And Dragons in the Sky

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by Glen Cook




  And Dragons in the Sky

  Glen Cook

  Glen Cook

  And Dragons in the Sky

  In this frenetic, quick-shift, go, drop-your-friends -possessions -roots -loyalties like throwaway containers age, heroes, legends, archetypal figures are disposable: as brilliant and ephemeral as the butterflies of Old Earth. One day some researcher may wrest from Nature a golden, universe-changing secret, some brave ship's commander may shatter the moment's enemy, be a hero, legend for a fleeting hour —and fade to dust with Sumer and Akkad. Who remembers on the seventh day? Who remembers Jupp von Drachau rinding those Sangaree? Mention his name. Blank stares reply. Or someone may say, "He's too old," meaning, too long gone. A whole year, Confederation.

  I think of heroes and legends as, toolcase in hand, I wander toward the gate of Carson's Blake City spaceport, wearing a name a size too small—latest in a list of dozens —the clothing of a liquids transfer systems tech—which work I loathe—and, within me, the nerves of an instel radio. A small, dying pain surrounds a knot behind my right ear. Each slow step drives spikes of agony into the bones of my legs. They've been lengthened three inches, hastily. My stomach itches where twenty pounds have been taken off, hastily again. This is a hurry-up job.

  But, then, aren't they all? There's no time, these days, for carefully executed operations. Everything is rushed. Nothing is permanent, there are no fixed points on which to anchor. Life is like the flash floods of Sierran rivers in thaw time, roaring and cascading past too swiftly for any part to be seized and intimately known. But wait! In the river of life apassing, there are a few fixed rocks, two long-lived legends that're heavy on my mind. Like boulders in Sierran streams, they're all but hidden in the turbulence of our times, but they endure, go forever on.

  There has to be something for me. I want! I cry, but what I don't know. I've been trying to find it through all my years with the Bureau.

  Ahead, I spot my small, brown, mustached Oriental partner, Mouse. Making no sign, I turn in the gate behind him. We don't know each other this time.

  I wish there were something solid to grasp, to know. Everything moves so fast... . Only in legends... .

  There is Star's End; there are the High Seiners. Sheer mystery is Star's End, fortress planet beyond the galactic rim, with automatic, invincible weapons to kill anyone foolish enough to go near—without a shred of why. In the lulls, the deep, fearful lulls when there's nothing to say, nothing being said, we moderns seize Star's End as strange country to explore, explain, to extinguish the dreadful silence—we're intrigued, perhaps, by the godlike power there, destructive as that of ancient, Earth-time deities. Or we turn to the High Seiners, the Starfishers.

  We should know them. They're human. Star's End is just a dead metal machine's voice babbling unknown tongues. Yet, in their humanness, the High Seiners are the greater, more frightening mystery. Destruction is familiar, though to encompass its purpose is sometimes impossible. The quiet, fixed culture of the Seiners we comprehend not at all, though we yearn for it, hate them for their blissful stasis: their changelessness oddly twists our souls.

  But such thoughts fade. Work comes first. I enter the terminal, great plastic, glass, and steel cavern with doors opening on other worlds. Light crowds it. We need light these days, fearful as we are of entropic night. (I wanted to be a poet once. An instructor assigned me a paean to Night. I lost my want then. Too many dark images crowded my mind.) People are here in their multitudes, about the familiar business of terminals. Several men in odd, plain High Seiners' garb wait behind a distant table. My new employers.

  Mouse passes small and brownly with a wink—why that name I don't know. He looks more like a weasel.

  I study faces in the crowd, mostly see bewilderment, determination, malaise. I'm after the nonchalant ones. The competition is here somewhere. The Bureau has no copyright on interest in Starfish. "Uhn!"

  "Excuse me?"

  I turn. A small blue nun has paused, thinking I've spoken. "Pardon. Just thinking out loud." The Ulantonid wobbles off, leaving me wondering why all modern Christians are aliens. But it fades. I return to that face.

  Yes, Marya Strehltsweiter—one name I remember— though she has changed too. Darker: skin, hair, eyes, darker, and heavier. But she can't disguise her ways of moving, speaking, listening. A poor actress, unusual in her race. She's Sangaree, who have passed as human for ages—who, also, are almost always murdered on discovery. Marya has talent. She stays alive.

