by Jason Cheek
Life Tap Curse (100 Mana) – Instant Cast – When cast on an enemy, the AOE continuously affects all enemies within a five-yard radius of the original target. The caster or any allies that attack the affected enemies gain 50% of all physical damage dealt back as life. Requires Dark magic level 45. Range 100 yards. Expires after 10 seconds.
Torment Tree:
Life Leech (80 Mana per sec) – 30 sec channeling – Drains life from target, causing Dark magic damage. Damage to target is 2400% of Spell Power for every second of spell activation and returns 5% of the damage back to the caster as health. Requires dark magic skill level 15. Requires caster to be touching the target.
Bone Shield (40 Mana) – instant cast – Forms and orbiting shield around caster that absorbs up to 500 points of damage. Requires Dark magic skill level 20. Can only be cast on self. Expires after 1 hour.
Bone Fangs (50 Mana) – instant cast - Upgrades bone shield to cause 200% Spell Damage to all creatures within a three yard radius around caster. Requires Dark magic skill level 25. Can only be cast on self and when Bone Shield is in effect. Expires after 1 hour.
Zombie Hands (200 Mana) – 3 sec - Targeted location erupts with Zombie Hands that will attempt to hold all large, normal, and small creatures within the area effect of the spell for fifteen seconds. Held creatures can still attack and defend themselves, but all attack and defense actions are taken at a negative 15% due to balance. Spell casting take 50% longer. 30 second cooldown after cast. Area of effect is 5 yards. Requires Dark magic skill level 40. Range is 60 yards.
Shaman:
Water:
Detect Liquid (5 Mana) – 10 sec cast – Most liquids are essentially water. The spell enables a shaman to detect liquids. Requires Water Shaman skill level 0. Range 40 yards.
Draw Liquid I (10 Mana per sec) – 30 sec channeling – Most liquids are essentially water. The spell enables a shaman to draw liquids to caster. If used in combat the damage to target is 200% Spell Power per second of spell’s activation. Requires Water Shaman skill level 5. Range 40 yards.
Alter Liquid I (20 Mana) – 5 sec cast – Most liquids are essentially water. The spell enables a shaman to alter the composition of a liquid. Can be used to remove contaminates from liquids. Can be used to separate liquids from other liquids. If used in combat the damage to target is 200% Spell Power. Requires Water Shaman skill level 10. Range 40 yards.
Nature:
Zap (10 Mana) – instant cast – Shoots a bolt of concentrated natural energy at enemy doing 50% Spell Power damage. Requires Nature Magic skill level 0. Range 100 yards.
Manifest Giant Squirrel (100 Mana) – 60 sec cast – Manifest a level 10 giant squirrel to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 10. Cooldown of 24 hours.
Enhanced Shocking Grip (60 Mana) – instant cast – Sends out a chaotic force of natural energy into target that deals 800% Spell Power. Requires Nature Magic skill level 20. Range touch.
Manifest Large Wolf (200 Mana) – 60 sec cast – Summons a level 20 large wolf to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 20. Cooldown of 24 hours.
Enhanced Magic Armor (40 Mana) – instant cast – Creates a shield of Nature Magic that acts like armor giving wearer plus 800 to armor class against physical attacks and 800% protection against Spell Damage. Requires Nature Magic skill level 25. Range 10 yards. Cooldown of 30 seconds.
Healing Breeze - (60 Mana) – instant cast – Sends the wind of life force into target area that heals all friendly teammates and allies for 1200% Spell Power. Requires Nature Magic skill level 25. Range 100 yards. Target area 40 yards radius from the point designated.
Homing Zap (120 Mana) – instant cast – Shoots three bolts of concentrated decay force at enemy doing 500% Spell Power damage each. Requires Nature Magic skill level 30. Range 100 yards.
Manifest Cave Bear (300 Mana) – 60 sec cast – Summons a level 30 Cave Bear to protect caster for a day or until creature is destroyed or dismissed. Requires Nature Magic skill level 30. Cooldown of 24 hours.
Shadow Magic:
Slip Into Shadow (200 Mana/50 Agility/25 Spirit/25 Intelligence) – Instant cast – Allows caster to enter Stealth when being observed. Does not function if under attack. Three second cool down between casts. Requires Shadow magic skill level 0. Range is self only.
Warrior Monk Jutsu:
Arcane Speed (20 Mana/20 Stamina/20 Spirit) – instant cast – Increases casters movement, attack, and cast speed by 25%. Duration is a half an hour. Range self only.
War Leader:
Level V – High Strategist:
-Plus 5% Increase to magic healing for team or raid when outnumbered.
-Plus 5% Increase to magic damage for team or raid when outnumbered.
-Plus 5% Increase to range damage for team or raid when outnumbered.
-Plus 5% Increase to melee damage for team or raid when outnumbered.
-Plus 3% Increase to melee defense for team or raid when attacking a fortified position.
