie and called in the day’s batch of newly arrived sparlings.

  There were nine of the small, gray, songless birds this day and they lined up on the arm of Shrue’s chair. As each approached the magus’s hand, Shrue made a pass, opened the bird’s tiny chest, and drew out its second heart, dropping each in turn into an empty teacup with a soft splat. Shrue then conjured a new and preprogrammed blank recording heart for each sparling and set it in place. When he was finished, the nine birds flew out the window, rose out of the courtyard, and went about their business to the south.

  Shrue rang for Old Bommp and when the tiny man padded silently into the room, said, “There are only nine today. Please add some green tea to bring the flavor up.” Bommp nodded, unerringly found the teacup that sat in its usual place, and padded away with the same blind but barefoot stealth by which he’d entered. Five minutes later, he was back with Shrue’s steaming tea. When the servant was gone, the diabolist sipped and then closed his eyes to read and see his mail.

  It seemed that Ildefonse the Preceptor had returned from wherever he had fled off the Dying Earth because he had forgotten some of his velvet formal suits. While decloaking his pretentious manse, the pompous magician had been set upon by a mob of more than two thousand local peasants and pelgranes and Deodands working in unison—very strange—and they had Ildefonse’s mouth taped, eyes covered, and fingers immobilized before the foolish old magician could waggle a finger or mutter a curse, much less cast a spell. They stripped the old fool of his clothes, amulets, talismen, and charms. As soon as they touched his body with their bare hands, Ildefonse’s defensive Egg shimmered into place, but the mob simply carried that into town and buried it in a mound of dung piled to the ceiling of the one-room stone gaol in the center of the Commons, placing twenty-four guards and five hungry Deodands around the gaol and dungheap.

  Shrue chuckled and went on to the rest of the sparling-heart news.

  Ulfänt Banderz was dead.

  Shrue sat bolt upright in his chair, sending the teacup flying and shattering.

  Ulfänt Banderz was dead.

  Shrue the diabolist leaped to his feet, clasped his hands behind his back, and began rapidly pacing the confines of his great library, eyes still closed, as blind as old Bummp, but, like Bummp, so familiar with the perimeter and carpet and hardwood and shelves and tables and other furniture in his great library that he never jostled a curio or open volume. Shrue, whose nature it was never to cease concentrating, was concentrating more fiercely and single-mindedly than he had in some time.

  Ulfänt Banderz was dead.

  Other magicians had suspected Ulfänt Banderz of being the oldest among them—truly the oldest magus on the Dying Earth. But for millennia stacked upon millennia, as long as any living wizard could remember and longer, Ulfänt Banderz’s only contribution to their field was his maintenance of the legendary Ultimate Library and Final Compendium of Thaumaturgical Lore from the Grand Motholam and Earlier. The tens of thousands of huge, ancient books and lesser collections of magical tapestries, deep-viewers, talking discs, and other ancient media constituted the single greatest gathering of magical lore left in the lesser world of the Dying Earth. Ulfänt Banderz allowed other magi to visit only rarely and upon his own whim, but over the countless centuries, most living wizards had visited the Ultimate Library and walked in wonder through its many corridors of shelved books.

  To no avail.

  There was some sort of curse or spell on every item in the Ultimate Library so that only Ulfänt Banderz—and perhaps a few of his apprentices working there—could cull any meaning from the books and other devices. Letters shifted and scurried and melted on each page, defying translation. Verbal artifacts slurred and skipped and lapsed into frequent silences. Ancient drawings and tapestries and pictures blurred and faded even as one began to study them.

  And Ulfänt Banderz—a broad, heavy, bejowled, beady-eyed, ill-smelling ancient—would laugh at the frustrated magicians and have his servants show them out.

  Shrue had gone to the Ultimate Library three times over the millennia, twice prewarned of the arbitrariness of the letters and words, and thus prepared with fixating counterspells, magical solutions, enchanted viewing lenses, and other plans, but each time the letters shifted, the sentences began and then faded away, the long, arcane written incantations and spells and numerical cabalistic formulae fled from both his eye and memory.

  Ulfänt Banderz had laughed his croaking, choking, cackle of a laugh, and Shrue had departed, defeated once again.

  Some wizards had followed the easiest route and shown up secretly armed with demons and attack spells, their plan simplicity itself—kill Ulfänt Banderz and either force his odd apprentices (all recombinated from animals and creatures from earlier Aeons) into revealing the secret of fixing the books in time, or, failing that, simply taking over the Ultimate Library until they, the wizards, could solve the puzzle in their own time.

  No one ever succeeded. Ulfänt Banderz could not be intimidated, nor could he be out-magicked in his own Library. The bones of the thousands who had been foolish enough to try such tactics had been ground into white pebbles that paved the attractive white walkway to the front door of the Ultimate Library.