  She sees me looking. Eyebrows raise a millimeter, questioningly, then consternation briefly, before a smile. She knows me, remembers the last time we crossed swords —I think of a place in Angel City on the Broken Wings, of lifting the papers Von Drachau needed to nail the Sangaree. Perhaps, she's thinking, this'll be her game. She nods ever so slightly.

  Other faces tease my memory, though I think they serve no governments. Corporation agents, perhaps, or McGraws. Considering what we're after, I'll not be surprised if there are more agents than job-hungry techs here.

  The crowd. I now see it as a whole, much smaller than expected. Maybe two hundred. The Seiners advertised for a thousand. Hard to find techs romantic, or hungry,

  enough to plunge into an alien human society for a year....

  Speculation dissolves. The Starfishers are checking us in. I shuffle into line four places behind Mouse, wondering why he's so shaky. He's always shaky.

  "Mr. Niven." A whisper, warm rubbing my arm. I look down into eyes dark as Sangaree gunmetal coins.

  "Pardon, ma'am? BenRabi. Moyshe benRabi."

  "How quaint." She smiles a gunmetal smile. My bed she has shared, and would share, I know—and, in the end, she'd drink my blood. "And the Rat, eh?" Meaning Mouse. "So many people want to bleed for a little Seiner money. Orbit in an hour. See you." More gunmetal smiling as she takes her gunmetal-hard body toward the Ladies.

  The nervousness begins, as it always does before I jump in the lion's den. Or dragon's lair. They say, to the uninitiated, the Starfish appear as dragons a hundred miles long... .

  Before liftoff, a briefing. The officer-in-charge is brutally honest. "We don't want you," he says, "we need you. You'll mock us as anachronisms. Oh, yes," to a lone head-shake. "You're here hunting the myth of the Starfishers, or to spy, but you'll find neither romance nor information

  —just hard work and strangeness. We won't ease you into our culture. You're here only so we can meet our harvest contracts." I suffer a premonition, a feeling this man has more than harvests on his mind. Plainly, through his words, I sense disappointment, a touch of hatred for landsmen. They have a wounded ship out there, badly mauled—I'm not sure I believe that—which needs a thousand techs to salvage, and they are only getting two hundred.

  He pauses, fumbles in pockets—a pocketed, cloth jacket

  —produces an odd little instrument. Only after it's lit and belching noxious clouds do I recognize it. A pipe! I shudder. Romantic techs, I see, are wondering what greater horrors lurk ahead. Good psychology, the pipe. The Seiner is easing us in after all, preparing us for bigger shocks to come.

  "Among you," he says after his pause grows squirming long, "are spies. So many interests want a Starfish herd." He smiles, but it quickly fades to grimness. "You'll learn nothing. Till your contracts end, you'll see nothing but the guts of ships—and only when you work. You'll not come in contact with those who have the information you're after. You, who'd steal our livelihood and culture,

  be warned. We're a nation, a law unto ourselves. We hold to old ways, still execute for espionage and treason." While the pause for effect lasts, I think of the many times Confederation has tried to bring the Seiners into the fold, to impress upon them "enlightened" justice. They always fail, yet annexati
on remains a major government goal.

  A nervous stir runs through the room. The briefing officer meets pairs of eyes one by one. The romantics are finding their legend toothed and clawed. The disquiet grows. Executions. You don't execute people any more....

  Soon we're herded aboard a shuttle—first landsmen for the fleets in generations—that is obviously no commercial lighter, just stark functionalism and steel painted gray. We're lifting blind, I see. Weedlike clumps of wiring hang where viewscreens have been removed—no chances are they taking.

  The knot behind my ear, the nondispersable parts of the tracer, seizes me with iron, spiked fingers. I've been "switched on" by the Bureau. I stagger. The thin, pale Starfisher girl seating us asks, "Are you ill?" On her face, shocking me more than talk of execution, is a look of true concern, not bland, commercially dispensed stewardess's care.

  I want fires across my mind, as it so often does. "Yes." Dropping into my seat, "A touch of migraine." But I can never discover what I need.

