by Will Wight
Jerri practically danced over to him, where she threw her arms around him. “This is perfect! Oh, light and life, I could never have imagined it...The Emperor has no official duties, the government works without him. He’s a figurehead with the absolute power to indulge his whims, so you won’t even have to do anything. Just...whatever you want!”
“I appreciate your faith in my ability to do nothing,” Calder said dryly, but he had to force back a smile.
It wasn’t time for celebration yet; the biggest obstacle of the day stood in front of him. One person had yet to respond.
Andel replaced his hat. “Don’t plan your coronation yet. Until the Emperor dies, if that can even happen, you’re just a young man past his ears in debt. And even if he does die, I doubt he considers Ach’magut’s recommendation reason enough to name you his heir.”
Calder deflated a little. Andel was essentially right; there was a long road between him and the throne.
But he’d get there. That, he never doubted.
CHAPTER TWENTY-FOUR
I found allies in the void, but enemies too. I was not surprised. There are enemies everywhere. But strangest of all were those that were neither hostile nor friendly: the guardians in white.
—The Unknown Wanderer, from Observations of the Unknown Wanderer
(Held in the Blackwatch archives)
~~~
The Consultants had lost the battle, no one disputed that. After they spent the rest of the day scouring the Gray Island, shaking as many Consultants as they could out of their holes, the Imperialist Guilds took to their ships flush with victory.
Even if the attack hadn’t worked out quite as they’d hoped, even if General Teach was wounded and in dire condition, even if many of the Consultants were still on the run, they’d won. The Gray Island was theirs.
And now the Consultants were fleeing.
They’d come out of a hidden harbor on a black ship with a twisting eye where the crow’s nest should be. Calder didn’t recognize the ship, but he recognized its kind: it was a Navigator’s Vessel, and not one belonging to the Guild. The Consultants had their own pet Navigator.
Not the first secret they’d kept from the other Guilds, he was sure.
The ship led them on a spirited chase, but in the end it was only one vessel, and they were more experienced on the Aion. Calder cornered it himself, and took it upon himself to address the Consultant refugees onboard.
Including, he was sure, the Gardener Shera.
Calder stepped up to the railing, raising the captain’s horn to his lips. “Ladies and gentlemen of the Consultant’s Guild, you may notice that we have you surrounded. We’re going to escort you back to the Capital, where—”
He’d intended to say, “Where you’ll be treated with all respect and courtesy,” but a pudgy green monster fluttered down from the rigging and interrupted him, in a resonant masculine voice that boomed out over the ocean. “SURROUNDED!”
Calder lowered the horn and muttered to Andel. “Cage it or shoot it, I don’t care which.”
He gathered himself before addressing the Consultants again. He’d lost his place, so he simply made it up. “…where representatives of loyal Guilds will gather to determine your treatment.” That sounded appropriately vague, if not as friendly as he’d intended. Shuffles’ appearance had tainted his mood. “I can say that, if you cooperate, we would be delighted to have an organization with your expertise on the side of the Empire. We only wish for humankind to stand united, as the Elders wish to consume us all—”
He knew it was a mistake as soon as he said it.
“CONSUME US ALL!” Shuffles declared, even as Andel chased it across the bridge.
“Andel, Foster, I’m shoving something into a cage as soon as this is over. I’d rather it be Shuffles.”
After another moment to clear his mind, he picked up the captain’s horn again. “I assure you, we have only your best interests at heart.”
“BEST INTERESTS,” Shuffles said with a laugh, making it sound like the threatening declaration of a demented murderer. Calder gave up, tossing the horn to the deck. If the Consultants didn’t get the point by now, they never would.
For a few seconds they didn’t respond, and Calder wondered if they might not have a captain’s horn of their own. He was planning on moving closer before a cloud of mist exploded into being around the enemy ship.
Bastion’s Veil. Only instead of surrounding the Consultant’s island, it shrouded their vessel, rapidly expanding into a solid bank of fog. Calder stared into the cloud, anger and hopelessness warring within him.
They’d gotten away.
Even now, Cheska was organizing a search, shouting her orders to the other Navigators, but he knew they wouldn’t catch up. The majority of the remaining Consultants were aboard that ship, not counting the thousands of Guild members on assignment all over the world. They’d taken Consultant headquarters away, but what had they really gained?
He slumped down to the deck, leaning his back against the wheel, and closed his eyes.
Someone sat down next to him.
He looked over to see Bliss staring at him from two inches away. “In pets, sudden listlessness and lack of energy can indicate that they are sick,” she said.
“I’m not an animal.”
“Then you’re distressed.” She reached into her coat and pulled out a folded-up blanket. It was big enough that it should have made a noticeable bulge in her coat, leading him to wonder irrationally if she’d created it out of nothing. She reached around him, tucking the blanket over his shoulders.
There was nothing wrong with him that a blanket could possibly solve, but it was nice to have someone worry about him for once. He leaned his head back, looking into the sky. “Thanks,” he said.
“You’re welcome.”
She joined him in looking up, even as all around him the Navigators searched frantically for the vanishing ship.
