The Paladins tddts-2

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by James M. Ward




  The Paladins

  ( The Double Diamond Triangle Saga - 2 )

  James M. Ward

  David Wise

  James M. Ward, David Wise

  The Paladins

  Prologue

  If a castle gate slams shut, Tyr is pointing to another castle, farther down.

  Khelben "Blackstaff" Arunsun labored amid the tall wooden book stands and the long chest of tiny drawers, crammed with exotic components, in his spellcasting chamber at the top of his tower. He turned from tome to tome on the stands, reading and reciting, while green and red sparks buzzed unnoticed around his body. He shook his head disapprovingly at one manual, turning to a fat grimoire on the next stand and moving its dragon-skin pages with a wave of his finger. Magical energy crackled around his hands. Masterfully controlled rage lent power to his incantations. The bride of Piergeiron Paladinson had been seized in the middle of her own wedding, and because she'd been stolen under Blackstaff s nose, he was taking it very personally!

  "The Utter East is tied into this somehow," he grumbled. "The bloodforges that created Lady Eidola's kidnappers came from there, but when I scry the Utter East, the crystal ball goes dark." As Khelben glared at the lightless seeing crystal resting on its onyx pedestal, an ancient spell designed to pierce magical fog, crafted by the great Drawmij of Oerth, popped into his head, and he snapped his fingers at the thought. He crossed his laboratory to a chest of scrolls and thumbed through them until he found the one he wanted, unrolled it, and absorbed the words.

  "Savretun, soenlovenom," he muttered, memorizing intently…

  "Wake him up! He's sleeping and I can't wake him up!"

  Sznapp! Red-fire sparks crackled and seared a huge human paw reaching out to touch the engrossed Blackstaff. Without shrinking from the pain of the wizard's personal shield, the massive hand shook Khelben roughly, breaking his concentration. He wheeled with a start and grimaced up at the eight-foot-tall Madieron Sunderstone. Piegeiron's personal bodyguard ignored the magical ward. The wizard made a mental note to increase the strength of his protection.

  "What is it, Sunderstone?" he snapped.

  "I can't wake my master! He told me to call Captain Rulathon, and when I brought him, my lord wouldn't wake up!" Madieron stammered, uttering more words than Blackstaff had ever heard him put together at one time. That meant real trouble.

  With an arcane phrase, Khelben blinked to Pier-geiron's chamber, where Captain Rulathon, second-in-command of the city, stood over his lord, slapping him once, twice, thrice, without eliciting so much as a flutter of Piegeiron's eyelids. As the red and green glow of the High Mage's appearance faded, the soldier turned with an expression of panic on his face.

  "Wizard, he won't wake up!"

  "If you're finished assaulting him, Rulathon, stand aside."

  Blackstaff s eyes turned crimson, then orange, as he mustered his power. Guards rushed in as word spread of the new curse that had befallen Waterdeep's finest, only to spin and crash into others behind them while purple streaks of magic blotted out the chamber. Captain Rulathon stood behind Khelben with his arm thrown over his eyes, clinging to one of the bed's canopy posts to keep his balance in the bewildering light storm.

  "You men," Rulathon yelled in the magical gale, "keep everyone out!"

  "Perhaps it's some effect from the shadow warriors who stole Eidola," muttered Khelben's voice within the glare. "Perhaps ifs something Eidola herself has done…"

  Rulathon started. "What did you say, wizard?"

  The blinding light of the High Mage's art faded. He stood over Piegeiron's prostrate form, grinding his teeth. Tve tried everything possible here," he admitted angrily. "Lord Paladinson feared further treachery in the city, and he seems to have been right." Khelben furrowed his bushy black and gray brows. "Perhaps, on the matter of those paladins I should heed his advice, after all."

  The High Mage turned to face Rulathon and ordered, "Summon the paladins of Phlan, Miltiades and Kern!"

  "As you wish High Mage. When do-" A hissing zap cut off the captain's question. The bed chamber door swung open and a throng of sleeping guards spilled into the chamber with it.

  "No one-no one-tells me not to come into my father's chambers!" snarled Aleena Paladinstar, striding in with a swirl of wizard's robes. "Father!" she cried, rushing to the bed. "Is he dying?"