  Her eyes widen a fraction. She'll report this. But, somewhere hi my medical file, a tendency toward migraine is noted to cover the pain of the tracer. I am susceptible, though it hasn't bothered me in years. There are pills. Why, I ask myself again, do they have to use an imperfect device? Of course, it's all we've got, the only way to track them to the herd. Completely nonmetal, the tracer is the only undetectable device available.

  I want is in my mind. The Bureau has supported my years of search, knowing I'm searching (Psych doesn't miss much), knows it's showing a good return on investment (the sane make poor agents, axmen, or whatever). Years, and I still have no intimation of the absence in my soul.

  The vessel shivers. We're on the way to the orbiting Starfisher. Three rows ahead, Mouse shakes. He's terrified by space travel.

  "The Rat's chicken." She's beside me. I didn't see her sit down. "Sorry to startle you. Maria Elana Gonzalez, atmosphere systems, distribution." Gunmetal smile.

  I want. What? "Moyshe benRabi." In case she has forgotten. We exchange nothings all the way to the Starfisher, too wary to probe for clues to one another's missions.

  I'm forgetting she's Sangaree, that once I used her to find and kill a lot of her people. I don't feel guilty, either —not that I hate Sangaree, as is common. In my mood of the moment she doesn't count. Nothing does. I'm the uninvolved, uncommitted, unemotional modern man. I'm concerned more with Mouse than the steel-souled death beside me.

  According to our pasts on file, our paths have never crossed. But this is our fourth team job and, though he's always afraid, he's a good partner—especially when the roughhouse begins. He's the only person I know who has killed a man (except the Sangaree lady who, being Sangaree, doesn't qualify as a person). Killing isn't uncommon these days, but the personal touch has been eliminated—ergo, the shock of "execution." Anyone can punch a button, hurl a missile to obliterate a ship of a thousand souls. There is no lack of nice remote space battles (against Sangaree, McGraw pirates, in the marque-and-reprisal antics of governments, in raids and overnight wars), but to do in a man face-to-face, with knife or gun ... it's just too personal. We don't like to get close to people, even to kill.

  I'm afraid. I'm getting close to, growing fond of, Mouse. We work together too much. Bad for our detachment. The Bureau promised no more jobs together last time, but then came this hurry-up, top-men job. Always the rush. Somehow, sometime, one of us will get hurt. We're so much safer as islands in motion (Brownian), pausing for interaction, moving on before roots can take, be ripped up, leave painful wounds.

  There's a clang through the shuttle, rousing me. We've nosed into the mother ship like piglet to sow's belly. The pale, helpful girl leads us into the starship, to a common room where notables wait.

  They're unceremonious. One says, "I'm Eduard Chou-teau, Ship's Commander. You're aboard Number Three Service Ship from Danion, a harvestship of Payne's fleet. You're to replace people Danion lost hi a shark attack. We don't like outsiders, but we'll try to make your stay comfortable. We've got to keep Danion alive until we receive replacements from our schools ..." I have the feeling he isn't telling all Starfisher motives.

  Most everyone, via the romantic entertainment media, knows of the Seiner schools, the creches within asteroids of deep space where Starfishers hide their children. They are nursery schools, boarding schools, military academies, technical colleges, safehouses where children can grow up unexposed to disasters of Danion's sort. Unlike landsmen, though, Seiners send their children to professional parents out of love. We do so to be rid of cargo that may slow us in shooting the rapids of life.

  "Lights," says the Ship's Commander. They fade. Central to the common, a spatial hologram appears. "Those aren't our stars. The ship is ours. Danion." Something focuses, something like octopuses entwining—no, like a city sewage system with buildings and earth removed, vast tangles of tubing with here and there a cube, a cone, a ball, with occasional sheets of silverness, or great nets floating, between arms of piping, raggedly bearded with hundreds, thousands of antennae. In theory, a deep space ship needs not be contained, needs have no specific shape, yet this is the first such I've ever encountered. I realize I've discovered an unsuspected rigidity of human thought. The needle-shaped ship has been with us since space travel was but a dream.

  My surprise is shared. A stir runs through the common. But now I'm suffering another surprise.

  Mouse and I once studied the Seiner from Carson's surface. She's a typical interstellar vessel. A ship of her class approaches the harvestship in the hologram. The surprise is relative size. The starship is a needle falling into an ocean of scrap. The harvestship must be thirty miles in cross-section... .