“The crack in the sky,” he said suddenly. “What is it really?”
Bliss pondered for a moment. “There’s nothing wrong with the sky. What we’re seeing is a rift, such as the Elders use for transportation to and from the void. It is simply very high above us.”
For Bliss, that was a surprisingly coherent answer. He decided to push a little further. “What’s on the other side?”
“Popular belief says it’s where the Elders come from. That’s likely to be true. We can verify that most of the Great Elders use the void for transportation and communication.”
Calder digested that, but Bliss wasn’t through. “You’ve seen Ach’magut’s library, haven’t you?”
He would very much like to know where she’d heard that, but there was no point in lying now. “Yes.”
“While Ach’magut was dead, we liberated our share of books from that library. Stole. Liberated. Liberated or stole? Either way, once we’d decoded the languages, we learned a few relevant facts. First, ours is not the only world out there.”
“I know that, Bliss,” Calder said. “My tutors showed me the planets through a telescope.”
“I didn’t say planets,” she said. “And don’t interrupt. Each Elder pursues something, and they move from world to world through the void in pursuit of it. Ach’magut pursues knowledge. Nakothi pursues the perfect balance of life and death. Urg’naut pursues absolute nothingness. Tharlos…” she paused to push down on her coat, “…pursues change. But wherever they go, they work apart. Against humanity, but neither with nor against one another. As we understand it, it was very rare for one Great Elder to ever encounter another.”
“Then how did we end up with seven?”
“That part of the books is very clear,” Bliss said softly. He found that he couldn’t tell what color her eyes were, besides ‘pale.’ “They were lured here. Lured and trapped. For untold thousands of years, the Great Elders have bickered and jockeyed with one another, but in the end they all have the same goal. To be free of this prison.”
Calder loo
ked into the cracked sky. If that were true, all they would have to do is hold the door open, and all the Great Elders would leave. It sounded too good to be true.
But one detail stood out, and he had to ask the question. “They’re trapped here…then who trapped them?”
Bliss sighed. “That,” she said, “is a very good question.”
~~~
Five years ago
Only four weeks after their encounter with the Great Elder, The Testament arrived at the Capital. Either luck or the foresight of Ach’magut had been with them, because they’d sailed straight through the center of the Aion Sea with no more trouble than a vanishing island and a stray wormcloud. Not even the most optimistic Navigator would promise a trip from Aurelia to Izyria in one month, but they’d done it.
They were still miles away from the Capital when Calder saw that something was wrong. Ships, Navigator and otherwise, fled from the direction of the mainland like startled birds. Some of them were on fire. A few headed back toward the Capital, but it was a trickle compared to a flood. And not one of them responded to Calder’s request for information.
The Capital was so vast that it practically swallowed the coastline; once land was in sight, everything Calder could see stretching north and south was all part of the city. And all of it hung under a cloud of smoke, as though every chimney everywhere had started belching non-stop. Over the water drifted a constant sound that Calder only identified when they got closer: bells. Hundreds if not thousands of bells, all ringing in constant chaos.
The Testament was even closer before they could see the third sign of disaster. The red flags, bearing their moon-in-sun Imperial Seal, had all been defiled. A legion of Imperial flags always flapped above the Capital, ranging in size from those no bigger than a hand to the ones over the palace, which were broader than The Testament’s sails.
All of them had been scarred with a new addition: a thick black line slashing diagonally down the middle.
Calder’s eyes turned to Andel.
The former Pilgrim removed his hat once more, staring at the shoreline. He pressed the hat over his heart, one final gesture of respect.
“What will it be, Andel?” Calder asked quietly. He couldn’t deny a trembling of his own heart; as much as he’d hoped for this, the Emperor had always seemed constant. Eternal. Even when he’d finally believed that the Emperor would die, there was a difference between knowing it and seeing the evidence.
Andel shook his head. “I’m still trying to make excuses. Maybe the Capital came under attack, maybe there was a rebellion, maybe this is some game by the Elders and we’re still back in Silverreach. But I’m neither a fool nor a coward. I know the Emperor is dead, may his soul fly free.”
That was a first step, but anyone with the knowledge they had would have come to the same conclusion. Calder waited for the rest, but Andel didn’t say anything.
He carefully placed his broad white hat on his head, adjusted it, and walked away.
“Where are you going, Andel?”
“To do my job,” Andel called back. “You all have reasons to be glad the Emperor’s dead. Who says I don’t?”
Not daring to believe it, Calder watched Andel as he climbed up and took the wheel.
“The Capital’s in turmoil, Captain,” he shouted down. “Making port would be a dangerous gamble. I suggest we plot another course.”
That was the first time Andel had ever called him “Captain.”
“Sounds wise to me, Andel.” He stepped away, where he could see the man in white standing over the wheel.
Andel executed a shallow bow. “Then we sail at your command, sir.”
THE END
Of Dawn and Darkness
The Elder Empire, Second Sea
Glossary of Terms
Am’haranai – The ancient order of spies and assassins that would eventually become the Consultant’s Guild. Some formal documents still refer to the Consultant’s Guild in this way.
