Succubus Rising, An Urban Fantasy (The Telepathic Clans Saga)

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Succubus Rising, An Urban Fantasy (The Telepathic Clans Saga) Page 28

by BR Kingsolver


  Groaning, she urged him on as his hand gripped one of her hips. She wrapped her legs around him and hung on as he plunged into her, jolting her with each thrust. Her nipples burned, scraping against his hard chest. Her nails trailed down his back and she cried out mindlessly. He merged his soul with hers, hard and fast, just as he had entered her body. She surrendered, orgasm after orgasm flooding her and overwhelming her mind as she rode crashing waves of ecstasy, squeezing him with her rippling inner muscles. Shuddering and shaking, with hot shafts of pleasure shooting from her groin to her brain, she still wasn’t prepared for the raw power that flooded into her as he spilled his seed deep within her. She barely remembered to trip the feedback loop.

  “I missed you, Brenna,” he murmured into her hair.

  “I missed you too. But I’m back.”

  ###

  Book 4 in the Brenna O’Donnell Telepathic Clans saga is due out in 2013.

  Also look for Book 1 in the RB Kendrick Paranormal Mystery series set in the world of the Telepathic Clans.

  THE TELEPATHIC GIFTS

  (* Rare Gift)

  (# Part of Succubus Complex)

  Gift: Telepathy

  Common label: Telepathy

  Read minds, project thoughts into the minds of others, shield their thoughts from others - telepaths have additional awareness and ability to understand their own minds and bodies and the minds and bodies of others. Telepaths can, for example, detect and eliminate pathogens, poisons, and other foreign substances in their own bodies. An example is the ability to detoxify alcohol. Telepaths mature and age very slowly. Average physical maturity occurs in the early 20s, but mental development isn't complete until the mid-30s. Complete development and command of their Talents is not complete until then. Natural life expectancy is 160 - 220 years. Mental acuity and Talent don't begin to decline until the person is in their last 10 - 15 years of life.

  ~~~

  Gift: Charisma #

  Common label: Charisma

  Influence others, project an impression of a person so that others’ perceptions of the person are enhanced. A very short-range projection, i.e. "wrapping" oneself in Charisma, can simulate the Succubus talent of Glamour. Part of the Succubus complex.

  ~~~

  Gift: Empathy #

  Common label: Empathy

  Feel the emotions of others. The person with the Talent can feel other people’s anger, joy, fear, hope, anxiety, etc.

  ~~~

  Gift: Bernard #

  Common Label: Empathic Projection

  Project emotions into the minds of others. Change the way people feel and manipulate their emotions.

  ~~~

  GIFT: O'Donnell *

  COMMON LABEL: Domination (Strong dominance)

  Ability to penetrate or destroy another telepath's shields and take control of their mind. This is a rare and extremely powerful talent. It cannot be blocked.

  ~~~

  GIFT: O'Neill *

  COMMON LABEL: Super shielding

  A complex talent that provides the telepath with stronger, deeper shields, with 17 shield levels in the mind rather than the normal 9. Shields can be extended to others, even without physical contact. Shields can be projected onto others without their permission, blocking them from using their talents. Shields can be so strong that the telepath can mask their telepathy from other telepaths, and can even become invisible to others - telepaths and norms. A defense against any mental attack except the talent of Domination. The only complete defense against Neural Disruption.

  ~~~

  GIFT: De la Tour *

  COMMON LABEL: Telekinesis

  Manipulation of physical objects, including animate objects.

  ~~~

  GIFT: Murphy *

  COMMON LABEL: Teleportation

  Instantaneous relocation of an object or person. Usually only the person with the talent is relocated, but some talents can take another person or object with them, and some can relocate other objects or persons.

