Jerle Shannara 03 - Morgaw

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Jerle Shannara 03 - Morgaw Page 8

by Brooks, Terry


  He flew in widening circles for the duration of the sunrise, searching all the while for movement on the ground, for something that looked a little out of place, for anything that would indicate a foreign presence. As he did so, he found himself thinking back on his decision to make this journey and wondering if he would have been better off staying home. It wasn't just that it had turned out so badly, it was that nothing much seemed to have been accomplished for the effort. If it turned out that Walker was dead, then following Kael Elessedil's map would have been for nothing. Worse, it would have cost lives that could have been spared. Wing Riders were strong believers in letting well enough alone, in living their own lives and not messing in the lives of others. It had taken considerable compromise for him to come on this voyage, and it was taking considerable compromise now for him to stick things out. Common sense said he should turn around and fly home, that the longer he stayed, the shorter the odds grew that he would ever leave. Certainly the Rovers must feel the same way. Rovers and Wing Riders were alike, nomads by choice, mercenaries by profession. Their loyalty and sense of obligation could be bought and paid for, but they never let that get in the way of their common sense.

  But he wouldn't leave, of course. He wouldn't abandon those on the ground, no matter the odds, if there was any chance at all that they were still alive. It was just that he couldn't help second-guessing himself, even if it wouldn't make any difference in what he perceived as his commitment to his missing comrades. What if this? What if that? It was the sort of game you played at if you spent enough time alone and in dangerous circumstances. But it was only a game.

  The sun crested the horizon, daylight broke across the land, and the ruins stretched away as silent and empty as before. He glanced back to where Rue Meridian flew Black Moclips, a solitary figure in the pilot box. She was dangerously tired, and he wasn't sure how much longer she could continue to fly the airship alone. It had been an inspired idea to steal the vessel from the Ilse Witch, but it was going to turn into a liability if she didn't get help fast. He wasn't sure at the moment where that help was going to come from. He would give it if he could, but he knew next to nothing about airships. The best he could do was to pluck her off the deck if things got out of hand.

  He caught sight of something odd at the edge of the ruins north, and he swung down for a closer look. He discovered a scattering of bodies, but they were not the bodies of his companions from the Jerle Shannara or even the bodies of any people he had ever encountered. These people had burnished skin and red hair, and they were dressed like Gnomes. He had never seen their like, but they had a tribal look to their garb and he assumed they were an indigenous people. How they had come to this sorry end was a mystery, but it looked as if they had been ripped apart by something extraordinarily powerful. Creepers, perhaps.

  He flew over the still forms for a few moments more, hoping he would spy something that would help him discover what had happened.

  He thought it might be worth setting down to see if there was any indication that members of the Jerle Shannara had been involved, but decided against it. The information wouldn't do him any good unless he tried to follow up on foot, and that was too dangerous. He glanced over his shoulder to where Black Moclips hovered several hundred feet away, drifting in the wind. He signaled to Rue Meridian to swing by for a look, then began a slow sweep back out over the ruins. The Rover girl could make her own decision about what to do. He would continue on. If nothing else turned up, he would come back later.

  He had barely settled into a fresh glide over the blasted expanse of the city when he caught sight of something flying toward them from the northeast. Obsidian saw it, as well, and gave a sharp cry of recognition.

  It was Po Kelles aboard Niciannon.

  Rue Meridian had just maneuvered Black Moclips over the collection of dead men at the edge of the ruins and was wondering what to make of it when she glanced back at Hunter Predd and saw the second Wing Rider. She knew it had to be Po Kelles, and she felt fresh hope that his arrival signaled the approach of her brother aboard the Jerle Shannara. With two airships searching, she would have a much better chance of finding Bek and the others. Perhaps she could take on a couple of Rovers to help her fly Black Moclips so that she could catch a few hours of sleep.

  She watched the two riders circle in tandem, talking and gesturing from the backs of their Rocs. Holding her course, she peered back toward the coast, for some sign of the other ship. But there was nothing to be seen as yet, so she returned her attention to the Wing Riders. The discussion had become animated, and the first vague feelings of uneasiness crept through her. Something about the way they communicated, even from a distance, didn't look right.

  You're imagining things, she thought.

  Then Hunter Predd broke away from Po Kelles and flew back to where she waited, swinging about to come alongside before dropping down and below the aft railing. Taking hold of the line he had left dangling from before, the Wing Rider swung down off the bird and pulled himself up, hand over hand, until he was back on board. A hand signal to Obsidian sent the Roc wheeling away to take up a position beside them, flying to keep pace.

  Rue Meridian waited as the Elf hurried over to the pilot box and climbed inside. Even in the faint new light, she could tell that he was upset.

  "Listen to me, Little Red." His weathered face was calm, but strained. "Your brother and the others are flying this way, but they are being chased. A fleet of enemy airships appeared off the coast yesterday at dawn. The Jerle Shannara barely got away from them. She's been flying this way ever since, trying to shake them off. But fast as she is, she can't seem to lose them. They tracked her all through the mountains, all the way inland, even after she d changed course to go another way entirely, and now they're almost here."