Architect – One type of Consultant. The Architects mostly stay in one place, ruling over Guild business and deciding general strategy. They include alchemists, surgeons, Readers, strategists, and specialists of all types.
Awaken – A Reader can Awaken an object by bringing out its latent powers of Intent. An Awakened object is very powerful, but it gains a measure of self-awareness. Also, it can never be invested again.
Jarelys Teach, the Head of the Imperial Guard, carries an ancient executioner’s blade that has been Awakened. It now bears the power of all the lives it took, and is lethal even at a distance.
All Soulbound Vessels are Awakened.
Children of the Dead Mother – Elderspawn created by the power of Nakothi out of human corpses.
Consultant – A member of the Consultants Guild, also known as the Am’haranai. Mercenary spies and covert agents that specialize in gathering and manipulating information for their clients.
Consultants come in five basic varieties: Architects, Gardeners, Masons, Miners, and Shepherds.
For more, see the Guild Guide.
Dead Mother, The – See: Nakothi.
Elder – Any member of the various races that ruled the world in ancient days, keeping humanity as slaves. The most powerful among them are known as Great Elders, and their lesser are often called Elderspawn.
Gardener – One type of Consultant. The Gardeners kill people for hire.
Intent – The power of focused will that all humans possess. Whenever you use an object intentionally, for a specific purpose, you are investing your Intent into that object. The power of your Intent builds up in that object over time, making it better at a given task.
Every human being uses their Intent, but most people do so blindly; only Readers can sense what they’re doing.
See also: “Invest,” “Reader.”
Invest – Besides its usual financial implications, to “invest” means to imbue an object with one’s Intent. By intentionally using an object, you invest that object with a measure of your Intent, which makes it better at performing that specific task.
So a pair of scissors used by a barber every day for years become progressively better and better at cutting hair. After a few years, the scissors will cut cleanly through even the thickest strands of tangled hair, slicing through with practically no effort. A razor used by a serial killer will become more and more lethal with time. A razor used by a serial-killing barber will be very confused.
Kameira – A collective term for any natural creature with unexplainable powers. Cloudseeker Hydras can move objects without touching them, Windwatchers can change and detect air currents, and Deepstriders control water. There are many different types of Kameira…though, seemingly, not as many as in the past. The Guild of Greenwardens is dedicated to studying and restoring Kameira populations.
Humans can borrow the miraculous powers of Kameira by creating Vessels from their body parts, and then bonding with those Vessels to become Soulbound.
Mason – One type of Consultant. Masons are craftsmen and professionals in a particular trade, covertly sending back information to their Guild. There are Masons undercover in every industry and business throughout the Empire.
Miner – One type of Consultant. This secretive order is in charge of the Consultants’ vast library, sorting and disseminating information to serve the Guild’s various clients.
Nakothi, the Dead Mother – A Great Elder who died in the Aion Sea. Her power kills humans and remakes their bodies into hideous servants.
Navigator – A member of the Navigator’s Guild. The Navigators are the only ones capable of sailing the deadly Aion Sea, delivering goods and passengers from one continent to the other.
For more, see the Guild Guide.
Reader – A person who can read and manipulate the Intent of objects. Every human being invests their Intent subconsciously, simply by using ordinary objects. However, Readers can do so with a greater degree of focus and clarity, thanks to their special senses.
Re
aders often receive visions of an object’s past.
Shepherd – One type of Consultant. The Shepherds are observers, thieves, and saboteurs that specialize in infiltrating a location and leaving unnoticed.
Soulbound – A human who can channel the power of an Elder or a Kameira. These powers are contained in a Vessel, which is bound to a person during the Awakening process. Soulbound are rare and powerful because they combine the focus of human Intent with the miraculous power of inhuman beings.
Bliss, the Guild Head of the Blackwatch, is a Soulbound with the Spear of Tharlos as her Vessel. Therefore, she can borrow the reality-warping powers of the Great Elder known as Tharlos, the Formless Legion.
A person becomes a Soulbound by having a personally significant object Awakened. If the object has a strong connection to an Elder or Kameira, and if it is significant enough, then it can become a Soulbound Vessel.
See also: Vessel.
Vessel – An Awakened object that becomes the source of a Soulbound’s power. Not all Awakened items become Soulbound Vessels, but all Vessels are Awakened.
In order to become a person’s Vessel, an item must fulfill two criteria: it must be personally linked to the individual, and it must be invested with the power of a Kameira or an Elder.
1.) Personal link: A ring that you bought at a pawnshop three weeks ago could not become your Soulbound Vessel. It has not absorbed enough of your Intent, it is not significant to you, and it is not bound to you in any way. A wedding ring that you’ve worn for fifteen years and is significant to you for some reason—perhaps you pried it off your spouse’s bloody corpse—could indeed become your Vessel, assuming it fulfills the second criteria as well.
2.) Power: A spear made of an Elder’s bone could allow one to use that Elder’s power of illusion and madness. If you bonded with a necklace of Deepstrider scales, you might be able to sense and control the ocean’s currents as that Kameira does.