-Plus 3% Increase to range defense for team or raid when attacking a fortified position.
-Plus 3% Increase to magic defense for team or raid when attacking a fortified position.
-Plus 2% Increase to melee damage for team or raid.
-Plus 1% Increase to melee defense for team or raid.
Skills:
Stealth I
Sneak Attack I
Backstab I
Concentration I
Quick Shot I
Overpower I
Kick Back I
Knockdown I
Gouge I
Duel Wield I
Power Attack I
Execute I
Dual Cast I
Multishot I
Perception I
Focus Casting I
Extended Magic
Sweep Takedown (unarmed)
Crafting:
Skinning Level 19
Jury-Rigging Level 5
Lumberjack Level 30
Wood Working Level 9
Construction Level 18
Architecture Level 8
Mining Level 16 (+2 when Pickaxe of Earth is equipped)
Herbalism Level 25
Enchanting Level 1
Smithing Level 54
Alchemy Level 112
Cartography Level 10
Exotic Animal Handling Level 15
Beast Companion:
Silver Dire Wolf, Neysa, level 49
Manifested Pets:
Giant Squirrel: Tengsly (Gray Flying Squirrel - level 15)
Large Wolf: Shadow Fang (Shadow Wolf - level 33)
Cave Bear: Kitano (Demon Bear - level 39)
Soulbound Companion:
Helgath (Half-Orc), Water Shaman, level 49
Available Pets:
Available slots - 4 (+9) = 13
Currently Summoned - 0
Reputation:
15,585
Special Awards:
-Permanent 3% increased damage to all attacks for all members of any team or raid you are a member.
-Permanent 3% increased defense for all members of any team or raid you are a member.
Additional Special Attacks and Abilities:
Vampiric Touch (Type: Dark Magic) temporarily transfers 20% of damage per hit to wielder’s hit points for thirty seconds. The effect stacks with each hit and resets the 30 second time limit upon each successful hit.
*when Vampiric Bastard Sword of Slaughter is equipped.
-Deals double damage on targets under twenty-five percent health.
-Rend, causes the target to bleed with every successful hit for an additional 25 points of damage for 15 seconds.
-100% decapitation when struck against the neck of any large or smaller incapacitated target.
-Deals double damage on targets under twenty-five percent health.
-Rend, causes the target to bleed with every suc
cessful hit for an additional 25 points of damage for 15 seconds.
-100% decapitation when struck against the neck of any large or smaller incapacitated target.
*when Vicious Executioner’s Axe of Cruelty is equipped.
-Removes all root effects to wielder and all summoned creatures.
-Increases the chance of dropping Soul Stones by 12%.
-Summoned creature has 3% chance of receiving one of killed creature's special attacks or skills.
-Summoned creature has a 30% chance of keeping one of its special skills.
+200 Attack Power to Summoned Creatures
+5 to the maximum number of Summoned Creatures.
+3 level increase to all Summoned Creatures
+50% Resistant to Elemental magic.
-Ignores target’s armor.
-5% of maximum health leeched per second on successful strike until dagger is removed.
*When Leeching Dagger of Piercing is equipped.
+10% Haste to range attacks.
*When wearing Delonshire Guard quiver.
-Renders lesser undead creatures such as zombies, skeletons, spirits and etc. neutral and unable to attack first.
Permanent 3% increased damage to all attacks for all members of any team or raid you are a member.
Permanent 3% increased defense for all members of any team or raid you are a member.
Startum Ironwolf’s Gear
Rockjaw Chopper (for cutting wood)
Item Quality: Inferior
Item Type: Crafted
Attack: One-hand Edge
Weapon Type: Axe
Damage 23-31
Durability: 25/25
Weight: 4 kg
Black Coral Iron-reinforced Defender
Item Quality: Superior
Item Type: Crafted
Armor: 2000
Armor Type: Medium
Durability: 200/200
Weight: 14 kg
+10 Strength
+10 Stamina
-40% increase chance to block.
-Resistant to elemental magic +5%
-Waterproof
*This item has been magically grown from black coral
Pickaxe of Earth (Star)
Item Quality: Superior
Item Type: Unique
Attack: One-hand Edge
Weapon Type: Pickaxe
Damage: 30-50
Durability: 180/200
Weight: 4 kg
+2 to Mining
Vicious Executioner's Axe of Cruelty (Purple)
Item Quality: Uncommon
Item Type: Crafted
Attack: One-hand Edge
Weapon Type: Axe
Damage: 160-185
Durability: 287/300
Weight: 15 kg
+30 Strength
+30 Stamina
-200% increase of pain inflicted with every successful hit.
-Deals double damage on targets under twenty-five percent health.
-Rend, causes the target to bleed with every successful hit for an additional 25 points of damage for 15 seconds.
-100% decapitation when struck against the neck of any large or smaller incapacitated target.