  "I don't know, Aleena. We need to find the people who took Eidola. Only they know how he was put to sleep, and apparently only they'll know how to wake him."

  Khelben reached down and drew a chain from around Piergeiron's neck. Upon it hung a sphere of clear crystal. I suspect this will come in very handy now," he said, removing the gem and slipping it into his robe.

  The elder mage looked grimly into the eyes of the younger. "I'm sending you and the paladins of Tyr to the Utter East, to find Eidola and her kidnappers. I wanted to send Force Grey, but your father was adamant they protect Waterdeep. He was equally convinced Kern and Miltiades should lead the rescue. This time, I think we'll respect his wishes. Meet the Phlan delegation in my tower. Let it be you who requests their help."

  A grim look of determination cleared the worry from the lovely spellcaster's face. "Gods and fiends won't help whomever's behind this," she swore. "I'll talk to the paladins, gather a few things, then meet you all in your chambers." With one last, lingering look upon her sleeping father, she left the room. Judging from her expression, Khelben wouldn't give two coppers for the lives of the kidnappers.

  "Rulathon, forget my earlier orders. Madieron Sunderstone is probably running here from my tower as fast as his oafish feet can carry him. Until he gets here, stand guard over your lord, and let no one else near him. I've no doubt Sunderstone will take it from there."

  After making his own last check of Piegeiron, Khelben found his way out of the palace and slowly walked toward his tower, too spent to cast another teleport spell.

  "Mage Arunsun!" called Laskar Nesher, waddling to intercept the High Mage. "Mage Arunsun, is it true Lord Paladinson has been struck down? Word is all over the streets! You must tell me what is going on!"

  "I don't have to tell you anything, Nesher."

  The portly merchant clutched at Khelben's arm. "But you know the trade pact with Kara-Tur depends upon Piegeiron, so the interests of the Guild rest with him as well!"

  Khelben frowned down at Nesher's hand, then up at his face; Nesher let go. "Yes, I know. Tell me, guilds-man, do you stand to make more money if the pact is ratified or not?"

  Laskar started back. His chins waggled in distress. "Surely you must know the Merchant's Guild is loyal to the Nine Lords, and no member would dream of sub-verting_the will of the Open Lord himself!"

  "Get out of my way, Nesher, or every gold piece you touch turns to lead…

  Laskar blinked at Khelben, considered how serious the mage might be, then hastily moved aside.

  Chapter 1

  Injustice anywhere is a threat to justice everywhere.

  "Lords, you now know all Aleena and I know. I would appreciate your thoughts on the matter," said Khelben in his private council chamber, walled from its circular floor to its domed ceiling with overcrowded bookstacks. He sat at the apex of a large, triangular table of thick mahogany. The table's glossy surface swirled with curls of thick burgundy inlays flaring to crimson here and here and then dimming, as though fireflies crawled beneath the veneer. The inlays' enchantment rendered all languages into a tongue easily understood by those wound the table. To Khelben's trained ears, lies spoken ever the design resonated like tin.

  To the High Mage's left and right sat Kern and Miliades, while Aleena Paladinstar occupied an overstuffed chair at the base of the triangle, opposite Khelben.

  The wizard
settled back in his high-backed dragonhide chair and mentally activated its arcane ability. In extradimensional space, he saw peoples' auras glow and diurn in patterns and colors. His eyes subtly shimmered as the magic took effect. Both paladins noted the reddish sparkle behind the wizard's pupils, but they said nothing. Just the same, Kern couldn't help but wonder if maybe glowing red eyes were an effrontery to Tyr.

  Khelben's gleaming eyes first studied Miltiades and blinked against the blinding white essence of purity bathing the paladin, who sat ramrod straight in his chair. Even his graceful plate mail of ancient craft shone as brilliant as quicksilver in the sun. Here was a titanic force of order and law, with a presence of will capable of deflecting magic as a shield fends off blows. Although he appeared to be a man of about forty winters, Miltiades was 1,000 years old. Khelben's friend Elminster had once spoken of this knight, who died in the service of Iyr, was raised as a skeleton to quest for centuries, and was at last rewarded with mortality and love.