  Enemy airships? All the way out here, so far from the Four Lands? She took a moment to let the information sink in. "Who are they?"

  He made a dismissive gesture with one hand. "I don't know. No one does. They fly no flag, and their crews act like dead men. They walk around, but they don't seem to see anything. Po Kelles got a close look late yesterday when the Rovers set down to rest, thinking they'd lost them. Not an hour passed, and there they were again. The ones he could see were men, but they didn't act like men. They acted like machines. They didn't look as if they were alive. They were all stiff and empty-eyed, not seeing anything. One thing is certain. They know where they're going, and they don't seem to need a map to find us."

  She glanced around at the brightening day and the ruins below, her hopes for continuing the search fading. "How far away are they?"

  "Not half an hour. We have to fly out of here. If they catch you in Black Moclips by yourself, you won't stand a chance."

  She stared at him without speaking for a moment, anger and frustration blooming inside. She understood the need for flight, but she had never been good at being forced to do anything. Her instincts were to stand and fight, not to run. She hated abandoning yet again those she was searching for, leaving them to an uncertain fate at the hands of not only the Mwellrets and the Ilse Witch, but now this new threat, as well. How long would they last on their own? How long would it be before she could come back and give them any help?

  "How many of them are there?" she asked.

  The Wing Rider shook his head. "More than twenty. Too many, Little Red, for us to face."

  He was right, of course. About everything. They should break off the search and flee before the intruders caught sight of them. But she could not help feeling that Bek and the others were down there, some of them at least, waiting for help. She could not shake off the suspicion that all that was needed was just a little more time. Even a few minutes might be enough.

  "Tell Po Kelles to take up watch for us," she ordered. "We can look just a little longer before giving up."

  He stared at her. She knew she had no right to give him orders, and he was debating whether or not to point that out. She knew, as well, that he understood what s
he was feeling.

  "The weather is turning, too, Little Red," he said softly, pointing.

  Sure enough. Dark clouds were rolling in from the east, borne by coastal winds, and they looked menacing even from a distance. She was surprised she hadn't noticed them. The air had grown colder, too. A front was moving through, and it was bringing a storm with it.

  She looked back at him. "Let's try, Wing Rider. For as long as we can. We owe them that much."

  Hunter Predd didn't need to ask whom she was talking about. He nodded. "All right, Rover girl. But you watch yourself."

  He jumped down out of the pilot box and sprinted back across the decking to the aft railing and disappeared over the side. Obsidian was already in place, and in seconds they were winging off to warn Po Kelles. Rue Meridian swung the airship back around toward the ruins, heading in. Already she was searching the rubble.

  Then it occurred to her, a sudden and quite startling revelation, that she was flying an enemy airship, and those on the ground wouldn't know who she was. Rather than come out of hiding to reveal themselves, they would simply burrow deeper. Why hadn't she realized this before? Had she done so, perhaps she could have devised a way to make her intentions known. But it was too late now. Maybe the presence of the Wing Rider would reassure anyone looking up that she wasn't the Isle Witch. Maybe they would understand what she was trying to do.

  Just a few minutes more, she kept telling herself. Just give me a few minutes more.

  She got those minutes and then some, but she saw no sign of anyone below. The clouds rolled in and blocked the sun, and the air turned so cold that even though she pulled her cloak tight about her, she was left shivering. The landscape was spotted with shadows, and everything looked the same. She was still searching, still insistent on not giving up, when Hunter Predd swung right in front of her and began to gesture.

  She turned and looked. Two dozen airships had materialized from out of the gloom, black specks on the horizon. One led all the others, the one being chased, and she knew from its shape that it was the Jerle Shannara. Po Kelles was flying Niciannon toward it already, and Hunter Predd was calling to her to tack east and head for the mountains. With a final glance down, she did so. Black Moclips lurched in response to her hard wrench on the steering levers and the surge of full power from the radian draws she sent down to the parse tubes and their diapson crystals. The airship shuddered, straightened, and began to pick up speed. Rue Meridian could hear the shouts and cries of the imprisoned Federation crew, but she had no time for them just now. They had made their choice in this matter, and they were stuck with things as they were, like it or not.

  "Shut up!" she shrieked, not so much at the men as at the wind that whipped past her ears, taunting and rough.

  At full speed, her anger a catalyst that made her as ready to fight as to flee, she flew into the mountains.

  VIII

  In the slow, cool hours before sunrise, Quentin Leah buried Ard Patrinell and Tamis. He lacked a digging tool to provide a grave, so he lowered them into the wronk pit and filled it in with rocks. It took him a long time to find the rocks in the darkness and then to carry them, sometimes long distances, to be dropped into place. The pit was large and not easily covered over, but he kept at it, even after he was so weary his body ached.

  When he was finished, he knelt by the rough mound and said good-bye to them, talking to them as if they were still there, wishing them peace, hoping they were together, telling them they would be missed. An Elven Tracker and a Captain of the Home Guard, star-crossed in every sense of the word—perhaps they would be united wherever they were now. He tried to think of Patrinell as the Captain was before his changing, a warrior of unmatched fighting skills, a man of courage and honor. Quentin did not know what lay beyond death, but he thought it might be something better than life and that maybe that something allowed you to make up for missed chances and lost dreams.