Leeching Dagger of Piercing (Star)
Item Quality: Good
Item Type: Common
Attack: One-hand Edge
Weapon Type: Dagger
Damage: 34-41*
Durability: 100/100
Weight: 2.3 kg
-Ignores target’s armor.
*20 points of health leeched per second for 15 seconds on each successful strike.
Dark Blade of Lord Kayden (Star)
Item Quality: Epic
Item Type: Unique
Attack: One-hand Edge
Weapon Type: Sword
Damage: 110-130 (upgraded to 185-205)
Durability: 400/400
Weight: 7.5 kg
+20 Strength (+29)
+20 Intelligence (+29)
+20 Stamina (+29)
-Soulbound on pickup.
-Lord’s Dark Blade of House of Kayden. The wielder of this blade is the rightful owner of BrokenFang Hold and the surrounding lands.
-Grants the owner the mastery of Dark Magic along with all related spells and skills, including the ability to teach the profession of Dark Magic to others.
-Renders lesser undead creatures such as zombies, skeletons, spirits and etc. neutral and unable to attack first.
- This weapon is scalable. The weapon’s stats will increase as owner’s character grows in level.
Vampiric Bastard Sword of Slaughter
Item Quality: Superior
Item Type: Special
Attack: Two-hand Edge
Weapon Type: Sword
Damage: 190-215
Durability: 190/200
Weight: 15 kg
+20 Strength
+30 Stamina
* Vampiric Touch (Type: Dark Magic) temporarily transfers 20% of damage per hit to wielder’s hit points for thirty seconds. The effect stacks with each hit and resets the 30 second time limit upon each successful hit.
Greatsword of Corruption (Phoenix borrowed and then gifted to Fylreh)
Item Quality: Superior
Item Type: Special
Attack: Two-hand Edge
Weapon Type: Sword
Damage: 150-150
Durability: 183/200
Weight: 12 kg
+10 Strength
+50 to Attack Power
-Blood Plague (Type: Disease) Target suffers 10 points of Dark Magic damage every second for 30 seconds. Area of Effect: 10 Yard radius from caster. Cooldown - 3 minutes
Greatsword SoulBreaker (Star being used by Ulia)
Item Quality: Superior
Item Type: Special
Attack: Two-hand Edge
Weapon Type: Sword
Damage: 160-185
Durability: 113/200
Weight: 14 kg
+15 Strength
-15 Spirit
- Blight (Type: Dark Magic) Reduction of all enemy attributes by 50% for 60 seconds, unless successful save vs Spirit. Area of Effect: 10 Yard radius from caster. Cooldown - 5 minutes.
Brutal Bracers of Summoning (Star)
Item Quality: Good
Item Type: Uncommon
Slot: Wrist
Weight: .04 kg
+200 Attack Power to Summoned Creatures
*Color is dark iron grey with intricate designs of various monsters worked into the metal.
Elven Long Bow (Star)
Item Quality: Fine
Item Type: Crafted
Attack: Ranged
Weapon Type: Bow
Damage 70-101
Weight: 3.2 kg
+6 to Critical Strike
+6 Haste
+9 to Agility
Delonshire Guard Quiver (Star)
Soul bound upon pickup.
Item Quality: Fine
Allows up to 500 arrows to be stored in quiver.
-Gives +10% Haste to range attacks.
10 Ring Slots Available:
Ring of Wolf
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+20 Agility
Ring of Bear
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+30 Stamina
Ring of the Owl
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+20 Spirit
Minor Ring of Monster Power
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+3 level increase to all Summoned Creatures
Ring of Peaceful Thought
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+30 Spirit
Ring of Ox
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
+20 Strength
Ring of Water Breathing
Item Quality: Good
Item Type: Uncommon
Slot: Ring
Weight: .04 kg
*Allows wearer to breath underwater.
Ring of the Elemental Shaman
Item Quality: Rare
Item Type: Crafted
Slot: Ring
Weight: .06 kg
*Gives wearer +25% resistance to elemental magic.
Stuffed in inventory
Black Cuttle Leather
Item Quality: Superior
Item Type: Crafted
Slot: General Clothing
Defense: 800
Armor Type: Medium
Durability: 200/200
Weight: 12 kg
+10 Strength
+10 Stamina
+10 Agility
-Waterproof
Black Coral DarkCuirass Weave with Pauldrons
Item Quality: Superior
Item Type: Crafted
Slot: Chest
Defense: 800
Armor Type: Medium
Durability: 200/200
Weight: 12 kg
+25 Intelligence
+5 Strength
+5 Stamina
-Summoned creature has a 30% chance of keeping one of its special skills.
-Resistant to elemental magic +5%
-Waterproof
*This item has been magically grown from black coral and crafted to bind with a Bonereaver DarkCuirass. The undercoat has been reinforced by Cuttle leather. It has taken on the elements of the items it has been crafted from.