  ~~~

  GIFT: Kilpatrick

  COMMON LABEL: Power Shielding/Shield Projection

  Stronger than normal shielding with the ability to extend their shields to others with whom they have physical contact (the attributes of this Gift are part of those in the O’Neill Gift). May deflect or diminish an attack by Neural Disruption.

  ~~~

  GIFT: Christopoulos

  COMMON LABEL: Aerokinesis/Air Shielding

  Manipulation of air molecules - an air shield will harden air into a transparent, solid shield that will block a physical object, such as a bullet or car. This is the only talent that can block attacks of Electrokinesis, Ogonekinesis, Pyrokinesis, and Cryokinesis. Diminishes and deflects Neural Disruption.

  ~~~

  GIFT: O’Byrne

  COMMON LABEL: Dominance (weak domination)

  Ability to penetrate another telepath's shields and take control of their mind. This Gift is not as strong nor does it have the range and power of the O'Donnell Gift, and cannot penetrate the shields of one with the O’Neill Gift (the attributes of this Gift are part of those in the O'Donnell Gift).

  ~~~

  GIFT: Lindstrom

  COMMON LABEL: Construction

  Construction of mental constructs inside the mind of a person that create a strong illusion that the person is a different person, masking the underlying real personality, memories, etc. The person carrying the construct may or may not be aware of the overlying construct. Compulsions and other kinds of control can be built in if desired.

  ~~~

  GIFT: Shamun

  COMMON LABEL: Precognition/Clairvoyance

  Awareness of an event prior to it happening - may range from a "feeling" to clear "visions" of the event - may occur immediately prior to the event, days to weeks prior, or in some it manifests as visions of far-future events.

  ~~~

  GIFT: Lubomudrov

  COMMON LABEL: Postcognition/Psychometry

  Perceive information about events that have already occurred. Psychometry: is another form of postcognition. It enables a person to envision information about events that have already occurred by being in close contact with the area or object where the event took place.

  ~~~

  GIFT: de Filippo

  COMMON LABEL: Magnetokinesis

  Manipulation of magnetic fields. An adept can erase a computer hard drive by removing it’s magnetic charge or cause complex machinery, such as a car engine, a pistol or a lock, to freeze by magnetizing the parts so they can’t move. By putting a super magnetic charge on a piece of metal could cause it to attract other objects.

  ~~~

  GIFT: Sivakumar

  COMMON LABEL: Pyrokinesis

  Manipulation of fire, including starting fires, shielding from fire, and hurling fire.

  ~~~

  GIFT: van Serooskerken

  COMMON LABEL: Cryokinesis

  Can manipulate the temperature of an object or person to immediately drop to -20C. When applied to a person can put them into immediate hypothermic shock. Can condense moisture from the air or other source into ice. Can thaw frozen objects within seconds. A person with the Gift can regulate the temperature of their immediate environment (several inches) to allow them to be cool in hot weather or warm in cold weather.

  ~~~

  GIFT: Hakizimana

  COMMON LABEL: Healing/Biokinesis

  Healing and manipulation of a body to cure injury or disease. The method used is similar to micro-telekinesis, moving pieces of broken bones or sealing blood vessels, then using energy infusion to accelerate the bodies own healing mechanisms.

  ~~~

  GIFT: Jalair

  COMMON LABEL: Animal Telepathy

  Telepathic communication with animals - this is more of an empathy-influence communication. An adept can usually feel the “thoughts” of primitive creatures, such as reptiles, fish or insects, but can truly communicate only with mammals.

  ~~~
/>   GIFT: Krasevec

  COMMON LABEL: Distance Communication

  Telepathic communication over long distances - often hundreds of miles. This can’t be blocked by physical means but strong electro-magnetic fields may interfere.

  ~~~

  GIFT: Soul Reading or Truth Saying

  The ability to see auras, essentially reflections of people's souls. Part of this Gift enables the adept to see what Gifts a telepath has. This is a late developing Gift, and as the telepath mature,s evolves into the ability to determine if someone is telling the truth.

  ~~~

  GIFT: Matter Merge

  The ability of a person to change the speed with which the molecules in his/her body resonate to match that of a different form of matter. By matching resonance with a solid object, the telepath can move through the object.