  "You will need to send out a rescue party immediately. The enemy must not complete their plans," remarked Miltiades, a rolling burr in his speech. Unusually insightful if a bit cocky, this paladin had come to Khelben's conclusion without hesitation or pause. The tone of his voice carried the wisdom of many lifetimes and the brash confidence of affirmed heroism.

  "Tyr loathes the injustice of personal attacks for political gain, and we shall be his tools on Faerun," added the paladin.

  "Praise be to Tyr," Kern intoned.

  Blackstaff s eyes squinted as he scanned Kern. His bushy brow cocked. Kern had no aura! Where was the unmistakable glow of a paladin? Where was his life force, his lawful illumination, his shimmer of holy magic, his shining truthfulness? When Khelben faced other null individuals in the past, they usually turned out to be baatezu or tanar'ri fiends.

  Khelben kept his surprise to himself. There could be several good reasons why the young paladin thwarted his detection magic: He might possess a magical item that gave proof against scrying devices, or he might be deflecting the magic. On the other hand, there were plenty of bad reasons, too. Kern, he observed suspiciously, was completely different from Miltiades. Where the elder wasted no motion and presented himself in few words, Kern was the opposite-always moving, even when seated. Oh, the youthful knight spoke like a paladin, yet not with the solemn depth of his comrade. He was too likable to be a paladin.

  Like Miltiades, Kern carried his age well; he had passed at least thirty years but appeared to have lived only nineteen of them. Elminster had mentioned this one as well, saying he fought hordes of fiends to recover the famed Warhammer of Tyr and return it to its great altar in Phlan. Indeed, any who knew Kern's name knew no one could match him with a warhammer.

  Paladins are such odd creatures, thought Khelben. Pledged to live by a strict code of virtue, they should be ideally suited to lead a rescue, yet that very same code made them impossible to count on. With their often-strange and intractable senses of honor, they frequently jeopardized themselves and their missions-and that lay heavily upon Khelben's mind.

  "Miltiades has saved many maidens from myriad dangers," said Kern with a bow to his friend. "I am honored to take part in this rescue! I thank Tyr for the opportunity! The cause is just, the Open Lord is deserved of our services, and the crime of kidnapping is an affront to Tyr!"

  "Tyr be praised," Miltiades echoed.

  Aleena Paladinstar snorted in amusement. "The mere idea of saving a damsel in distress would make a paladin foam at the mouth." She rose from her chair, and Miltiades and Kern stood as well. "Oh, sit down, for Tyr's sake," she snapped, crossing to a nearby table laden with mugs and bottles and pouring herself a cup of wine.

  "What is the fastest route to the Utter East?" she asked.

  "A dimensional gate, of course."

  "Is there such a gate in the Western Heartlands?"

  "Yes," answered Khelben. "It's in Undermountain."

  "Undermountain!" echoed Aleena with a grimace, crossing back to the mahogany triangle.

  "Undermountain?" repeated Kern, curious.

  Khelben continued. "I've searched my records on Ha-laster's complex and found a map that purports to be a fragment of the eastern side of the third level." He reached into his robe and produced a bright orange gem, which he placed on the table and spun, whispering a word of magic. The stone gained speed as it twirled and shot yellow light upward, forming a map out of the beams in the air.

  "This is the place, here," he said, pointing at a chamber on the suspended image. "Ill give you the parchment map itself before you go. Find your way to this room and you'll find the gate. It's marked by a pair of mammoth tusks, rising out of a pyramid. This afternoon, after we assemble a team, I'll teleport the lot of you to an access point on the third level of Undermountain."

  "Teleport?" asked Kern, coloring slightly. "Are you a very powerful wizard, Mage Arunsun?"

  Khelben looked at the impudent young paladin with irritation.

  "Why not send us directly to the gate chamber?" asked Miltiades. "Time is of the essence."

  "Because Undermountain is the province of the mad mage Halaster, and to protect it he's spent years making it impossible to teleport in and out of the great subterranean complex with any accuracy. You'll have to sniff out the gate, yourselves."

  Khelben reached out and snatched up the spinning gem, and the light map dissolved. "When you find the gate, you must activate it. Stand before it and say, 'Open in the name of the past and present Lords of Waterdeep.' Its other side lies, according to my texts, within a magic area where my crystal cannot see." Khelben's fingers tapped restlessly on the table. "I cannot see…" he muttered to himself.