  He did not cry, he was all done crying. But he was hollowed out and bereft, and he felt a bleakness that was so pervasive it threatened to undo him completely.

  Dawn was breaking when he stood again, finished at last. He reached down for the Sword of Leah where he had cast it away at the end of his battle, and picked it up again. The bright, dark surface was unmarked save for streaks of blood and grime. He wiped it off carefully, considering it as he did so. It seemed to him that the sword had failed him completely. For all its magic properties, for all that it was touted to have accomplished in its long and storied history, it had proved to be of little use to him here in this strange land. It had not been enough to save Tamis or Ard Patrinell. It had not even been enough to enable him to protect Bek, whom he had sworn to protect no matter what. That Quentin was alive because he had possession of it was of little consolation. His own life seemed to have been purchased at the cost of others. He did not feel deserving of it. He felt dead inside, and he did not know how he could ever feel anything else.

  He put the blade back into its sheath and strapped it across his back once more. The sun was cresting the horizon, and he had to decide what he would do next. Finding Bek was a priority, but to do so he had to leave the concealment of the forest and go back into the ruins of Castledown. That meant risking yet another confrontation with creepers and wronks, and he did not know if he could face that. What he did know was that he needed to be away from this place of death and disappointment.

  So he began walking, watching the shadows about him fade back into the trees as sunlight seeped through the canopy and dappled the forest floor. He dropped down from the hills surrounding Castledown to the level stretches he had abandoned in his flight from the Patrinell wronk two days earlier. Walking made him feel somewhat better. The bleakness in his heart lingered, but something of his loss of direction and purpose disappeared as he considered his prospects. There was nothing to be gained by standing about. What he must do, no matter what it took, was find Bek. It was Quentin's insistence on making the journey that had persuaded his cousin to come with him. If he accomplished nothing else, at least he must see Bek safely home again.

  He believed that Bek was still alive, even though he knew that many others in the company had perished. He believed this because

  Tamis had been with his cousin before she found Quentin and because in his heart, where instincts sometimes gave insights that eyes could not, he felt nothing had changed. But that didn't mean that Bek wasn't in trouble and in need of help, and Quentin was determined not to let him down.

  Some part of him understood that his intensity was triggered by a need to grasp hold of something to save himself. He was aware that if he faltered, his despair would prove overwhelming, his bleakness of heart so complete that he would be unable to make himself move. If he gave way, he was lost. Moving in any direction, seizing on any purpose, kept him from tumbling into the abyss. He didn't know how realistic he was being in trying to find Bek, all alone and unaided by any useful magic, but the odds didn't matter if he could manage to stay sane.

  He was not far from the ruins when he caught sight of an airship flying out ahead of him, distant and small against the horizon. He was so surprised that for a moment he stopped where he was and stared at it in disbelief. It was too far away for him to identify, but he decided at once that it must be the Jerle Shannara searching for the members of the company. He felt fresh hope at this and began walking toward it at once.

  But in seconds the airship had drifted into the haze of a massive bank of clouds coming out of the east and was lost from view.

  He was standing in an open clearing, trying to find it again, when he heard someone call. "Highlander! Wait!"

  He turned in surprise, trying to identify the voice, to determine from where the speaker was calling. He was still searching the hills unsuccessfully when Panax walked out of the trees behind him.

  "Where have you been, Quentin Leah?" the Dwarf demanded, out of breath and flushed with exertion. "We've been hunting for you all yesterday and last night! It was pure luck that I
caught sight of you just now!"

  He came up to Quentin and shook his hand warmly. "Well met, Highlander. You look a wreck, if you don't mind my saying. Are you all right?"

  "I'm fine," Quentin answered, even though he wasn't. "Who's been looking for me, Panax?"

  "Kian and I. Obat and a handful of his Rindge. The wronk tore them up pretty thoroughly. The village, the people, everything. Scattered the tribe all over the place, those it didn't kill. Obat pulled the survivors together up in the hills. At one point, they were planning to rebuild their village and go on as before, but no longer. They're not going back. Things have changed."

  He stopped suddenly, taking a close look at Quentin's face, finding something in it he hadn't seen before. "Where's Tamis?" he asked.

  Quentin shook his head. "Dead. Ard Patrinell, as well. They killed each other. I couldn't save either one." His hands were shaking. He couldn't seem to stop them. He stared down, confused. "We set a trap, Tamis and I. We hid in the forest by a pit and let the wronk find us, thinking we could drop it in. We used a decoy, a trick, to lure it over. It worked, but then it climbed out, and Tamis . . ."

  He trailed off, unable to continue, tears coming to his eyes once more, as if he were a child reliving a nightmare.

  Panax took Quentin's hands in his own, steadying them, holding on until the shaking stopped. "You don't look as if you escaped by much yourself," he said quietly. "1 expect there wasn't anything you could have done to save either that you didn't try. Don't expect too much of yourself, Highlander. Even magic doesn't always provide the answers we seek. The Druid may have found that out himself, wherever he is. Sometimes, we have to accept that we have limitations.

  Some things we can't prevent. Death is one."

 

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