  ~~~

  GIFT: Soul Thief

  Ability to take a soul from a person's body and implant it in another body. The adept can also use another telepath's Gifts and use any of the normal Talents that a telepath can use on themselves on others, such as pathogen scans.

  ~~~

  GIFT: Rivera #

  COMMON LABEL: Neural Disruption

  Neural energy from the wielder is projected into the neural network of a victim, disrupting their neural network. Depending on the strength of the projection, can be used to shock/stun a victim, or can burn out the neural synapses, causing permanent damage. At its most extreme completely burns out the mind of the victim. A weak talent must be in physical contact with the victim. A strong talent can strike several victims at once, and at a considerable distance. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent. Without strong focus and direction, everyone in the vicinity of the wielder is at risk.

  ~~~

  GIFT: Simsek #

  COMMON LABEL: Electrokinesis

  Channeling of electrical energy. The wielder can drain electrical circuits, store the electricity in their own neural network temporarily, and discharge the energy into another object or the air. Care must be taken by the wielder as too much electricity, such as trying to channel a lightning strike, may overload the wielder's own neural circuits. As a weapon, the channeler may be able to discharge the energy for a considerable range, both distance and breadth. Without strong focus and direction, everyone in the vicinity of the wielder is at risk. As a weapon cannot be blocked by mental shields.

  ~~~

  GIFT: Petrescu #

  COMMON LABEL: Orgonekinesis (life energy)

  Projection of life energy into another person or animal. A person possessing the Talent always also possesses Energy Draining. Depending on the strength used by the wielder, this can be used to restore a person's life energy after being drained or wounded, or as a weapon. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent.

  ~~~

  GIFT: Farooqui #

  COMMON LABEL: Energy Draining (human or animal)

  Drain a person's life energy from them. Similar to the drain a Succubus effects during sex. A weak talent must be in contact with a victim. A strong talent can drain several victims at once at a considerable distance. This type of attack cannot be blocked by mental shields except by one having the Super Shielding talent. It can be deflected or diminished by one with the Power Shielding talent.

  ~~~

  GIFT: Kashani #

  COMMON LABEL: Succubus

  Found only in women (X-linked trait). The Succubus Gift includes both mental Talents and physiological attributes. The genitalia have several internal and external differences from normal female genitalia. Specialized glands in the groin, breasts, underarms, and throat contain strong sexual pheromone attractants and the release of these chemicals as an invisible aerosol is under the wielder's control. Spectacular physical beauty is also considered part of the manifestation of this Gift. Other attributes include specialized modifications of Charisma (Glamour or the Glam), Empathic Projection (Influence) and Energy Draining (the Drain).

  When a Succubus has sex with a man, his climax causes an automatic reaction in the Succubus, she drains his life energy by about 75%, which puts him into an immediate stupor until his energy levels can recharge. This cannot be blocked by mental shielding. Evidence exists that this is at least partially enhanced by a reaction to chemicals in the man's semen, as wearing a condom cuts the energy drain to about 60%.

  Notes on Kashani (Succubus) Gift: Limited evidence indicates that certain other Talents are strongly tied to the Succubus gene, indicating an interrelated gene complex - full Neural disruption, Empathic Projection, Electrokinesis, Orgonekinesis, and Energy Draining have been found in all Succubi tested. It also has been found that carriers of the S-gene, both men and women, manifest the same Gift/Talent complex as full Succubi, with the exception of the Succubus Gift.

  Table of Contents

  Copyright

  Other Books

  Praise

  Pronunciation Guide to Names

  Forward

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Chapter 8

  Chapter 9

  Chapter 10

  Chapter 11

  Chapter 12

  Chapter 13

  Chapter 14

  Chapter 15

  Chapter 16

  Chapter 17

  Chapter 18

  Chapter 19

  Chapter 20

  Chapter 21

  Chapter 22

  Chapter 23

  Chapter 24

  Chapter 25

  Chapter 26

  The Telepathic Gifts

 

 

 


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