  But now Ulfänt Banderz was dead. The sparling’s heart revealed that the ancient magus’s body had, upon the point of death, turned to stone and was currently laid out in his bedroom high in the tallest tower of the huge stone Library keep. The heart-news also told Shrue that it was rumored that only one of the sc
ores of apprentices had survived but that he was a prisoner inside the Ultimate Library since—immediately upon Ulfänt Banderz’s death and turning to stone—at least a dozen terrible spell-barriers had sealed off the Library from the world around it.

  Shrue the diabolist did not have to open his eyes or consult a globe or atlas to know where the Ultimate Library and Final Compendium of Thaumaturgical Lore from the Grand Motholam and Earlier lay. Ulfänt Banderz’s library was a mere five thousand leagues southeast of Shrike’s cottage and then two leagues up Mount Moriat, high above the Dirindian River, just above the crossroads caravan city of Dirind Hopz, some two hundred leagues southwest of the southernmost limit of the Falling Wall. It was wild country, its dangers and wildness ameliorated only by the fact that Dirind Hopz lay on one of the Nine Major Caravan Routes to the holy city of Erze Damath.

  Shrue opened his eyes and rubbed his long fingers and smooth palms together. He had a plan.

  First he called down a Gyre from its nest of bones in his eyrie, immobilized the terrible raptor with a magical pass, and prepared a second message heart for it. The message was for Dame Derwe Coreme, formerly of the House of Domber but now War Maven of the Cillian Myrmazons. Derwe Coreme, Shrue knew, was, with her Maven Myrmazons, currently protecting and traveling with just such a caravan of pilgrims headed for Erze Damath and a mere hundred leagues north of his destination of Dirind Hopz.

  The Gyre wriggled and protested as much as the inhibitatory spell allowed it to. The megaraptor’s red eyes tried to burn its hatred into Shrue the diabolist. Shrue ignored it; he’d been hate-stared by better men and beasts. “Go supersonic,” he commanded as he released the Gyre and watched it flap out of the courtyard and south on its preprogrammed course.

  Then Shrue touched the pulsing green gem that called in KirdriK. The bowlegged daihak shuffled and strained out of old habit, but it also listened as Shrue gave his commands.

  “Go to the pasture and fetch in one of the stronger and smarter horxbrids. Lenurd will do. Then get the larger wares wagon out of the stable, harness Lenurd, and load a week’s food and wine in the back as well as eight or ten of our least valuable rugs from the vault. When you finish with that, come up to fetch my traveling chest. Oh, and carefully pour a full lentra of ossip phlogista from the vat into a container and pack it as well.”

  “A lead container?” growled KirdriK.

  “Unless you want to be last seen floating north over the Lesser Polar Sea,” Shrue said dryly. “And wear your robe. We’re going five thousand leagues south to a place called Dirind Hopz, beyond the Falling Wall.”

  Shrue usually saw no reason in revealing his plans or reasons—or anything else—to his servants, but he knew that long before he’d first summoned the demon, KirdriK had spent an unpleasant twelve hundred years imprisoned in a cell a mile underground, and still had unpleasant associations with being buried alive; Shrue wanted the creature to prepare himself for the coming voyage.

  KirdriK expelled his obligatory snarling and spitting noises and said, “You plan to drive the wares wagon five thousand leagues south, Magus-Master?”

  Shrue knew that the daihak had attempted a drollery. With no roads within fifteen hundred leagues of the shores of the Lesser Polar Sea, the wagon would not make it through the sedge barrier almost within sight of the cottage. “No,” said Shrue, “I’ll be using the Constantly Expanding and Contracting Tunnel Apothegm. We shall ride in the wagon while it rides within the traveling burrow-space.”

  Now KirdriK actively writhed in his effort to break the unbreakable binding spells, his massive brow, flexible snout, and many rows of teeth gnashing and rippling and flexing. Then he subsided. “Master…” began the daihak, “I humbly submit that it would be faster to jinker the large unicorn carpet, roll the wagon onto it, and fly the…”

  “Silence!” said Shrue the diabolist. “This is a bad time for wizards to be arriving anywhere by jinkered anything. Prepare the horxbrid and wagon, fetch my trunk, dress yourself in the dark blue Firschnian monk robes, and meet me on the lawn in forty-five minutes. We depart this very afternoon.”

  The last few leagues rumbling along with the pilgrims’ caravan were much more pleasant—even for Shrue—than the hours spent hurtling underground through rock and magma. KirdriK had been commanded to silence once above ground, but for these last miles and leagues he expressed his dissatisfaction by hissing and belching at every opportunity.

  In happier days, such a caravan passing through hostile lands—the primary assailants here were wind-stick wraiths, rock goblins, and human bandits—would have been protected by a minor wizard utilizing his various protective spells in exchange for pay. But since the rise of murderous prejudice against the magi, the pilgrims to holy shrines, merchants, and other caravaners had to make do with mercenary soldiers. The leader of this band of eighteen Myrmazon mercenaries was War Maven Dame Derwe Coreme.