  "The gate will take us to a place the enemy has shielded from us?" asked Miltiades, thoughtfully. "An ambush, mayhap?"

  Khelben lifted his head with a jerk. "Possibly. The gate in Undermountain is the only known portal to the Utter East. But that blind spot is the only place in the Utter East that could hide Lady Eidola from my magic. In any event, we have no choice but to begin with the gate." He rose and began to pace the chamber. "What if there is an ambush? Aren't you warriors? Aren't you prepared for a fight?"

  "Of course!" cried Kern. "But how do we find the Lady once we've arrived in the Utter East?"

  The wizard reached into his robe. This time he drew forth the crystal pendant he'd taken from the Open Lord. "I made this for Aleena's father. The closer you get to the Lady Eidola, the brighter it glows. Piegeiron wanted it to light his lady's way. I found the sentiment rather romantic, so I indulged him."

  Aleena reached for it, then pulled back her hand. "Give it to Kern," she said. "He is renowned for having sought and found the legendary Hammer of Tyr, which was lost for years. He must be a great seeker, so he may be the best finder."

  "Aleena!" protested Blackstaff, but she held up her hand to silence him. For a moment, she looked just like her father.

  "The paladins must lead the team, Khelben," she reminded him. She pointed at the chain dangling from his hand. "With that, they can lead the way to Eidola."

  Khelben frowned at Kern, who stood and gravely reached for the pendant. The wizard hesitated a moment more, then with a grunt of assent handed it to the paladin, who put it over his head and tucked it under his chain mail. "I'll keep it safe, Lady Paladinstar. You can count on me."

  Khelben stood looking from Miltiades to Kern and back. "All Waterdeep depends upon you, and all the Lords thank you for consenting to undertake this quest. I must, however, insist upon three things, and I expect as paladins you'll honor your oath to abide by my demands." The paladins glanced at each other and then assumed positions of attention.

  "One. You are to avoid all discussion of and involvement with the trade pact that the Lords of Waterdeep are negotiating with Kara-Tur. Your mission is to locate Lady Eidola, not to seek justice against those whose political motivations may well have prompted her kidnapping.

  "Two. Your orders are to locate Lady Eidola and report her whereabouts
, not reclaim her from the kidnappers. I do not-I repeat-do not want you to boldly go forth and fight for her freedom. If necessary, we have thousands of knights who can do that, but such an action on your part could get her killed! Should you be captured, the Lords of Waterdeep will not acknowledge your mission or your association with them.

  "Three. Destroy the source of the magic inhibiting my scrying. If you're successful, I might be able to locate her, myself, and bring her back magically.''

  "Agreed!" blurted Kern. "That is, if Miltiades has no objections," he added. The elder paladin nodded.

  "Aleena Paladinstar, a wizardess of the first rank and our lord's daughter, joins this rescue attempt," continued Khelben. "I expect you to defer to her authority."

  Miltiades rose to stress his words. "I agree this mission must be conducted discreetly. Hence, Kern, the four other followers of Tyr who came with us from Phlan, and I are all who should go. I am against including Lady Paladinstar. With all due respect, the members of my delegation can get the job done more efficiently without outside help or interference."

  Khelben stared at Miltiades. "Outside help? Outside help! This is a Waterdeep matter! There's much more at stake here than your honor as followers of Tyr!"

  "Indeed, my honor may not be the only thing at stake, Mage Lord Arunsun, yet my honor is sufficient to assure the mission will be undertaken with as much success as anyone of Waterdeep," replied Miltiades evenly.

  "I don't think you've quite grasped the situation. You've been requested to aid Waterdeep agents in the recovery of Lady Eidola."

  "Kern and I are to lead the team. Was that not what Lord Paladinson decreed? Did not Lady Paladinstar say so just moments ago? As a leader of the quest, I choose the team."

  Khelben leaned over the table, his eyes flashing with magical fire. "Look! You're going to be surrounded, not by monsters or thugs but by smiling liars who may or may not be the kidnappers! You won't find necromancers in black robes or stinking ores standing against you! You probably won't even know the difference between someone who's trying to help you and someone who's leading you to your own death."

 

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