  Light returns, drowning the hologram. Around me are open mouths. We thought we were aboard a harvestship. I begin, with distress, to realize how little prepared I am to go among these people, how little the Bureau has told me. A more than usual job-beginning nervousness sets in. Until now, with change the order in my fast-paced universe, I've assumed I can handle the strange, the unknown —but this space-borne mobile, it's too alien. True alien handiwork suddenly seems less foreign, less frightful. It's the size. Nothing human should be so big.

  "This's all you'll know of Danion," says the Ship's Commander, "of her exterior. Her guts you'll know well. We'll get our money's worth from you there."

  And they will. Fifteen hours a day, teamed with Seiner technicians, we landsmen will labor to keep Danion alive and harvesting. Scarce four hundred of us will manage the work of a thousand—and, in our free time, we'll repair the shark attack damage responsible for the original casualties. Daily, we'll work to exhaustion, then stagger to our bunks too weary even to think about spying... .

  But there're problems first, a time of distress two days after departure. The ship drops from hyper. I, and everyone, assume we've arrived. We gather in the common room, a custom of travelers, somehow expecting view-screens and a look at our new home. Shortly, however, the First Lieutenant appears.

  "Please return to your quarters," he says. He seems paler than the usual Starfisher. "We're ambushing Confederation Navy ships following us from Carson's."

  I'm dumbstruck. The Navy shouldn't move in yet. Nor should Seiners so casually turn on pursuers—not, at least, on my Navy. I look around. The few angry faces I label "competition dismayed." Across the room, Mouse appears bewildered. The Sangaree woman is in a rage, face red, fists clenched.

  The First Lieutenant fields a few questions before retreating, all with a single explanation. "We've entered a hydrogen stream, taken station with a fleet. Starfish noise is being broadcast from scoutships. We often do this to cover the withdrawal of our vessels forced to enter 'civilized space.'" He leaves us thinking.

  We go too, Mouse and I glumly wondering if we're now expendable.

  The general alarm sounds. Engagement is imminent. I hope the admiral (I'm considering my own survival, not his comfort) recognizes the trap and gets out. I'm hoping the Seiners don't do angry, rash thi
ngs afterward.

  I've hardly strapped in. The vessel rocks. Departing missiles. I'm amazed. She's got batteries heavier than her appearance suggests.

  I took this job expecting the total boredom of unchange, nul-novelty, but find surprises come almost too fast to assimilate.

  The all-clear sounds shortly, and with it a buzz from my cabin door. It opens. A crewman asks, "Mr. benRabi? Come with us, please." He's polite, oh, polite as the spider inviting the fly. His teeth seem all white sharp and pointy. Behind him are ratings with angry guns. Yes, I'll go with him.

  As I join him in the passage, another door opens with a characteristic squeal. Yes. A group is collecting Mouse.

  Done already, I think, and by space gypsies centuries behind the times. How?

  "Ah," says the Ship's Commander as we enter his office, "Commander Igarashi, Commander McClennon." My eyebrows rise. I didn't know Mouse's name, but Igarashi it might be. He's got me nailed, though McClennon I haven't used in fifteen years. "Please be seated." I sit, glance at Mouse. He, too, is stunned.

  "You're wondering about your Navy friends? Decided discretion was the better part. Admiral Beckhart must be perturbed." He chuckles. "But that's not why you're here. It's those tracers you've got built in."

  This startles me. He's talking plural. I thought I was the only one with a unit, and Mouse was along for the ride. Mouse, it seems, thought the same. Wheels within wheels, and I should've guessed. It's the Bureau's way.

  "All biological, eh? Interesting development. Passed our detectors easily. But we're a paranoid people—and think of everything." Smugness. "We've watched the hyper bands since liftoff, had you pegged in hours. Dr. Du-Maurier... ."

  Hands seize me. The doctor examines me quickly, numbs my neck and the side of my head with an aerosol anesthetic. He produces an antique lase-scalpel.

  The Ship's Commander says, "This'll be fast and painless. We'll pull the ambergris nodes ... and sell them back to the Navy next auction, I think." He chuckles again. I smile. There's a curious justice in it. Mouse and I, and others, are aboard in hopes of locating the great night-beasts which produce just that little item.

 

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