  Derwe Coreme and Shrue the diabolist had known each other for a bilbo tree’s age, but the magician’s true identity was safe with the woman warrior. It’s true that she laughed out loud when she first abandoned her megilla to ride in Shrue’s canvas-covered wagon; the diabolist sat at the reins shrouded in a common merchant’s shapeless tan robes, his lined and almost frighteningly saturnine face largely hidden by the shadows thrown by his soft-crowned, wide- and floppy-brimmed green-velvet Azenomei-Guild rugseller’s hat. The two chatted comfortably as Shrue’s wood-wheeled wagon rolled along in the rear of a caravan of more than forty similar wagons while KirdriK hawked, spat, and hissed in the rear amongst the carpets and Derwe Coreme’s fanged and clawed two-legged megilla bounded alongside in a state of extreme reptilian agitation at the scent of the daihak.

  Dame War Maven Derwe Coreme’s past was shadowy and largely lost to legend, but Shrue knew that once this beautiful but scarred elder warrior had been a soft, innocent and sullen girl, as well as a largely useless princess fifth in line to the throne of Cil’s now-defunct House of Domber. Then one day a thief and a vagabond sent on a useless odyssey imposed as punishment by Iucounu the Laughing Magician had kidnapped young Derwe Coreme, despoiled her for his pleasure, and eventually traded her to a small band of the vile sump-swamp river Busiacoes in exchange for travel advice of very dubious value. The Busiacoes had used her roughly for more than a year. Eventually, her character and heart hardening like tempered steel, Derwe Coreme killed the six Busiacoes who’d kept her as a pleasure slave, wandered the swamp Wegs and Mountains of Magnatz for several years with a barbarian warrior named Conawrd (learning more about blade-and-spear warfare than any former princess in the history of the Dying Earth and, many say, more than the dull-witted Conawrd himself), and then struck out on her own to earn a living as a mercenary while wreaking her revenge on all those who had ever slighted her. The thief and vagabond who had first abducted her—although Derwe Coreme by this time considered that abduction a boon—was eventually tracked down in Almery. Although Derwe Coreme had originally planned for the splay-footed lout to suffer indignities that no male of any species would wish to contemplate, much less experience, she eventually contrived for him to escape with all of his members and appendages intact. (He had not been very good, but he had—after all—been her first. And far more than her parents or early palace tutors, his particular brand of selfish indifference had helped make Derwe Coreme what she was today.)

  In recent decades, Dame War Maven Derwe Coreme had personally trained and hired out her Three Hundred Myrmazons—women warriors each with a story and attitude as ferocious as their leader’s—for lucrative mercenary work. For this caravan duty, eighteen Myrmazons had come along (although four or five would have sufficed for the few hundred wind-stick wraiths, rock goblins, and human bandits waiting to waylay this caravan) and each young woman warrior was megilla-mounted and dressed in skintight dragonscale armor that left her left breast bare. Even the Myrmazons’ adversaries—in their last seconds of life—found this ritual form of dress distracting.

  As they chatted, Derwe
Coreme laughed and said, “You are as droll and witty and private as ever, Shrue. I’ve often wondered what might have been our relationship if you’d been younger and I’d been more kindly disposed toward the male of our species.”

  “I’ve often wondered what our relationship might have been had you been older and I had been a female of our species,” said Shrue the diabolist.

  “You have the magic,” laughed War Maven Derwe Coreme. “Make it so!” And with that she whistled shrilly, her megilla ran up alongside the wagon and lowered its scaly neck, and she leaped across to the saddle and spurred the beast away.

  The Caravan town of Dirind Hopz was overflowing with displaced pilgrims, merchants, and wayfarers. Bandit activity and general mayhem were so rampant in all directions south that even the most pious worshipers bound for Erze Damath found themselves halted in Dirind Hopz until private armies could clear the roads. There was a huge temporary encampment on the plains just to the northeast of the town and most of the pilgrims in Shrue’s caravan camped there, living in their wagons, and Derwe Coreme and her Myrmazons set up their own city of tall red tents. Shrue, however, in his guise as rugseller—and because he wanted to get as close as he could to the mountain along the river that had the Ultimate Library and Final Compendium at its summit—brought KirdriK and sought out an inn.

  All the finer establishments were on the bluffs high above the Dirindian River, where they received cool breezes, offered expansive views, and kept their distance from the many sewers that opened into the Dirindian; but all the finer establishments were full. Shrue finally found a tiny room and tinier cot up under the eaves in the ancient, leaning, ramshackle Inn of the Six Blue Lanterns but had to pay an outrageous twenty terces for it.

 

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